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How many skills per class?


paragon

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Hello there, and welcome to Warspear Online! :hi:

Before starting, I moved the topic into "New Players" section, because for some weird reason I could not reply, on the previous Section

 

Now back to your question :)

Each class has got a maximum of 5 basic skills and a maximum of 7 expert skills ( currently ). Once you reach the lv18, the character gains the access to the expert skills. You can only add an expert skill if you have got a free slot available. Slots can be unlocked every time you reach the levels 18-20-22-24-26-28-(30) + 2 more expert slots, which can be unlocked only by using Miracle Coins

 

Expert skills can be obtained in several ways:

- Special rewards in dungeons (only during particular events)

- Special Drops from Bosses*; some of these bosses are the Pontifexes, bosses located beneath Tlaskoe

- Purchased from the Vendors, for 40k gold.

 

*some of those Bosses can also drop special expert skills (Passive Expert Skills) available for any class. These bosses though require to be in a party and to be kinda expert of the game, cause they may be tricky to defeat.

 

I hope I have been useful, if you have more doubts, do not hesitate on asking again!

 

Have a nice day! :bye:

Edited by Higgings
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21 minutes ago, Morgana said:

5 basic skills + 7 expert skills :)

 

12 minutes ago, Higgings said:

Hello there, and welcome to Warspear Online! :hi:

Before starting, I moved the topic into "New Players" section, because for some weird reason I could not reply, on the previous Section

 

Now back to your question :)

Each class has got a maximum of 5 basic skills and a maximum of 7 expert skills ( currently ). Once you reach the lv18, the characters gains the access to the expert skills. You can only add an expert skill if you have got a free slot available. Slots can be unlocked every time you reach the levels 18-20-22-24-26-28-(30) + 2 more expert slots, which can be unlocked only by using Miracle Coins

 

Expert skills can be obtained in several ways:

- Special rewards in dungeons (only during particular events)

- Special Drops from Bosses*; some of these bosses are the Pontifexes, bosses located beneath Tlaskoe

- Purchased from the Vendors, for 40k gold.

 

*some of those Bosses can also drop special expert skills (Passive Expert Skills) available for any class. These bosses though require to be in a party and to be kinda expert of the game, cause they may be tricky to defeat.

 

I hope I have been useful, if you have more doubts, do not hesitate on asking again!

 

Have a nice day! :bye:

R.I.P. I'm not needed anymore :c 

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Thanks for the replies guys, great help:) Another question, you said I can only choose 7 expert skills all together but how many skills can I choose between per class? Thanks again:)

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9 minutes ago, paragon said:

Thanks for the replies guys, great help:) Another question, you said I can only choose 7 expert skills all together but how many skills can I choose between per class? Thanks again:)

 

A class can have a maximum of 7 unique* expert skills. 

The total ammount of expert skills a class can have is 9

 

*With unique it means 7 expert skills which have been creaded exclusively for a class, and not available for another; for example, Death Call is a unique skill available for a Deathknight only , thus, a Shaman cannot use Death Call in any way.

 

 

 

27 minutes ago, Morgana said:

 

R.I.P. I'm not needed anymore :c 

 

And what would be the forum, without your useful advices too? :give_rose:

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OK now this is going to probably annoy you lol can you list all the skills? I just want to know which class to choose:) Edit: For some reason I can't reply anymore :p To answer your question, I want to be a pure damage dealer, whether that's a magic or physical I don't mind, one who can do great in PVP and PVE. Going invisible is optional but preferable:) EDIT: WHY CAN'T I REPLY TO THIS THREAD?!!! THANKS FOR THE INFO GUYS, VERY HELPFUL:) SO OUT OF ALL THOSE CLASSES WHO HAS THE HIGHEST DAMAGE OUTPUT?

Edited by paragon
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13 minutes ago, paragon said:

OK now this is going to probably annoy you lol can you list all the skills? I just want to know which class to choose:)

 

It may take a while, since we speak about 16 classes with 7 expert skills each e.e

 

Why don't you instead try to explain which qualities you're looking for on a class? Something like a class' ability to tank strong opponents, or a class with healing abilities. Or a pure damage class, able even to use invisibility to sneek onto the enemy faction's Lands, or a pure magic damage user, able to deal with several opponents at once. Or a class which can be very useful in PvP, if you like this side of the game more than its PvE side, and so on.

 

I'll try to help you by choosing the most suitable classes, who fullfil your requests :)

 

Otherwise, you may just go to this site: https://ws-db.ru/classes , the only problem is that this site is kinda outdated, and lacks of 4 classes and some expert skills, but it can be useful if you want to make something like an idea about the class you're going to play.

 

 

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9 hours ago, Higgings said:

And what would be the forum, without your useful advices too? :give_rose:

Still awesome because your advices are ten times more useful:bad-luck-crazy-rabbit-emoticon:

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9 hours ago, Morgana said:

 

R.I.P. I'm not needed anymore :c 

The new generation replaces the previous one :staringpumpkin:

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10 hours ago, paragon said:

To answer your question, I want to be a pure damage dealer, whether that's a magic or physical I don't mind, one who can do great in PVP and PVE. Going invisible is optional but preferable:)

 

Classes which rely on pure strenght are several:

 

-Bladedancer: this class is one of the best damagers in game atm. He can wield 2 weapons, and use Heavy Equipment and/or Lightweight equipment, which makes the Bladedancer hard to defeat for tanks, a pain for healers and a pain of Lightweight armor users as well. Has got plenty of offensive skills as well as buffs, and defensive skills: definitly one of the most dangerous classes due to their strenght.

- Disadvantages: This class suffers a lot against Warlocks, Deathknights and Charmers ( quite like almost every class who PvPs vs those above mentioned characters ), since all of these 3 classes can Perma stun the opponent, with the right build, and for a Bladedancer is not easy to counter such skills. 

 

-Rogue: Another pure damage class. He is able to wield 2 weapons as well, and strongly relies ( but not always ) on his Dodge statistic: with the right build, he can reach a very high % number of such statistic, making him very hard to touch. A rogue can also become invisible, and while being under stealth mode, his attack increases a lot, in order to deal increased damage the next attack he does. Wears Lightweight equipments, and can be very dangerous for Casters.

- Disadvantages:  rogue lacks of a proper stunning skill. The only way he has to cool an enemy down, is by sleeping them using Gouge skill.

 

-Seeker: this is a new class, not even 1 year old, but even if it's "young", it's damage output is incredibly high. Counts on several damage skills and few defensive skills as well, and can either wield 2 Daggers ( and becoming very... VERY fast ) or use a 2 handed weapon, for a bigger damage but sacrificing its attack speed. Seekers can use Lightweight armours and can become Invisible like Rogues. While being invisible, their speed increases, and that allows them to walk faster than usual. Kiting a high level Seeker might result hard, also cause of their Constant Energy Consumption skill, which disadvantages an enemy hit by a seeker, slowing them down for a while.

-Disadvantages: Like rogues, they lack of a proper stun, and the only way for them to cool down an enemy is using an expert skill, which works exactly like rogue's Gouge. Also their Constant Energy Consumption skills require a lot of energy regeneration in order to keep them actived for a lot of time, especially if we use all of our Skill Points on such skills. That might result on Sacrificing some statistics like Critical hit or Penetration for Energy Regeneration: this class needs a good balance to work properly!

 

-Ranger: Rangers were the only class who could use a Bow and a Crossbow ( until the update 7.0.0 ). Very high damagers, thanks to their Blessing Skill mostly, a ranger can count on several damage skills, and can rely on Dodge as well. They prefer fighting from the distance, disadvantaging in this way a Melee class. Against Cloth Armor users, they result to be excellent. Has got also some Disabling skills and a Stunning skill; In case the Melee class comes too close to the Ranger, the ranger either Stuns it or makes him run away from him, and that gives the Ranger time to send himself away from the Melee weapons user or attack while he runs away. Can also count on an incredible attack speed, thing which can be improved, since a ranger can only wear Lightweight Armours.

-Disadvantages: they need sometimes to kite the enemy, if it reveals to be too strong. 

 

-Hunter: it is the bow and crossbow user of the legion side, it is a new class, exactly like the Seeker. This class is maybe one of the classes with the highest Critical Hit reachable, thanks to their Constant Energy Consumption Skill, which increases its Critical hit damage and its Damage as well. Wears Lightweight armours, and many consider them as a "Phisical Damage Warlock" or a "Ranged Deathknight", due to their controlling skills ( available as Expert Skills ). Results to be very strong against Cloth Armour users, and can count on several damage skill and some above mentioned Controlling skills. 

-Disadvantages: like seekers, they need some energy regeneration on their equipment, if they want to keep their skill actived as much as possible.

 

-Mage: Magic Damage user, can wield a staff and it is one of the strongest character, when it comes to damage many enemies at once. Counts on Several Damage skills, as well as some buffs and Passive Skills. Can create a Barrier which protects him from any attack, and increase its Defensive Statistics with 1 skill only. Combining some skills, will result on triggering additional debuffs for your opponent, such as Stun or even Fear. Uses Cloth Armours, which means a low ammount of defense ( generally, if you aim to be high amped it can also reach a nice ammount of defense ). Can also buff himself or the opponent with an Immunity skill, which will result to be incredibly strong against Warlocks or Charmers or any class which relies a lot on controlling the ememy.

-Disadvantages: it is one of the first targets in arena, cause they can be annoying some times finding it against you, especially if it is skilled enough. Stunning/muting him for a long time may result on being an easy target to kill.

 

Here you are,  these are the classes I think that may suit your playstyle. 

 

I hope I have been useful, and if more questions cross your mind, do not hesitate on asking, again :)

 

Have a nice day! :bye:

Edited by Higgings
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Very well composed by Higgings.

 

If you allow me, I would like to add one more class. This one is an exception, though.

 

- Barbarian: Originally a tank class, having the skills necessary for a tank. You will most probably never reach as high base damage or dps as damage classes. However, starting from level 18 (from when expert skills can be applied to the character), Barbarian can reach a seriously high damage output. The expert skill Defeat with the right build can hit up to 1700 dmg (3400!). Combat Fury gives and additonal damage bonus to the Barbarian, and also restores an amount of health in the meantime. And the most important skill, the Barbarian's Nature gives immunity against any negative effects for up to 10 seconds, making them nearly impossible to stop during that time.

Barbarian is one of the strongest class along with bladedancer up-to-date.

 

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59 minutes ago, BennyBT said:

Very well composed by Higgings.

 

If you allow me, I would like to add one more class. This one is an exception, though.

 

- Barbarian: Originally a tank class, having the skills necessary for a tank. You will most probably never reach as high base damage or dps as damage classes. However, starting from level 18 (from when expert skills can be applied to the character), Barbarian can reach a seriously high damage output. The expert skill Defeat with the right build can hit up to 1700 dmg (3400!). Combat Fury gives and additonal damage bonus to the Barbarian, and also restores an amount of health in the meantime. And the most important skill, the Barbarian's Nature gives immunity against any negative effects for up to 10 seconds, making them nearly impossible to stop during that time.

Barbarian is one of the strongest class along with bladedancer up-to-date.

 

 

I wanted to avoid to put a Barbarian, because it has always been considered as a strong tank, more than a damager. But agree with Benny about The Barbarian being a very strong Opponent. 

 

Take in consideration this class too! 

 

13 hours ago, paragon said:

EDIT: WHY CAN'T I REPLY TO THIS THREAD?!!! THANKS FOR THE INFO GUYS, VERY HELPFUL:) SO OUT OF ALL THOSE CLASSES WHO HAS THE HIGHEST DAMAGE OUTPUT?

 

You can reply 3 times per day to a thread, until you reach 12 approved posts. 

 

Among all, Bladedancer - Ranger

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OK guys thank for all the help, I have narrowed it down to blade dancer and rogue, and you please list their expert skills and what they do so I can make a final decision? Thanks!

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I may be a little late but here are rogue expert skills:

* Elusive jump: Jumps to the enemy and deals damage (4/4 is equal to 5/5 merciless strike). Won't crit, but deals 50% extra damage if the enemy is poisoned by poisonous blades.

* Poisonous blades: Puts poison to weapons making the next successful attack poison the enemy for a while. Nice damage.

* Flurry of steel: Throws a knife to an enemy, deals little damage but is (obviously) ranged.

* Ricochet: Throws a knife damaging multiple targets. Haven't got this skill myself so don't know exactly how this works. 

* Absolute reflexes: After dodging an attack, dodge and attack speed increase a little for a while.

* (Something): Lowers the target's armor making it more vulnerable for a time and deals a little damage.

* Extermination: Increases attack speed and skill cooldown reduction.

Edited by TheCabbage
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