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i want bounty hunting pvp

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ok im still semi newbie  but still sticking my two cents in.


bounty hunting could work in two ways   pvp   


Player #1 gets a contract  and puts enemy (player #2) name in contract 

player #1 also puts a reward amount in the contract. 

player #1 cannot acquire another contract for three days. 

player #1 then gives contract to bounty hunter player #3 or uses it himself. 

player #3 the bounty hunter would use the contract  item

on use the contract item would show on a quest map  where player #2 (sort of like the party map)

the contract item would be active for 24 hours or until player #2 gets killed by the bounty hunter with contract item  


if player #2 lives   - he was in safe area, he was offline, he was better fighter.  or player #3 never found him.  contract goes dead.  reward money is lost. 


if player #3 the bounty hunter kills player #2 within the time limit. 

the contract goes dead. and the bounty hunter gets the reward. 


OR  player v guild

instead of a contract against a single player  the contract is put out for any member of a enemy guild.  

in this case the contract item would not have anything like a location map.

the bounty hunter would still have 12 hours once contract used to find and kill

one enemy guildmember.

if the bounty hunter kills one he gets the reward.

if he fails the enemy guild gets the reward money.


in all cases there would be also limit on how many contracts are out on a single person or guild

at any time. perhaps no more than 3 



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People log in and out very often and you can't gurantee that someone would login a specific day so maybe the bounty target would change if the previous target goes offline or enters their respective home islands. That way you can hunt without warring about the target's accessibility.

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Seems fun. How do devs get money from this?

player #1 gets a contract   aka  he must buy a contract before he can put a name in it.  

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What would the point of this be?


"Heres 5000 gold, kill that guy who will just revive in a few seconds"

revenge on the guy or guild that killed me three  or four times .  


the monsters revive we go after them again and again  what is the point in that.  


the real purpose is to make a pvp more player vs player rather then player vs random player.  

so you can go after a specific targeted  friend/enemy

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