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How to make a good mage


Liidert
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Hi everybody,
I'd like to make a mage for fun trying to do some dungeons like techno as well.
I need some advice about where I should have to put the skill points on basic and on expert.
I think to buy full equips level 26 by craft with three bonuses trying to keep as gold as possible.
Thank you in advance :pleased:

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14 minutes ago, Turtle said:

Mages are useless unless Full Life steal. ima just tell you know if ur goin for cheap mage is opposite you should go make a healer 

Solo mages are uselled without ls if in pt however good tank should agro so mobs never agro mage

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9 minutes ago, Jcbreff said:

Solo mages are uselled without ls if in pt however good tank should agro so mobs never agro mage

guess you got a point but in Tp That will be tough. to completely not take hits isnt a thing anymore

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11 hours ago, Turtle said:

Mages are useless unless Full Life steal. ima just tell you know if ur goin for cheap mage is opposite you should go make a healer 

I've already a druid level 20 for tower and event dungeons. 

Well, I wouldn't go solo mage or tank bosses but make a good damage hero for kronus dg for example

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Just now, Liidert said:

I've already a druid level 20 for tower and event dungeons. 

Well, I wouldn't go solo mage or tank bosses but make a good damage hero for kronus dg for example

I would go with Max sun armor Max Shatters and 3/5 Teleport. Max Dragon Eye and Ethereal Barrier Find a way to get some vampirism runes and youll be golden if ur only going Aprox +6 itll be alot of work though. 

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22 minutes ago, Turtle said:

I would go with Max sun armor Max Shatters and 3/5 Teleport. Max Dragon Eye and Ethereal Barrier Find a way to get some vampirism runes and youll be golden if ur only going Aprox +6 itll be alot of work though. 

What do you think about all 26 craft equips with three bonuses?

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Just now, Liidert said:

What do you think about all 26 craft equips with three bonuses?

I wouldnt do that. In my Oppinion mage is a completely stat based char unlike Tanks and Healers. so i would go Forefathers thats what i use. or maybe Star wisdom then Rest 3 stat. 

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1 minute ago, Turtle said:

I wouldnt do that. In my Oppinion mage is a completely stat based char unlike Tanks and Healers. so i would go Forefathers thats what i use. or maybe Star wisdom then Rest 3 stat. 

Full forefathers set or mix?

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20 minutes ago, Liidert said:

Full forefathers set or mix?

I go Full and can solo anything in lab. at +8 lv22 I suggest that because it has high crit and CD and more skills you use the faster your barrier comes up which absorbs more hits and crits allow your LS to heal you back up to full almost like a druid. 

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36 minutes ago, Turtle said:

I go Full and can solo anything in lab. at +8 lv22 I suggest that because it has high crit and CD and more skills you use the faster your barrier comes up which absorbs more hits and crits allow your LS to heal you back up to full almost like a druid. 

I may reach +7 at least... I'm unlucky with amp  :drama-crazy-rabbit-emoticon:

Rings, cloack and amulet?

 

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Just now, Liidert said:

I may reach +7 at least... I'm unlucky with amp  :drama-crazy-rabbit-emoticon:

Rings, cloack and amulet?

 

Anything 18 + With life steal. Use Harmony and Vampirism enchants This is the key part is Accessories. 

 

and if youre just for Dg +6 will Suffice solo you have to be 8-10 

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Just now, Turtle said:

Anything 18 + With life steal. Use Harmony and Vampirism enchants This is the key part is Accessories. 

 

and if youre just for Dg +6 will Suffice solo you have to be 8-10 

Well, I have never done anything alone against bosses (except for my druid). 

However yes, only dungeons and quests in Pelion and in Marak

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7 minutes ago, Liidert said:

Well, I have never done anything alone against bosses (except for my druid). 

However yes, only dungeons and quests in Pelion and in Marak

should be fine at a range of 6 or 7 as long as ur not going for solo 

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