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Tayleeo

Pets with passive skills

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An awesome addition to this game would be pets.

 

Pets can't attack enemies but they can't be attacked themselves.

 

Pets can enter arena with the owner but they can't attack or be attacked by enemies.

 

There would be different types of pets like:

common pets (no passive skill)

 

uncommon pets (noob passive skill)

 

rare pets (1 passive skill)

 

Legendary pets (2 passive skills)

 

Arena season winner pet (increase damage, resilience and hp by 5%)

 

and the most rarest which are MYTHICAL pets (3 passive skills)

 

Each pet except common pets will have different passive skills and the more rare a pet is, the better the passive skill(s) will be.

 

Passive skills can be anything like increase damage 3% or increase hp by 4%

Other passive skills can include higher dodge or other skills, attack speed, life steal, there are many possibilities.

 

Legendary pets will have 2 passive skills and each legendary pets passive skills will be different. For example one can increase damage 3% and increase attack speed 3%

While another legendary pet can increase 3% Hp and Hp regen by 15

Or have 5% life steal and 4 mana regen

 

Mythical pets will have 3 passive skills but it will be extremely hard to obtain one.

 

Pets can be very rare drops from bosses(750k+ Hp bosses) and they will look like the boss that dropped it but will be smaller than a normal player character.

Or they can be rewards for tournaments, maybe a legendary arena pet for Achievement Virtuoso's.

 

This would be awesome content encouraging all players to go hunting for legendary pets.

 

Pet parameter will be [equipping] they can be traded on dealer and will not be lost if the owner dies.

 

This will open up a new way in which to PvP and PvE, provide a tonne of new content such as bosses/ achievements/ combat strategies.

 

Not only will it benefit gamers but it can even bring about an influx of extra revenue for you developers as you can introduce Miracle pets. PLEASE consider.

 

 

Just a suggestion.

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It's good but I have some point

Common pet what it's used for :bad:

Miracle shop pets don't seem like a good idea based on minion at miracle shop

Maybe a pot to use pet again if you died he becomes inactive and need pot and every 24 h so that will create a demand on that pot

 

Pet should have slots to add skills and skills available in chest / miracle shop but I would say chest

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They should just rather cast spells and stuff,

why would a pet increase your stats? It's not bad

but needs improvement

That's why you have minions

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That's why you have minions

Yeah, true. But I'd dislike to see big stat boosts by pets,

I do believe that all OP players would have a goood pet

in no time, and they'd be more op. Especially arena season

winners, increased dmg and resil... NO! Imagine

60%deff + 30% resil.

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Please go back and read the post. The highest value I stated is 5% and that would only be for mythical pets such as if you win arena or very rare drop from 1.5m+ Hp bosses

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En vez de mascotas seria mejor opción tener monturas depende la facción que sea el personaje, humanos = caballos,leones

Elfos= renos , arpias

Clan de la montaña = ave roc

Abandonados = dragones

Conseguirles armaduras y ayuden en mapa

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Pets should be more like other games. 1 basic dmg skill (they cast on their own) and 1 passive skill that boost the owner. like hp,dmg,def,crit etc

 

Also they should be able to wear accessories that will boost the pet itself. like dmg, their dex or their casting speed.

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An awesome addition to this game would be pets.

 

Pets can't attack enemies but they can't be attacked themselves.

 

Pets can enter arena with the owner but they can't attack or be attacked by enemies.

 

There would be different types of pets like:

common pets (no passive skill)

 

uncommon pets (noob passive skill)

 

rare pets (1 passive skill)

 

Legendary pets (2 passive skills)

 

Arena season winner pet (increase damage, resilience and hp by 5%)

 

and the most rarest which are MYTHICAL pets (3 passive skills)

 

Each pet except common pets will have different passive skills and the more rare a pet is, the better the passive skill(s) will be.

 

Passive skills can be anything like increase damage 3% or increase hp by 4%

Other passive skills can include higher dodge or other skills, attack speed, life steal, there are many possibilities.

 

Legendary pets will have 2 passive skills and each legendary pets passive skills will be different. For example one can increase damage 3% and increase attack speed 3%

While another legendary pet can increase 3% Hp and Hp regen by 15

Or have 5% life steal and 4 mana regen

 

Mythical pets will have 3 passive skills but it will be extremely hard to obtain one.

 

Pets can be very rare drops from bosses(750k+ Hp bosses) and they will look like the boss that dropped it but will be smaller than a normal player character.

Or they can be rewards for tournaments, maybe a legendary arena pet for Achievement Virtuoso's.

 

This would be awesome content encouraging all players to go hunting for legendary pets.

 

Pet parameter will be [equipping] they can be traded on dealer and will not be lost if the owner dies.

 

This will open up a new way in which to PvP and PvE, provide a tonne of new content such as bosses/ achievements/ combat strategies.

 

Not only will it benefit gamers but it can even bring about an influx of extra revenue for you developers as you can introduce Miracle pets. PLEASE consider.

 

 

Just a suggestion.

 

Dont disturb the game balance,or maybe u want to make rogue Scored 6k in one hit ?

 

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Oh yes great idea, let's add pets that heal you all the time. I mean, I played RotMG in the past, and when they added exactly the same feature, game pretty much died. But Warspear will be different!

 

 

Okay thanks for posting le funny memes, but what's your point? To make yourself look dumb? smh

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