Whiteholy 7 Posted April 27, 2016 Posted April 27, 2016 (edited) Earthquake shaman is 3x3 is so hard to use it to stun the enemy because area is too small.. Earthquake always miss if the enemy get some little move. I think now earthquake is useless, I know the other shaman has the same problem with that. Its better if earthquake area become to 5x5 like early first I play warspear. It's always accurate and infrequently miss Edited September 11, 2016 by Whiteholy Quote
TheCabbage 110 Posted April 27, 2016 Posted April 27, 2016 Where's the mid point in a 4x4 square? Dozy 1 Quote
Erta06 26 Posted April 27, 2016 Posted April 27, 2016 (edited) no shaman class is op Edited April 27, 2016 by Erta06 Quote
Gladiator 1212 Posted April 27, 2016 Posted April 27, 2016 Make it 10x10 and 10 secs stun and 10x the current damage. Quote
Whiteholy 7 Posted April 27, 2016 Author Posted April 27, 2016 Make it 10x10 and 10 secs stun and 10x the current damage. I dont need all.. I just want if quake is not always miss.. Quake 3x3 is so hard to use if the enemy move, although the enemy stay its sometime miss Why not make its even wider like before? Quote
Whiteholy 7 Posted April 27, 2016 Author Posted April 27, 2016 (edited) Root skill from druid is 100% accurate and make the enemy stun for long time. Its not fair, druid overpowered with all their stun skill (forest song, power of water, root) and shaman just have 'miss quake'. You should make the quake is accurate too. Area 5x5 from Quake can make the quake is more accurate and never miss again like early. Edited September 11, 2016 by Whiteholy Quote
nabnecro 304 Posted April 27, 2016 Posted April 27, 2016 Quake is 100% accurate and it's not a stun. It "misses" sometimes because of position desync between server and client. Druid has a lot of stuns but shaman has more damage output and better area healing. Quote
Whiteholy 7 Posted April 27, 2016 Author Posted April 27, 2016 (edited) Quake is 100% accurate and it's not a stun. It "misses" sometimes because of position desync between server and client. Oh.. Thats bug? Edited April 27, 2016 by Whiteholy Quote
Bubba James Austin 25 Posted April 27, 2016 Posted April 27, 2016 Ay sometimes there a movement bug.. You could be at one spot and on their screen you at a different spot... This happens with druids, locks, mage and even banner.. It's not the fail, it's the bug Quote
Gladiator 1212 Posted April 27, 2016 Posted April 27, 2016 (edited) Ay sometimes there a movement bug.. You could be at one spot and on their screen you at a different spot... This happens with druids, locks, mage and even banner.. It's not the fail, it's the bug Every class, everywhere. You just need to sense if it is right or no, it comes with practice. Edited April 27, 2016 by Gladiator Quote
Bubba James Austin 25 Posted April 28, 2016 Posted April 28, 2016 Every class, everywhere. You just need to sense if it is right or no, it comes with practice.I just log out and back in.. Sometimes it's the connection Quote
Whiteholy 7 Posted April 29, 2016 Author Posted April 29, 2016 (edited) But if area become liitle wider, like 5x5 for quake. Its will be easier to use Edited September 11, 2016 by Whiteholy Quote
Gladiator 1212 Posted April 29, 2016 Posted April 29, 2016 But if area become liitle wider, like 4x4 for quake. Its will be easier to use Well, you need to keep in mind that Shaman is a little bit overpowered right now, especially in crowd fights. You also need to keep in mind that there are some skills of other classes that are completely useless. Having this skill working in most situations doesn't require any kind of complain. Quote
Jzargo 256 Posted April 29, 2016 Posted April 29, 2016 It's fun fighting with shaman, especially when they blind you in narrow places. Weeeeweee, run forest run! Quote
Bubba James Austin 25 Posted April 29, 2016 Posted April 29, 2016 It's fun fighting with shaman, especially when they blind you in narrow places. Weeeeweee, run forest run!Blind in swamp... Mobs reck me buttholes Quote
Whiteholy 7 Posted April 29, 2016 Author Posted April 29, 2016 (edited) How about to make the quake area become little wider when quake set at lv 3/4 and 4/4? like early. Edited April 29, 2016 by Whiteholy Quote
Morgana 780 Posted April 29, 2016 Posted April 29, 2016 Let's make Tornado area 7x7 like earlier again then + add stun :3 and one heal on all people in a certain area around the Druid + push effect for Invigorating Stream! nabnecro 1 Quote
Bubba James Austin 25 Posted May 1, 2016 Posted May 1, 2016 Let's make Tornado area 7x7 like earlier again then + add stun :3 and one heal on all people in a certain area around the Druid + push effect for Invigorating Stream! Quote
Logrimy 70 Posted May 3, 2016 Posted May 3, 2016 Make a shaman real stun skill, not a quake 4x4....that's we need Quote
Whiteholy 7 Posted May 3, 2016 Author Posted May 3, 2016 Yea, druid have many stun.. There are root, forest song, power of water. And shaman just have blind and inaccurate quake. My advice just make quake more accurate. Or make quake become targeted skill like root, so this will can 100% accurate Quote
Bopp 15 Posted May 3, 2016 Posted May 3, 2016 (edited) Can you not read? Its 100% accurate, its lag making you miss. They said that like 3-4 times lol. Also this isn't even worthy to complain about, it does take practice and I don't mean to toot my own horn but I almost always hit with my quake. Edited May 3, 2016 by Bopp Quote
Whiteholy 7 Posted May 3, 2016 Author Posted May 3, 2016 (edited) Can you not read? Its 100% accurate, its lag making you miss. They said that like 3-4 times lol. Also this isn't even worthy to complain about, it does take practice and I don't mean to toot my own horn but I almost always hit with my quake.When I use quake and enemy make a little move, thats always miss because the area is too small. My quake just work when the enemy stay. When quake area 5x5, thats always work on enemy altough enemy make a move.. Hohoho.. Edited September 11, 2016 by Whiteholy Quote
nabnecro 304 Posted May 3, 2016 Posted May 3, 2016 (edited) Increasing the quake area to 4x4 is stupid because of the following reasons. * 4x4 means there is no center, how the duck the game is supposed to determine the area of effect? * Because of the top down 2d nature of the game (with no diagonal walking) and the fact that many people can occupy the same space, 3x3 is already a big area if you known how to play and learn to compensate somehow for the potential position desync. Also don't forget this is a basic skill any level 1 character will have. * The real issue here is not the size of earthquake, if anything, improve the netcode and synchronization between client and server so that all the area skills (why are you worried only about earthquake? just because you have a shaman?) can be used with more consistency. Edited May 3, 2016 by nabnecro Quote
Bubba James Austin 25 Posted May 3, 2016 Posted May 3, 2016 (edited) It is a cast skill therefore if you cast and "it" moved, you missed. If you miss, just aim better next time or time it early. Edited May 3, 2016 by Buffguyx Quote
Whiteholy 7 Posted September 4, 2016 Author Posted September 4, 2016 (edited) I think, even if Shaman have quake 5x5 area, BD still overpowered more than Shaman Edited September 11, 2016 by Whiteholy Quote
graybeardx 17 Posted September 4, 2016 Posted September 4, 2016 bd is overpowered than f*cking everything Quote
Whiteholy 7 Posted September 4, 2016 Author Posted September 4, 2016 If GM give many OP skill for BD, why they won't make a quake become little wider? Quote
Morgana 780 Posted September 4, 2016 Posted September 4, 2016 Shamans and BDs are equally op. There will always be one class which is stronger than another class.. A total equality between all classes is impossible Quote
Urscrewed 142 Posted September 4, 2016 Posted September 4, 2016 i cant believe his argument was if bd's are so op, why not make shamans op? player: can you make shaman quake be 4x4 instead of 3x3? devs: sounds good, we'll get going right away :! no, of course not.. time your aoe stun better, or just don't use it, just because you feel the need for something to be changed with your class that you play doesnt mean that the skill is not working time your skills, or get better connection, i don't mean to be harsh, but c'mon you literally are asking for an irrational buff on your probably favourite character Morgana 1 Quote
Morgana 780 Posted September 4, 2016 Posted September 4, 2016 i cant believe his argument was if bd's are so op, why not make shamans op? player: can you make shaman quake be 4x4 instead of 3x3? devs: sounds good, we'll get going right away :! no, of course not.. time your aoe stun better, or just don't use it, just because you feel the need for something to be changed with your class that you play doesnt mean that the skill is not working time your skills, or get better connection, i don't mean to be harsh, but c'mon you literally are asking for an irrational buff on your probably favourite character Good point Quote
benjaminbt 324 Posted September 4, 2016 Posted September 4, 2016 Barbarian is too underpowered. Make Combat Fury heal 100% of the HP on 4/4. Make Shield work 100% of the times, also Charge. Quote
Gladiator 1212 Posted September 4, 2016 Posted September 4, 2016 Barbarian is too underpowered. Make Combat Fury heal 100% of the HP on 4/4. Make Shield work 100% of the times, also Charge. Nerf your sarcasm. Jzargo 1 Quote
Whiteholy 7 Posted September 5, 2016 Author Posted September 5, 2016 (edited) I remember when first time I play warspear, I choose Shaman for my first char... and I love Earthquake Skill then ever and make it 5/5 But after GM make earth quake become small area (3x3), thats become noob skill than ever. I just put 1/5 to Earthquake skill because hard to use, so many times I use, so many times I miss. Thats so different than before (4x4) Make Earthquake go back early, doesn't mean make Shaman become OP.. BD still OP than everything with their crazy skill Edited September 5, 2016 by Whiteholy Quote
Whiteholy 7 Posted September 5, 2016 Author Posted September 5, 2016 (edited) If there is no center point at 4x4 quake's area, GM should make it 5x5. I mean like the early shaman before GM make it weakness Edited September 5, 2016 by Whiteholy Quote
Morgana 780 Posted September 5, 2016 Posted September 5, 2016 If there is no center point at 4x4 quake's area, GM should make it 5x5. I mean like the early shaman before GM make it weakness Druid's tornado is useless, please make it 7x7 again Quote
Whiteholy 7 Posted September 5, 2016 Author Posted September 5, 2016 Druid's tornado is useless, please make it 7x7 again No.. Druid is very OP with their stun skill Quote
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