Godsrange 19 Posted May 24, 2016 Share Posted May 24, 2016 (edited) Keeping this short and simple we all know the full explanation to the new stat "ferocity" I'd deals better damage to players and greatly decreases damage to monsters and bosses. And new weapon should be implemented and taken to consideration. The name of this "new stat" I do not know but what it's purpose is to deal greater damage to monsters and bosses. And less damage to players. (call it opposite of ferocity). Maybe you should call the stat "Intensity" And while I'm at it please implement "THIS WEAPON IN YOUR NEXT UPDATE" a level 24 bow/luke - with stats - Intensity, penetration, Life Steal There hasn't been a Life steal bow/luke since 2013 berengars bow (level 19) and we are at level 23 weapons. It would appear you had forgotten bows could have Life steal. Thank you. Edited May 24, 2016 by Godsrange Quote Link to comment Share on other sites More sharing options...
Aglaophotis 35 Posted May 24, 2016 Share Posted May 24, 2016 Ferocity was added to make a single goal to arena stuff : Pvp. Now, you don't use arena stuff anymore for pve. There is no need to add that "intensity" you talk of. Because that would go against the main purpose of warspear online : a pvp game. Quote Link to comment Share on other sites More sharing options...
Kaleidoscope 142 Posted May 25, 2016 Share Posted May 25, 2016 Actaully, I agree on the stat combi. The devs should make a more wide palette of weaps for each level. Level 20 staff example: deep lord's staves. they have 2 variantions, but deserve more of them so there are more builds. Like, one has crit and pene, and the other accuracy and life steal. Third one cd + crit etc etc etc. Quote Link to comment Share on other sites More sharing options...
Corona virus 230 Posted May 25, 2016 Share Posted May 25, 2016 Interesting idea, I don't see why not Quote Link to comment Share on other sites More sharing options...
kunnat 4 Posted May 25, 2016 Share Posted May 25, 2016 No no no More cost Quote Link to comment Share on other sites More sharing options...
boiz 10 Posted May 26, 2016 Share Posted May 26, 2016 Oh GOD NO. As if ferocity wasn't enough already. Please, leave the goddamn weapons as they are. No more of this buff debuff shit! Quote Link to comment Share on other sites More sharing options...
Jzargo 256 Posted May 26, 2016 Share Posted May 26, 2016 What's gonna happen with weapon from crafting, dungeon, and event? Quote Link to comment Share on other sites More sharing options...
Godsrange 19 Posted May 29, 2016 Author Share Posted May 29, 2016 Um what if u can get the weapon from all 3 and different stats As stated by @raezar One with pene other with cooldown Many combinations. Obviously. Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted May 30, 2016 Share Posted May 30, 2016 I dont see why they never gave the option to customize crafting weapons stats to your liking. Same with armours. I quess you could make some overpowered shit with that system. But seeing that dual arena axes hit 700+ on 20%+ resi and 4k def who cares. Casters are having a jolly time against fero axes. Quote Link to comment Share on other sites More sharing options...
Morgana 780 Posted May 31, 2016 Share Posted May 31, 2016 Ferocity was added to make a single goal to arena stuff : Pvp. Now, you don't use arena stuff anymore for pve. There is no need to add that "intensity" you talk of. Because that would go against the main purpose of warspear online : a pvp game. Eh, main purpose of Warspear is not pvp most likely pve, although pvp for most of the players a great part of the game is. Quote Link to comment Share on other sites More sharing options...
Gladiator 1145 Posted May 31, 2016 Share Posted May 31, 2016 although pvp for most of the players a great part of the game is. That's a sentence order of a different language btw. Quote Link to comment Share on other sites More sharing options...
Ninja Owl 210 Posted May 31, 2016 Share Posted May 31, 2016 Eh, main purpose of Warspear is not pvp most likely pve, although pvp for most of the players a great part of the game is.Ah, that German subordinate clause! I thought Warspear was meant to encourage players to engage in PvP, specifically in wars but not in duels. Or at least that's what (the representatives of) AIGRIND claimed multiple times in the past. Raislin 1 Quote Link to comment Share on other sites More sharing options...
Aglaophotis 35 Posted June 2, 2016 Share Posted June 2, 2016 What's next ? Damage reduction vs mobs and increase vs players ? ^^ Quote Link to comment Share on other sites More sharing options...
Gladiator 1145 Posted June 2, 2016 Share Posted June 2, 2016 What's next ? Damage reduction vs mobs and increase vs players ? ^^That's... Already.. There..... Godsrange 1 Quote Link to comment Share on other sites More sharing options...
Godsrange 19 Posted June 2, 2016 Author Share Posted June 2, 2016 (edited) That's... Already.. There..... Exactly... Who is this fool xD he don't play ws Edited June 2, 2016 by Godsrange Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted June 3, 2016 Share Posted June 3, 2016 Sarcasm dude... Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted June 3, 2016 Share Posted June 3, 2016 I don't see the point of this stat. It would make common weapons useless. nabnecro 1 Quote Link to comment Share on other sites More sharing options...
Jzargo 256 Posted June 3, 2016 Share Posted June 3, 2016 I don't see the point of this stat. It would make common weapons useless. that's what I though Quote Link to comment Share on other sites More sharing options...
Xrubxx 0 Posted June 3, 2016 Share Posted June 3, 2016 The game has to adapt to change. Adding a more selection of weapons and equipment makes you able to reflect and have your own little personal style of combat instead of everyone rocking doom weapons and arena weapons like 2 years ago or so. Quote Link to comment Share on other sites More sharing options...
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