Cybernem 157 Posted December 1, 2015 Share Posted December 1, 2015 Mental pit 80% to 55%, 25% reduction won't hurt a lot and it was necessary. But druid is getting another stun which isn't fair, Bd is defence class and rogue is an attack class, why bd is getting damage buff passive skill, elf already have 4% damage buff. Bd should be getting defence passive skill, and rogue got another shitty skill. People should be happy like we're getting new skill but 80% of players are complaining why? Because you guys are ruining the game Link to comment Share on other sites More sharing options...
Turtle 198 Posted December 1, 2015 Share Posted December 1, 2015 I like the idea of all of them really some effort but Bd and Druid are already most over powered Classes ingame hands down and in arena in war and in Pvp and even Questing and farming literally everything its ridiculious and now its impossible to kill bds 1v1 i go to attack +6 bds walking between t1-4 being +8 hit them they use counter i use merc it hits me back 1.6k What kinda of BS is that and i die instantly since most rogue armors dont give health cus rogues has always been a Status Class. Makes me hate Mc Side i dont even use legion anymore cus they freaking suck. That being said maybe this update will help out some? but rogues dodge thing better be like 3 per battle and passives shouldnt be leveled. Ranger should be based of its dmg and should go up to 20% and then level off at certain amount of shots bd and druid well those skills are so op its gona be impossible to kill them at +1 Also i hope you looked these suggestions Since horror Is ending and its now December 1st we should be seeing the white elders with a week or two http://forum.warspear-online.com/index.php/topic/48881-event-suggestions-from-a-old-player/?hl=event Link to comment Share on other sites More sharing options...
utuhbanjar 1 Posted December 1, 2015 Share Posted December 1, 2015 necro very noob and naw very very noob...bye bye warspear Link to comment Share on other sites More sharing options...
adywijaya 70 Posted December 1, 2015 Share Posted December 1, 2015 necro very noob and naw very very noob...bye bye warspear Link to comment Share on other sites More sharing options...
Gladiator 1145 Posted December 1, 2015 Share Posted December 1, 2015 Cool update. However, I think Bd's and Rogue's new experts should be swapped. And I hope this Healing Totem will have char. limit, just Banner and Forest Song. Imagine how OP would it be in wars. But, general saying, this is one of the best balancing updates. The best of the best should include Counter Attack fix. Come on, why devs always keep ignoring the fact that this skill is OP as hell. Link to comment Share on other sites More sharing options...
philshirn 9 Posted December 1, 2015 Share Posted December 1, 2015 (edited) BD = high damage (axes should never given to them) + high def and then developers gave them shield that absorbs tons of damage and right now devs gave them another damage buff? That's a real bullshit. Druids are having so many disable skills. Root, Forest Song, Tornado and now another disable? I thought druid is a supportive class but now, it's becoming a warlock with healing spells. The only useful expert skill of Necromancer is nerfed. Why? Edited December 1, 2015 by philshirn Ikafati and Cybernem 2 Link to comment Share on other sites More sharing options...
Raislin 337 Posted December 1, 2015 Share Posted December 1, 2015 Cool update. However, I think Bd's and Rogue's new experts should be swapped. And I hope this Healing Totem will have char. limit, just Banner and Forest Song. Imagine how OP would it be in wars. But, general saying, this is one of the best balancing updates. The best of the best should include Counter Attack fix. Come on, why devs always keep ignoring the fact that this skill is OP as hell. i hope it doesnt because its literally the only saving grace of legion as of this patch coming... Link to comment Share on other sites More sharing options...
ketan 1 Posted December 1, 2015 Share Posted December 1, 2015 duck lol why reducing mental pit's debuff . & if you reducing debuff so increase skill effect time. Don't be an asshole. memo2o1o 1 Link to comment Share on other sites More sharing options...
hlym 2 Posted December 1, 2015 Share Posted December 1, 2015 Necro is fine mental pit was 15%-35% then got increase to 20-80% wow that too much n now I think it OK it 20-55% then y say it reduced to d way it was.... As for bd commmmeeeee u making them moreeee ovvveerrrppoowweerrreedd And lastly stop asking for stun on priest it OK all ready.... By using that red mist that surrounds a target.... Omg that red mist kills faster than u think..... Truly druid got too much stun I HOPE THE NEW MAGE SKILL LL BE GOOD ENOUGH Link to comment Share on other sites More sharing options...
hlym 2 Posted December 1, 2015 Share Posted December 1, 2015 And ofc increase the hotkey for skillss Link to comment Share on other sites More sharing options...
MCocktail 183 Posted December 1, 2015 Share Posted December 1, 2015 duck this skills.. ...healibg totem for shaman why not druid? and target limit for fetter and banner? its not fair *z* Target banner is actually quite nice, esp for close spaces like pvpcave Link to comment Share on other sites More sharing options...
adywijaya 70 Posted December 1, 2015 Share Posted December 1, 2015 guys this is good idea druid in the future, Gladiator and memo2o1o 2 Link to comment Share on other sites More sharing options...
fkum777 37 Posted December 1, 2015 Share Posted December 1, 2015 main healer become more op (druid and shaman) and support healer will left behind (priest and necro) why?? need answer from dev! or i will delete my priest i guarantee no priest in arena anymore good job dev Link to comment Share on other sites More sharing options...
Arif Skyknight 1 Posted December 1, 2015 Share Posted December 1, 2015 Im dissapoint about druid skill,invigorating stream old is can push enemy n now cant... Please give back that push effect or trade my invigorating stream to link skill Morgana 1 Link to comment Share on other sites More sharing options...
Creator 4 Posted December 1, 2015 Share Posted December 1, 2015 These developers are pissing everybody off,even me,STOP IGNORING US AND DO SOMETHING,the bladedancer is duckling OVERPOWERED as duckking shit and guys havent done jack ass shit about it,aigrind is a failed company,too many devs there are just sitting back laughing as they know 100% that this is some stupid crap,THEY KNOW THAT THESE CLASSES ARE OP,they probably use them 24/7 killing mcs then give them a shitty ass unnecessary nerf,really though,they nerf the necro but give a damage buff to bladedancers?JUST LOOK AT HOW FISHY THIS IS,nerf necro best skill,i dont even have a necro and i think it was the dumbest nerf ever,bladedancers have yet to receive a good nerf,this game is COMPLETELY unbalanced Cybernem 1 Link to comment Share on other sites More sharing options...
Gayc 1 Posted December 1, 2015 Share Posted December 1, 2015 1. when update ? 2. that expert skill 40k again ? 3. we reciev "book oblivion" ? dont make new expert skill "useles" expert skill rogue just "jump" - "poison" - "rechocet" -."flurry" other expert skill is USELES.. REMEMBER... DONT MAKE NEW EXPERT SKILL ROGUE "USELES" DO YOU ? Link to comment Share on other sites More sharing options...
Ashish Akki 0 Posted December 1, 2015 Share Posted December 1, 2015 So shield is necessary to use that skill in paladin? Link to comment Share on other sites More sharing options...
necrodemo 8 Posted December 1, 2015 Share Posted December 1, 2015 So noone ask about mystic mark so how much dmg deal if use 3 times this skill n what cd will be for that skill? Link to comment Share on other sites More sharing options...
Morgana 780 Posted December 1, 2015 Share Posted December 1, 2015 Why can't you add the push effect of Invigorating Stream back? I'm also fine with the way it is at the moment but the push effect was awesome :/ Link to comment Share on other sites More sharing options...
r0land 1101 Posted December 1, 2015 Author Share Posted December 1, 2015 1. when update ? 2. that expert skill 40k again ? 3. we reciev "book oblivion" ? 1. This week. 2. Yes. 3. Yes. Link to comment Share on other sites More sharing options...
adywijaya 70 Posted December 1, 2015 Share Posted December 1, 2015 1. This week. 2. Yes. 3. Yes. 4. dev hate mcs ? Yes. Link to comment Share on other sites More sharing options...
Ikafati 148 Posted December 1, 2015 Share Posted December 1, 2015 I think we can all agree that healing warlocks and Bladecancers should be removed from the game entirely Link to comment Share on other sites More sharing options...
Crystana 21 Posted December 1, 2015 Share Posted December 1, 2015 (edited) Cool update.However, I think Bd's and Rogue's new experts should be swapped. Wow, thats a pretty easy to implement and good idea! Along with nerfing Counter attack 4. dev hate mcs ? Yes. They dont hate all mc they just prefer bds and druids too much i guess. Shaman healing totem is a great new skill - shaman badly needed a second healing skill. And barb and dk also get pumped up in these changes (barb especially. Now he doesnt even has to do anything to be a walking fortress - 2 op defensive skills activate on their own) Hmm... About passive skills that activate automatically - do they activate even if a skill is active that prohibits skill use? In that case you never can avoid triggering last wish or other auto-activating skills Edited December 1, 2015 by Crystana Link to comment Share on other sites More sharing options...
Ikafati 148 Posted December 1, 2015 Share Posted December 1, 2015 Pretty sure skills like Last Wish will activate without casting animation, just like mage's Barrier does Link to comment Share on other sites More sharing options...
Macz Tabafa 3 Posted December 1, 2015 Share Posted December 1, 2015 Druid have secret link ? need more skills heal for what ? be IMORTAL !? shaman some have basic heal and more nothing ... Link to comment Share on other sites More sharing options...
Macz Tabafa 3 Posted December 1, 2015 Share Posted December 1, 2015 (edited) Druid have secret link ? need more skills heal for what ? be IMORTAL !? shaman some have basic heal and more nothing ... how about shaman dmg skills? Edited December 1, 2015 by bagoongx Macz Tabafa 1 Link to comment Share on other sites More sharing options...
skynete 14 Posted December 1, 2015 Share Posted December 1, 2015 r0land MageShattered StoneIncreased chance of stunning enemies dependent on skill level, up to 20-25-35-45-60% stun work only 2.5 sec? if yes pls make it bit more, all class have many stun skills... we to need bit good stun Link to comment Share on other sites More sharing options...
krakken 0 Posted December 1, 2015 Share Posted December 1, 2015 (edited) I think the game is ballanced(except Priest which is toooooooooo useles and Druids new skill is OP znd very very very very very annoying roots boooooo:D),i play with all classes...And PLSEASE GM make expert skills cheaper like 20-25k. Edited December 1, 2015 by krakken Link to comment Share on other sites More sharing options...
pandamt 4 Posted December 1, 2015 Share Posted December 1, 2015 Mental pit 80% to 55%, 25% reduction won't hurt a lot and it was necessary. But druid is getting another stun which isn't fair, Bd is defence class and rogue is an attack class, why bd is getting damage buff passive skill, elf already have 4% damage buff. Bd should be getting defence passive skill, and rogue got another shitty skill. People should be happy like we're getting new skill but 80% of players are complaining why? Because you guys are ruining the game If necro win another good skill can be necessary ... But ... How much good skills necro have ?! #1 Conection ? i can use it on X1 ? NO >>> note 0 #2 Infection ? yes is calibrated .. but no is op how secret link / totem / aura of valor / banner / and anothers ..... #3 Poison Shield ? a little few necessary ... but how a said another class have betters than Poison shield and infection #4 Panic ? Good too , but why panic can be easy missed wrong on oponents and song of florest of druid get far away players ? #5 MENTAL PIT (glorius) : can save necro of any situation ... another skills are regular or weak ... Redution on mental pit is how : Reduce a shaman totem, how reduce secret link druid , how reduce banner , how reduce any good skill of any class ... But if on votation necro is the last class ... Why he cant be the better ? WEAK skills! This update KILLED all necros of all SERVERs ! Link to comment Share on other sites More sharing options...
pandamt 4 Posted December 1, 2015 Share Posted December 1, 2015 how about shaman dmg skills? Shaman have DMG skills really is true and stuns of druid !? how i can DMG if i dont touch on oponent!? stun later stun again and continue combos of stun ! Link to comment Share on other sites More sharing options...
Didier Zetzsche 0 Posted December 1, 2015 Share Posted December 1, 2015 with new skills all high lvl again better pls make one update with lvl 13/14 arenawepons :[ Link to comment Share on other sites More sharing options...
pandamt 4 Posted December 1, 2015 Share Posted December 1, 2015 duck lol why reducing mental pit's debuff . & if you reducing debuff so increase skill effect time. Don't be an asshole. All necros are crying ! The best skill of the worse class on votations Died ! R.i.p all necros in WARSPEAR ONLINE Link to comment Share on other sites More sharing options...
Hazelnut 600 Posted December 1, 2015 Share Posted December 1, 2015 (edited) 4. dev hate mcs ? Yes. lol no. ______________________________________ Shaman Healing Totem (active) The shaman installs on the battlefield a healing totem, which periodically restores the health of all characters located next to the totem. OP! Death Knight Secret Reserves (passive) When health is reduced to a critical level, a death knight gets a big bonus to regenerate health and gain more protection. OP! Necromancer Acid Rain (active) Results in a toxic rain that deals damage to enemies. When the rain is over, enemies will be poisoned. Sounds OP too! ------------------------------------------------- Paladin Sacred Shield (active) Surrounds itself or its ally with a powerful barrier that absorbs a fixed amount of damage. As the skill develops, the amount of damage that the shield can withstand increases. When the skill is developed above level 3 and when the skill is applied to an ally, a paladin also receives a protective barrier. Sounds OP! Druid Punitive Roots (active) Wraps its roots around its enemies in a small area and periodically damages targets. As it develops, the debuff time and dealt damage increase. OP! Blade dancer Power of the Blades (passive) Basic attacks of a blade dancer deal more damage to players and monsters. As the skill develops, extra bonus increases. OP! Priest Mystic Mark (active) Summons a mystic mark upon an enemy, thus decreasing the enemy’s physical and magical defense. If an enemy gets 3 such marks, all enemies within a small radius from the target will be damaged. Edited December 1, 2015 by Lady Livi Link to comment Share on other sites More sharing options...
kimkaa 55 Posted December 1, 2015 Share Posted December 1, 2015 Nice new skills! I would appreciate an answer to this though: Are you planning to make something new for low levels too(lv6-16)? For example: 1. Dungeons in Irselnort with different difficulties with different rewards(easy-heroic, just like berengar,termitary etc) 2. Arena weapon(as a reward or shop) 3. New skill for all! Also low levels I'm sure there are lots of these "low level arena characters" and they all can't be left unnoticed. Also, when will next hotline take place? Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted December 1, 2015 Share Posted December 1, 2015 Anyone who calls dk skill op doesn't know how regen works when in agro. (it halves when in agro) And def increase will not be significant. I swear some people don't read the skill properly. Link to comment Share on other sites More sharing options...
Bopp 15 Posted December 1, 2015 Share Posted December 1, 2015 About time Shamans get something else good besides totem Are people seriously complaining about shaman damage? Here's something that will help. Go to elf side right? Okay you still with me? Sweet. Next step observe a druid. Still there? Fantastic. Only about like 8 stuns (Obvious overexaggeration) Js.... Who cares about lower levels, Give us higher levels something actually fun to do! ...oh an of course anyone's opinion will be biased because of what faction they play. But when even elves are calling elf skills op I would think that would say something. Thanks for your time Link to comment Share on other sites More sharing options...
Cybernem 157 Posted December 1, 2015 Share Posted December 1, 2015 lol no. ______________________________________ Shaman Healing Totem (active) The shaman installs on the battlefield a healing totem, which periodically restores the health of all characters located next to the totem. OP! Death Knight Secret Reserves (passive) When health is reduced to a critical level, a death knight gets a big bonus to regenerate health and gain more protection. OP! Necromancer Acid Rain (active) Results in a toxic rain that deals damage to enemies. When the rain is over, enemies will be poisoned. Sounds OP too! ------------------------------------------------- Paladin Sacred Shield (active) Surrounds itself or its ally with a powerful barrier that absorbs a fixed amount of damage. As the skill develops, the amount of damage that the shield can withstand increases. When the skill is developed above level 3 and when the skill is applied to an ally, a paladin also receives a protective barrier. Sounds OP! Druid Punitive Roots (active) Wraps its roots around its enemies in a small area and periodically damages targets. As it develops, the debuff time and dealt damage increase. OP! Blade dancer Power of the Blades (passive) Basic attacks of a blade dancer deal more damage to players and monsters. As the skill develops, extra bonus increases. OP! Priest Mystic Mark (active) Summons a mystic mark upon an enemy, thus decreasing the enemy’s physical and magical defense. If an enemy gets 3 such marks, all enemies within a small radius from the target will be damaged. They're OP? Hahahaha Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted December 1, 2015 Share Posted December 1, 2015 Btw laurelle mystic mark is a copy of a lock skil. Giving healers nukes and stuns. Just plain why? Link to comment Share on other sites More sharing options...
breakout 3 Posted December 1, 2015 Share Posted December 1, 2015 why not god skill druid Link to comment Share on other sites More sharing options...
MCocktail 183 Posted December 1, 2015 Share Posted December 1, 2015 Mental pits cd effect is dope, but still dmg and so didnt have to be changed. Jesus Christ druid stun cycles are killing it now Bd doesnt need a dmg skill lol why? Bd is tank after all! Also ty for pala skill :[ (do you need to equip a shield for it? The logo of the skill is a damn shield after all!) Link to comment Share on other sites More sharing options...
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