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How about summon skill for necro


Jcbreff
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Necromancy is waking up undead and calling them. So it would make sense for necro to have some sort of summon skill that summons skeletons

 

 summons 1x1 area and in that area summons mobs every x seconds for x amount of time. Skeletons arent op tanks or dmgrs but for distraction and some extra damage.

Or

Summon monster for x amount of time. This monster would be tanker

Or

Summons few monsters that deal high amount of damage to enemy. 

 

These could be expert skills that only drop from certain bosses and dgs 

 

 

 

 

I had to include picture of necromancer i found from google. Doesnt it look line its summoning undead

JPEG_20170910_212141.jpg

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Tbh necros were supposed to have summons instead of charmers. Necromancy is reviving the dead as skeletons/zombies/undead.

Names and terms are all over the place in ws.

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Necromancy is a supposed practice of magic involving communication with the deceasedeither by summoning their spirit as an apparition or raising them bodily.

 

Straight from wikipedia

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1 hour ago, Omercix said:

It has when necro was created . Necro was summoning a dog but they removed that ability later. You can find videos about this in russian forum.

They gave necro dog to charmer?

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1 hour ago, Jcbreff said:

They gave necro dog to charmer?

I am sorry it was shaman not necro and it was on the ancient version of the warspear and shamans was able to summon a wolf and druids was able to summon fairies. Here is the video:

 

Also notice that there were bigger arena fights like this one it is 8v8 :D

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51 minutes ago, Omercix said:

I am sorry it was shaman not necro and it was on the ancient version of the warspear and shamans was able to summon a wolf and druids was able to summon fairies. Here is the video:

 

Also notice that there were bigger arena fights like this one it is 8v8 :D

8 people arena looks like mini war xD

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55 minutes ago, Omercix said:

I am sorry it was shaman not necro and it was on the ancient version of the warspear and shamans was able to summon a wolf and druids was able to summon fairies. Here is the video:

 

Also notice that there were bigger arena fights like this one it is 8v8 :D

8x8. Yeah... must be ancient version:biggrin:

 

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  • 2 weeks later...

I think it makes so much sense if the next skill for necros war some sort of skeleton summon skill, considering also that Necros feel kinda weak in the game right now. So if I may suggest:

 

Spirit Call: 

A skill that summons 1-2-3-4 skeletons (depending on the skill level) on a specific area that are soft with like 300-400-500-600 HP and deal some constant melee physical damage 50-100-150-200, and when they die, they cause movement speed and cooldown reduction (10%-20%-30%-40%) to characters in 3x3 area for 2-3-4-5 seconds.

Cooldown: 30 seconds.

P.S. Skeletons disappear after 90 seconds if not killed, they also don't follow the necromancer.

 

Skeleton Graveyard:

Necromancer places a 7x7 area graveyard that makes skeletons every second pop up from their graves from different areas (RNG) and attack the nearest enemy. Skeletons deal physical damage that is a percentage from the Necromancer's magic damage.

Cooldown: 40 seconds.

P.S. Skeletons disappear after 90 seconds if not killed, they also don't follow the necromancer.

1/4: 

Skeletons: 200 HP, 15% of Necro's magic.

Lasts 3 seconds (3 skeletons total) 

2/4:

Skeletons: 300 HP, 20% of Necro's magic.

Lasts 4 seconds (4 skeletons total)

3/4:

Skeletons: 400 HP, 25% of Necro's magic.

Lasts 5 seconds (5 skeletons total)

4/4:

Skeletons: 500 HP, 30% of Necro's magic.

Lasts 6 seconds (6 skeletons total) 

 

Don't mind the numbers they could be changed, they are just to give an idea on how it could work, focus on the idea and mechanism. 

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On 23/9/2017 at 8:57 PM, Gladiator said:

Necromancer places a 7x7 area graveyard that makes skeletons every second pop up from their graves from different areas (RNG) and attack the nearest enemy. Skeletons deal physical damage that is a percentage from the Necromancer's magic damage.

 

Clash Royale's Graveyard :blush:

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Some ideas

 

Spirit

 

Summons monster that has % of dmg,defs and hp of necromancer

 

1/4 could be 25% of necro attributes, it would last 10 sec

2/4 could be 50% of necro attributes, would last 15 sec 

3/4 could be 75% of necro attributes, would last 20 sec 

4/4 could be 100% of necro attributes,would last 30 sec

 It wouldnt follow necro but attack nearest hostile mob/enemy.

 

Cd would be 1 min

 

Spirit of Vengeance

 

Summons monster that deals % of necro mdmg every x second and when killed/time ends would do 10% of enemy max hp as dmg

 

1/4 deals 5% of necro mdmg every 5 sec and lasts 10 sec

2/4 deals 7.5% of necro mdmg every 5 sec and lasts 10 sec

3/4 deals 10% of necro mdmg every 5 sec and lasts 10 sec

4/4 deals 10% of necro dmg every 5 sec and lasts 15 sec

 

Cd could be 1-2min for all levels

 

Call for help

 

Summons 1 random party member from same area that necro is in to necro and give them defense buff

 

1/4 would give 10% buff to both defenses

2/4 would give 20% buff 

3/4 would give 30% buff

4/4 would give 40% buff

 

 

 

 

 

 

 

 

 

I have more skill ideas but theyre not summon skills anymore

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  • 2 weeks later...
15 minutes ago, Omercix said:

Better let necro revive one of his teammates when he dead. Then he will deserve his name :hehe:

Hp restored to revived would go with skill level 

1/4 20%

2/4 40%

3/4 60%

4/4 80%

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  • 5 months later...

Summon skeletons it's the reason cuz i made my char a necro i would be the nicest expert skill that could have. +1 to this

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