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Charmer role in party


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Well since charmer is useless to party and nobody wants take him I will give some tips to devs what he should change. First of all charmer heal should be unique heal not similar to shaman to boost tank in party, second thing get taunt in expert skills to be able tank because heavey armor low dmg is not needed to pt and third thing devs should invent some eq like heavy armors with magic dmg to charmer future set because his dmg is really low...

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37 minutes ago, Xallen said:

Well since charmer is useless to party

 

Excuse me? :help-crazy-rabbit-emoticon:

 

37 minutes ago, Xallen said:

First of all charmer heal should be unique heal not similar to shaman to boost tank in party,

 

Its heal is unique... just weak. The only buff I'd do is increasing the ammount Healed. 

 

37 minutes ago, Xallen said:

second thing get taunt in expert skills to be able tank because heavey armor low dmg is not needed to pt

 

It is not a tank :kill-crazy-rabbit-emoticon: there is no point imo to add a Tank skill as expert and not as basic. 

 

38 minutes ago, Xallen said:

third thing devs should invent some eq like heavy armors with magic dmg to charmer future set because his dmg is really low...

 

This can be a nice idea. 

 

For the damage, try to use a Physical damage mace* ; you should see your damage increased

 

*The mace should have also Magic Damage as statistic 

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8 minutes ago, Xallen said:

So if its not a tank and shaman or necro outscale him in everything in support role so tell me where is his place in party... That buff is not increasing amounted heal just replacing it with worse.

 

Damage dealer ( dogs ), stunner, tank's support.

 

Do not forget it is a new class we are talking about.

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6 hours ago, Xallen said:

So if its not a tank and shaman or necro outscale him in everything in support role so tell me where is his place in party... That buff is not increasing amounted heal just replacing it with worse.

 

Charmer/Necro parties can do a lot with decent players. 

 

If your pt has charmer and shaman then work out who in the pt will be requiring which heal and commit a little more focus. If necro and shaman and charmer in pt then one accidental overwrite is no big deal. Depending your adventure.. party balance.. this is 101.

 

I see what you're saying about making warrior heal tic independant of shamans.. This would be a nice thing for charmer invites and I can't say I wouldn't be happy if it changed in this way. At the same time I like the way that it is.. I wouldn't want to see charmer cornered as just another 'heal' class which is what I think many are confusing it with now..

 

I hope and I'm sure we will benefit from more skills similar to eye of darkness, single target or aoe buffs, debuffs.. it would be too much if charmers last 2 experts included any kind of damage or control..

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2 hours ago, Mjtov said:

Charmer need a skill like tanks to monsters attack him for tank role

 

Nah. Leave charmer as a support class. They could have added a taunt skill as first, they didn't, so it is clear they are not tanks.

 

And why also adding a taunt? They would be another kind of dk ( maybe stronger ). 

Edited by Higgings
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  • 2 weeks later...

So wich weapon deal more dmg? Staff , magic mace or phys mace? I have bird 4/4 but it doesnt seems deal much dmg since the bird doesnt do many tick like the dog, and can charmer replace necros heal? Just Confuse to choose to become a healer or dmger now, cz i dont have much money to amp, 

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