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[2016.11.23] Game servers stop on 24.11


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Proof Developers continue to troll us. Block armors parry helms...where are they? Don't forget about us please

Dodge
    Each percentage increases the chance of success to dodge enemies attack.
    Dodge works for all classes.
Parry
    Each percentage increases the chance of success to escape enemies with melee attack.
    Parry works for all classes.
    ps: the chance of parrying is greater than dodging
Block
    Each percentage increases the chance of success to block enemies attack.
    Block only works when using shield (tank class).
    ps: the blocking chance is greater than dodge and parry
 
Does it explain why devs don't add block everywhere? 
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Dodge
    Each percentage increases the chance of success to dodge enemies attack.
    Dodge works for all classes.
Parry
    Each percentage increases the chance of success to escape enemies with melee attack.
    Parry works for all classes.
    ps: the chance of parrying is greater than dodging
Block
    Each percentage increases the chance of success to block enemies attack.
    Block only works when using shield (tank class).
    ps: the blocking chance is greater than dodge and parry
 
Does it explain why devs don't add block everywhere? 

 

 

A little fix.

Dodge
    Each percentage increases the chance of success to dodge enemies attack.
    Dodge works for all classes.
    ps: dodge % decreased/affected by opponent Accuracy %.

Parry

    Each percentage increases the chance of success to escape enemies with melee attack.
    Parry works for all classes.
    ps: the chance of parrying is greater than dodging and not affected by accuracy. (pure chances %)
Block
    Each percentage increases the chance of success to block enemies attack.
    Block only works when using shield (tank class).
    ps: the blocking chance is greater than dodge and parry and not affected by accuracy (pure chances %)
 

 

Edited by Kelvzs
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Dodge
    Each percentage increases the chance of success to dodge enemies attack.
    Dodge works for all classes.
Parry
    Each percentage increases the chance of success to escape enemies with melee attack.
    Parry works for all classes.
    ps: the chance of parrying is greater than dodging
Block
    Each percentage increases the chance of success to block enemies attack.
    Block only works when using shield (tank class).
    ps: the blocking chance is greater than dodge and parry
 
Does it explain why devs don't add block everywhere? 

 

 

Dodge is useless in DG because mobs have such high accuracy. Tank (shield users) can't have that much dodge. So basically we use a dodge armor that is useless to us like a 3 stat armor. It doesn't hurt to give us block in armor (something useful). 

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Dodge

    ps: dodge % decreased/affected by opponent Accuracy %.

Parry

    ps: the chance of parrying is greater than dodging and not affected by accuracy. (pure chances %)
Block
    ps: the blocking chance is greater than dodge and parry and not affected by accuracy (pure chances %)

 

 

thanks for adding more informations )

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A little fix.

Dodge
    Each percentage increases the chance of success to dodge enemies attack.
    Dodge works for all classes.
    ps: dodge % decreased/affected by opponent Accuracy %.

Parry

    Each percentage increases the chance of success to escape enemies with melee attack.
    Parry works for all classes.
    ps: the chance of parrying is greater than dodging and not affected by accuracy. (pure chances %)
Block
    Each percentage increases the chance of success to block enemies attack.
    Block only works when using shield (tank class).
    ps: the blocking chance is greater than dodge and parry and not affected by accuracy (pure chances %)

 

 

Another little fix.

Dodge
    Each percentage increases the chance of success to dodge enemies attack.
    Dodge works for all classes.
    ps: dodge % decreased/affected by opponent Accuracy %. But this is all conjecture and dodge doesnt really appear to work in any meaningful way except for bosses and mobs 

Parry

    Each percentage increases the chance of success to escape enemies with melee attack.
    Parry works for all classes.
    ps: the chance of parrying is greater than dodging and not affected by accuracy. (pure chances %)
Block
    Each percentage increases the chance of success to block enemies attack.
    Block only works when using shield (tank class).
    ps: the blocking chance is greater than dodge and parry and not affected by accuracy (pure chances %)
 
xD I'm kidding
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maybe am little bit late but the drop system seems almost fair since mcs have 4 useless weps ( bow-cbow-spear and mace (magic dmg ones) )and elves got 3 weps useless ( 2h mace-2h axe- 2h sword ) they can be used for palas tho but as u guys know palas better go full m-dmg

( 2h mace-2h axe- 2h sword ) -> atleast you can use them, bowx and xbowx cant be used in mc side

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