Gilberto Sousa 0 Posted February 18, 2016 Share Posted February 18, 2016 I realized a miscalculation in the skills ... druid item 29.3 % of ability to recharge the skill ... the skill song forest should reduce the time to 18 seconds recharge to 13.7 seconds, and in practice is reducing from 18 to 14.5 because no one fix this? Link to comment Share on other sites More sharing options...
Usama Tayyab 7 Posted February 18, 2016 Share Posted February 18, 2016 Explain it in simpler words. Link to comment Share on other sites More sharing options...
Gladiator 1145 Posted February 18, 2016 Share Posted February 18, 2016 He is talking about cooldown. It is reducing less than it should be. I approve this, there is a slight miscalculation. Link to comment Share on other sites More sharing options...
r0land 1101 Posted February 18, 2016 Share Posted February 18, 2016 http://forum.warspear-online.com/index.php/topic/40794-is-cooldown-reduction-bugged/#entry767969 Link to comment Share on other sites More sharing options...
Gladiator 1145 Posted February 18, 2016 Share Posted February 18, 2016 http://forum.warspear-online.com/index.php/topic/40794-is-cooldown-reduction-bugged/#entry767969 Sorry, but I didn't get the 'cooldown speed' and the 'cooldown time' part, what are those? Link to comment Share on other sites More sharing options...
Jzargo 256 Posted February 18, 2016 Share Posted February 18, 2016 So it's not simple math from percentage time of that skill? That's new information ty Link to comment Share on other sites More sharing options...
Crystana 21 Posted February 18, 2016 Share Posted February 18, 2016 (edited) It means basically 100% cooldown = 50% less time i guess, because the speed of recharging is doubled. Edited February 18, 2016 by Crystana nabnecro 1 Link to comment Share on other sites More sharing options...
Alessandro 3 Posted February 24, 2016 Share Posted February 24, 2016 Gilberto 's right. The game is calculating incorrectly should arrange Link to comment Share on other sites More sharing options...
r0land 1101 Posted February 24, 2016 Share Posted February 24, 2016 Gilberto 's right. The game is calculating incorrectly should arrange maybe try to read my post, no? Link to comment Share on other sites More sharing options...
Jzargo 256 Posted February 24, 2016 Share Posted February 24, 2016 can you give cooldown's simple mathemathic formula roland? Link to comment Share on other sites More sharing options...
r0land 1101 Posted February 24, 2016 Share Posted February 24, 2016 can you give cooldown's simple mathemathic formula roland? gave it as simple as it can be in my post, it's exactly how it works. Link to comment Share on other sites More sharing options...
noobdruid 7 Posted February 25, 2016 Share Posted February 25, 2016 (edited) The way i understand cooldown is this lets say u have a skill with 20 sec cooldown now u get 25% cd from somewhere then u will assume that ur skill cd time will reduce to 15 sec i.e 25% of 20 sec substracted from 20 sec . but thats not how it works i have a simple formula to calculate effective cooldown lets say u have X% cooldown then ur effective cooldown will be X / (100+X) SUBSTITUTING VALUE OF X as 25 % in this equation effective cooldown becomes 20% , so now ur skill will have recharge time of 16 sec and not 15 sec. bcoz ur recharge time of skill will decrease by effective cooldown thats 20% . and this is totally correct as i have tested it Hope i was able to help you Edited February 26, 2016 by noobdruid Link to comment Share on other sites More sharing options...
Jzargo 256 Posted February 25, 2016 Share Posted February 25, 2016 ty, gg easy Link to comment Share on other sites More sharing options...
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