Jump to content

[2016.08.02] Game servers stop on 03.08


Recommended Posts

Dear players!

 

On 03.08.2016 at 9:30 CEST our game servers will be stopped due to the fixing of some bugs after the recent update. The game will be unavailable for about 1 hour. Please, don't plan anything significant for this time.

 

The list of fixes:

1. Fixing of the sequence of the main quests on the Flying Islands:

  • Sentinels - you can take the "Vineyards of the fauns" quest only after completing the "Ripening music" quest;
  • Legion - you can take the "Heavenly water" quest only after completing the "Plunderers of landfills" quest;

(the "Ripening music" and "Plunderers of landfills" quests are given by Kahlan-Dir in Maliat and by Dismard in Red and Blue Docks respectively);

2. Changing of the fraction of all NPC in the cities of the III and IV Ayvondil sectors to "neutral" (they cannot be killed anymore); the shops on the enemy Alliance's territory will also have a debuff now;

3. Adding of the increased security in the cities of the Flying Islands;

4. Fixing of small bugs in quests and locations on the Flying Islands;

5. Fixing of the error in the "Well-tried glaive upgrade" craft quest in Melee weapons profession.

 

Thank you for your patience and understanding,
AIGRIND

Link to post
Share on other sites

Nothing.... about.... the new dungeon... : :

 

 

The dungeon is difficult but not impossible, they are making new skills for new classes... but weaken a little mobs or have a new strategy to kill them would be good, even for those who are lvl 28 but aren't +8 +

 

Edited by SplendorBR
Link to post
Share on other sites

The dungeon is difficult but not impossible, they are making new skills for new classes... but weaken a little mobs or have a new strategy to kill them would be good, even for those who are lvl 28 but aren't +8 +

This is all what I am asking.

Link to post
Share on other sites

The dungeon is difficult but not impossible, they are making new skills for new classes... but weaken a little mobs or have a new strategy to kill them would be good, even for those who are lvl 28 but aren't +8 +

the mobs keep spamming everytime you kill them Edited by Yonutz95
Link to post
Share on other sites

Yeah two different towers , one of them dissapper in 2 min , so u have to survive in that area for 2 mins . The other one is complicated, we are not sure what to do there right now .

Me and Him are still trying to understand smth xD

Link to post
Share on other sites

I hope to return to normal on missions... I remind you that with this upgrade, for some players it is difficult to compete guild tournament (for work in the night schedule , 5:00 pm- 4:00 am , I have only 30 minutes to play ) because maximum of missions are only 50 , which would for all players log at least two hours day and also would like to remember and understand why increased maximum of 150 missions , so if I can get 50 , has no sense :) :) :) :) :) :) update for children !!! Thank u aigrind

Link to post
Share on other sites

Yeah two different towers , one of them dissapper in 2 min , so u have to survive in that area for 2 mins . The other one is complicated, we are not sure what to do there right now . 

 makes sense, bro... do you have a link of the dungeon's video?

Link to post
Share on other sites

Increase the quest limit 100 again , unable to make nd take quests 50 above ... idk if it's bug u guys created like this. Quests r many in all towns of ayvondil but only can take 50 quests its ridiculous , if u guys won't change quests limits there is no use to giving more quests. Think it one ...thank you

Link to post
Share on other sites

To all complaining about the quest limit: it's not just our crazy wish, our game designers thought a lot about this quest limit issue, considered in-game analytics and made such decision. Of course, it is much easier to complete all quests at once and not run here and there completing them one by one, but the game is not about speed and surely it is not about collecting quests, but completing them, following the storyline and enjoying the process of exploring Arinar. :)

Link to post
Share on other sites

To all complaining about the quest limit: it's not just our crazy wish, our game designers thought a lot about this quest limit issue, considered in-game analytics and made such decision. Of course, it is much easier to complete all quests at once and not run here and there completing them one by one, but the game is not about speed and surely it is not about collecting quests, but completing them, following the storyline and enjoying the process of exploring Arinar. :)

Makes sense.

Link to post
Share on other sites

To all complaining about the quest limit: it's not just our crazy wish, our game designers thought a lot about this quest limit issue, considered in-game analytics and made such decision. Of course, it is much easier to complete all quests at once and not run here and there completing them one by one, but the game is not about speed and surely it is not about collecting quests, but completing them, following the storyline and enjoying the process of exploring Arinar. :)

I miss r0land

Link to post
Share on other sites
Guest
This topic is now closed to further replies.
×
×
  • Create New...