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[2015.09.17] Game servers stop!


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Hello there, guys!

 

Once again we want to inform you that our game servers will be stopped at 15:00 CET.

We will fix some minor issues, that appeared after the update.

Game will be unavailable for about 30 minutes, this time for sure.

 

List of fixes:

- minions are no longer affected by the damaging aura on Ayvondil

- client crash during the achievements preview is fixed

- quantity of collectible items for some achievements is fixed

- "Harbor of Crescent" is no longer PvP location.

- every warrior will get his reward at Coliseum regardless his level

- achievement regarding initial dungeons is fixed

 

List of fixes on 18/09:

- quest reward "Tango's treasure" is fixed
- rewards for non-existing achievements is fixed
- achiements "Friend of %friendly faction% is fixed

 

Please, don't plan anything important on this time and don't drink any precious potions.

Thank you for your patience and understanding.

 

Team AIGRIND

 

Edited by r0land
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How about how do I get yellow quest on mal 4 t3? I have a lvl 23 character that has done all yellow quest on map 4. I had 5k reputation from ylalocs and maliat. Last yellow quest I remembered finishing was Termitry heroic and got drop on boss. The only yellow quest I havem't done is the onw on Kronus lab. Do I need to finish that 1st in order to get yellow quest on map 4 t3?

Thanks.

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How about how do I get yellow quest on mal 4 t3? I have a lvl 23 character that has done all yellow quest on map 4. I had 5k reputation from ylalocs and maliat. Last yellow quest I remembered finishing was Termitry heroic and got drop on boss. The only yellow quest I havem't done is the onw on Kronus lab. Do I need to finish that 1st in order to get yellow quest on map 4 t3?

Thanks.

Oh it's simple. At t1 the guy who gives Mc kill quests drops the first yellow quest which will lead to t3 :) And the yellow quests at Kronus's lab don't have to be done.

Edited by Julie
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Damage is not that big, healers can actually pass without major consequences.

 

Yes it is. The thing is every time you enter a map on enemy territory you get one extra dot debuff.

For example, if I enter one enemy map and cross it 4 times, it will show the debuff and the number 5. While on this state I take 5 times more damage than normal. Maybe it's a bug and the correct is to maintain the debuff stacked to 1 even if you change map. Roland please check this because as it is now, it's impossible to go 3 or 4 maps further even as a healer.

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Yes it should be possible after what Roland said :lol: I'm still not sure about it

 

 

Roland is also a troll...

But what i dont understand is the mobs hitting the gm members, only 80, while in game they hit 400+/- 

 

Hassn highest defensive barb with 10k def, gets 300 hitted... 

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Roland is also a troll...

But what i dont understand is the mobs hitting the gm members, only 80, while in game they hit 400+/- 

 

Hassn highest defensive barb with 10k def, gets 300 hitted... 

I created  a topic about Elm at the Tavern, let's move over there :P

Btw it's Birdy here Kalib if you still remember me :3

Edited by Julie
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You guys are doing an amazing Job, sometimes you guys get more of a beat down than praise for developing such an attractive game, but nothing is ever smooth but keep up the great work! Thanks for the chests and the extra items for the issues at hand, stay positive and keep working on your craft.

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