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[2016.09.13] Update Warspear Online 6.1 Preview


Peter_Munk

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Sham skill now fixed typo:) heal same amount it increases

90sec CD basic

4/4. 50 sec active

HP depends on target but my max was 1.2k+ heal and HP increase

It's cool

Btw poison is still working for 1 use hope it's a bug and new skill is useless:D

Mage can cast his new skill on allies that's op

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Sham skill now fixed typo:) heal same amount it increases

90sec CD basic

4/4. 50 sec active

HP depends on target but my max was 1.2k+ heal and HP increase

It's cool

Btw poison is still working for 1 use hope it's a bug and new skill is useless:D

Mage can cast his new skill on allies that's op

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I try now new stat on me 4383 basi hp: SOME HP INSTANT AND MAX

 

LVL1 327HP 7.5%

 

LVL2 490HP 11.2%

 

LVL3 654HP 15%

 

LVL4 817HP 18.7%

 

Cd i can't see in skill, but too hight

Edited by Logrimy
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Paladin New Defence skill

 

Lvl1 2 3 4

 

2.2/4.4/6.4/8.2% def buff

 

25sec/30sec/35sec/40sec lasts

 

90Seond cooldown (not worth it but ty for trying ^^)

 

Not gona argue anymore on new skill but plz fix sacred shield so its same as bd shield skill... Totally not fair buff/tank skills fragile and weak even at 4/4

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i wanna say , Barb skill work will ? or its just bug ?

who gonne use skill have 1min Cool-dawn , effect ONLY 10sec , with very high cost mana 30 point ?? at 4/4?? :rofl:

I'll trade you my 5 second duration(4/4)+ 45 second cooldown mage skill for yours.

2 second duration at 1/4, definitely buying this skill, it's a game changer!

 

Pretty sure they're tweking the skills as the days go by, hoping this ain't the end product.

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"Poisonous Blade" on rogue is for 1 use only now? Or it's bug.. If it's really only for 1 use.. then RIP Rogue.. No more worthy skill to spend 4/4 except Absolute Reflexes/Elusive Jump at Expert.

Edited by Kelvzs
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Don't be sad, be happy that bd haven't got heal skill *hi*

Bladedancer is so underpowered.. Please give heal skill to this class..

Edited by Whiteholy
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I try now new stat on me 4383 basi hp: SOME HP INSTANT AND MAX

 

LVL1 327HP 7.5%

 

LVL2 490HP 11.2%

 

LVL3 654HP 15%

 

LVL4 817HP 18.7%

 

Cd i can't see in skill, but too hight

CD 90 sec

Skill does not take ( HP % added from gear skills etc ) into account

Basic HP 2000 and you get 200 from guild HP skill

Sham skill only apply for basic points ( 2000 HP) no HP % (200 HP)

Btw lorg i used skill on nabnecro I heal him 934 and a tank with 5170 heal him 1200+

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"Poisonous Blade" on rogue is for 1 use only now? Or it's bug.. If it's really only for 1 use.. then RIP Rogue.. No more worthy skill to spend 4/4 except Absolute Reflexes/Elusive Jump at Expert.

Rouges already rip after this update

Only gonna be old dodge set PvP class again

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So, Dark Force Necromancer is better than Valor Aura Priest?

I haven't compared the skills statistics but priest skill much stronger

3/4 dark force add less than 10% priest 3/4 add 12%

Dark force 4/4 14-15% I don't know how much 4/4 priest aura add but power up distribution among skill lvl should be better or it should be boosted if 4/4 priest is more than 14%

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I haven't compared the skills statistics but priest skill much stronger

3/4 dark force add less than 10% priest 3/4 add 12%

Dark force 4/4 14-15% I don't know how much 4/4 priest aura add but power up distribution among skill lvl should be better or it should be boosted if 4/4 priest is more than 14%

 

dark force 4/4 is only 12-13% even though description says 15%

Edited by nabnecro
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Check out the most awesome bug in Warspear History! :D Healing Totem started to kill us :o

 

https://m.youtube.com/watch?v=XXIySzFSB5M

Now that's what a I call a nerf.

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since damage was reduced on dk new skill could you please buff base def?

a little more than 200 def at level 1/4 on 5k

 

a small buff on def added per level would be appriciated

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The nerf on Absolute Reflexes after first test server is too big :

7% extra dodge at 4/4 IF u manage to dodge a hit is too low in my opinion. Not worth to put points in now :mega_shok:

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The nerf on Absolute Reflexes after first test server is too big :

7% extra dodge at 4/4 IF u manage to dodge a hit is too low in my opinion. Not worth to put points in now :mega_shok:

Wow :mega_shok: Edited by Kitige
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O nerf sobre os reflexos absolutos depois do servidor primeiro teste é muito grande: '(

7% extra esquivar de 4/4 SE u conseguem desviar de um golpe é muito baixa na minha opinião. Não vale a pena colocar pontos agora :mega_shok:

 

:shok: :  

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In 6.1.1 rogues nerfed even more:

- poison applied to 1 target only

- reflex dodge/speed bonus is 3-5-7-9% for 3-7-11-15 sec

I regret working on my rouge for last 2-3 months

I really doubt that rouge is classified above mages after this update

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dark force 4/4 is only 12-13% even though description says 15%

Try next time don't use % gears

Seems skills are bugged when it comes to % effect

My numbers were 416> 478

Edited by Kitige
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I'm happy with the way BDs were changed. It was only a matter of time before cs got nerfed... Honestly. Now just .. ADAPT.

 

Pals new skill90 sec cool down is ridiculous..

 

DKs though... Why give a TANK class a DAMAGE expert ??? Makes no sense.. Don't be shocked when classes are OP then.

 

Barbs didn't even need a buff

 

Oh and rogues.. Stop crying already. Enough is enough.

(Now in waiting for the "omg magez to strong") whine ...

 

 

Decent update. It's on the tracks to balance. +1

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dark force 4/4 is only 12-13% even though description says 15%

Did u remove ur %buffing gear before testing? Cuz the skill bufs ur base damage ^^ btw most priest has it 4/4 for dungeons and they like it i dont know why u necros hate it :/

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Did u remove ur %buffing gear before testing? Cuz the skill bufs ur base damage ^^ btw most priest has it 4/4 for dungeons and they like it i dont know why u necros hate it :/

 

15% attack bonus (or 12% in my case) translates into +100 HP on heals. I play arena, so that extra +100 HP on heals at the expense of 3 skill points is a really bad choice.

Edited by nabnecro
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15% attack bonus (or 12% in my case) translates into +100 HP on heals. I play arena, so that extra +100 HP on heals at the expense of 3 skill points is a really bad choice.

Well yea if arena/pvp than not ur build but its good for others maybe in 5v5 or pve

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