benjaminbt 320 Posted July 19, 2017 Share Posted July 19, 2017 The title says it all. Why do we have to walk so much in the game? Especially at the beginning of the game. From a two hour questing, more than half of the gameplay is walking between quest scenes. Tap, tap, tap. TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP TAP. This was annoying, right? Well, this is why I literally hate questing in Warspear Online. Go here, go there, talk to that guy on the other side of the island, who will send you back here anyways, visit these five locations, kill a thousand monsters with no damn reason, struggle with collecting their stuff which is not even hundred percent that it drops, but most importantly: walk, WALK, WALK! Because we have no other goddamn idea! Walk and tap the screen! Tap it, I say! Please, consider adding instant travel to quest scenes. It will make questing a bit easier and much more enjoyable. It will take away the problem of searching for the quest area as well as the problem of reaching it. A LOT of MMOs have this feature, why leave out Warspear Online? Or if you are really stubborn and don't want to improve your game this much, then at least make teleport scrolls cheaper and usable for any areas. I don't see why didn't you do this in the first place. Thank you! kimkaa 1 Quote Link to comment Share on other sites More sharing options...
Hazelnut 598 Posted July 19, 2017 Share Posted July 19, 2017 (edited) ._. I hate walkings either, when i get stacked teles, i prefer to use them Edited July 19, 2017 by Madeleine Quote Link to comment Share on other sites More sharing options...
Higgings 1696 Posted July 19, 2017 Share Posted July 19, 2017 Looks like you tried to make a forsaken REAPER, Omercix, UK and 4 others 7 Quote Link to comment Share on other sites More sharing options...
Developer snorlax 628 Posted July 19, 2017 Developer Share Posted July 19, 2017 Definitely forsaken! Helloguys, REAPER, Turtle and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Gladiator 1010 Posted July 19, 2017 Share Posted July 19, 2017 It's a population restriction mechanism for forsaken. Helloguys 1 Quote Link to comment Share on other sites More sharing options...
Asif 5 Posted July 19, 2017 Share Posted July 19, 2017 LOL. you seems hate to walk even in game. UK 1 Quote Link to comment Share on other sites More sharing options...
Hamstring 78 Posted July 19, 2017 Share Posted July 19, 2017 Moraktar the best :* though the back and forth sometimes seems excessive.. Hansh 1 Quote Link to comment Share on other sites More sharing options...
Gladiator 1010 Posted July 19, 2017 Share Posted July 19, 2017 Btw, what tap. CLICK CLICK CLICK CLICK masterrace. UK 1 Quote Link to comment Share on other sites More sharing options...
benjaminbt 320 Posted July 19, 2017 Author Share Posted July 19, 2017 Uhm.. Yea. This was forsaken. Charmer to be exact. Nevermind, rage time over, everything's back to normal. My suggestion to expand teleport scrolls to every single area of the game still lives though. REAPER and Urscrewed 2 Quote Link to comment Share on other sites More sharing options...
Morgana 777 Posted July 19, 2017 Share Posted July 19, 2017 @BennyBT I hate walking in general Yay you changed your name Quote Link to comment Share on other sites More sharing options...
Kaleidoscope 142 Posted July 19, 2017 Share Posted July 19, 2017 To be fair, you walk a lot in other rpgs too, but yeah it gets annoying. The "teleport anywhere" thing is a bit harsh, don't you think? Imagine that at war, mcs can defend their last flag only by defending a small entrance, and people could just tele behind them. Higgings 1 Quote Link to comment Share on other sites More sharing options...
Urscrewed 142 Posted July 19, 2017 Share Posted July 19, 2017 No keep the walking but it make it slightly faster Quote Link to comment Share on other sites More sharing options...
Morgana 777 Posted July 19, 2017 Share Posted July 19, 2017 1 hour ago, Raezer said: To be fair, you walk a lot in other rpgs too, but yeah it gets annoying. The "teleport anywhere" thing is a bit harsh, don't you think? Imagine that at war, mcs can defend their last flag only by defending a small entrance, and people could just tele behind them. Actually you could solve that problem by making the tele-everywhere-thingy just available for the areas which belong to your own faction Helloguys and benjaminbt 2 Quote Link to comment Share on other sites More sharing options...
benjaminbt 320 Posted July 19, 2017 Author Share Posted July 19, 2017 (edited) 8 minutes ago, Morgana said: Actually you could solve that problem by making the tele-everywhere-thingy just available for the areas which belong to your own faction Yes. I thought just the same. This would also leave chainless quests and raids as challenging as they are now. Oh and yes, I changed my name! Been waiting for this for a long time. Edited July 19, 2017 by BennyBT Quote Link to comment Share on other sites More sharing options...
Morgana 777 Posted July 19, 2017 Share Posted July 19, 2017 10 minutes ago, BennyBT said: Oh and yes, I changed my name! Been waiting for this for a long time. I like it Quote Link to comment Share on other sites More sharing options...
DeadFlowers 2 Posted July 19, 2017 Share Posted July 19, 2017 2 hours ago, Urscrewed said: No keep the walking but it make it slightly faster +1 Quote Link to comment Share on other sites More sharing options...
Avamanyar 53 Posted July 19, 2017 Share Posted July 19, 2017 The annoying thing is, too much clicking can cause trigger finger for some. Urscrewed and Helloguys 2 Quote Link to comment Share on other sites More sharing options...
TheCabbage 106 Posted July 20, 2017 Share Posted July 20, 2017 (edited) These contemporary children, they want everything without effort. I was walking everywhere while you were still in diapers. Actually, I was in diapers, too, but walking nevertheless. For people wondering why I'm calling people kids, check the age difference between me and the op. It's a lot. Edited July 20, 2017 by TheCabbage spoilers Quote Link to comment Share on other sites More sharing options...
benjaminbt 320 Posted July 20, 2017 Author Share Posted July 20, 2017 4 hours ago, TheCabbage said: These contemporary children, they want everything without effort. I was walking everywhere while you were still in diapers. Reveal hidden contents Actually, I was in diapers, too, but walking nevertheless. Children? I don't see any children here. Quote Link to comment Share on other sites More sharing options...
DeadFlowers 2 Posted July 20, 2017 Share Posted July 20, 2017 9 minutes ago, BennyBT said: Children? I don't see any children here. Theres actually many children in the game Quote Link to comment Share on other sites More sharing options...
benjaminbt 320 Posted July 20, 2017 Author Share Posted July 20, 2017 3 hours ago, DeadFlowers said: Theres actually many children in the game He referred to me, but please, don't call me a child. Quote Link to comment Share on other sites More sharing options...
Liidert 72 Posted July 20, 2017 Share Posted July 20, 2017 Quote Link to comment Share on other sites More sharing options...
Ogull 412 Posted July 21, 2017 Share Posted July 21, 2017 On ١٩/٧/٢٠١٧ at 1:04 PM, Higgings said: Looks like you tried to make a forsaken OMG so true xD Quote Link to comment Share on other sites More sharing options...
UK 57 Posted July 21, 2017 Share Posted July 21, 2017 keep everything as is and just add automated walk like other rpgs where you click on an npc/monster name and the char walks to that location. Quote Link to comment Share on other sites More sharing options...
Baryon 56 Posted July 22, 2017 Share Posted July 22, 2017 Quote Link to comment Share on other sites More sharing options...
DeadFlowers 2 Posted July 22, 2017 Share Posted July 22, 2017 16 hours ago, UK said: keep everything as is and just add automated walk like other rpgs where you click on an npc/monster name and the char walks to that location. We already have that we click on a mob/player and your char will follow it Quote Link to comment Share on other sites More sharing options...
benjaminbt 320 Posted July 22, 2017 Author Share Posted July 22, 2017 Actually, the problem of botting would be solved with auto walk+attack. Since it was an ingame feature, noone would have to cheat. Quote Link to comment Share on other sites More sharing options...
Kaleidoscope 142 Posted July 22, 2017 Share Posted July 22, 2017 1 hour ago, BennyBT said: Actually, the problem of botting would be solved with auto walk+attack. Since it was an ingame feature, noone would have to cheat. Why would they implement something they are trying to avoid? Okay now you're showing bits of lazyness in this. If you want to quest/farm then work and do it yourself, not automated. Quote Link to comment Share on other sites More sharing options...
benjaminbt 320 Posted July 22, 2017 Author Share Posted July 22, 2017 49 minutes ago, Raezer said: Why would they implement something they are trying to avoid? Okay now you're showing bits of lazyness in this. If you want to quest/farm then work and do it yourself, not automated. That's why I don't really like communicating in writing. People don't feel the irony unless I put my sentences between " ". Quote Link to comment Share on other sites More sharing options...
UK 57 Posted July 24, 2017 Share Posted July 24, 2017 On 7/22/2017 at 0:00 PM, DeadFlowers said: We already have that we click on a mob/player and your char will follow it Either you didnt get it or was this supposed to be funny? Quote Link to comment Share on other sites More sharing options...
DeadFlowers 2 Posted July 24, 2017 Share Posted July 24, 2017 5 hours ago, UK said: Either you didnt get it or was this supposed to be funny? I dont get it Quote Link to comment Share on other sites More sharing options...
UK 57 Posted July 24, 2017 Share Posted July 24, 2017 2 hours ago, DeadFlowers said: I dont get it let it be.... What I meant was that when you open a quest and say you have to visit an npc in t4 irselnort and you click on this name while you are in t1 then your char starts walking there without you having to continuously tap through the path. But here's what I realized that if this is done then the AI will just walk to the destination in a single direction but in Warspear we have a lot of mobs that can agro when you do this and .... basically it wont work so you can overlook my suggestion ... Quote Link to comment Share on other sites More sharing options...
benjaminbt 320 Posted July 24, 2017 Author Share Posted July 24, 2017 8 minutes ago, UK said: basically it wont work so you can overlook my suggestion ... It could work, if first it followed the paths where possible, and if it was untouchable while walking. Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted July 24, 2017 Share Posted July 24, 2017 i think in other games there is an option to teleport back to the npc that gave you the quest. maybe this could be added here lets say for 5 miracle coins? and add [Lazy quester scroll] which players can stack up on. Higgings 1 Quote Link to comment Share on other sites More sharing options...
UK 57 Posted July 24, 2017 Share Posted July 24, 2017 12 minutes ago, REAPER said: [Lazy quester scroll] couldn't describe it better XD Quote Link to comment Share on other sites More sharing options...
benjaminbt 320 Posted July 24, 2017 Author Share Posted July 24, 2017 25 minutes ago, REAPER said: [Lazy quester scroll] I don't think you need such thing. Again, it would be a perfect solution, if teleport scroll usability was expanded and therefore the price would be lowered. Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted July 24, 2017 Share Posted July 24, 2017 No i think that teleport scroll should stay as it is. Only allow you to travel where you have statue. Quote Link to comment Share on other sites More sharing options...
Urscrewed 142 Posted July 25, 2017 Share Posted July 25, 2017 On 24/07/2017 at 11:56 PM, REAPER said: No i think that teleport scroll should stay as it is. Only allow you to travel where you have statue. yes or else it would be broken af Quote Link to comment Share on other sites More sharing options...
Helloguys 9 Posted July 26, 2017 Share Posted July 26, 2017 On 24.7.2017 at 5:12 PM, UK said: let it be.... What I meant was that when you open a quest and say you have to visit an npc in t4 irselnort and you click on this name while you are in t1 then your char starts walking there without you having to continuously tap through the path. But here's what I realized that if this is done then the AI will just walk to the destination in a single direction but in Warspear we have a lot of mobs that can agro when you do this and .... basically it wont work so you can overlook my suggestion ... Sounds good , doesnt work Quote Link to comment Share on other sites More sharing options...
UK 57 Posted July 27, 2017 Share Posted July 27, 2017 On 7/26/2017 at 0:11 PM, Helloguys said: Sounds good , doesnt work Sounds work, doesnt good Quote Link to comment Share on other sites More sharing options...
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