June 22Jun 22 Currently, castles are difficult to defend on their own merits with an internal defense, so nowadays many allied guilds and the castle owner himself go out to kill the guardian from other guilds just to ensure their stay; it is the only functional method because internal defenses almost always fail. I wanted to offer some suggestions to make the inner defenses safer and more viable for the future, as well as new mechanics for the castle itself. Sacred Ground All attackers within the castle assault will have a 6% base movement reduction. All attackers within the castle assault will have a 6% movement reduction for each live door. Doors Now the defenders of the castle can pass through the gate without it having fallen. When a door is destroyed, it will remain locked for about 5 seconds, and the passage can then be opened for the attackers to enter. When a door is destroyed, it is reported in the guild chat. Holy Area During the castle assault, all areas prevented the use of guild skills by both attackers and defenders, except for Guild Rage. Castle-made potions cannot be used during the castle assault in the area. Life or mana restoration potions cannot be used. Throne Now, for every 20% of maximum life lost the throne will become immune for 8 seconds. When its immunity is activated, it will also stun around it in a 5x5 area for 5 seconds, ignoring immunity controls and resistance. For every minute, the throne recovers 1% of its maximum lifespan. These are suggestions I would like to make for the current game. My point of view is that you can include some of them in the game, but not all, because in that case the castles would be invincible . Edited June 22Jun 22 by Berniente
June 23Jun 23 or Rework This Suggestion Last Call During the castle assault, When the throne is damaged for the first time it will got immunity for 3 second; During the immunity of the Throne all deffenders alive will be summoned to the thorne area immediately.
July 19Jul 19 You may have gone a bit too far😅, but I definitely think something needs to be done to improve castle defense. It doesn't make much sense that it's easier to capture a castle than to defend it.Perhaps adding stronger defensive mobs that can actually make a difference during a siege would be the most logical solution.
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