Logrimy 70 Posted April 4, 2017 Posted April 4, 2017 (edited) Hi Guys, My Idea is a Simple map "Ayvondil Sky" A: Team A Base B: Team B Base Ent: Point of appearance (Left for team A - Righr for team B) Ex: Base Exit (Left for team A - Right for team B) Yellow = Passages 1-2-3 = Capture Point The dynamics of the map is classic arena seals capture (i like it) but i propose something news: I Plan to add two new "effect" area ( if developers want) Venomous Area (dark grey): This area is between the Seals (1 - 2), when a player run above the area a venom enchant go on him, he lose hp for an amount of time (like Avondyl T4 quest) Hp Restore Area (Light Blue): This area is near Seal 3 on both side, if player run (or stay) in that area gain an hp restore (like 5%) Below the graph profile I decided to include some typical elements of Ayvondil map (T4 island) as an attachment. Ty All for read ( and sorry for my Bad English). Edited April 4, 2017 by Logrimy Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.