July 3Jul 3 For a long time, changing equipment through the equipment window has worked well enough. When you want to replace an item, the equipment window only displays 4 items at a time. Pressing the Next button moves the list forward by just one item, so browsing through a large collection requires repeatedly clicking Next. Back when each character only used a few pieces of equipment, this wasn't a big issue. However, today we use many different equipment sets. Even for weapons alone, many players switch between PvE weapons, Sea weapons, Sand weapons, Arena weapons, tank weapons, and more. As the number of equipment options keeps growing, this system becomes less convenient. The problem is even worse for costumes. I personally don't buy many new costumes anymore because my bag is already full, yet I still own around 40 costumes. If I change to costume which I want from the equipment window, I have to press the Next button around 40 times. My suggestion In a recent update, we received a very useful bag filtering system that lets us browse items by category. I'd like to suggest using a similar interface when changing equipment from the equipment window. When we double-click an equipment slot to replace an item, instead of cycling through 4 items at a time, the game could open a filtered list showing every compatible item we own. - Clicking an item once would display its detailed stats (or a costume preview for costumes). - Pressing Use would equip the selected item. "Why not just equip items from the bag?" That's a fair question. The problem is that equipment currently assigned to Equipment Presets 1–3 does not appear in the bag, so changing equipment from the bag isn't always possible. The equipment window is the only place where every available item can be managed, but its current interface doesn't scale well now that players own many more equipment sets than before. I think this would be a great quality-of-life improvement, especially for players who regularly switch between multiple builds or own many costumes. I'd love to hear what everyone else thinks. Thanks for reading!
July 7Jul 7 I agree with the idea, but to be fair, most players probably don't have that many equipment sets to manage.
July 9Jul 9 Author On 7/8/2026 at 1:52 AM, HAAVK said:I agree with the idea, but to be fair, most players probably don't have that many equipment sets to manage.My idea is more about costumes than equipment. Since 99% of costumes are bound, just add a costume storage like the Hair dresser. That would fix everything...
July 19Jul 19 Great suggestion!I'd like to add another couple of ideas that I think are even more important:1. Three equipment loadout slots are not enough. At the moment, players typically use one for PvE, one for PvP, and one for Alma. There should be at least one additional slot, especially for situations where players use a dedicated suicide setup.2. Two skill set slots are also too limited. Most players use one skill set for PvE and one for PvP. However, some classes, such as Warden, Paladin, and Death Knight, can be played as both tanks and DPS. Two skill set slots simply aren't enough for these versatile classes.I would suggest increasing the number of skill set slots to four. This would be a significant quality-of-life improvement and give players much more flexibility without constantly having to reset their builds.3.The inability to switch skill sets during combatAnother illogical (and honestly funny) thing is the inability to switch skill sets while in combat.Players are allowed to switch between equipment loadouts during a fight, but they can't switch their skill set.It feels strange that a character has enough time to completely strip naked, yet somehow can't switch to a different skill set. 😅
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