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Logrimy - Us Sapphire


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Posted (edited)

Hi Guys,

My Idea is a Simple map "Ayvondil Sky

 

Plan.png

 

A: Team A Base

B: Team B Base

Ent: Point of appearance (Left for team A - Righr for team B)

Ex: Base Exit (Left for team A - Right for team B)

Yellow = Passages

1-2-3 = Capture Point

The dynamics of the map is classic arena seals capture (i like it) but i propose something news:

 

I Plan to add two new "effect" area ( if developers want)

 

Venomous Area (dark grey): This area is between the  Seals (1 - 2), when a player run above the area a venom enchant go on him, he lose hp for an amount of time (like Avondyl T4 quest)

 

Hp Restore Area (Light Blue): This area is near Seal 3 on both side, if player run (or stay) in that area gain an hp restore (like 5%)

 

Below the graph profile I decided to include some typical elements of Ayvondil map (T4 island) as an attachment.

Ground.png

 

Ty All for read ( and sorry for my Bad English).

Edited by Logrimy

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