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Ideas For Skills 2


Ogull

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Hi! i am going talk about more skills that i thought off

this is part 2 if you didnt see part 1 and want to here it is

anyway here are the skills

593014abd6cbc_Multihitskill.png.5928df27058b686629830e7016aece80.png Multi-Hit

this skill bewitches the weapon in order to increase the attack speed of the character to max for the next attack

a spear must be equipped for this skill to work

 

Skill development stats :

level 1 - last 3 second, 1 hit at max speed

level 2 - last 4 second, 1 hit at max speed

level 3 - last 5 second, 2 hit at max speed

level 4 - last 6 second, 3 hit at max speed

 

Information about the skill :

- What i mean by max attack speed is that the attack speed parameter will get to 100% for the next attack ONLY!

- at max level the character will be able to hit 3 times at max attack speed

- the skill buff will end in either the character attack or the buff time end

- as the skill description say a spear must be equipped for this skill to work

- when the character is doing his 3 hits at max attack speed if the character use a skill or move the effect will be cut and end

 

593016a4ef0e7_beastform2.png.43843f14ce24cde9317ecea81cfb3394.png Beast Form

Change the character form into a mighty beast that have increase physical damage and hp

but reduced move speed and attack speed

 

Skill development stats :

level 1 - increase damage by 10% and hp by 15%, reduce move speed by 30% and attack speed by 30%

level 2 - increase damage by 15% and hp by 20%, reduce move speed by 25% and attack speed by 25%

level 3 - increase damage by 20% and hp by 25%, reduce move speed by 20% and attack speed by 20%

level 4 - increase damage by 25% and hp by 30%, reduce move speed by 15% and attack speed by 15%

 

Information about the skill :

- this skill will take 1 second for the character to change, enemy's will be able to attack him in this time

- that beast form will last 1min at all levels

 

593018c7956aa_hadofjustic.png.4da019727fcd5f4d64e51571fffdd9e7.png Hand of justice

Drop and hand made of stone from the sky that deal physical damage and reduce the enemy defense 

the damage and the reduce time and amount will increase as the development of the skill

 

skill development stats :

level 1 - 150 physical damage 10% reduce last 5 second

level 2 - 200 physical damage 12% reduce last 6 second

level 3 - 250 physical damage 15% reduce last 7 second

level 4 - 350 physical damage 20% reduce last 8 second

 

Information about the skill :

- the damage reduce will be applied after the damage so the skill will not increase it own damage

 

59301a4ad0f53_Rangerwrath.png.b666894383dcd8e37c93a124040bf077.png Ranger Wrath

Ranger will shoot 3 arrows with a 0.5 second in between each arrow will do its own effect, first arrow will deal physical damage to the enemy

second arrow will poison the enemy third arrow will stun the enemy, the ranger will be immobilize at the time of the skill

 

Skill development stats : 

level 1 - 200 damage 3 second of poison debuff and 1 second of stun

level 2 - 250 damage 4 second of poison debuff and 1.5 second of stun

level 3 - 300 damage 5 second of poison debuff and 2 second of stun

level 4 - 350 damage 6 second of poison debuff and 2.5 second of stun

 

Information about the skill :

- The ranger will not be able to move during the effect of the skill

- the skill will take 3 second to be fully casted

 

hope.png.1fd19eabbf9c4e45bc532487cb797459.png Hope!

 If casted on allies will add a buff if an allie died while the buff is active

 after death the allie will respawn at the same place he died with half of max hp and enengy

 

Skill development stats :

level 1 - buff last 3 second

level 2 - buff last 4 second

level 3 - buff last 5 second

level 4 - buff last 6 second

 

Information about the skill :

- the buff need to be active on the character to revive

 

5930201883091_Critcalhit.png.d37993b53976b4f48a632ccc14836cd3.png Over hit

Attack that always deal critical hit and applied bleeding to the enemy

 

Skill development stats :

level 1 - bleed last 3 second

level 2 - bleed last 4 second

level 3 - bleed last 5 second

level 4 - bleed last 6 second

 

Information about the skill :

- this skill will always crit hit but dodge and other defense stats will work on it

 

Hope you liked the skills i thought off and i might make more:biggrin:

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  • 3 weeks later...

Great ideas, but in my opinion, you should change the developpement stats of "hope". The duration of the buff isn't important and nobody will upgrade the skill. I advise you a developpement like : - Level 1 - 25% of max hp and energy

                                  - Level 2 - 50%

                                  - Level 3 - 75%

                                  - Level 4 - 100%

 

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On ٢٢‏/٦‏/٢٠١٧ at 1:59 PM, Cochonnou said:

Great ideas, but in my opinion, you should change the developpement stats of "hope". The duration of the buff isn't important and nobody will upgrade the skill. I advise you a developpement like : - Level 1 - 25% of max hp and energy

                                  - Level 2 - 50%

                                  - Level 3 - 75%

                                  - Level 4 - 100%

 

the buff is important, because the skill only work when the buff is active on self or allies

 

the idea is the timing what if it was cast on a tank and the buff ended before the tank die, then nothing would happen

the skill is op by its self, making the character respawn with 100% is really over powerd, so making it 50% at all levels might do some balance

although i doubt it, hope is really op xD

Edited by FakeUser
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The skill hope should be equalised. Maybe do something like:

-Comes with a debuff, if respawned by this skill ally's attack power is halfed for 20seconds and cannot have skill applied again for 10minutes (debuff dissapears upon death as usual)

-High cooldown time

-High % energy cost (like 50% of casters max energy) or in case of necro 25% of max energy and 25% of max hp

 

Just some suggestions, hope u like em!

 

P.S. I love the ideas of these skills.

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On 30/06/2017 at 8:30 PM, Speedom said:

Sounds like a charmer expert skill 

 

Dude, I just got a cool idea, imagine if charmer could revive a death ally corpse for like 20 secs or so? As a zombie, or something like that, but the ally would still be able to control the his zombie char

 

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  • 1 month later...
On ٢٥‏/٦‏/٢٠١٧ at 1:24 PM, hello1010 said:

The skill hope should be equalised. Maybe do something like:

-Comes with a debuff, if respawned by this skill ally's attack power is halfed for 20seconds and cannot have skill applied again for 10minutes (debuff dissapears upon death as usual)

-High cooldown time

-High % energy cost (like 50% of casters max energy) or in case of necro 25% of max energy and 25% of max hp

 

Just some suggestions, hope u like em!

 

P.S. I love the ideas of these skills.

damn it! how didn't i think of that :haha:

the balance ideas for hope are really amazing 

it really make the skill more acceptable 

On ٣‏/٧‏/٢٠١٧ at 5:39 PM, wyrm said:

Dude, I just got a cool idea, imagine if charmer could revive a death ally corpse for like 20 secs or so? As a zombie, or something like that, but the ally would still be able to control the his zombie char

 

shit, that would be cool

wish they did more, but i understand that its hard to make this kind of stuff

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