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Plate armor with magic damage


Kaleidoscope

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Just like the title states, I'd like heavy armor to have mdmg too.

Most certainly for paladins to use, also dks maybe.

 

You see, those classes have a wide varienty of 2-handed weapons to

use. Which of mostly spears and very few hammers have magic

damage that they can use to power up certain skills.

 

Hence only spears and those few hammers mostly have mdmg,

other weapons are just a "plan b" to purchase before some op

spear amd such.

 

This way they could upgrade their magic strenght with armor,

and eventualy accessories. And at the same time, they can wield

a weapon of their choice that has good stats but lacks magic damage.

It would also increase the value of other 2-handed weapons.

 

Cloth armor has mdmg only in gloves and armor, but the heavy

variant could have a full set, because there would not be much of

a upgrade from just two pieces.

 

Opinions? :)

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Yes please 1k Banner damage already with Ferocity hammer isn't enough. 

Letting Paladins and Dks wear cloth is a less broken idea than yours, although it wouldn't make sense, but hey, what makes sense in the game ever since Bladedancers used Axes, and some experts let tankers damage more than damagers?

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Yes please 1k Banner damage already with Ferocity hammer isn't enough.

Letting Paladins and Dks wear cloth is a less broken idea than yours, although it wouldn't make sense, but hey, what makes sense in the game ever since Bladedancers used Axes, and some experts let tankers damage more than damagers?

Okay then.

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Def plate magic armor must be lower than normal plate armor, or devs can create new armor set that it's bonus is magic damage instead HP or def.

 

 

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Def plate magic armor must be lower than normal plate armor, or devs can create new armor set that it's bonus is magic damage instead HP or def.

Yea actually, something like 2-stat armors (green text) with def and magic is interesting. But not full stat armors with magic. 2much.

Edited by Gladiator
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Just like the title states, I'd like heavy armor to have mdmg too.

Most certainly for paladins to use, also dks maybe.

 

You see, those classes have a wide varienty of 2-handed weapons to

use. Which of mostly spears and very few hammers have magic

damage that they can use to power up certain skills.

 

Hence only spears and those few hammers mostly have mdmg,

other weapons are just a "plan b" to purchase before some op

spear amd such.

 

This way they could upgrade their magic strenght with armor,

and eventualy accessories. And at the same time, they can wield

a weapon of their choice that has good stats but lacks magic damage.

It would also increase the value of other 2-handed weapons.

 

Cloth armor has mdmg only in gloves and armor, but the heavy

variant could have a full set, because there would not be much of

a upgrade from just two pieces.

 

Opinions? :)

 

make palas a stronger healer class? :P

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It's actually not bad if the remaining stats in those armors wouldn't be too defensively or offensively good, I mean, if they aren't willing to make Palas decent tankers, at least make them pretty good supporters.

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It's actually not bad if the remaining stats in those armors wouldn't be too defensively or offensively good, I mean, if they aren't willing to make Palas decent tankers, at least make them pretty good supporters.

I know, forgot to add that.

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A bit, why not? Do you even know what a pala is?

Btw, they'd risk of losing other stats so it's a bit balanced.

 

Yes pala is a tank....

NO completely disagree with the topic ...cloth armour usage itself would be broken due to the damage output and increased survivability.

def scaling with heavy gear would be even more broken, even a tier one green heavy would be ridiculous.

 

risk losing thier stats..pfft...banner critting 4k damage on a single target and ability to heal more than healers themselves.....just drop this post

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Yes pala is a tank....

NO completely disagree with the topic ...cloth armour usage itself would be broken due to the damage output and increased survivability.

def scaling with heavy gear would be even more broken, even a tier one green heavy would be ridiculous.

 

risk losing thier stats..pfft...banner critting 4k damage on a single target and ability to heal more than healers themselves.....just drop this post

:facepalm:

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