April 27, 201610 yr Earthquake shaman is 3x3 is so hard to use it to stun the enemy because area is too small.. Earthquake always miss if the enemy get some little move. I think now earthquake is useless, I know the other shaman has the same problem with that. Its better if earthquake area become to 5x5 like early first I play warspear. It's always accurate and infrequently miss Edited September 11, 20169 yr by Whiteholy
April 27, 201610 yr Author Make it 10x10 and 10 secs stun and 10x the current damage. I dont need all.. I just want if quake is not always miss.. Quake 3x3 is so hard to use if the enemy move, although the enemy stay its sometime miss Why not make its even wider like before?
April 27, 201610 yr Author Root skill from druid is 100% accurate and make the enemy stun for long time. Its not fair, druid overpowered with all their stun skill (forest song, power of water, root) and shaman just have 'miss quake'. You should make the quake is accurate too. Area 5x5 from Quake can make the quake is more accurate and never miss again like early. Edited September 11, 20169 yr by Whiteholy
April 27, 201610 yr Quake is 100% accurate and it's not a stun. It "misses" sometimes because of position desync between server and client. Druid has a lot of stuns but shaman has more damage output and better area healing.
April 27, 201610 yr Author Quake is 100% accurate and it's not a stun. It "misses" sometimes because of position desync between server and client. Oh.. Thats bug? Edited April 27, 201610 yr by Whiteholy
April 27, 201610 yr Ay sometimes there a movement bug.. You could be at one spot and on their screen you at a different spot... This happens with druids, locks, mage and even banner.. It's not the fail, it's the bug
April 27, 201610 yr Ay sometimes there a movement bug.. You could be at one spot and on their screen you at a different spot... This happens with druids, locks, mage and even banner.. It's not the fail, it's the bug Every class, everywhere. You just need to sense if it is right or no, it comes with practice. Edited April 27, 201610 yr by Gladiator
April 28, 201610 yr Every class, everywhere. You just need to sense if it is right or no, it comes with practice.I just log out and back in.. Sometimes it's the connection
April 29, 201610 yr Author But if area become liitle wider, like 5x5 for quake. Its will be easier to use Edited September 11, 20169 yr by Whiteholy
April 29, 201610 yr But if area become liitle wider, like 4x4 for quake. Its will be easier to use Well, you need to keep in mind that Shaman is a little bit overpowered right now, especially in crowd fights. You also need to keep in mind that there are some skills of other classes that are completely useless. Having this skill working in most situations doesn't require any kind of complain.
April 29, 201610 yr It's fun fighting with shaman, especially when they blind you in narrow places. Weeeeweee, run forest run!
April 29, 201610 yr It's fun fighting with shaman, especially when they blind you in narrow places. Weeeeweee, run forest run!Blind in swamp... Mobs reck me buttholes
April 29, 201610 yr Author How about to make the quake area become little wider when quake set at lv 3/4 and 4/4? like early. Edited April 29, 201610 yr by Whiteholy
April 29, 201610 yr Let's make Tornado area 7x7 like earlier again then + add stun :3 and one heal on all people in a certain area around the Druid + push effect for Invigorating Stream!
May 1, 201610 yr Let's make Tornado area 7x7 like earlier again then + add stun :3 and one heal on all people in a certain area around the Druid + push effect for Invigorating Stream!
May 3, 201610 yr Author Yea, druid have many stun.. There are root, forest song, power of water. And shaman just have blind and inaccurate quake. My advice just make quake more accurate. Or make quake become targeted skill like root, so this will can 100% accurate
May 3, 201610 yr Can you not read? Its 100% accurate, its lag making you miss. They said that like 3-4 times lol. Also this isn't even worthy to complain about, it does take practice and I don't mean to toot my own horn but I almost always hit with my quake. Edited May 3, 201610 yr by Bopp
May 3, 201610 yr Author Can you not read? Its 100% accurate, its lag making you miss. They said that like 3-4 times lol. Also this isn't even worthy to complain about, it does take practice and I don't mean to toot my own horn but I almost always hit with my quake.When I use quake and enemy make a little move, thats always miss because the area is too small. My quake just work when the enemy stay. When quake area 5x5, thats always work on enemy altough enemy make a move.. Hohoho.. Edited September 11, 20169 yr by Whiteholy
May 3, 201610 yr Increasing the quake area to 4x4 is stupid because of the following reasons. * 4x4 means there is no center, how the duck the game is supposed to determine the area of effect? * Because of the top down 2d nature of the game (with no diagonal walking) and the fact that many people can occupy the same space, 3x3 is already a big area if you known how to play and learn to compensate somehow for the potential position desync. Also don't forget this is a basic skill any level 1 character will have. * The real issue here is not the size of earthquake, if anything, improve the netcode and synchronization between client and server so that all the area skills (why are you worried only about earthquake? just because you have a shaman?) can be used with more consistency. Edited May 3, 201610 yr by nabnecro
May 3, 201610 yr It is a cast skill therefore if you cast and "it" moved, you missed. If you miss, just aim better next time or time it early. Edited May 3, 201610 yr by Buffguyx
September 4, 201610 yr Author I think, even if Shaman have quake 5x5 area, BD still overpowered more than Shaman Edited September 11, 20169 yr by Whiteholy
September 4, 201610 yr Author If GM give many OP skill for BD, why they won't make a quake become little wider?
September 4, 201610 yr Shamans and BDs are equally op. There will always be one class which is stronger than another class.. A total equality between all classes is impossible
September 4, 201610 yr i cant believe his argument was if bd's are so op, why not make shamans op? player: can you make shaman quake be 4x4 instead of 3x3? devs: sounds good, we'll get going right away :! no, of course not.. time your aoe stun better, or just don't use it, just because you feel the need for something to be changed with your class that you play doesnt mean that the skill is not working time your skills, or get better connection, i don't mean to be harsh, but c'mon you literally are asking for an irrational buff on your probably favourite character
September 4, 201610 yr i cant believe his argument was if bd's are so op, why not make shamans op? player: can you make shaman quake be 4x4 instead of 3x3? devs: sounds good, we'll get going right away :! no, of course not.. time your aoe stun better, or just don't use it, just because you feel the need for something to be changed with your class that you play doesnt mean that the skill is not working time your skills, or get better connection, i don't mean to be harsh, but c'mon you literally are asking for an irrational buff on your probably favourite character Good point
September 4, 201610 yr Barbarian is too underpowered. Make Combat Fury heal 100% of the HP on 4/4. Make Shield work 100% of the times, also Charge.
September 4, 201610 yr Barbarian is too underpowered. Make Combat Fury heal 100% of the HP on 4/4. Make Shield work 100% of the times, also Charge. Nerf your sarcasm.
September 5, 201610 yr Author I remember when first time I play warspear, I choose Shaman for my first char... and I love Earthquake Skill then ever and make it 5/5 But after GM make earth quake become small area (3x3), thats become noob skill than ever. I just put 1/5 to Earthquake skill because hard to use, so many times I use, so many times I miss. Thats so different than before (4x4) Make Earthquake go back early, doesn't mean make Shaman become OP.. BD still OP than everything with their crazy skill Edited September 5, 201610 yr by Whiteholy
September 5, 201610 yr Author If there is no center point at 4x4 quake's area, GM should make it 5x5. I mean like the early shaman before GM make it weakness Edited September 5, 201610 yr by Whiteholy
September 5, 201610 yr If there is no center point at 4x4 quake's area, GM should make it 5x5. I mean like the early shaman before GM make it weakness Druid's tornado is useless, please make it 7x7 again
September 5, 201610 yr Author Druid's tornado is useless, please make it 7x7 again No.. Druid is very OP with their stun skill
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.