mailliwdxb 86 Posted December 29, 2015 Share Posted December 29, 2015 Ok, faction passives have been a thing for a while now would be fun bringing in a switch. Why not build up passives based on the class type. Rogue/ranger gets the dmg buff passive. Barb/paladin gets the hp buff.. Etc etc The usual each faction gets a single passive has become outdated due to the new experts. So yeah.. A switch on passives/new ones would be fun. Quote Link to comment Share on other sites More sharing options...
Cybernem 157 Posted December 29, 2015 Share Posted December 29, 2015 (edited) Yes this. Plus change blade dancer new expert skill to defence or hp buff, damage 10%+ buff given to a tank doesn't make sense + they already have 4% buff from passive, so 2 damage buff passive isn't fair Edited December 29, 2015 by Cybernem Quote Link to comment Share on other sites More sharing options...
vavavi 240 Posted December 29, 2015 Share Posted December 29, 2015 (edited) Dmg buffs for damager classes. Yes please. Regen for healers, hp for tanks, max mana for damage casters. Would make more sense than the current ones. Edited December 29, 2015 by vavavi Quote Link to comment Share on other sites More sharing options...
SNP 1 Posted December 31, 2015 Share Posted December 31, 2015 Dmg buffs for damager classes. Yes please. Regen for healers, hp for tanks, max mana for damage casters. Would make more sense than the current ones. I don't think, that more mana would be that good for damage casters. I know, I can't talk for every damage caster in the game, but I don't need more mana/mana regen. Max mana/PvE set: 258 mana and 34 mana regen. Max mana regen: 238 mana 42 mana regen. Arena set: 178 mana and 42 mana regen. Mixed set: 217 mana and 42 mana regen. For damage casters would extra crit, penetration, dexterity, agility, lifesteal or damage be much better. Even hp regen (Or hp) be better than mana. And why would healers need more regen? I mean, they're healers. They can heal themselves. Quote Link to comment Share on other sites More sharing options...
MCocktail 183 Posted December 31, 2015 Share Posted December 31, 2015 Yes! Quote Link to comment Share on other sites More sharing options...
fkum777 37 Posted December 31, 2015 Share Posted December 31, 2015 mana and mana regen to fight against priest Quote Link to comment Share on other sites More sharing options...
Cybernem 157 Posted January 1, 2016 Share Posted January 1, 2016 mana and mana regen to fight against priest You don't need high mana to fight against priests. Quote Link to comment Share on other sites More sharing options...
BARBARED555444 17 Posted January 1, 2016 Share Posted January 1, 2016 Ok, faction passives have been a thing for a while now would be fun bringing in a switch. Why not build up passives based on the class type. Rogue/ranger gets the dmg buff passive. Barb/paladin gets the hp buff.. Etc etc The usual each faction gets a single passive has become outdated due to the new experts. So yeah.. A switch on passives/new ones would be fun. I'm against Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted January 1, 2016 Author Share Posted January 1, 2016 I'm againstWhy? How does giving hp to a shaman/rogueAnd dmg to a bd or druid make any sense? Quote Link to comment Share on other sites More sharing options...
Ikafati 148 Posted January 1, 2016 Share Posted January 1, 2016 Also, why not make passives scale according to your level? Would promote high levels and screw over lvl6 scrubs camping arena Barb/BD/DK/Pala - 1% to max HP every 2 levels Rogue/Ranger - 0.5% to max damage every 2 levels Shaman/ Druid/Priest/Necro - 1% to max mana every 2 levels Warlock/Mage - 2% to max mana regen every 2 levels Of course, you can debate that both caster types need mana and mana regen, but IMO healers need more mana to cast spells AND heal and damage casters need more mana regen to keep casting spells continuously. On top of that, both caster types will get mana/mana regen anyway, but will be able change the builds a bit Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted February 17, 2016 Author Share Posted February 17, 2016 Bump Quote Link to comment Share on other sites More sharing options...
Staks 12 Posted February 17, 2016 Share Posted February 17, 2016 That sounds like a nice a idea for balance the classes and bring more variaty to the game Quote Link to comment Share on other sites More sharing options...
Gladiator 1145 Posted February 18, 2016 Share Posted February 18, 2016 I don't even think that devs care about each class's role in game. It is already messed up long ago. Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted February 18, 2016 Share Posted February 18, 2016 I don't even think that devs care about each class's role in game. It is already messed up long ago.Since expert skills were added. Or since damage surpassed 600. Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted February 18, 2016 Author Share Posted February 18, 2016 They atleast see it Roland plz reply confirmation Quote Link to comment Share on other sites More sharing options...
r0land 1101 Posted February 18, 2016 Share Posted February 18, 2016 What kind of confirmation needed? Quote Link to comment Share on other sites More sharing options...
Gladiator 1145 Posted February 18, 2016 Share Posted February 18, 2016 (edited) Since expert skills were added. Or since damage surpassed 600. Yep, some experts and let me add Vampirism Runes. Edited February 18, 2016 by Gladiator Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted February 18, 2016 Share Posted February 18, 2016 Yep, some experts and let me add Vampirism Runes.And cooldown. Quote Link to comment Share on other sites More sharing options...
Jzargo 256 Posted February 18, 2016 Share Posted February 18, 2016 How about remove passives instead? it's fair for me, maybe only firstborn and mountain class who gonna complain. Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted February 19, 2016 Author Share Posted February 19, 2016 What kind of confirmation needed? Whether talking about this is pointless or not Quote Link to comment Share on other sites More sharing options...
Gladiator 1145 Posted February 19, 2016 Share Posted February 19, 2016 Whether talking about this is pointless or not "about what?" Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted February 19, 2016 Share Posted February 19, 2016 (edited) *guy with unpopular opinion speaking again* No, because if you really think about, we already have it. Yes we have passive expert skills which can be bought and they are class specific (except accuracy book). All the developers have to do is keep adding more expert skills to the game (passive or not) and let the players decide if they are going to use that or not. Also I'm totally against forcing class archetypes into the game. I mean, this game already has very few build variations, there aren't even status points like most of the others mmo's and the gear you can use is very very limited. Apart from skill build and amp, everyone is a copy paste from the other players of the same class, let's NOT take any route which will further reduce diversity. Edited February 19, 2016 by nabnecro Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted February 20, 2016 Author Share Posted February 20, 2016 "about what?"Changes to the outdated passive system Quote Link to comment Share on other sites More sharing options...
Bubba James Austin 25 Posted March 20, 2016 Share Posted March 20, 2016 Tank need def buff.. Key word tank.. Barb have hp as faction passive.. Quote Link to comment Share on other sites More sharing options...
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