Mewingdrip 39 Posted October 29, 2017 Share Posted October 29, 2017 So I wasn't sure where exactly I should open this topic, but since it's related stricly to charmer, I'll do it here. So I was thinking about a relic for charmer that would be applied as an defensive relic on Call skill. It would be called "Terrible relic of Venomous Wolf" or something like that, and what it would do is the following: With a 10% chance, the summoned wolf would have it's HP increased by the following values, depending on skill level: Lv1 Call: 40% of player's HP Lv2 Call: 55% of player's HP Lv3 Call: 70% of player's HP Lv4 Call: 85% of player's HP Lv5 Call: 100% of player's HP Also the dog's looks would be a bit different, something like this: (Not perfect but it still works) Quote Link to comment Share on other sites More sharing options...
Aglaophotis 35 Posted October 29, 2017 Share Posted October 29, 2017 Relics are designated to benefit to many class. Your idea looks more like an expert skill on the idea, so it should be buffed to 100% and be castable on bird too. Or an active skill that you cast on your own summons to enpower them. Quote Link to comment Share on other sites More sharing options...
Mewingdrip 39 Posted October 29, 2017 Author Share Posted October 29, 2017 41 minutes ago, Aglaophotis said: Or an active skill that you cast on your own summons to enpower them. Hmm I like this, it could work, but the reason I'd disagree is that a dog with the same ammount of hp as you is too powerful and people are already complaining about charmer. That's why I thought about it as having a 10% chance only Quote Link to comment Share on other sites More sharing options...
Skael 4 Posted October 29, 2017 Share Posted October 29, 2017 i really like this idea of empowering your summons and becoming a beastmaster Quote Link to comment Share on other sites More sharing options...
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