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I made some Pvp, with all characters at lv1, lv8, lv10 and lv14 and few arena fights. This is not a 100% sure, and based on PvP and some thoughts (Only with new characters) And i found out this:

 

(P=points)

 

12. Druid P1

 

Was better than shaman.

 

But lost many fights, cuz roots is useless against range+magic classes. Bees is good skill at slow weapons, but at 1H weapons its not so good:

 

11. Rogue P1

 

Was better Druid.

 

Rogue can only use swords and daggers, and that is the games fastest 1H weapons which do a hit every 1,7 sec (dagger) and 2 sec (sword). Rogue can use gouge when druid use heal and wait tilll the heal is almost/full over.

 

10. Barb P2

 

Was better than Rogue and druid.

 

Barbs have at least same defense like a bd with same gear at same amp lv (Or higher if the Barb use shield) and still deal massive damage or can have better def and a lower, but faster, attack. Since Rogue dont have heal skills, it lost fast to a barbs massive damage. Barb won over Druid, because its massive attack with 2H weapons, or its fast attack with a 1H, which dont became much slower when Druid used bees. Charge was a skill that helped the barb a lot.

 

9. Shaman P3

 

Was better than BD, barb and Rogue.

 

Lets just say that blind and earthquake is damn good skills against meele. Eartquake reduce meele atk speed, and when one of them were blind, the shaman got heal.

 

8. Ranger P4

 

Was better than Barb, Rogue, Shaman and druid.

 

To make it short:

 

Shaman+Druid=Clothes=Low def

Rogue=Same def as Ranger

Barb=As first Ranger use Scatter at him, hes dead

 

Which skills as Blessing and Scatter, Ranger killed fast the other chars

 

7. Necro P5

 

Was better than Barb, Rogue, Shaman, Druid and Ranger.

 

Instant heal+Bone shield helped a lot versus barb+ranger. The Nightmare skill did a good job against ranger.

 

6. BD P5 (My first char and that i play most)

 

Was better than Barb, Rogue, Druid, Ranger and Necro.

 

Against barb sap+hamstring was good skills. The BDs high def helped against rogue, who have same atk as BD (If htere use same weapons, same lv and same amp lv). Hamstring did also stop Necro and Druid. Against Ranger, Sap was a important part of the victory (Hamstring too).

 

5. DK P7

 

Only lost to Paladin, Mage, Priest, and Warlock.

 

Exhalation of Darkness (EoD), Threads of Darkness (ToD) and Spike of Death (SoD) was to much to the classes that DK won over. First ToD, then EoD, which stun the target for several seconds, and then SoD. Such a badboy. And DK have also Bone Shield, which was good against BD, Rogue and Barb.

 

4. Priest P8

 

Only lost to Paladin, Mage and Warlock.

 

With a skill that should absorb ANYdamage (I did not find a place/topic, where a dev confirmed it, but in Priest description, its written that it absotb any damage) it was easy for priest to win so many fights. And there is also Truce, which make do so, that the enemy cant attack you, and you cant attack ther enemy. With instant heal, you can get full HP fast.

 

3. Paladin (Gonna Choose this character as my Chosen Character)

 

Only lost to Mage and Warlock.

 

 

Guys, we are talking about a tank who can heal and have a AoE skill that dont allow enemys to move or do skills. Purification (The skill that increased damage) do even more damage when Shackles of Justice (The AoE skill) is on.

 

2. Mage P10

 

Lost to Warlock.

 

This Character is a DD (Damage Dealer) A skill that increase attack (Thats normal), a skill that allows you to teleport an do damage to all enemys in a small area ( :shok: Dafuq?), a skill that increase that def against Magic attack (After Update, then should Druid, Shaman, Mage, Priest, Necro and Warlock do magic damage as first priority, and DK and maybe Paladin should also do magic attack), another skill that do damage to all enemys in a small radius (But without teleport, but still  :shok: Dafuq?) and a skill that do not allow enemys in a small radius to use. Is that 3 AoE skills?

 

1. Warlock P11 (Gonna chosse this as my Forsaken Character)

 

Won all fights.

 

Ok, a skill that do increased damage is normal. But Heal leech? Do Magic damage to enemy and a part of this damage get the Warlock back as Health. If this part is 3/4, and Warlock do a 1000 hits, then 750 heal? ( :shok: Dafuq?), but thats now even the best thing. A AoE skill that do not allows enemy to move (And maybe skills to), then another AoE skill, but with DoT ( :shok: :shout: Dafuq did i just read?) and if thats not enough, then have Warlock blind too. (Mother of god :shok: and  :shok: Dafuq?)

 

Like i said in the start:

 

This is not 100% sure

Fights with the new characters was something i imagined in my head, so its also not 100% sure.

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Shaman is better than druid, i guess.

1. Best 1v1 (the blind killing all (melee/ranged))

2. Boss solo hunter (more HP than druid)

3. The most evil class, solo camping to make items broken (shaman with no life)

 

If available arena demand for 1v1, i can predict shaman is on top rating xD

1. Shaman (king of duel)

2. Druid

3. Ranger

4. Barbar

5. Rogue

6. BD

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Shaman is better than druid, i guess.

1. Best 1v1 (the blind killing all (melee/ranged))

2. Boss solo hunter (more HP than druid)

3. The most evil class, solo camping to make items broken (shaman with no life)

 

If available arena demand for 1v1, i can predict shaman is on top rating xD

1. Shaman (king of duel)

2. Druid

3. Ranger

4. Barbar

5. Rogue

6. BD

 

Solo hunt boss does not count. I just played shaman against druid at both time in PvP at different lv´s. That blind is good against meele, do not make shaman better than druid. Its just PvP fights that counts. ::) No criticism, I understand what you mean.

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That blind is good against meele, do not make shaman better than druid. Its just PvP fights that counts. ::)

hell it does.....i dont understand why ppl often compare root and blind. blind aint only good against meele, very good against range class as well

BLIND: Cant do any damage, and we cant use skill when we got blinded

ROOT: Cant use skills, but we can still do normal damage if they are in our range

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In my opinion, shamans really are better than druids in terms of battle skills. Earthquake is shaman's counterpart of druid's root. Now, with a well placed earthquake, shamans can stop multiple enemies which can turn the tides of a pvp battle, compared to druid's root which can be casted only to a single target. Moreover, comparing shaman's blind with druid's insect swarm, blind can send it's target to random direction which can be very strategic when battling an opponent in a place with mobs. And with druid's bees.. Er.. Nuff said. Xp

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Only reason that druid is better than shaman, is that i lost with my shaman to my druid. :blush:

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Shaman is better than druid, i guess.

1. Best 1v1 (the blind killing all (melee/ranged))

2. Boss solo hunter (more HP than druid)

3. The most evil class, solo camping to make items broken (shaman with no life)

 

If available arena demand for 1v1, i can predict shaman is on top rating xD

1. Shaman (king of duel)

2. Druid

3. Ranger

4. Barbar

5. Rogue

6. BD

 

how did ranger end up on spot 3? Heal doesnt matter against a class that kills you in 3 secs...

 

Since this game is not made for 1v1 fighting my list is for 2v2 how good dmg and support each class is.

 

1 - ranger

motivation, no other class can kill all other classes in 3 secs, great dodge, and with traps and knockback they can effecivly support their partner.

 

Downside - vurnable while moving, 2 skills with cast time.

 

2 - shaman

motivation, perfect for 2v2 support fighting, alot of stuns to control the crowd and heal.

 

Downside - an easy target for dps classes, if you get stunned you might not survive.

 

3 - barb

motivation, blitz krieg specialist, stoping this beast from charging will be almost imposible (rouges only) and they deal massive dmg early into a fight.

 

Downside - after its initial charge barb is vurnable for range attacks and overwhelming melee assaults. Also rouges can effectivly make a barb useless.

 

4 - rouge

Motivation, if a rouge can avoid detection he can control everything early into the fight setting his team up for a winning start. Also rouge dmg is violent.

 

downside - if detected they are easy targets for any class

 

5 - druid

motivation, a great support class, thats always one step ahead of shaman in magic stats. High dmg, and practicly impossible to land a crit on (with right build)

 

Downside - easy to kill or disable if opponent knows how to do it.

 

6 - bd

motivation, great melee vs melee char without restrictions, high parry and great dmg. Hamstring is usually the death of any mage class.

 

Downside - range barrier is hard for bd to over come.

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1 - ranger

Downside - vurnable while moving, 2 skills with cast time.

 

another downside - blessing doesnt always work 100%....its a CHANCE to do double damage after all

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another downside - blessing doesnt always work 100%....its a CHANCE to do double damage after all

 

omg, of course its not 100%. But from what rangers told me its around 60-80% chance to activate a double shoot, and all arrows has basic crit chance of 25% maybe. So a blessed ranger fires 5 arrows over 3 secs (including their power shoot) atleast one should crit and thats still under avrage. The majority of shoots fire under blessing are double shoots. Technically this skill with some luck deals 4x your normal dmg in one strike.

 

if you ask me blessing could be lower to 20-30% activation rate and still be best dps skill ingame. That would balance out ranger alittle.

 

Either way im sure warlock is going to be the new dominant class, but ranger is forever going to be unchallanged dps king.

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