SouLBlizZ 2 Posted December 4, 2015 Share Posted December 4, 2015 There should be restriction when choosing our expert skill.Something like a pattern of what you want your class become.To balance each class,the requirement to have access to each expert skill is different. For example:bds can't have both shield and counter skill together,Shaman must level up earth protection to lvl 3 to have access to lightning shield,Necro must have at least lvl 3 nightmare to access mental pit,druid's secret link can only be learned if root is below lvl 4.Well...I think you got the point. Basically depend on what basic skill you put your skill point on will detemine what expert skill you will got. A more detail example would be like this. I am a bd lvl 26.I have 15 skill points.To have access to expert skill I must spend 10 skill points.I want counter attack expert.The requirement would be flash strike on 5 and hamstring on 5.So I choose FS 5,hamstring 5 and I choose parry 3.Now I got access to expert so I put 3 skill point to max counter skill.I got 2 skill points left and I want other expert.I want shield.The requirement would be sap 5 and parry 5.I don't have enough skill point so I can't get shield.I choose other expert.So I choose "power of blade".The requirement are FS 5 and hamstring 5.I buy it and put 2 skill point into it.I want other expert and I choose sonic boom which need FS 4,parry 3 and mustn't have "power of blade" skill.Can't learn it so I choose rush which need hamstring 3 and parry 3.I learn it and left it at level 1. Well.. its just an example. That's all,if I make a mistake pls correct me and thank you. Quote Link to comment Share on other sites More sharing options...
Gladiator 1145 Posted December 4, 2015 Share Posted December 4, 2015 As an idea, I like it. Quote Link to comment Share on other sites More sharing options...
Ferii Liu 0 Posted December 5, 2015 Share Posted December 5, 2015 i like ur idea..its make all class more balance Quote Link to comment Share on other sites More sharing options...
Usama Tayyab 7 Posted December 5, 2015 Share Posted December 5, 2015 Destroying the game.you will be Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted December 5, 2015 Share Posted December 5, 2015 Skill trees were removed from Warspear several years ago. Too bad Swaaz isn't amongst us anymore, he could tell you a lot more regarding things we don't have anymore. Quote Link to comment Share on other sites More sharing options...
Kaleidoscope 142 Posted December 5, 2015 Share Posted December 5, 2015 It's a nice idea, a load of MMOs have it. But it's not good for WS, as there aren't that many skills. It just wouldn't work. Rather than that there could be "amateur skills", skills which are something between basic and expert skills. You'd make build trees with basic ones to access certain amateur ones, expert ones would be aviable totally. Quote Link to comment Share on other sites More sharing options...
Corona virus 230 Posted December 5, 2015 Share Posted December 5, 2015 Lightning shield has a 90 second cool down, its already nerfed enough Quote Link to comment Share on other sites More sharing options...
Aftermath 2 Posted December 6, 2015 Share Posted December 6, 2015 yes skill tree would be nice when there are too many of skills , guiding the players building up their chars. but here,the skills are less . hence there would'nt be a lot of confusion in understanding the skill mechanics and distributing skill points among them Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted December 6, 2015 Share Posted December 6, 2015 Skill trees may just evolve you into another class. Not a very big fan of that. Quote Link to comment Share on other sites More sharing options...
Kaleidoscope 142 Posted December 6, 2015 Share Posted December 6, 2015 Skill trees may just evolve you into another class. Not a very big fan of that. Why not? It's pretty cool. Rather than making a new char you can just re-build your skills. Take WoW as an example, you can play as priest who can develop to be a supporter or a massive dmg dealer. Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted December 6, 2015 Share Posted December 6, 2015 Yeah I know how it works. Not a bery big fan of it, as I already said. Quote Link to comment Share on other sites More sharing options...
[email protected] 7 Posted December 6, 2015 Share Posted December 6, 2015 we would need more skills Quote Link to comment Share on other sites More sharing options...
Veyshy 2 Posted December 6, 2015 Share Posted December 6, 2015 Good idea! I like that. Quote Link to comment Share on other sites More sharing options...
MCocktail 183 Posted December 7, 2015 Share Posted December 7, 2015 Actually no. You would force a build down the players throat, and good cheese builds might dissappear completely. Quote Link to comment Share on other sites More sharing options...
Ivan Georgiev 0 Posted December 29, 2015 Share Posted December 29, 2015 For adding more skills i think that the game should be slowed down somehow. Having 50 skills while the battles end within 20 secs is wortless Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted December 29, 2015 Share Posted December 29, 2015 Unique builds will be lost, that's what makes the game special. No Quote Link to comment Share on other sites More sharing options...
SNP 1 Posted December 31, 2015 Share Posted December 31, 2015 I like this idea. It would, of course, "trap" the player . When you have chosen the skill path you can want to go, you can't go an other way. If you have chosen the tank path with a bd, you can't go the damage path. But we would avoid some bloody shocking skillbuilds. We wouldn't see priests dressed in killer clown costumes being some bloody killers. Some people say, that it don't fit in the game. Maybe they're right. But it's also my opinion when it comes to dungeons, crafting, minions, expert skills and the new stats (Stun, rage, lifesteal, agility and retribution) and maybe some other things. The new things (Together with school) made me do a year long break. While I still don't like many of those things (Especially expert skills), then I still accepted it. Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted December 31, 2015 Share Posted December 31, 2015 So basically remove the rpg factor of the game :'D Quote Link to comment Share on other sites More sharing options...
Nosotraes 350 Posted December 31, 2015 Share Posted December 31, 2015 So basically remove the rpg factor of the game :'D Skill trees are a big RPG factor. And I don't like it. Neither do you. And others. Quote Link to comment Share on other sites More sharing options...
vavavi 240 Posted January 1, 2016 Share Posted January 1, 2016 This would just ruin what the game is Quote Link to comment Share on other sites More sharing options...
Ikafati 148 Posted January 1, 2016 Share Posted January 1, 2016 Devs are so desperate to make unique builds, they even limit the amount of hotkeys we get beyond bullshit , so this will never get into the gane Quote Link to comment Share on other sites More sharing options...
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