November 23, 20178 yr Hello developers of Aigrind, While making a rogue with the focus on attack speed, I started to notice that the calculations of the DPS is way off than it should actually be. As you can see in my attached file, you see my dmg is 834. This is maxed out +10 with the highest base attack speed possible. Lets do some quick maths: Daggers hit 1.7 per sec 1,7-49,7% =0,8551 sec per hit This means i should have more dps than my actualy physical dmg. In the attachment you can see that the dps= 731,1 This calculation does not make sense at all. Lets calculate it correctly: 1,1449 x 834 = 954,8466 Damage Per Second This should be the correct calculation of the DPS. Quick maffs ~Big Shaq Yours sincerely, Macedaddy, Madlain, Zerrdaddy US-Sapphire :) Edited November 23, 20178 yr by borisdekleer
November 23, 20178 yr 2 hours ago, borisdekleer said: 0,8551 hits per sec If it is like so then tou should have less dps than damage
January 5, 20188 yr Since skill cooldown decreases less than it should (lets say cd is 50% and cooldown time is normally 10 sec then it doesnt decrease 10 sec by 50% but decreases it kinda confusingly) maybe its same with attack speed
January 8, 20188 yr Daggers hit every 1.7 seconds if used in only one hand. The weapon speed of dual-wielded daggers seems to be around 2.26 - 2.27 seconds (probably some percentage of the daggers' speed, not specified in game). So applying this formula to your stats: damage / (weapon speed - attack speed) we get 834 / (2.26 - 49.6%) = ~732.19 DPS (not exact due to the unknown weapon speed)
January 9, 20188 yr Warspear developers doesn't even know how to count seconds let alone calculate dps. (just look at 5 seconds before arena start or durations on skill and relic descriptions).
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