Balabak 1 Posted Tuesday at 04:16 PM Posted Tuesday at 04:16 PM (edited) This might be the most passive playerbase i have ever seen for a game. The dev can nerf damage and defense in PvE and no mass resistance from the players against that. I wonder if people don't care if their heroes get nerfed to the point of being unusable in PvE as long as their pvp aspect is remain unchanged. Let's say that seeker get nerfed where its aoe nerfed and seeker become unable to solo technopolis dg even with mermen set. Will any seeker players fight against this change? Spending hours and money in this game for your hero and get nerfed in a single update and you had to wait for a year to not see but just hoping for a chance that the nerf get rollback. It's just seems crazy to me how people can just accepts that. The updates in recent years is clearly meant to seperate pve and pvp but why pve aspect also got nerfed? Are the devs just nerfing because the top 5% players become too op for this game? Even so nerfing progression is such a terrible ideas that cause players to quit and stop spending money from frustration. I play this game with the promise that as long as i play i will get stronger and beat more powerful enemies pve and pvp monsters. Im not including players because pvp battle against other people should not make a scenario where 1 player become too strong and able to solo 10 players all at once. But if the devs nerf my ability to kill monsters, monsters that i learnt their moveset and weakness, monsters that i prepared for with specific gear to power my skills and talents. It feels so disheartening and demotivate me to continue spending time upgrading my character. If the devs want to nerf specfic population of the playerbase for the endgame then buff the monsters. Make them have skill. Increase their dodge,parry,block and other stats like the golden sand monsters but even more overtuned. That way progression is still the same. Next update after that gives more progression to players. Make us feel the satisfaction of progressing and seeing your class get stronger. Not nerfing classes strength and taking back progression. Well, that's just for today rant. Maybe the devs will see this or not. But its already enough that i expressed my thoughts and opinion regarding this game. Edited Tuesday at 04:19 PM by Balabak Quote
Jollier 128 Posted Wednesday at 07:39 AM Posted Wednesday at 07:39 AM 15 hours ago, Balabak said: This might be the most passive playerbase i have ever seen for a game. The dev can nerf damage and defense in PvE and no mass resistance from the players against that. I wonder if people don't care if their heroes get nerfed to the point of being unusable in PvE as long as their pvp aspect is remain unchanged. Let's say that seeker get nerfed where its aoe nerfed and seeker become unable to solo technopolis dg even with mermen set. Will any seeker players fight against this change? Spending hours and money in this game for your hero and get nerfed in a single update and you had to wait for a year to not see but just hoping for a chance that the nerf get rollback. It's just seems crazy to me how people can just accepts that. The updates in recent years is clearly meant to seperate pve and pvp but why pve aspect also got nerfed? Are the devs just nerfing because the top 5% players become too op for this game? Even so nerfing progression is such a terrible ideas that cause players to quit and stop spending money from frustration. I play this game with the promise that as long as i play i will get stronger and beat more powerful enemies pve and pvp monsters. Im not including players because pvp battle against other people should not make a scenario where 1 player become too strong and able to solo 10 players all at once. But if the devs nerf my ability to kill monsters, monsters that i learnt their moveset and weakness, monsters that i prepared for with specific gear to power my skills and talents. It feels so disheartening and demotivate me to continue spending time upgrading my character. If the devs want to nerf specfic population of the playerbase for the endgame then buff the monsters. Make them have skill. Increase their dodge,parry,block and other stats like the golden sand monsters but even more overtuned. That way progression is still the same. Next update after that gives more progression to players. Make us feel the satisfaction of progressing and seeing your class get stronger. Not nerfing classes strength and taking back progression. Well, that's just for today rant. Maybe the devs will see this or not. But its already enough that i expressed my thoughts and opinion regarding this game. We actually lack of international forum user, and most of active ones doesnt use the specific class that got nerfed thus didn't really understand what impact did the nerf do to that class mentioned. but if you go to Russian forums, there is actually many people resisting both PVE and PVP Nerf, i can't speak russian but i use translation to understand and to post a reply there. i get the point you are stating but the problem is the update on rebalance is always made considering the whole server/realm available and that is what made some of us feel that it is unjust (because it didnt happen in our server yet). like in some of RU Server where elves are really dominating the whole game content (catacomb, GvG, Raid, Etc) where the lack of players on Legion side is really taking its toll on the competitiveness of the game, they buffed barbarians and deathknight to a point where it is hard to kill them in massive battle, and now they are also buffing charmers/enchanter which can use Icy Relic of Cruelty to make significant damage against pvp/pve target (nerfed to 50% of crit damage but still something). in some server it give the legion side power to struggle but in other server where legion side is actually has much more player base than sentinel side such as SEA-Pearl server, it actually give legion Side dominance that destroyed the whole Sentinel. so my point (but i know it is less likely to happen) just make the rebalance update different in each servers depends on what that server needs. Quote
vavavi 292 Posted 17 hours ago Posted 17 hours ago On 6/2/2026 at 7:16 PM, Balabak said: This might be the most passive playerbase i have ever seen for a game. The dev can nerf damage and defense in PvE and no mass resistance from the players against that. I wonder if people don't care if their heroes get nerfed to the point of being unusable in PvE as long as their pvp aspect is remain unchanged. Let's say that seeker get nerfed where its aoe nerfed and seeker become unable to solo technopolis dg even with mermen set. Will any seeker players fight against this change? Spending hours and money in this game for your hero and get nerfed in a single update and you had to wait for a year to not see but just hoping for a chance that the nerf get rollback. It's just seems crazy to me how people can just accepts that. The updates in recent years is clearly meant to seperate pve and pvp but why pve aspect also got nerfed? Are the devs just nerfing because the top 5% players become too op for this game? Even so nerfing progression is such a terrible ideas that cause players to quit and stop spending money from frustration. I play this game with the promise that as long as i play i will get stronger and beat more powerful enemies pve and pvp monsters. Im not including players because pvp battle against other people should not make a scenario where 1 player become too strong and able to solo 10 players all at once. But if the devs nerf my ability to kill monsters, monsters that i learnt their moveset and weakness, monsters that i prepared for with specific gear to power my skills and talents. It feels so disheartening and demotivate me to continue spending time upgrading my character. If the devs want to nerf specfic population of the playerbase for the endgame then buff the monsters. Make them have skill. Increase their dodge,parry,block and other stats like the golden sand monsters but even more overtuned. That way progression is still the same. Next update after that gives more progression to players. Make us feel the satisfaction of progressing and seeing your class get stronger. Not nerfing classes strength and taking back progression. Well, that's just for today rant. Maybe the devs will see this or not. But its already enough that i expressed my thoughts and opinion regarding this game. Pretty much every single class got a major buff for PvE in the last major rebalance update where PvP and PvE damages we're separated. Any slight tweaks after that still left every class far more capable in terms of PvE than they were last year. Quote
Laevateinn 169 Posted 15 hours ago Posted 15 hours ago Some moderators do reply, but it’s hard to get direct answers from the developers, and global players seem to be much more active on Discord. That’s the reason. Quote
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