ColdFootedMole 29 Posted August 20, 2016 Share Posted August 20, 2016 (edited) Hi all, I'd like to ask about necromancer's infection skill mechanics does the % def decreased increase with levels? Or just duration. Also, what is the area of the dmg at the end? Just 3x3 area? I'm thinking of leveling it to 4/4 after pit. good idea? Edited August 20, 2016 by ColdFootedMole Quote Link to comment Share on other sites More sharing options...
poiofrito 14 Posted August 21, 2016 Share Posted August 21, 2016 4/4 infecr is more effecrove am last longer. When skill explote, just enrmies near eill reieve dmg to, so 3*3area. I dunno the percentages, but it will be very good for technopolis; aslo if u combo ot with lock 4/4 grimo, that down 80% of the magoc defense Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted August 22, 2016 Share Posted August 22, 2016 (edited) Infection increases the damage a target takes instead of decreasing its defense. It is an important distinction because it means it's equally good against target with high defense or low defense (decreasing defense from a low defense target is not as good). Leveling this skill makes % damage higher and gives longer duration. Area of effect is 2 squares distance from the center of explosion (so it's a tad bigger than 3x3). Edited August 22, 2016 by nabnecro ColdFootedMole and Pecleb 2 Quote Link to comment Share on other sites More sharing options...
ColdFootedMole 29 Posted August 22, 2016 Author Share Posted August 22, 2016 Infection increases the damage a target takes instead of decreasing its defense. It is an important distinction because it means it's equally good against target with high defense or low defense (decreasing defense from a low defense target is not as good). Leveling this skill makes % damage higher and gives longer duration. Area of effect is 2 squares distance from the center of explosion (so it's a tad bigger than 3x3). Oowh i see thanks. I thought it was def decreased cuz thats what the skill description said. I'm definitely gonna level this 4/4 after pit, it's op asf Quote Link to comment Share on other sites More sharing options...
Ridonkulas 5 Posted August 23, 2016 Share Posted August 23, 2016 @nabnecro whats ur best build for lv22 as a necro and also what combo are good for pvp? Quote Link to comment Share on other sites More sharing options...
poiofrito 14 Posted August 24, 2016 Share Posted August 24, 2016 Necromummy, in US server, told me something. U.need 5/5 nightmare 5/5 heal 3/5 shield 3/4 pit and 2/4 panic ir 3/4 panic and 2/4 pit (depends of u) combo is Nightmare snake infect snake panic split mental. When imfection fimish, use nightmare again, heal snake shield panic snake split pit. And continue Quote Link to comment Share on other sites More sharing options...
ColdFootedMole 29 Posted August 24, 2016 Author Share Posted August 24, 2016 Necromummy, in US server, told me something. U.need 5/5 nightmare 5/5 heal 3/5 shield 3/4 pit and 2/4 panic ir 3/4 panic and 2/4 pit (depends of u) combo is Nightmare snake infect snake panic split mental. When imfection fimish, use nightmare again, heal snake shield panic snake split pit. And continue That is good pvp combo, but I'm not pvp based Quote Link to comment Share on other sites More sharing options...
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