More RNG in Dungeons?
More RNG in Dungeons?
19 members have voted
-
1. Hello. As we all know, as much as we may enjoy doing something, over time, it can get repetitive and less exciting. I love some good, fun PvE marathons. Dungeons are a great way to kill time, but as interesting as they are, I think they could use some more spiciness. How about adding some random mechanics to future dungeons? Not anything that would make the dungeons either insanely difficult or super easy depending on randomness. More like different ways to make each dungeon run a bit different, instead of the same exact run for hours. For example, Tree of Seasons has the Boss location generated randomly each time. Even though the possible areas are just a few, we don't know where the boss is until we find her. Another fun one was in the Spring Event Solo Dungeon (can't remember the name, sorry). That one was always fun because of the random teleportation and it worked because it was a solo dungeon (please don't do this to party dungeons, unless the chosen teleportation areas are the same for all party members :D). Again, I wouldn't suggest anything that would make players' life a cyber hell or anything that could make drastic difference in the time it takes to complete the dungeon or the difficulty of the dungeon itself. Just, y'know, something to spice things up a bit and make it harder to fall asleep and let your team members die a horribly (this is not a confession, by the way) So what do ya say, players, devs? RNG is not so bad, is it? Just as long as its taken in at a considerable moderation. :)
-
Yes, RNG!17
-
No RNG2
-
Go play Mario Maker0
-
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.