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Ideas For Skills 3


Ogull

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Hello! Welcome to part 3 of ideas for skills

Part 2 is here down here

all the skills are intended as expert skills

 

 

 

watching eye.png Watching Eye - Active

this skill will reveal all invisible enemy's around the character and slow them for some time

 

Skill Development State

level 1 - reveal enemy 2 yard away from character and slow for 10% for 3 seconds, 30 second cooldown

level 2 - reveal enemy 3 yard away from character and slow for 15% for 4 seconds, 30 second cooldown

level 3 - reveal enemy 4 yard away from character and slow for 20% for 5 seconds, 30 second cooldown

level 4 - reveal enemy 5 yard away from character and slow for 25% for 6 seconds, 30 second cooldown

 

Information about the skill

-there is nothing here to say except 

damn ink users!

 

sword mastery.png Sword Mastery - Passive

each time the player do a successful attack a buff add to the player

after 4 buffs the player will get bonus to physical damage and life steal for the next

4 attacks, if the skill is developed past 3 then attack wont miss!

 

Skill Development State

level 1 -  30 bonus damage and 5% life steal, last 7 seconds

level 2 -  50 bonus damage and 10% life steal, last 8 seconds

level 3 -  70 bonus damage and 15% life steal, last 9 seconds

level 4 -  90 bonus damage and 20% life steal, last 10 seconds, attack wont miss

 

Information about the skill

-If the player fail to do a successful attack then the buffs will reset

-past level 3 the skill will have 100% hit accuracy meaning dodge, parry,block

wont work on it, but skills like stone skin, and dark shield will!

-if the player have 3 buff and on the fourth he missed then he need to do 4 attacks again

so building accuracy for this skill is good

- the skill add physical damage because its not intended for magic users

- using skills will add a charge to its buffs

 

mana shield.png Mana Shield - Active

When activated will grant the character a shield that transform some of the incoming damage to 

the mana pool!

 

Skill Development State

level 1 - 1% of incoming damage will be transform to the mana pool, last 2 seconds, 60 second cooldown

level 2 - 1.5% of incoming damage will be transform to the mana pool, last 3 seconds, 60 second cooldown

level 3 - 2% of incoming damage will be transform to the mana pool, last 4 seconds, 60 second cooldown

level 4 - 2.5% of incoming damage will be transform to the mana pool, last 5 seconds, 60 second cooldown

 

Information about the skill

-what i mean buy transforming to the mana pool is that some of the damage will become mana for you

- the transform is so low because characters in warspear have high damage

so 500 damage character will give you 20 mana a hit!

 

borrowd time.png Borrowed time - Passive

when health get to a critical level push the character and the enemy away from each other

and slow the enemy for sometime, meanwhile grant the character a shield that absorb some

of the incoming damage

 

Skill development State

level 1 - 10% of health to activate, slow by 5%, shield absorb 5% of damage, last for 1 seconds, 120 second cooldown

level 2 - 15% of health to activate, slow by 10%, shield absorb 10% of damage, last for 2 seconds, 100 second cooldown

level 3 - 20% of health to activate, slow by 15%, shield absorb 15% of damage, last for 3 seconds, 80 second cooldown

level 4 - 25% of health to activate, slow by 20%, shield absorb 20% of damage, last for 4 seconds, 60 second cooldown

 

Information about the skill

- the enemy that this skill need to work on, is the enemy that droped you to the critical level

- this skill will not be activated by other skills

- the effect on you and the enemy will start at the same time, and last for the same time

 

everlasting fire.png Everlasting Fire - Active

When activated the Character will get a fire shield that will burn enemy's around it

for % of there health

 

Skill development State

level 1 - burn 2% of enemy's health every 5 seconds, last 25 seconds, 60 second cooldown

level 2 - burn 3% of enemy's health every 5 seconds, last 30 seconds, 80 second cooldown

level 3 - burn 4% of enemy's health every 5 seconds, last 35 seconds, 100 second cooldown

level 4 - burn 5% of enemy's health every 5 seconds, last 40 seconds, 120 second cooldown

 

Information about the skill

- this skill will not burn depend of the max health, but on the currant health

so if enemy health droped low, then the effect is not much

- states like dodge..etc wont work, but dark shield and stone skin will reduce the damage

 

soul swap.png Soul Swap - Active

Swap the % health of your character and the enemy character

 

Skill Development state

level 1 - can be casted from 2 yards, cooldown 120 second

level 2 - can be casted from 3 yards, cooldown 160 second

level 3 - can be casted from 4 yards, cooldown 190 second

level 4 - can be casted from 5 yards, cooldown 200 second

 

Information about the skill

- this skill will swap the current health value not the max by the %

so if you are a rouge with health 1000/2000 then your health % is 50%

and the character with this skill health is 1000/5000 then its 20%

what happen is the 50% and the 20% will be swapped giving the casting character

2500/5000 and the rouge get the 20% of this health of 800/2000

- this skill can be also casted on allies for help

 

courrption.png Corruption - Active

When casted on enemy, the enemy will lose control attacking the closest 

allies for sometime, while reducing its power

 

Skill Development State

level 1 - reduce power by 20%, last 3 seconds, 60 second cooldown

level 2 - reduce power by 25%, last 4 seconds, 70 second cooldown

level 3 - reduce power by 30%, last 5 seconds, 80 second cooldown

level 4 - reduce power by 35%, last 6 seconds, 90 second cooldown

 

Information about the skill

- the character this skill casted on will lose all control over his character

- if 2 characters have this effect on them by 2 casters then they will be considered allies and will not attack each other

- the idea of reducing the enemy power is for balance, as he hit the enemy he will hit them will the reduced damage

- if an enemy died by the corrupted character then the kill will be scored for you

 

hope you like this crap i am posting, after all its for fun:drinks:

please tell me what you think about these over powered skills:haha:

Edited by FakeUser
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Oh you are getting better doing this dude.

But with so many skills and some with such high cd, it should be cool if we had a skill bar similar to wow

 

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1 hour ago, wyrm said:

Oh you are getting better doing this dude.

But with so many skills and some with such high cd, it should be cool if we had a skill bar similar to wow

 

well yeah it will be awesome

here is how i think they should do it

at level 30 maybe a new skill bar will open for more skills

but the devs intended to not include more skill bars so that the players would think of combos and strategy instead of buying every skill and spamming all the ability's 

that why in the new update they added skills that work together like dk saturation and sharp shadow, rouge poison and jump etc

Edited by FakeUser
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On ‎8‎/‎29‎/‎2017 at 8:40 AM, FakeUser said:

 

soul swap.png Soul Swap - Active

Swap the % health of your character and the enemy character

Best way to commit suicide. But as a support skill this one looks cool.

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  • 5 weeks later...

I think Soul Swap would be way too op. I think it would give the skill bearer possibility to solo very strong bosses. But still,nice suggestions anyway

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