Mecha 116 Posted December 28, 2015 Share Posted December 28, 2015 (edited) Hello again. I would like to ask about something This skill works perfectly fine, does everything as described. However... With this skill, no matter what level it is on, targets in the radius do NOT attack the deathknight. They continue attacking their current target, even if I have inflicted damage on them before, during or after the skill. They will only attack me if I'm their main target, meaning this skills' aggro effect does nothing. The only thing that changes as I upgrade the skill level is the amount of magic damage. I'm not complaining or asking for any changes. I'm just seeking some clarification before I use my 28th book of oblivion this year. Thank you. Edited December 28, 2015 by ☬๓ęçђą ↯ şąเұąŋ☬ Quote Link to post Share on other sites
fkum777 37 Posted December 28, 2015 Share Posted December 28, 2015 Aren't paladin's Illumination and barbarian's warcry also make aggro? lets ask pala and barb if those skill are bugged like DK or not Quote Link to post Share on other sites
Mecha 116 Posted December 28, 2015 Author Share Posted December 28, 2015 I'd rather ask the ones who have tested those skills beyond their first level. Speaking of which, BD's rush skill is also in the question, but I have only tested DK, so that's how this is thread came to be. Quote Link to post Share on other sites
cybernem 157 Posted December 29, 2015 Share Posted December 29, 2015 Bd rush works fine. Quote Link to post Share on other sites
Ikafati 147 Posted December 29, 2015 Share Posted December 29, 2015 Isn't Taunt mechanic just broken in general for 6 years now? Quote Link to post Share on other sites
Gladiator 899 Posted December 30, 2015 Share Posted December 30, 2015 Idk about War Cry, but Illumination is the same thing, it doesn't agro. While Rush does agro even at 1/4. Quote Link to post Share on other sites
lallouss 605 Posted December 30, 2015 Share Posted December 30, 2015 Idk about War Cry, but Illumination is the same thing, it doesn't agro. While Rush does agro even at 1/4. confirmed on this. Quote Link to post Share on other sites
Gladiator 899 Posted December 30, 2015 Share Posted December 30, 2015 We complained about this agro stuff ever since we got the skill, and no replies we got. Quote Link to post Share on other sites
fkum777 37 Posted December 31, 2015 Share Posted December 31, 2015 agro stuff only used for signal in pvp then Quote Link to post Share on other sites
Gladiator 899 Posted December 31, 2015 Share Posted December 31, 2015 Yea, but in Dungs, you know they save *sses. It's pretty important for tanks in dung, now since only BDs rush works good, they are the ultimate *ss savers. Quote Link to post Share on other sites
Gladiator 899 Posted January 11, 2016 Share Posted January 11, 2016 Bump Quote Link to post Share on other sites
Maleshaman 15 Posted January 11, 2016 Share Posted January 11, 2016 I'd rather ask the ones who have tested those skills beyond their first level. Speaking of which, BD's rush skill is also in the question, but I have only tested DK, so that's how this is thread came to be. I can confirm Warcry is broken, hence why Ive removed this skill from my masters since it didnt promise what it should. Quote Link to post Share on other sites
r0land 1092 Posted January 11, 2016 Share Posted January 11, 2016 I can confirm Warcry is broken you can confirm what you think is right. War cry is working like it should. Quote Link to post Share on other sites
Ikafati 147 Posted January 11, 2016 Share Posted January 11, 2016 you can confirm what you think is right. War cry is working like it should. So you're not gonna add anything to the main topic? Quote Link to post Share on other sites
Maleshaman 15 Posted January 11, 2016 Share Posted January 11, 2016 Because a mod plays the game more than an everyday player. Keep telling us false info, itll make you look good. fkum777 1 Quote Link to post Share on other sites
fkum777 37 Posted January 11, 2016 Share Posted January 11, 2016 maybe if dev can't fix the bug change the skill's description so people won't get tricked when buy extra skill book Quote Link to post Share on other sites
Ikafati 147 Posted January 11, 2016 Share Posted January 11, 2016 maybe if dev can't fix the bug change the skill's description so people won't get tricked when buy extra skill book How can they not fix it? Quote Link to post Share on other sites
fkum777 37 Posted January 11, 2016 Share Posted January 11, 2016 too lazy ? Quote Link to post Share on other sites
Gladiator 899 Posted January 11, 2016 Share Posted January 11, 2016 The agro effect of Illumination, and Death Call as mentioned in the original post, are definitely not working, dear R0land. Quote Link to post Share on other sites
Crystana 21 Posted January 11, 2016 Share Posted January 11, 2016 (edited) At the time i still used illumination it didnt work a single time either, so i stopped using it. But not only that: not even all undead monsters (ghosts and stuff) get dmg of it (for example in faceless pyramid) - maybe this attribute of monsters was forgotten sometimes, because noone uses illumination anyway A working group aggro skill for deathknights and paladins would be really nice indeed. Edited January 11, 2016 by Crystana Quote Link to post Share on other sites
Gladiator 899 Posted January 11, 2016 Share Posted January 11, 2016 Yes many undead type monsters don't get affected by it. Quote Link to post Share on other sites
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