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Top 10 Suggestions in Brazil

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14 members have voted

  1. 1. Vote for the suggestions you'd like to see in the game :

    • Guild - Annual Championship
    • Craft - Smart tools
    • Remove Pop-up - Add Lightining deal
    • Help to pilgrims - surprise gift when open a new map
    • Tabs for private chat
    • Selecting the target through the party members and friend list
    • Teleporting by gold
    • Increase the gold obtained in mobs
    • Informations about drops in boss and mini-boss
    • The highest buff prevails


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Dear players!

We have a very special team of players in Brazil who would like to share suggestions for the game with you and our dear developers and administrators. So I collected the best suggestions and did a segmented presentation for better understanding and also added some options on how to make them viable.

 

1.Guild - Annual Championship

 

 

Not all servers have guilds of same size to make fair internal competitions. So in an annual league we could join all our efforts and try a legendary competition of all or nothing! Now the owners of the house, Warspear Online team, will be our guests to watch this unforgettable event!. Of course, great sacrifices hide great rewards. Information:

 

Date: The tournament lasts 7 days.

Guilds: 20 registered guilds more gold > silver> bronze trophies will take place in the tournament

Location: Test server (why? because it cant be done in other)

Awards: The top 10 guild will receive awards. Unique prizes from 1 to 3. (Unique costumes, medals, signs, cc, etc)

 

Eligible guilds:

 

 Any guild lvl6+. The leader should submit his application on forum with the following information:

  • Guild name/Server
  • Level
  • Thophies gold/silves/bronze
  • Name of all players who will join the tournament in his guild

 

Gold/Mcoins: there will be no items for sale in the market unless another guild give up the competition and decide to sell its items. If you spend gold/mcoins in test server, they will be deducted from your account and the common server as well.

 

 

 

2.Craft - smart tools

 

 

Problem: Using many commands to perform a simple task, and the need to repeat the whole process to perform the same task more than once.

Solution: Adding a tab with the last jobs + the "repeat" button. Enable the function to perform the same task automatically.

 

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3.Remove Pop-up - Add Lightining deal

 

 

Problem: Visual pollution, many players buy items by mistake or die when a promotional pop-up appears on the screen. 

Solution: Custom notifications - lightining deals (1-5min). with 10-25% discounts

 

INFO: "Lightining deal! Gladiator Elixir 25% off - available for 5 minutes!"

 

htfmft.jpg

 

 

 

4.Help to pilgrims - surprise gift when open a new map

 

 

Considering not all players buy Miracle Coins, when our little players finally leave their mother island, new challenges come, items are more expensive, enemies attacking all the time, exhaustive questions to collect large amounts of items in each city and for those who want to up and don't sell the quest items, sometimes it becomes a nightmare. and when finally meet the Eternal Forest, it requires better items to able to complete quests. Why dont give them a small incentive?

 

Every time a player open a new map, it gets a surprise gift, among them:

 

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  • Extra bag;
  • Minions;
  • Elixir of Knowledge;
  • Hidden treasure; (few coins in the right hands, builds fortunes) new!
  • Immunity Scroll (Personal; you receive immunity against mobs attacks. Effect: 10 minutes) new!

 

 

 

5.Tabs for private chat

 

 

Easier to talk and back up informations, avoiding messages sent to people who we don't want by mistake;

 

120magl.jpg

 

 

 

6.Selecting the target through the party members and friend list

 

 

During the war Its almost impossible to heal or use skills in time when you click to find your friend and appears a list of 50 players or even in dungeons. Our suggestion is make it able to be done quickly, isnt how it shoud be?

 

1 click on the nick of player = only select the player and you may use any skill if he/she is in the same area

2 clicks on the nick = menu of options

 

It works also for skills of attack when using the chaos potion - considering the reach of each skill -

 

 

 

7.Teleporting by gold 

 

 

Implement the option to teleport paying a permanent price of gold to an NPC or using teleport/mcoins

 

 

 

8.Increase the gold obtained in mobs

 

9.Informations about drops in boss and mini-boss

 

 

add a specific list with all the drops in each boss and mini-boss. If possible, in the game, possibly in the cities nearest them.

 

 

 

10.The highest buff prevails

 

 

According to the changes in aggression system, wouldn't be pleasant unless the major buffs now could prevail over lower buffs?(except those that are applicable 2 times over the same char/mob..)

 

 

 


Original Topic: Sugestões de melhorias para o jogo

 

Edited by Majestrix

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Here's a couple of points I'd like to question and discuss about:

 

1. Annual guild championship

  • A dedicated tournament server would be better than a test server. Yes, it's a minor thing but wanted to mention.
  • Of the participating guilds, half should be Sentinels and the other half Legion. For balance and to keep the war in Warspear.
  • The amount of rewarded guilds is way too high, I'd drop it to 5 from 10.
  • How about a minimum/maximum limits of participating players within the guilds?

2. Crafting

  • Instead of a new tab, how about changing the right button to open a menu with the options "take" and "repeat"?

3. Lightning deals

  • AIGRIND seems strict about this kind of "monetization suggestions". Beneficial for the players, of course.

4. Discovery gifts

  • As long as the items are personal and have certain requirements (level, quest progress, etc.) it's alright.

5. Private messaging tabs

  • Seems quite uncomfortable to have a list of names covering half of the screen, so perhaps a toggleable button that opens a drop-down list of the most recent players (you chatted with) would be good to have.

6. Targeting via lists

  • Seems a lot more complicated than the current system.
  • Pictures would probably help to make this one easier to understand. 

7. Teleporting with gold

  • Again, changes to miracle coin related things don't go well with AIGRIND.

8. More gold from monsters

  • The current system is pretty well balanced, and increasing the amount of gold dropped from monsters would just lead to inflation, thus having no effect on the game in the long run.

9. Information on boss drops

10. Buffs and aggro

  • What exactly defines if a buff is superior to another?

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I'm going to answer based on my opinion only,   I hope that another Brazilian, responsible for the suggestion also comment about.

 

1. Annual guild championship

  • A dedicated tournament server would be better than a test server. Yes, it's a minor thing but wanted to mention.

Sure, but would they have so much work only for this?

  • Of the participating guilds, half should be Sentinels and the other half Legion. For balance and to keep the war in Warspear.

At least for me, It seems like a "contest" about the most powerful guild, I wouldn't disqualify a top guild and add a worse because of the "quota system". (Its my personal opinion, Im not dev). 

  • The amount of rewarded guilds is way too high, I'd drop it to 5 from 10.

In events of "Power of Guilds" they reward 3 -10. symbolic rewards only

  • How about a minimum/maximum limits of participating players within the guilds?

I've already seen guilds lvl4 winning against lvl6.. etc. However, I know that when we have guilds like Nuclear vs DarkEmpire there will be drama. The number of players/guild should be chosen by devs

 

2. Crafting

  • Instead of a new tab, how about changing the right button to open a menu with the options "take" and "repeat"? Perfect, always smarter )

3. Lightning deals

  • AIGRIND seems strict about this kind of "monetization suggestions". Beneficial for the players, of course.

Do they prefer make players buy items by mistake? Ofc not all, but I've seen countless situations. Who wants buy gonna buy, but a lightining deal is profitable when working with countdown, people feel more tempted to buy than when they die due to the Pop-up. I'm mcoiner and I simply reject pop-ups that appear in front of me, Idk any who like this pop-ups or say "Heja! Im gonna buy now even if I can buy anytime I want" (again, my personal opinion)

 

4. Discovery gifts

  • As long as the items are personal and have certain requirements (level, quest progress, etc.) it's alright. agree !

5. Private messaging tabs

  • Seems quite uncomfortable to have a list of names covering half of the screen, so perhaps a toggleable button that opens a drop-down list of the most recent players (you chatted with) would be good to have. Actually I prefer your suggestion, agree fully. thank you dear

6. Targeting via lists

  • Seems a lot more complicated than the current system. 
  • Pictures would probably help to make this one easier to understand. 
  • I dont have any picture to provide, I hope who suggested help on this (

7. Teleporting with gold

  • Again, changes to miracle coin related things don't go well with AIGRIND. I don't see chance of that happening,it helps free players :lovepig:

8. More gold from monsters

  • The current system is pretty well balanced, and increasing the amount of gold dropped from monsters would just lead to inflation, thus having no effect on the game in the long run. again, it helps free players, you know my opinion (~˘▾˘)~

9. Information on boss drops

  • Just reminding that there exists a Warspear Online wiki. Please contribute!  kyllä, Ik warspear wiki, I want join when I get vacation ) who knows

10. Buffs and aggro

  • What exactly defines if a buff is superior to another? 
  • It was not specified, I believe that this idea was suggested based on the damage, not the skill level.

 

 

Edited by Majestrix

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1. Annual guild championship


Sure, but would they have so much work only for this?


Simply calling a test server a tournament server will suffice.


 


At least for me, It seems like a "contest" about the most powerful guild, I wouldn't disqualify a top guild and add a worse because of the "quota system". (Its my personal opinion, Im not dev). 


An agreeable point. But what if the top 20 guilds were from the same side (meaning all Legion or all Sentinels)? Wouldn't that be boring if there were little to no enemies wandering around? (extremely unlikely, I know.)


 


In events of "Power of Guilds" they reward 3 -10. symbolic rewards only


Developers' choice. I just happen to prefer less winners so that the victors really feel like they won something.


 


3. Lightning deals


Do they prefer make players buy items by mistake? Ofc not all, but I've seen countless situations. Who wants buy gonna buy, but a lightining deal is profitable when working with countdown, people feel more tempted to buy than when they die due to the Pop-up. I'm mcoiner and I simply reject pop-ups that appear in front of me, Idk any who like this pop-ups or say "Heja! Im gonna buy now even if I can buy anytime I want" (again, my personal opinion)


Of course nobody likes pop-ups, but they without a doubt generate some of AIGRIND's income


 


6. Targeting via lists


I dont have any picture to provide, I hope who suggested help on this


It just seems slower than how things are now. That, or I just didn't get it.


 


7. Teleporting with gold


I don't see chance of that happening,it helps free players :lovepig:


You can always buy teleport scrolls from other players :P


 


8. More gold from monsters


again, it helps free players, you know my opinion (~˘▾˘)~


But it really doesn't. Think about it.


If monsters drop more gold, the prices of items go up as well because gold is easier to acquire. If it's about trading with NPCs, the developers could just adjust the prices instead.


 


10. Buffs and aggro


It was not specified, I believe that this idea was suggested based on the damage, not the skill level.


Skill level would actually be a pretty solid multiplier in the function that defines the amount of generated aggression now that support skills generate it too.


 


Edited by Ninja Owl

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1. Annual guild championship

 

Simply calling a test server a tournament server will suffice. Fair

 

An agreeable point. But what if the top 20 guilds were from the same side (meaning all Legion or all Sentinels)? Wouldn't that be boring if there were little to no enemies wandering around? (extremely unlikely, I know.)  

In fact, this is necessary to conclude quests to kill classes of enemy factions, due to the lack of time in a Legendary Guilds Tournament each side would probably promote their own invasions to kill all at once, which would be very interesting  

 

Developers' choice. I just happen to prefer less winners so that the victors really feel like they won something.

#1 unique prize  + bonus 30% + gp for a certain time after the tournament + achievement medal by win and take a winning position (costume/castle/option to view all guild members on the map, any new thing)

#2 special prize + bonus 20%+ gp for a certain time after the tournament + achievement medal by taking a winning position
#3 special prize + bonus 15%+ gp for a certain time after the tournament + achievement medal by taking a winning position 
#4-10 regular prize
otherwise, there will be guilds giving up on the first day of tournament :nea: uhm?
 

3. Lightning deals

 

Of course nobody likes pop-ups, but they without a doubt generate some of AIGRIND's income

The most dangerous mistakes in business are those that generate profit. It's wotth testing and see how the market reacts,Profiting by unintended purchases, makes some users feel disgruntled and disrespected, It should be gently reconsidered. I'll not get any ridiculous ethical discourse, I just introduced a harmonic alternative for both sides.They have their own Marketing team for this, useless to argue about this issue (
 

6. Targeting via lists

 

It just seems slower than how things are now. That, or I just didn't get it.

The current system remains, this should be an additional tool. In case of "one player under other"
 

8. More gold from monsters

 

But it really doesn't. Think about it.

If monsters drop more gold, the prices of items go up as well because gold is easier to acquire. If it's about trading with NPCs, the developers could just adjust the prices instead. agree

 

10. Buffs and aggro

 

Skill level would actually be a pretty solid multiplier in the function that defines the amount of generated aggression now that support skills generate it too.rol

How about noobs healers with healing and shield 5/5? they kill not only the player receiving low heal/shield but themselves as well. Players log acc lvl1 only to heal (troll) other while farming boss or fighting pvp and it dies, etc (player's arguments)

 

Edited by Majestrix

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1. Annual guild championship

#1 unique prize  + bonus 30% + gp for a certain time after the tournament + achievement medal by win and take a winning position (costume/castle/option to view all guild members on the map, any new thing)

#2 special prize + bonus 20%+ gp for a certain time after the tournament + achievement medal by taking a winning position
#3 special prize + bonus 15%+ gp for a certain time after the tournament + achievement medal by taking a winning position 
#4-10 regular prize
otherwise, there will be guilds giving up on the first day of tournament  :nea: uhm?
Alright, fine. No objections.
 

3. Lightning deals

The most dangerous mistakes in business are those that generate profit. It's wotth testing and see how the market reacts,Profiting by unintended purchases, makes some users feel disgruntled and disrespected, It should be gently reconsidered. I'll not get any ridiculous ethical discourse, I just introduced a harmonic workaround for both sides.They have their own Marketing team for this, useless to argue about this issue
Just pointed out that AIGRIND seems to have very strict policies considering this kind of things. The suggestion itself is great, but I'd consider it a small miracle if the pop-ups were completely removed from the game. 
 

6. Targeting via lists

The current system remains, this should be an additional tool. In case of "one player under other"
Figured as much. I just can't see how this works.
 

10. Buffs and aggro

How about noobs healers with healing and shield 5/5? they kill not only the player receiving low heal/shield but themselves as well. Players log acc lvl1 only to heal (troll) other while farming boss or fighting pvp and it dies, etc (player's arguments)

Skill level doesn't have to be a major factor. Perhaps it already is a part of the aggro function.

 

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6. Targeting via lists

The current system remains, this should be an additional tool. In case of "one player under other"
Figured as much. I just can't see how this works.

 

 brazilians asked to translate this topic, where are them to explain the suggestions?! -_-  ...

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nice topic Majestrix  :good:

 

my choise help the pelgrims 

everybody need some help on level 12 new map, maybe something like a extra poket would be very good :blush:

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Interesting read.

#6 is pretty useful, the party listing icons could be used as targets (other mmo's do this) I've never been to a guild tourny but all the summoned minions & fire & scurrying players in the dungeons are really difficult to target sometimes yeah, this would be really helpful if possible?

 

(i am thinking of the minimap that sits in the top corner- if you click that nothing happens, it jyst registers the background behind it.. As a mobile user with a tiny screen i could live with the party member icons registering as clickable targets even if it impinged a little on my movement, can always tilt screen & accommodate for that)

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