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[2017.05.29] Update Warspear Online 7.0: New Heroes. Preview


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Just now, Daria said:

 

Not very long as well, only about two hours or so.

thanks for the quick response :D

Just now, Gagikralj said:

Daria is update tomorrow or?

 

Wow you guys are surprising me ! is it tomorrow? :blink:

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Primeiramente gostaria de parabenizar a equipe pela atualização, certamente vai elevar o jogo a um outro nível.

 

Akasha vi você respondendo sobre a questão das experts skills, que a descrição das mesmas só estavam disponíveis em russo. No caso elas só estavam in-game ou há algum post em russo sobre essa questão? Caso haja post poderia me informar o link?

 

Obrigado.

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22 minutes ago, Makhai said:

Primeiramente gostaria de parabenizar a equipe pela atualização, certamente vai elevar o jogo a um outro nível.

Akasha vi você respondendo sobre a questão das experts skills, que a descrição das mesmas só estavam disponíveis em russo. No caso elas só estavam in-game ou há algum post em russo sobre essa questão? Caso haja post poderia me informar o link?

Obrigado.

Obrigada em nome da equipe, nossos desenvolvedores trabalharam duro e as classes prometem!

 

não há lista disponível e a descrição está in-game. Eu sinceramente ainda não parei para ler discussões das novas habilidades de especialista no fórum Russo, mas tenho certeza que já existe algo lá dispnível caso você queira ler com o tradutor. Ao que parece, o update acontecerá ainda esta semana (amanhã ou depois) então você não precisará esperar mais que algumas horas para obter as traduções.

 

Você também pode obter acesso ao link para a 2° fase de Testes que acontecerá Hoje, 31.05.2017 por volta das 10:00BRT no Fórum Português, se desejar. Fique avontade para tirar qualquer dúvidas adicionais! 

Edited by Aкasha
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So I have a small question:skill.png

I says: "Monsters magic power also depends on the characters magical power and their level." BUT: "заклинатель4.png Summon: summons a beast in a specified location. A beast deals physical damage to an enemy."

So the mosnter takes its dmg from pdmg right? People who chose to play with 1h mace and shield should have some skill to deal dmg with, right?

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2 minutes ago, Mewingdrip said:

So I have a small question:skill.png

I says: "Monsters magic power also depends on the characters magical power and their level." BUT: "заклинатель4.png Summon: summons a beast in a specified location. A beast deals physical damage to an enemy."

So the mosnter takes its dmg from pdmg right? People who chose to play with 1h mace and shield should have some skill to deal dmg with, right?

As you can see on the ss u posted here , description says "The monster deals magic damage to enemy. " I think they need to correct the post.

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skill.png

Also a small problem: I've seen you both reduced its time and incresed its cooldown. That's a bit exagerated, it should last longer, or have less cooldown... A thought into this would be greatly apreciated! thanks :D

Other than that I don't see any bugs nor dissfuntions. Great job on this one! :D

Edited by Mewingdrip
typo
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1 minute ago, Omercix said:

I have tried hunter class , it has an area effective fear which longs 3-4 seconds also has stun 3.5 sec long at lvl 5 , its pretty much like warlock , he can able to dont let enemy to reach him , I think devs will revise some of these skills and their durations , costs and cooldowns.

I agree. Also in the case of charmer as I mentioned earlier.

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On 5/29/2017 at 10:09 PM, Peter_Munk said:

Warden spirit: casts a buff on a character that counts all damage dealt by him. After the buff is removed positive effect "Force shield" is casted on a character. Force shield absorbs a certain amount of damage dealt to a character.

This skill was not doing anything I noticed. Yesterday after a few hits the damage was reduced to 0 but today it did absolutely nothing even at lv5

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Noticed one more broken skill. Hunters expert skill which as wrote in description has to reduce opponents defence, actually decrease opponents damage. Of course in some ways it's even more advantageous, for example in pvp. Anyway it looks weird when skill does totally different effect, not as expected from description.

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13 minutes ago, Aкasha said:

 

XILuhj5.jpg

belive it or not, I WISHED for a nerf on this charmer. I was afraid of facing one in arena, honestly. But this is in my oppinion too much of a nerf. Any succesfull summoner must be able to keep alive 2 minions at once (those who summon them by a skill not by minion cache) and this could be done if cd is 30 seconds and lifetime 1 minute, or cd 15-20 seconds and lifetime 30-40 seconds. I'm up for any of that but both 35 sec lifetime and 30 sec cd seems like too much o a nerf.

Also I'd like an answer for this from the developpers: skill.png

Is it going to depend on magic dmg pr physical dmg in the end? After last test it came up as depending on physical dmg (as it's supposed to) but only the text says it depends on magic dmg. Please clear this out for me as I'm very confused about how it will end up being. Thank you in advance!

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