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Most ridiculous /useless skills(new)


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I'm not one to complain about new skills but these are definitely the most thought provoking.

 

Deathknight:

This skills literally just a glorified version of the old saturation skill. As before its regeneration is stupidly low for any situation and the defence increase is nothing to be blown away about.

 

FIX: either double (again) the regeneration amount the deathknight gets or don't let health regeneration get halfed while in combat. Duration can be slightly increased too for each level.

 

Warlock:

Useless. The skill barely increases magical and critical abilities. 4/4 increases magic by about 40 and critical by about 2.5%. Furthermore any hit removes it. There is almost no class/mob/event/dungeon in the server that can't hit ranged or cant manage to Get 1 hit on a target.(counter,banner, shadow, almost all mobs are ranged in ayvondil iresnort and swamps)

 

FIX: really don't know other than delete the skill...but; greatly reduce the cooldown for the skill(3-5seconds max). Increase the magic amount increase (it's pathetic). Other than that change the whole the whole mechanics of the skill

 

Bladedancer: like this class needs anymore damaging skills? Counter-attack was far from nerfed.

 

FIX: if your gonna increase the duration of the skill, decrease the damage inflicted by more than half.

 

 

Rogue:

If the rogue is able to EVADE attacks not DODGE them then it should apply to skills that cannot be dodged.

 

FIX: should work on root,circle,blind, fear etc.

 

--HOTFIXES---

 

Warlock:

Adding extra damage to this skill wont fix how shit it is, its the energy proprtion that needs to be fixed.

 

 

Shaman:

Energy field's probkem is in its duration not amount, whats a 7 second skill good for adding energy regeneration for every 5 seconds?

 

Should start off with duration of 15-20seconds.

 

Mage:

Just make it 100% stun for a limited amount if enemies. Im sure no one would really give a duck as this is the most underrated class in thee game

 

 

 

 

 

Someone had to do it sooner or later.

Edited by monkeyfoofoo
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Pfft play the class with the new skill you'll understand. Besides aoe controllers and invincible casters have ni rights to judge when a different class gets a skill that gets you x3 regen and 15% def when you're dead.

Pit needed cd nerf.

Banner now attacks single targets.

Nope it seems, pathetic.

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Secret Reserves: At 4/4 you get 55% extra defense and ~450 health regen for next 15 seconds. Can't see how this skill is pure trash

 

Relaxation's only problem is that you can break it without even wanting to, that indeed should be fixed

 

Bladecancer should just be removed from the game

 

Rogue expert is very strong. It may not evade the skills themselves, but it evades huge amounts of damage, full combos even. Enemy will have his skills on cooldown while you'll be at full health

 

Energy field should regen mana rapidly, like Secret link

Edited by Shil
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Firstly it doesn't add by a percent where do you get your numbers from? Any tank knows once you cross the 5k def mark racking up defence doesn't increase dmg resistance by a bunch i.e your '55%' is just a plain defence increase .

 

450 hp regen halved in battle having 3 ticks one every 5 seconds when you're dead.

 

Don't talk bull if you don't know how basic regen even works.

 

Btw all of the stats on 4/4 right?.. Yeah.. Still complete crap

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Firstly it doesn't add by a percent where do you get your numbers from? Any tank knows once you cross the 5k def mark racking up defence doesn't increase dmg resistance by a bunch i.e your '55%' is just a plain defence increase .

 

450 hp regen halved in battle having 3 ticks one every 5 seconds when you're dead.

 

Don't talk bull if you don't know how basic regen even works.

 

Btw all of the stats on 4/4 right?.. Yeah.. Still complete crap

 

First off, don't talk shit yourself. At 4/4, it increases your entire defense by 55%. Where did you get that "5k mark something something" nonsense? Secondly, it's obvious that your regen is halved in combat, do I really need to point it out?

Edited by Shil
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Firstly it doesn't add by a percent where do you get your numbers from? Any tank knows once you cross the 5k def mark racking up defence doesn't increase dmg resistance by a bunch i.e your '55%' is just a plain defence increase .

 

450 hp regen halved in battle having 3 ticks one every 5 seconds when you're dead.

 

Don't talk bull if you don't know how basic regen even works.

 

Btw all of the stats on 4/4 right?.. Yeah.. Still complete crap

What about spear allins on a low budget? The def would be at 3k, this skill wpuld pay out ALOT. and the dk has its spear allining dealins tons of damage!

 

Did devs favor the low amp chars all along?

 

Btw, 5k mark is kinda true. Cpuldve gotten 5.6k and it wasnt any shit different fprm 4964 def.

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What about spear allins on a low budget? The def would be at 3k, this skill wpuld pay out ALOT. and the dk has its spear allining dealins tons of damage!

 

Did devs favor the low amp chars all along?

 

Btw, 5k mark is kinda true. Cpuldve gotten 5.6k and it wasnt any shit different fprm 4964 def.

true, 5k mark confirmed.

 

3k defense getting this 55% upgrade is good, confirmed.

 

activating skill only when you are are under 700 hp or so... well, one normal attack and one basic strong attack, you are dead. skill useless as it is, confirmed.

 

dk dealing tons of damage...needs tons of amp because skillwise, only one basic skill, steel hurricane and sharp shadow (maybe after the 'upgrade', didn't see the results) do some damage, exalation and call of death only do minimum damage.

 

forgot to add, but the regen on it, lvl 1 - x4, lvl 2 - x4, lvl 3 - x6, lvl 4 - x8 (according to the russians) is good, still, activating when you are near dead is useless tho.

Edited by tamoae
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Guys, I'm talking about a 55% increase to flat value (4k defense or something), not a % value (25%+55%). Do I really need to point this out?

 

Everyone understood, but talking about this thing:

 

a) 1550 def = 19.2% def

b ) 2435 def = 27.2% def

c) 3505 def = 35% def  

d) 4635 def = 41.6% def

 

- 885 defense diference between a and b, b gives 8% higher defense than a.

 

- 1070 defense diference between b and c, c gives 7.8% higher defense than b.

 

- 1130 defense diference between c and d, d gives 6.6% higher defense than c.

 

The defense % slowly stops to go higher as you increase the defense itself, and after the 5k mark it gets more noticeable.

Edited by tamoae
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Everyone understood, but talking about this thing:

 

a) 1550 def = 19.2% def

b ) 2435 def = 27.2% def

c) 3505 def = 35% def

d) 4635 def = 41.6% def

 

- 885 defense diference between a and b, b gives 8% higher defense than a.

 

- 1070 defense diference between b and c, c gives 7.8% higher defense than b.

 

- 1130 defense diference between c and d, d gives 6.6% higher defense than c.

 

The defense % slowly stops to go higher as you increase the defense itself, and after the 5k mark it gets more noticeable.

And the difference is even more noticable at 6k, so why not call it a 6k mark?

 

And the difference is EVEN MORE noticable at 7k, so why not call it a 7k mark

 

 

Point is, even if you have 8-10k defense, which you don't, the skill will still add 2-3k extra defense, which is huge from any point of view

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And the difference is even more noticable at 6k, so why not call it a 6k mark?

 

And the difference is EVEN MORE noticable at 7k, so why not call it a 7k mark

 

 

Point is, even if you have 8-10k defense, which you don't, the skill will still add 2-3k extra defense, which is huge from any point of view

 

not really, point is, at some point the % will barely be noticeable, 10k defense? pretty much same % as 7k defense.

 

i don't have that much of an op defense to show but someone with one can confirm. At least now you know what the 5k def mark is.

 

and 7k or 20k defense won't make a difference if the % doesn't go higher.

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I like how its always mcs that get the useless exlert skills and elfs get the most overpowerd what the actual f uck skills in the game.

 

When mcs do get a somewhat decent skill, the fay after it gets nerfed to being shit skill its supposed to be. Watch as this maintenence and future maintenance make this fruition.

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And btw the dk skill is shit. Plain and simple. Dopknight maxed it at it increased his defense from 9.8k to 12.3k.

 

His health regen maxed at about 600(aggro). This was when he eas using the best health regeneration gears in the game so far.

 

The skill is barely useful in dangerous situations.

 

 

Just sayin

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and 7k or 20k defense won't make a difference IF the % doesn't go higher.

 

 

Confirms your stupidity, why are you even trying

 

 

 

Confirms your ignorance, was just showing how it works, read the sentence properly, understanders will understand.

 

Or just live in your own ignorance.  :good:

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Confirms your ignorance, was just showing how it works, read the sentence properly, understanders will understand.

 

Or just live in your own ignorance. :good:

Yea, you basically said that it doesn't matter whether the defense is 7k or 20k, both amounts are irrelevantly buffed by the current % and it should changed. Do realise how retarded you sound?

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About dk skill it's not for your build maili

I saw a barb has 251 hp reg with lvl 18 gear " shield and 1h ofc "

So if tanks can get 300-350 hp reg I think making them getting 300 hp reg in a fight is a great deal

 

They guy made the topic

40 point are huge in magic users and I saw a lock from 523-595 with skill and critical thing don't use 10% critical and come and cry it only increase 2.5%

Mage 100% not good having a stun from them isn't funny

rouge is fine too if if you wanna evade hit skills then get a high dodge

Wtf is evade stun skills :bad:

Didn't testsl Energy field yet

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