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A comprehensive list of all relics as of 7.2 update


Ikafati

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I'm aware that there is:
 
# A thread with a lot of screenshots of relics
# A dead thread, dedicated to list unique relics only
# A video, showcasing relics
# That I could've screencaped amplified skills - didn't do it so I could organize classes and make it easier to read


 

Note: If you don't see a relic, simply post a screenshot of it here and I will update the list. I will also be sweeping through servers and looking if any new relics pop up, so expect updates. 
 
 
Relic drop locations (info by Peter_Munk)

 

 

Common attack and defense relics (small):

Native islands - mini-bosses "Fat Torar", "Tuckoot", "Necroconstruct" and "Black Unicorn"
Irselnort - all mini-bosses
Astral Labyrinth - all mini-bosses
Kronus’s Labyrinth - all bosses
Norlant Swamps - mini-boss Hydra
Ayvondil - all mini-bosses and bosses

 

Common empower relics (small):
Native islands - dungeons "Gorge of Permafrost", "Abandoned Manor", "Temple of Forgotten God", "Oakwood of the Keeper"
Irselnort - dungeons "Berengar's Tower" and "Champions Coliseum" (easy and normal levels of difficulty), dynamic event "Chaos invasion"
Ayvondil - dungeons "Rotting Garden", "Termitary", "Tree of Seasons" and "Тechnopolis" (easy and normal levels of difficulty)

 

Unique empower relics (Great):
Irselnort - dungeon "Berengar’s Tower" (hard and heroic levels of difficulty), dungeon "Champion’s Coliseum" (hard level of difficulty)
Kronus’s Labyrinth - dungeon "Kronus’s Belly" and raid-boss Kronus
Ayvondil - dungeons "Rotting Garden", "Termitary", "Tree of Seasons" and "Тechnopolis" (hard and heroic levels of difficulty) and raid-bosses "Black Elm" and "Engineer".

 


 

Common relics

Spoiler

Offensive

Spoiler

 

15rde40.png Small Relic of Silence

Required level: 10
Class: Common
Description: 5% chance to render the enemy unable to use any skills for 3 seconds
Skills for amplification

Spoiler

# Barbarian - Chop

# Hunter - Poisoned Arrow
# Death Knight - Threads of Darkness
# Warlock - Life Exhaust
# Druid - Insect Swarm
# Priest - Armistice


QD3cpTi.png Small Relic of Physical Exhaustion

Required level: 10
Class: Common
Description: 5% chance to decrease enemy's physical damage by 10% for 10 seconds
Skills for amplification
Spoiler

# Barbarian - Chop, Roar
# Rogue - Kick in the Back

# Hunter - Poisoned Arrow
# Warlock - Life Exhaust, Pool of Darkness
# Necromancer - Deathly Eye

# Charmer - Weakness, Call
# Blade Dancer - Sap
# Druid - Insect Swarm

# Warden - Punishment
# Mage - Time Warp, Shattered Stone
# Priest - Word Power


ZPqh7xL.png Small Relic of Magical Exhaustion

Required level: 10
Class: Common
Description: 5% chance to decrease enemy's magic damage by 10% for 10 seconds
Skills for amplification
Spoiler

# Barbarian - Chop, Roar
# Rogue - Kick in the Back

# Hunter - Poisoned Arrow
# Warlock - Life Exhaust, Pool of Darkness
# Necromancer - Deathly Eye

# Charmer - Weakness, Call
# Blade Dancer - Sap
# Druid - Insect Swarm

# Warden - Punishment
# Mage - Time Warp, Shattered Stone
# Priest - Word Power


RYlxfSE.png Small Relic of Physical Weakness

Required level: 10
Class: Common
Description: 5% chance to decrease enemy's physical defense by 10% for 10 seconds
Skills for amplification
Spoiler

# Barbarian - Strong Blow, Charge
# Rogue - Merciless Strike, Gouge

# Hunter - Fatal Shot, Stunning Shot
# Death Knight - Thorn of Death, Threads of Darkness
# Blade Dancer - Flash Strike, Hamstring
# Ranger - Powerful Shot, Scatter Shot, Beast Trap

# Warden - Powerful Blow, Shocking Blow
# Paladin - Purifying, Fetters of Justice

# Seeker - Splitting


9ClTsAk.png Small Relic of Magic Weakness

Required level: 10
Class: Common
Description: 5% chance to decrease enemy's magical defense by 10% for 10 seconds
Skills for amplification
Spoiler

# Shaman - Ball Lightning, Lightning Blast, Earthquake
# Death Knight - Threads of Darkness
# Warlock - Arrow of Darkness, Dark Circle, Fear
# Necromancer - Nightmares, Poison Spittle

# Charmer - Dark Prism, Oppresion
# Druid - Lightning Bolt, Entangling Roots
# Paladin - Fetters of Justice
# Mage - Fire Ball
# Priest - Harad's Tears, Armistice


kJFMW09.png Small Relic of Awkwardness

Required level: 10
Class: Common
Description: 5% chance to decrease enemy's attack speed by 15% for 10 seconds
Skills for amplification
Spoiler

# Barbarian - Roar
# Rogue - Kick in the Back
# Shaman - Earthquake
# Warlock - Pool of Darkness
# Necromancer - Deathly Eye

# Charmer - Weakness, Call
# Blade Dancer - Sap
# Ranger - Beast Trap

# Warden - Punishment
# Mage - Time Warp, Shattered Stone
# Priest - Word Power


zJBukSV.png Small Relic of Slowing

Required level: 10
Class: Common
Description: 10% chance to decrease enemy's movement speed by 20% for 4 seconds
Skills for amplification
Spoiler

# Barbarian - Chop
# Shaman - Lightning Blast

# Hunter - Poisoned Arrow
# Warlock - Life Exhaust, Pool of Darkness

# Charmer - Call
# Druid - Insect Swarm
# Mage - Time Warp, Shattered Stone


uafqjer.png Small Relic of Inefficiency

Required level: 10
Class: Common
Description: 5% chance to decrease enemy's skill cooldown speed by 15% for 10 seconds
Skills for amplification
Spoiler

# Barbarian - Charge
# Rogue - Gouge

# Hunter - Stunning Shot
# Shaman - Lightning Blast
# Death Knight - Threads of Darkness
# Warlock - Dark Circle, Fear
# Necromancer - Nightmarest

# Charmer - Oppression
# Blade Dancer - Hamstring
# Druid - Entangling Roots
# Ranger - Scatter Shot

# Warden - Shocking Blow
# Paladin - Fetters of Justice
# Mage - Illusory Chains
# Priest - Armistice


yYhgt2g.png Small Relic of Wild Thrill

Required level: 10
Class: Common
Description: 5% chance to apply "Fear" to an enemy for 3 seconds
Skills for amplification
Spoiler

# Barbarian - Roar
# Rogue - Kick in the Back

# Charmer - Weakness
# Blade Dancer - Sap

# Warden - Punishment


IceySoS.png Small Relic of Magic Poison

Required level: 10
Class: Common
Description: 5% chance to apply "Poison" to an enemy for 6 seconds
Skills for amplification
Spoiler

# Shaman - Ball Lightning
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Druid - Lightning Bolt
# Mage - Fire Ball
# Priest - Harad's Tears


IlanfFi.png Small Relic of Overwhelming Ability

Required level: 10
Class: Common
Description: 5% chance to apply "Stun" to an enemy for 2 seconds
Skills for amplification
Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting


sDseQ9E.png Small Relic of Bleeding Wound

Required level: 10
Class: Common
Description: 5% chance to apply "Bleeding" to an enemy for 6 seconds
Skills for amplification
Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot

# Warden - Powerful Blow
# Paladin - Purifying

# Seeker - Splitting

 

Defensive

Spoiler

 

yM5KR3H.png Small Relic of Magic Resistance

Required level: 10

Class: Common
Description: 5% chance to increase character's magic resistance by 10% for 10 seconds
Skills for amplification

Spoiler

# Barbarian - Taunt
# Rogue - Dodging
# Shaman - Earth Protection

# Hunter - Hunter's Agility
# Death Knight - Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Parry, Aggression
# Ranger - Evasion
# Druid - Barkskin

# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Holy Shield

# Seeker - Harad's Shield


QS5fHwv.png Small Relic of Physical Resistance

Required level: 10

Class: Common
Description: 5% chance to increase character's physical defense by 10% for 10 seconds
Skills for amplification

Spoiler

# Barbarian - Taunt
# Rogue - Dodging
# Shaman - Earth Protection

# Hunter - Hunter's Agility
# Death Knight - Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Parry, Aggression
# Ranger - Evasion
# Druid - Barkskin

# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Holy Shield


TwNmuoV.png Small Relic of Unprecedented Health

Required level: 10

Class: Common
Description: 5% chance to increase character's health points by 10% for 20 seconds
Skills for amplification

Spoiler

# Shaman - Healing Spirit
# Necromancer - Ancient Seal

# Charmer - Warrior Healing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch


HIlUOQ6.png Small Relic of Will Power

Required level: 10

Class: Common
Description: 5% chance to increase character's energy points by 15% for 20 seconds
Skills for amplification

Spoiler

# Shaman - Earth Protection

# Hunter - Combat Stance
# Necromancer - Bone Shield
# Druid - Barkskin
# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Holy Shield

# Seeker - Exacerbation


u6L3Otz.png Small Relic of Shield Master
 
Required level: 10

Class: Common
Description: 5% chance to increase character's Block stat by 3% for 15 seconds
Skills for amplification

Spoiler

# Barbarian - Taunt
# Death Knight - Provocation

# Warden - Wave of Aggression
# Paladin - Persuasion

 

OLRf60y.png Small Relic of Reflection

 

Required level: 10

Class: Common
Description: 5% chance to increase character's Parry stat by 5% for 15 seconds

Skills for amplification

Spoiler

# Barbarian - Taunt

# Rogue - Dodging

# Death Knight - Dark Shield, Provocation

# Blade Dancer - Parry, Aggression

# Warden - Wave of Aggression, Guard's Spirit

# Paladin - Persuasion

# Seeker - Harad's Shield

 

7CIJOrr.png Small Relic of Immunity
 

Required level: 10

Class: Common
Description: 5% chance to apply "Immunity" to the character for 4 seconds. Denies all crowd control for the duration

Skills for amplification

Spoiler

# Rogue - Dodging

# Shaman - Earth Protection

# Hunter - Hunter's Agility

# Death Knight - Dark Shield

# Necromancer - Bone Shield

# Blade Dancer - Parry

# Ranger - Evasion

# Druid - Barkskin

# Warden - Guard's Spirit

# Paladin - Light Aura

# Mage - Sun Armor

# Priest - Holy Shield

# Seeker - Harad's Shield

 

N4Jerpm.png Small Relic of Dexterity
 
Required level: 10
Class: Common
Description: 5% chance to increase character's cooldown speed by 15% for 10 seconds
Skills for amplification
Spoiler

# Rogue - Stealth

# Shaman - Healing Spirit

# Death Knight - Exhalation of Darkness

# Necromancer - Ancient Seal

# Charmer - Warrior Healing

# Ranger - Ranger Blessing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch

# Seeker - Inspiration, Disappearance

 

hkZjfw3.png Small Relic of Agility
 
Required level: 10
Class: Common
Description: 5% chance to increase character's attack speed by 15% for 10 seconds
Skills for amplification
Spoiler

# Barbarian - Taunt
# Rogue - Stealth
# Shaman - Healing Spirit

# Hunter - Combat Stance

# Death Knight - Exhalation of Darkness
# Necromancer - Ancient Seal

# Charmer - Warrior Healing
# Blade Dancer - Parry, Aggression
# Ranger - Ranger Blessing
# Druid - Healing Dew

# Warden - Wave of Aggression
# Paladin - Heavenly Light, Persuasion
# Priest - Healing Touch

# Seeker - Inspiration, Exacerbation, Disappearance

 


QTrMhHt.png Small Relic of Cunning

Required level: 10

Class: Common
Description: 5% chance to increase character's Dodge stat by 5% for 15 seconds
Skills for amplification

Spoiler

# Rogue - Stealth

# Shaman - Earth Protection

# Hunter - Hunter's Agility
# Death Knight - Exhalation of Darkness

# Necromancer - Bone Shield

# Ranger - Evasion, Ranger Blessing

# Druid - Barkskin

# Paladin - Light Aurar

# Mage - Sun Armor

# Priest - Holy Shield

# Seeker - Disappearance

 

z8u36yH.png Small Relic of Consumption
 
Required level: 10
Class: Common
Description: 5% chance to apply "Stone Skin" to the character for 15 seconds. Damage from the next attack is reduced by 40%
Skills for amplification
Spoiler

# Rogue - Dodging

# Hunter - Hunter's Agility

# Death Knight - Dark Shield

# Blade Dancer - Parry

# Ranger - Evasion

# Warden - Guard's Spirit

# Seeker - Harad's Shield

 

49LjCX1.png Small Relic of Magic Might
 
Required level: 10
Class: Common
Description: 5% chance to increase character's magic damage by 7% for 10 seconds

Skills for amplification

Spoiler

# Shaman - Healing Spirit

# Death Knight - Exhalation of Darkness
# Necromancer - Ancient Seal

# Charmer - Warrior Healing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch

 

BAGo60x.png Small Relic of Physical Might
 
Required level: 10
Class: Common
Description: 5% chance to increase character's physical damage by 7% for 10 seconds
Skills for amplification
Spoiler

# Barbarian - Taunt 

# Rogue - Stealth

# Hunter - Combat Stance

# Death Knight - Provocation

# Blade Dancer - Aggression

# Ranger - Ranger Blessing

# Warden - Wave of Aggression

# Paladin - Persuasion

# Seeker - Inspiration, Exacerbation, Disappearance

 

Empowering

Spoiler
 

PisLhKc.png Small Relic of Continuous Effect

 

Required level: 10

Class: Common
Description: Increase time of a skill effect by 20%

Skills for amplification
Spoiler

# Barbarian - Roar, Taunt

# Rogue - Dodging, Stealth
# Shaman - Earth Protection, Dark Shield, Provocation

# Hunter - Hunter's Agility

# Death Knight - Exhalation of Darkness

# Necromancer - Deathtly Eye, Bone Shield

# Charmer - Weakness, Call
# Blade Dancer - Sap, Parry, Aggression
# Ranger - Evasion, Ranger Blessing

# Druid - Barkskin

# Warden - Wave of Aggression, Guard's Spirit, Punishment

# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Word Power, Holy Shield

# Seeker - Harad's Shield, Inspiration, Disappearance

 

gxEdSmc.png Small Relic of Sudden Strength
 

Required level: 10

Class: Common

Description: Increases the critical chance of the skill by 4%

Skills for amplification
Spoiler

# Barbarian - Strong Blow, Chop

# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot, Poisoned Arrow
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness, Life Exhaust
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt, Insect Swarm
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting

 

dpGbEPP.png Small Relic of Defense Ignoring
 

Required level: 10

Class: Common

Description: Increases penetration of the skill by 5%

Skills for amplification
Spoiler

# Barbarian - Charge

# Shaman - Earthquake

# Charmer - Call, Oppression

# Death Knight - Exhalation of Darkness

# Warlock - Pool of Darkness
# Ranger - Ranger Blessing
# Mage - Time Warp, Shattered Stone

 

eT1L45j.png Small Relic of Concentration

 

Required level: 10

Class: Common

Description: 10% to decrease skill's cooldown time by 20% instantly

Skills for amplification

Spoiler

# Barbarian - Roar, Taunt

# Rogue - Dodging, Kick in the Back
# Shaman - Earth Protection

# Death Knight - Threads of Darkness, Dark Shield, Provocation

# Necromancer - Bone Shield
# Blade Dancer - Sap, Parry, Aggression
# Ranger - Evasion

# Druid - Barkskin

# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Word Power, Holy Shield, Armistice

 

uDUz41G.png Small Relic of Menace

 

Required level: 10

Class: Common

Description: Increases aggression generated by the skill by 30%
Skills for amplification
Spoiler

# Barbarian - Taunt
# Death Knight - Provocation

# Blade Dancer - Aggression
# Paladin - Persuasion

# Warden - Wave of Aggression

 

SHOCnZH.png Small Relic of Curse Removal
 
Required level: 10
Class: Common
Description: 15% chance to remove one of the negative effects applied on the character
Skills for amplification
Spoiler

# Rogue - Dodging, Stealth
# Shaman - Earth Protection

# Hunter - Combat Stance, Hunter's Agility
# Death Knight - Dark Shield
# Necromancer - Bone Shield
# Blade Dancer - Parry
# Ranger - Evasion
# Druid - Barkskin

# Warden - Guard's Spirit
# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Holy Shield

# Seeker - Harad's Shield, Exacerbation, Disappearance

 

hbuvsEi.png Small Relic of Spirit Refresh

 

Required level: 10

Class: Common

Description: 10% chance to restore the energy consumed for a skill used

Skills for amplification

Spoiler

# Barbarian - Chop, Charge
# Rogue - Stealth
# Shaman - Healing Spirit, Earthquake

# Hunter - Poisoned Arrow

# Death Knight - Exhalation of Darkness

# Warlock - Pool of Darkness - Life Exhaust
# Necromancer - Ancient Seal

# Charmer - Warrior Healing, Call, Oppression

# Blade Dancer - Hamstring
# Ranger - Ranger Blessing
# Druid - Healing Dew, Insect Swarm
# Paladin - Heavenly Light

# Mage - Time Warp, Shattered Stone
# Priest - Healing Touch

 

yahCvPK.png Small Relic of Punishing Ability

 

Required level: 10

Class: Common

Description: Skill damage is increased by 6%

Skills for amplification

Spoiler

# Barbarian - Strong Blow, Chop, Charge
# Rogue - Merciless Strike
# Shaman - Ball Lightning, Earthquake

# Hunter - Fatal Shot, Poisoned Arrow
# Death Knight - Thorn of Death, Exhalation of Darkness
# Warlock - Arrow of Darkness, Pool of Darkness, Life Exhaust
# Necromancer - Poison Spittle

# Charmer - Dark Prism, Call, Oppression
# Blade Dancer - Flash Strike, Hamstring
# Ranger - Powerful Shot, Ranger Blessing
# Druid - Lightning Bolt, Insect Swarm

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball, Time Warp, Shattered Stone
# Priest - Harad's Tears

# Seeker - Splitting

 

9DbKKIb.png Small Relic of Dispelling
 
Required level: 10
Class: Common
Description: 10% chance to remove one of enemy's positive active buffs
Skills for amplification
Spoiler

# Rogue - Gouge

# Shaman - Lightning Blast

# Hunter - Stunning Shot

# Death Knight - Threads of Darkness
# Warlock - Dark Circle, Fear
# Necromancer - Nightmares

# Ranger - Scatter Shot, Beast Trap
# Druid - Entangling Roots

# Warden - Shocking Blow
# Paladin - Fetters of Justice
# Mage - Illusory Chains

# Priest - Armistice

 

4Tcv9MO.png Small Relic of Mass Retribution

 

Required level: 10
Class: Common

Description: With 10% chance, the skill will deal 20% of it's damage to all enemies in 1 yard radius

Skills for amplification

Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Blade Dancer - Flash Strike

# Warden - Powerful Blow
# Paladin - Purifying

# Seeker - Splitting

 

ZjyMf7R.png Small Relic of Energy Efficiency
 
Required level: 10
Class: Common

Description: Reduces energy consumption when using a skill by 20%

Skills for amplification

Spoiler

# Barbarian - Roar
# Rogue - Kick in the Back, Dodging, Stealth

# Shaman - Earth Protection

# Hunter - Hunter's Agility

# Death Knight - Dark Shield
# Necromancer - Deathly Eye, Bone Shield

# Charmer - Weakness
# Blade Dancer - Sap, Parry
# Druid - Barkskin

# Ranger - Evasion

# Warden - Guard's Spirit, Punishment

# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Word Power

# Hunter - Harad's Shield, Inspiration, Disappearance

 

Av54AsB.png  Small Relic of Energy Retribution

 

Required level: 10

Class: Common
Description: 10% chance to remove 10% of enemy's maximum energy points

Skills for amplification

Spoiler

# Rogue - Gouge

# Shaman - Lightning Blast

# Hunter - Stunning Shot

# Death Knight - Threads of Darkness
# Warlock - Dark Circle, Fear
# Necromancer - Nightmares

# Ranger - Scatter Shot, Beast Trap
# Druid - Entangling Roots

# Warden - Shocking Blast
# Paladin - Fetters of Justice
# Mage - Illusory Chains

# Priest - Armistice

 

eRkcScR.png Small Relic of Multiple Spells

 

Required level: 10

Class: Common

Description: Increases max amounts of targets which are affected by the skill effect by 1

Skills for amplification

Spoiler

# Barbarian - Roar
# Shaman - Earthquake

# Warlock - Dark Circle, Pool of Darkness
# Necromancer - Nightmarest
# Paladin - Fetters of Justice
# Mage - Illusory Chains, Shattered Stone, Time Warp

 

w1tEtQ7.png Small Relic of Salutary Healing

 

Required level: 10

Class: Common

Description: When applying the skill on an ally, 10% chance to heal yourself for the amount of your ally's current health

Skills for amplification

Spoiler

# Shaman - Healing Spirit

# Necromancer - Ancient Seal

# Charmer - Warrior Healing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch

 

gyKZT6U.png Small Relic of Indomitable Blow
 
Required level: 10
Class: Common
Description: Critical hit damage is increased by 10%
Skills for amplification
Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting

 

gLm4TVE.png Small Relic of Inaccessibility

 

Required level: 10

Class: Common

Description: Increases radius of the skill effect by 1 yard

Skills for amplification
Spoiler

# Barbarian - Charge, Taunt

# Shaman - Ball Lightning

# Hunter -Fatal Shot
# Death Knight - Threads of Darkness, Provocation
# Warlock - Arrow of Darkness

# Necromancer - Poison Spittle

# Charmer - Dark Prism, Oppression
# Blade Dancer - Aggression
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Wave of Aggression
# Paladin - Persuasion
# Mage - Fire Ball
# Priest - Harad's Tears

 

VXDzqde.png Small Relic of Refreshment

 

Required level: 10

Class: Common

Description: 10% chance to restore 10% of character's maximum health

Skills for amplification

Spoiler

# Shaman - Healing Spirit

# Hunter - Combat Stance

# Necromancer - Ancient Seal

# Charmer - Warrior Healing

# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch

# Seeker - Exacerbation

 

1t7RyFD.png Small Relic of High Mastery

 

Required level: 10

Class: Common

Description: 5% chance to allow a reuse of the skill without cooldown

Skills for amplification
Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting

 

Tl5bVa5.png Small Relic of Energy Stability

 

Required level: 10

Class: Common

Description: Reduces energy consumption of the skill by 30%

Skills for amplification

Spoiler

# Hunter - Combat Stance

# Seeker - Exacerbation

 

 

 

 

Rare Relics

These relics can only be acquired through Miracle Shop

Spoiler

Offensive

Spoiler

15rde40.png Relic of Silence

Required level: 1

Class: Rare
Description: 10% chance to render the enemy unable to use any skills for 4 seconds
Skills for amplification

Spoiler

# Barbarian - Chop

# Hunter - Poisoned Arrow
# Death Knight - Threads of Darkness
# Warlock - Life Exhaust
# Druid - Insect Swarm
# Priest - Armistice


QD3cpTi.png Relic of Physical Exhaustion

Required level: 1

Class: Rare
Description: 10% chance to decrease enemy's physical damage by 15% for 10 seconds
Skills for amplification

Spoiler

# Barbarian - Chop, Roar
# Rogue - Kick in the Back

# Hunter - Poisoned Arrow
# Warlock - Life Exhaust, Pool of Darkness
# Necromancer - Deathly Eye

# Charmer - Weakness, Call
# Blade Dancer - Sap
# Druid - Insect Swarm

# Warden - Punishment
# Mage - Time Warp, Shattered Stone
# Priest - Word Power


ZPqh7xL.png Relic of Magical Exhaustion

Required level: 1

Class: Rare
Description: 10% chance to decrease enemy's magic damage by 15% for 10 seconds
Skills for amplification

Spoiler

# Barbarian - Chop, Roar
# Rogue - Kick in the Back

# Hunter - Poisoned Arrow
# Warlock - Life Exhaust, Pool of Darkness
# Necromancer - Deathly Eye

# Charmer - Weakness, Call
# Blade Dancer - Sap
# Druid - Insect Swarm

# Warden - Punishment
# Mage - Time Warp, Shattered Stone
# Priest - Word Power


RYlxfSE.png Relic of Physical Weakness

Required level: 1

Class: Rare
Description: 10% chance to decrease enemy's physical defense by 15% for 10 seconds
Skills for amplification

Spoiler

# Barbarian - Strong Blow, Charge
# Rogue - Merciless Strike, Gouge

# Hunter - Fatal Shot, Stunning Shot
# Death Knight - Thorn of Death, Threads of Darkness
# Blade Dancer - Flash Strike, Hamstring
# Ranger - Powerful Shot, Scatter Shot, Beast Trap

# Warden - Powerful Blow, Shocking Blow
# Paladin - Purifying, Fetters of Justice

# Seeker - Splitting


9ClTsAk.png Relic of Magic Weakness

Required level: 1

Class: Rare
Description: 10% chance to decrease enemy's magical defense by 15% for 10 seconds
Skills for amplification

Spoiler

# Shaman - Ball Lightning, Lightning Blast, Earthquake
# Death Knight - Threads of Darkness
# Warlock - Arrow of Darkness, Dark Circle, Fear
# Necromancer - Nightmares, Poison Spittle

# Charmer - Dark Prism, Oppresion
# Druid - Lightning Bolt, Entangling Roots
# Paladin - Fetters of Justice
# Mage - Fire Ball
# Priest - Harad's Tears, Armistice


kJFMW09.png Relic of Awkwardness

Required level: 1

Class: Rare
Description: 10% chance to decrease enemy's attack speed by 20% for 10 seconds
Skills for amplification

Spoiler

# Barbarian - Roar
# Rogue - Kick in the Back
# Shaman - Earthquake
# Warlock - Pool of Darkness
# Necromancer - Deathly Eye

# Charmer - Weakness, Call
# Blade Dancer - Sap
# Ranger - Beast Trap

# Warden - Punishment
# Mage - Time Warp, Shattered Stone
# Priest - Word Power

 

zJBukSV.png Relic of Slowing

Required level: 1

Class: Rare
Description: 10% chance to decrease enemy's movement speed by 35% for 5 seconds
Skills for amplification

Spoiler

# Barbarian - Chop
# Shaman - Lightning Blast

# Hunter - Poisoned Arrow
# Warlock - Life Exhaust, Pool of Darkness

# Charmer - Call
# Druid - Insect Swarm
# Mage - Time Warp, Shattered Stone


uafqjer.png Relic of Inefficiency

Required level: 1

Class: Rare
Description: 10% chance to decrease enemy's skill cooldown speed by 20% for 10 seconds
Skills for amplification

Spoiler

# Barbarian - Charge
# Rogue - Gouge

# Hunter - Stunning Shot
# Shaman - Lightning Blast
# Death Knight - Threads of Darkness
# Warlock - Dark Circle, Fear
# Necromancer - Nightmarest

# Charmer - Oppression
# Blade Dancer - Hamstring
# Druid - Entangling Roots
# Ranger - Scatter Shot

# Warden - Shocking Blow
# Paladin - Fetters of Justice
# Mage - Illusory Chains
# Priest - Armistice


yYhgt2g.png Relic of Wild Thrill

Required level: 1

Class: Rare
Description: 10% chance to apply "Fear" to an enemy for 4 seconds
Skills for amplification

Spoiler

# Barbarian - Roar
# Rogue - Kick in the Back

# Charmer - Weakness
# Blade Dancer - Sap

# Warden - Punishment


IceySoS.png Relic of Magic Poison

Required level: 1

Class: Rare
Description: 10% chance to apply "Poison" to an enemy for 6 seconds
Skills for amplification

Spoiler

# Shaman - Ball Lightning
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Druid - Lightning Bolt
# Mage - Fire Ball
# Priest - Harad's Tears

 

IlanfFi.png Relic of Overwhelming Ability

Required level: 1

Class: Rare
Description: 10% chance to apply "Stun" to an enemy for 3 seconds
Skills for amplification

Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting


sDseQ9E.png Relic of Bleeding Wound

Required level: 1

Class: Rare
Description: 10% chance to apply "Bleeding" to an enemy for 6 seconds
Skills for amplification

Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot

# Warden - Powerful Blow
# Paladin - Purifying

# Seeker - Splitting

 

Defensive

Spoiler

yM5KR3H.png Relic of Magic Resistance

Required level: 1

Class: Rare
Description: 10% chance to increase character's magic resistance by 15% for 10 seconds
Skills for amplification

Spoiler

# Barbarian - Taunt
# Rogue - Dodging
# Shaman - Earth Protection

# Hunter - Hunter's Agility
# Death Knight - Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Parry, Aggression
# Ranger - Evasion
# Druid - Barkskin

# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Holy Shield

# Seeker - Harad's Shield


QS5fHwv.png Relic of Physical Resistance

Required level: 1

Class: Rare
Description: 10% chance to increase character's physical defense by 15% for 10 seconds
Skills for amplification

Spoiler

# Barbarian - Taunt
# Rogue - Dodging
# Shaman - Earth Protection

# Hunter - Hunter's Agility
# Death Knight - Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Parry, Aggression
# Ranger - Evasion
# Druid - Barkskin

# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Holy Shield


TwNmuoV.png Relic of Unprecedented Health

 

Required level: 1

Class: Rare
Description: 10% chance to increase character's health points by 15% for 20 seconds
Skills for amplification

Spoiler

# Shaman - Healing Spirit
# Necromancer - Ancient Seal

# Charmer - Warrior Healing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch


HIlUOQ6.png Relic of Will Power

Required level: 1

Class: Rare
Description: 10% chance to increase character's energy points by 20% for 20 seconds
Skills for amplification

Spoiler

# Shaman - Earth Protection

# Hunter - Combat Stance
# Necromancer - Bone Shield
# Druid - Barkskin
# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Holy Shield

# Seeker - Exacerbation


u6L3Otz.png Relic of Shield Master

Required level: 1

Class: Rare
Description: 10% chance to increase character's Block stat by 5% for 15 seconds
Skills for amplification

Spoiler

# Barbarian - Taunt
# Death Knight - Provocation

# Warden - Wave of Aggression
# Paladin - Persuasion


QTrMhHt.png Relic of Cunning

Required level: 1

Class: Rare
Description: 10% chance to increase character's Dodge stat by 8% for 15 seconds
Skills for amplification

Spoiler

# Rogue - Stealth

# Shaman - Earth Protection

# Hunter - Hunter's Agility
# Death Knight - Exhalation of Darkness

# Necromancer - Bone Shield

# Ranger - Evasion, Ranger Blessing

# Druid - Barkskin

# Paladin - Light Aura

# Mage - Sun Armor

# Priest - Holy Shield

# Seeker - Disappearance

 

OLRf60y.png Relic of Reflection

 

Required level: 1

Class: Rare
Description: 10% chance to increase character's Parry stat by 8% for 15 seconds

Skills for amplification

Spoiler

# Barbarian - Taunt

# Rogue - Dodging

# Death Knight - Dark Shield, Provocation

# Blade Dancer - Parry, Aggression

# Warden - Wave of Aggression, Guard's Spirit

# Paladin - Persuasion

# Seeker - Harad's Shield

 

7CIJOrr.png Relic of Immunity
 

Required level: 1

Class: Rare
Description: 10% chance to apply "Immunity" to the character for 5 seconds. Denies all crowd control for the duration

Skills for amplification

Spoiler

# Rogue - Dodging

# Shaman - Earth Protection

# Hunter - Hunter's Agility

# Death Knight - Dark Shield

# Necromancer - Bone Shield

# Blade Dancer - Parry

# Ranger - Evasion

# Druid - Barkskin

# Warden - Guard's Spirit

# Paladin - Light Aura

# Mage - Sun Armor

# Priest - Holy Shield

# Seeker - Harad's Shield

 

N4Jerpm.png Relic of Dexterity
 
Required level: 1
Class: Rare
Description: 10% chance to increase character's cooldown speed by 20% for 10 seconds
Skills for amplification
Spoiler

# Rogue - Stealth

# Shaman - Healing Spirit

# Death Knight - Exhalation of Darkness

# Necromancer - Ancient Seal

# Charmer - Warrior Healing

# Ranger - Ranger Blessing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch

# Seeker - Inspiration, Disappearance

 

hkZjfw3.png Relic of Agility
 
Required level: 1
Class: Rare
Description: 10% chance to increase character's attack speed by 20% for 10 seconds
Skills for amplification
Spoiler

# Barbarian - Taunt
# Rogue - Stealth
# Shaman - Healing Spirit

# Hunter - Combat Stance

# Death Knight - Exhalation of Darkness
# Necromancer - Ancient Seal

# Charmer - Warrior Healing
# Blade Dancer - Parry, Aggression
# Ranger - Ranger Blessing
# Druid - Healing Dew

# Warden - Wave of Aggression
# Paladin - Heavenly Light, Persuasion
# Priest - Healing Touch

# Seeker - Inspiration, Exacerbation, Disappearance

 

z8u36yH.png Relic of Consumption
 
Required level: 1
Class: Rare
Description: 10% chance to apply "Stone Skin" to the character for 15 seconds. Damage from the next attack is reduced by 50%
Skills for amplification
Spoiler

# Rogue - Dodging

# Hunter - Hunter's Agility

# Death Knight - Dark Shield

# Blade Dancer - Parry

# Ranger - Evasion

# Warden - Guard's Spirit

# Seeker - Harad's Shield

 

49LjCX1.png Relic of Magic Might
 
Required level: 1
Class: Rare
Description: 10% chance to increase character's magic damage by 10% for 10 seconds

Skills for amplification

Spoiler

# Shaman - Healing Spirit

# Death Knight - Exhalation of Darkness
# Necromancer - Ancient Seal

# Charmer - Warrior Healing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch

 

BAGo60x.png Relic of Physical Might
 
Required level: 1
Class: Rare
Description: 10% chance to increase character's physical damage by 10% for 10 seconds
Skills for amplification
Spoiler

# Barbarian - Taunt 

# Rogue - Stealth

# Hunter - Combat Stance

# Death Knight - Provocation

# Blade Dancer - Aggression

# Ranger - Ranger Blessing

# Warden - Wave of Aggression

# Paladin - Persuasion

# Seeker - Inspiration, Exacerbation, Disappearance

 

Empowering

Spoiler

None so far

 

Unique Relics

Spoiler

Offensive

Spoiler

None so far

Defensive

Spoiler

None so far

Empowering

Spoiler

 

VXDzqde.png Great Relic of Refreshment

 

Required level: 1

Class: Unique

Description: 10% chance to restore 20% of character's maximum health

Skills for amplification

Spoiler

# Shaman - Healing Spirit

# Hunter - Combat Stance

# Necromancer - Ancient Seal

# Charmer - Warrior Healing

# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch

# Seeker - Exacerbation

 

ZjyMf7R.png Great Relic of Energy Efficiency
 
Required level: 1
Class: Unique

Description: Reduces energy consumption when using a skill by 40%

Skills for amplification

Spoiler

# Barbarian - Roar
# Rogue - Kick in the Back, Dodging, Stealth

# Shaman - Earth Protection

# Hunter - Hunter's Agility

# Death Knight - Dark Shield
# Necromancer - Deathly Eye, Bone Shield

# Charmer - Weakness
# Blade Dancer - Sap, Parry
# Druid - Barkskin

# Ranger - Evasion

# Warden - Guard's Spirit, Punishment

# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Word Power

# Hunter - Harad's Shield, Inspiration, Disappearance

 

4Tcv9MO.png Great Relic of Mass Retribution

 

Required level: 1
Class: Unique

Description: With 10% chance, the skill will deal 40% of it's damage to all enemies in 2 yard radius

Skills for amplification

Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Blade Dancer - Flash Strike

# Warden - Powerful Blow
# Paladin - Purifying

# Seeker - Splitting

 

gxEdSmc.png Great Relic of Sudden Strength
 

Required level: 1

Class: Unique

Description: Increases the critical chance of the skill by 8%

Skills for amplification
Spoiler

# Barbarian - Strong Blow, Chop

# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot, Poisoned Arrow
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness, Life Exhaust
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt, Insect Swarm
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting

 

gLm4TVE.png Great Relic of Inaccessibility

 

Required level: 1

Class: Unique

Description: Increases radius of the skill effect by 2 yards

Skills for amplification

Spoiler

# Barbarian - Charge, Taunt

# Shaman - Ball Lightning

# Hunter -Fatal Shot
# Death Knight - Threads of Darkness, Provocation
# Warlock - Arrow of Darkness

# Necromancer - Poison Spittle

# Charmer - Dark Prism, Oppression
# Blade Dancer - Aggression
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Wave of Aggression
# Paladin - Persuasion
# Mage - Fire Ball
# Priest - Harad's Tears

 

dpGbEPP.png Great Relic of Defense Ignoring
 

Required level: 1

Class: Unique

Description: Increases penetration of the skill by 10%

Skills for amplification
Spoiler

# Barbarian - Charge

# Shaman - Earthquake

# Charmer - Call, Oppression

# Death Knight - Exhalation of Darkness

# Warlock - Pool of Darkness
# Ranger - Ranger Blessing
# Mage - Time Warp, Shattered Stone

 

Av54AsB.png  Great Relic of Energy Retribution

 

Required level: 1

Class: Unique
Description: 10% chance to remove 20% of enemy's maximum energy points

Skills for amplification
Spoiler

# Rogue - Gouge

# Shaman - Lightning Blast

# Hunter - Stunning Shot

# Death Knight - Threads of Darkness
# Warlock - Dark Circle, Fear
# Necromancer - Nightmares

# Ranger - Scatter Shot, Beast Trap
# Druid - Entangling Roots

# Warden - Shocking Blast
# Paladin - Fetters of Justice
# Mage - Illusory Chains

# Priest - Armistice

 

PisLhKc.png Great Relic of Continuous Effect

 

Required level: 1

Class: Unique
Description: Increase time of a skill effect by 40%

Skills for amplification
Spoiler

# Barbarian - Roar, Taunt

# Rogue - Dodging, Stealth
# Shaman - Earth Protection, Dark Shield, Provocation

# Hunter - Hunter's Agility

# Death Knight - Exhalation of Darkness

# Necromancer - Deathtly Eye, Bone Shield

# Charmer - Weakness, Call
# Blade Dancer - Sap, Parry, Aggression
# Ranger - Evasion, Ranger Blessing

# Druid - Barkskin

# Warden - Wave of Aggression, Guard's Spirit, Punishment

# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Word Power, Holy Shield

# Seeker - Harad's Shield, Inspiration, Disappearance

 

9DbKKIb.png Great Relic of Dispelling
 
Required level: 1
Class: Unique
Description: 20% chance to remove one of enemy's positive active buffs
Skills for amplification
Spoiler

# Rogue - Gouge

# Shaman - Lightning Blast

# Hunter - Stunning Shot

# Death Knight - Threads of Darkness
# Warlock - Dark Circle, Fear
# Necromancer - Nightmares

# Ranger - Scatter Shot, Beast Trap
# Druid - Entangling Roots

# Warden - Shocking Blow
# Paladin - Fetters of Justice
# Mage - Illusory Chains

# Priest - Armistice

 

hbuvsEi.png Great Relic of Spirit Refresh

 

Required level: 1

Class: Unique

Description: 20% chance to restore the energy consumed for a skill used

Skills for amplification

Spoiler

# Barbarian - Chop, Charge
# Rogue - Stealth
# Shaman - Healing Spirit, Earthquake

# Hunter - Poisoned Arrow

# Death Knight - Exhalation of Darkness

# Warlock - Pool of Darkness - Life Exhaust
# Necromancer - Ancient Seal

# Charmer - Warrior Healing, Call, Oppression

# Blade Dancer - Hamstring
# Ranger - Ranger Blessing
# Druid - Healing Dew, Insect Swarm
# Paladin - Heavenly Light

# Mage - Time Warp, Shattered Stone
# Priest - Healing Touch

 

eT1L45j.png Great Relic of Concentration

 

Required level: 1

Class: Unique

Description: 10% to decrease skill's cooldown time by 40% instantly

Skills for amplification

Spoiler

# Barbarian - Roar, Taunt

# Rogue - Dodging, Kick in the Back
# Shaman - Earth Protection

# Hunter - Hunter's Agility

# Death Knight - Threads of Darkness, Dark Shield, Provocation

# Necromancer - Bone Shield

# Charmer - Weakness
# Blade Dancer - Sap, Parry, Aggression
# Ranger - Evasion

# Druid - Barkskin

# Warden - Wave of Aggression, Guard's Spirit, Punishment

# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Word Power, Holy Shield, Armistice

# Seeker - Harad's Shield, Inspiration

 

wGQNe5U.png Great Relic of Killing Insight
 
Required level: 1
Class: Unique

Description: Restores the energy used by the skill if it kills an enemy

Skills for amplification

Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting

 

gyKZT6U.pngGreat Relic of Indomitable Blow
 
Required level: 1
Class: Unique
Description: Critical hit damage is increased by 20%
Skills for amplification
Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting

 

SHOCnZH.png Great Relic of Curse Removal
 
Required level: 1
Class: Unique
Description: 30% chance to remove one of the negative effects applied on the character

Skills for amplification

Spoiler

# Rogue - Dodging, Stealth
# Shaman - Earth Protection

# Hunter - Combat Stance, Hunter's Agility
# Death Knight - Dark Shield
# Necromancer - Bone Shield
# Blade Dancer - Parry
# Ranger - Evasion
# Druid - Barkskin

# Warden - Guard's Spirit
# Paladin - Light Aura
# Mage - Sun Armor
# Priest - Holy Shield

# Seeker - Harad's Shield, Exacerbation, Disappearance

 

w1tEtQ7.png Great Relic of Salutary Healing

 

Required level: 1

Class: Unique

Description: When applying the skill on an ally, 20% chance to heal yourself for the amount of your ally's current health

Skills for amplification

Spoiler

# Shaman - Healing Spirit

# Necromancer - Ancient Seal

# Charmer - Warrior Healing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch

 

eRkcScR.png Great Relic of Multiple Spells

 

Required level: 1

Class: Unique

Description: Increases max amounts of targets which are affected by the skill effect by 3

Skills for amplification
Spoiler

# Barbarian - Roar
# Shaman - Earthquake

# Warlock - Dark Circle, Pool of Darkness
# Necromancer - Nightmarest
# Paladin - Fetters of Justice
# Mage - Illusory Chains, Shattered Stone, Time Warp

 

uDUz41G.png Great Relic of Menace

 

Required level: 1

Class: Unique

Description: Increases aggression generated by the skill by 60%
Skills for amplification
Spoiler

# Barbarian - Taunt
# Death Knight - Provocation

# Blade Dancer - Aggression
# Paladin - Persuasion

# Warden - Wave of Aggression

 

yahCvPK.png Great Relic of Punishing Ability

 

Required level: 1

Class: Unique

Description: Skill damage is increased by 12%

Skills for amplification
Spoiler

# Barbarian - Strong Blow, Chop, Charge
# Rogue - Merciless Strike
# Shaman - Ball Lightning, Earthquake

# Hunter - Fatal Shot, Poisoned Arrow
# Death Knight - Thorn of Death, Exhalation of Darkness
# Warlock - Arrow of Darkness, Pool of Darkness, Life Exhaust
# Necromancer - Poison Spittle

# Charmer - Dark Prism, Call, Oppression
# Blade Dancer - Flash Strike, Hamstring
# Ranger - Powerful Shot, Ranger Blessing
# Druid - Lightning Bolt, Insect Swarm

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball, Time Warp, Shattered Stone
# Priest - Harad's Tears

# Seeker - Splitting

 

1t7RyFD.png Great Relic of High Mastery

 

Required level: 1

Class: Unique

Description: 10% chance to allow a reuse of the skill without cooldown

Skills for amplification

Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting

 

Tl5bVa5.png Great Relic of Energy Stability

 

Required level: 1

Class: Unique

Description: Reduces energy consumption of the skill by 60%

Skills for amplification

Spoiler

# Hunter - Combat Stance

# Seeker - Exacerbation

 

 

Event-specific Relics
Spoiler

Median Night 2016

Spoiler

Offensive

Spoiler

GSNIoYY.png Terrible Relic of Life Weakness

 

Required level: 1

Class: Unique
Description: 15% to apply "Curse" to an enemy for 7 seconds. The enemy looses 10% of his maximum health points when using any skill. This damage cannot exceed 1500 points
Skills for amplification
Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting

 

Defensive

Spoiler

None have been released

Empowering

Spoiler
hvPDvGX.png Terrible Relic of the Blood-devourer
 
Required level: 1
Class: Unique
Description: 7.5% of the damage dealt by the skill is restored as health

Skills for amplification

Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting

 

 

World Creation 2016

Spoiler

Offensive

Spoiler
K9XwVmi.png Icy Relic of Frostbite

 

Required level: 1

Class: Unique

Description: 10% chance to apply Ice Trap debuff to all enemies within 2 yards of the character

Ice Trap - opponents cannot move for 6 seconds or until they take damage

Skills for amplification

Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting

 

Defensive

Spoiler
CzNVLGa.png Icy Relic of Retribution

 

Required level: 1
Class: Unique
Description: 10% chance to apply Ice Shield buff for the character for 10 seconds
Ice Shield - up to 20% of the damage dealt is returned to the attacker on his next incoming attack
Skills for amplification
Spoiler

# Barbarian - Taunt

# Rogue - Dodging
# Shaman - Earth Protection

# Hunter - Hunter's Agility
# Death Knight - Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Parry, Aggression
# Ranger - Evasion
# Druid - Barkskin

# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Holy Shield

# Seeker - Harad's Shield

 

Empowering

Spoiler

None have been released

 

Honoring of the Spring King 2017

Spoiler

Offensive

Spoiler
B3fL6LA.png Magic Relic of Unstable Curse

 

Required level: 1

Class: Unique

Description: 10% to apply a random negative effect on the target for some time

Skills for amplification

Spoiler

# Barbarian - Chop, Roar
# Rogue - Kick in the Back

# Hunter - Poisoned Arrow
# Warlock - Life Exhaust, Pool of Darkness
# Necromancer - Deathly Eye

# Charmer - Weakness, Call
# Blade Dancer - Sap
# Druid - Insect Swarm

# Warden - Punishment
# Mage - Time Warp, Shattered Stone
# Priest - Word Power

 

Defensive

Spoiler

sofgJsh.png Magic Relic of Deceptive Control

 

Required level: 1

Class: Unique

Description: 10% chance to apply Sleep Magic on the target for 15 seconds

Sleep Magic: Receive a negative buff Sleep for 5 seconds every time an enemy applies any controlling effect

Skills for amplification

Spoiler

# Barbarian - Taunt
# Rogue - Dodging
# Shaman - Earth Protection

# Hunter - Combat Stance, Hunter's Agility
# Death Knight - Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Parry, Aggression
# Ranger - Evasion
# Druid - Barkskin

# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Holy Shield

# Seeker - Harad's Shield, Exacerbation, Disappearance

 

Empowering

Spoiler

1SAYkmR.png Magic Relic of Deadly Health

 

Required level: 1

Class: Unique

Description: When an enemy, which is equal or higher level than you is killed by this skill, 50% of your health is restored

Skills for amplification

Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting

 

 

Median Night 2017

Spoiler

Offensive

Spoiler

Returning Relics:

 

GSNIoYY.png Terrible Relic of Life Weakness

 

Required level: 1

Class: Unique
Description: 15% to apply "Curse" to an enemy for 7 seconds. The enemy looses 10% of his maximum health points when using any skill. This damage cannot exceed 1500 points
Skills for amplification
Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting

 

Defensive

Spoiler
New Relics:
 
 X58kyMa.png Terrible Relic of Secret Theft
 
Required level: 1
Class: Unique
Description: 20% chance to get Secret Theft buff on the character for 20 seconds
Secret Theft: 10% of damage taken is restored as health

Skills for amplification

Spoiler

# Rogue - Stealth
# Shaman - Healing Spirit

# Hunter - Combat Stance
# Death Knight - Exhalation of Darkness
# Necromancer - Ancient Seal

# Charmer - Warrior Healing
# Ranger - Ranger Blessing
# Druid - Healing Dew
# Paladin - Heavenly Light
# Priest - Healing Touch

# Seeker - Inspiration, Exacerbation, Disappearance

 
tonuPAs.png Terrible Relic of Vampirism
 
Required level: 1
Class: Unique
Description: 20% chance to increase character's Lifesteal attribute by 15% for 15 seconds

Skills for amplification

Spoiler

# Barbarian - Taunt
# Rogue - Dodging
# Shaman - Earth Protection

# Hunter - Hunter's Agility
# Death Knight - Dark Shield, Provocation
# Necromancer - Bone Shield
# Blade Dancer - Parry, Aggression
# Ranger - Evasion
# Druid - Barkskin

# Warden - Wave of Aggression, Guard's Spirit
# Paladin - Persuasion, Light Aura
# Mage - Sun Armor
# Priest - Holy Shield

# Seeker - Harad's Shield

Empowering

Spoiler
Returning Relics:
 
hvPDvGX.png Terrible Relic of the Blood-devourer
 
Required level: 1
Class: Unique
Description: 7.5% of the damage dealt by the skill is restored as health

Skills for amplification

Spoiler

# Barbarian - Strong Blow
# Rogue - Merciless Strike
# Shaman - Ball Lightning

# Hunter - Fatal Shot
# Death Knight - Thorn of Death
# Warlock - Arrow of Darkness
# Necromancer - Poison Spittle

# Charmer - Dark Prism
# Blade Dancer - Flash Strike
# Ranger - Powerful Shot
# Druid - Lightning Bolt

# Warden - Powerful Blow
# Paladin - Purifying
# Mage - Fire Ball
# Priest - Harad's Tears

# Seeker - Splitting

 

 

 

Edited by Ikafati
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Absolute vodka this topic [absolutely pinable]!

Aww I thought you spelled pineapple in a really weird way and was thinking of the sense of that joke :D why you said pineapple in first place.

Pinable makes sense now

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add: Relic of Multiple spell

 

forget to take ss of my own drop :facepalm: it's small relic that increase pene

 

edit: small relic penetration

 

relic.png

relic1.png

Edited by Jzargo
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How many relics can be used on 1 skill, and how do u know which ones u can put without replacing....

Is it 1x green/red relic mixed with 1x purple or

1 small, 1 rare(mcoin) and empowered in 1 skill.

 

Would be usefull information :)

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How many relics can be used on 1 skill, and how do u know which ones u can put without replacing....

Is it 1x green/red relic mixed with 1x purple or

1 small, 1 rare(mcoin) and empowered in 1 skill.

 

Would be usefull information :)

 

You may use only one relic of each type on one skill, and types are differentiated by colour. Thus, only one green/red and one purple (for now).

If you use, for example, a green relic on a skill that already has a green relic, than it'll be replaced.

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You may use only one relic of each type on one skill, and types are differentiated by colour. Thus, only one green/red and one purple (for now).

If you use, for example, a green relic on a skill that already has a green relic, than it'll be replaced.

 

thank you for the information Daria :good:

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Great relic of Defence Ignoring, How does it work along with blessing? is it every attack that bless get activated on which get extra pene added with it?

or just the dmg skill Power shot?

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Great Relic of High Mastery might exist, but if I don't see a picture of it, I'm not adding it

 

Since Great Relic of Defence Ignoring empowers only the skill, I'm assuming basic attacks stay unaffected

Edited by Ikafati
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Great relic of Defence Ignoring, How does it work along with blessing? is it every attack that bless get activated on which get extra pene added with it?

or just the dmg skill Power shot?

 

Since we're on the subject of Relics there's 2 things I'd like to know answers to.

1) (Please look at screenshot)- I'd like you to specify what this means exactly. Is it 10% penetration to skills like power shot hail arrows and fire arrow? Does it work at all times? Does it work even though the relic of empowering is under the "ranger blessing" skill?

I want you to be as specified as can be please. All it says it 10% when using skills.

 

 

 

1) So, there is permanent 10% penetration to the damage that is made by this skill (this additional damage that is dealt when you use this skill and then use any skill that deals damage).

 

 

from daria

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UYDwsXG.pngGreat Relic of Indomitable Blow
 
Required level: 1
Description: Critical hit damage is increased by 20%
 
Ok, so this one +20% on Crit DMG.
 
ss.JPG
Capture.JPG
fff.JPG
 
This one, +12% skill dmg.. if it add to crit = 24% crit dmg? So +20% crit dmg relic not worth
Edited by Kelvzs
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500 base damage / 1000 crit

+12% skill damage = 560 base damage/ 1120 crit

+20% crit damage = 500 base damage / 1200 crit

Both combined = 560 base damage / 1344 crit

 

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If I use a relic on a skill, can I substitute it with another one relic like in enchant mode? 

Thank you in advance

Same rarity relics can be replaced by other ones of the same rarity

Edited by Ikafati
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The Median Night relic for life steal is wrong described.

Correction: with 10% chance, restores character's health points with 20% of the skill's damage.

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  • 3 weeks later...

Great relic of Salutory healing

attachicon.gifsalu-d.JPG

skills applicable: 

attachicon.gifsalu-s.JPG

Let's say if the ally has 2000 HP and I heal him, I get 2000 with 20% chance?  :crazy:

Is it really how it works?

Edited by Gladiator
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