Tralala 10 Posted Monday at 12:49 PM Posted Monday at 12:49 PM (edited) Hello developers, I'd like to suggest expanding one of the best mechanics we currently have in the game: the Kronus raid boss dungeon system. Kronus is unique because defeating him opens a special dungeon for everyone who participated in the kill. This makes the boss feel genuinely rewarding, encourages teamwork, and creates real excitement around raid events. My suggestion is to bring this same system to other raid bosses(octopus, orcinus, elm etc.) across Arinar: When a raid boss is defeated, a temporary dungeon opens for all players and raid area should be neutral for elf and mc players Each dungeon would be themed around its respective boss. These dungeons could contain exclusive rewards such as the boss's costumes, skill books, and other rare collectibles. On top of that, Kronus still doesn't have any exclusive skill books, which feels like a missed opportunity. Adding a unique book to the Kronus dungeon reward pool would make it much more relevant for veteran players and keep the content worth running long-term. Why this would be good for the game: More players participating in raid events. A more rewarding endgame experience. New ways to obtain unique cosmetics and books. More variety in dungeon content. Raid bosses should feel like special occasions, not just something people farm with 5 people only. This system would go a long way toward making that happen. Thanks for reading. Edited Monday at 12:52 PM by Tralala Quote
Tralala 10 Posted Wednesday at 05:40 AM Author Posted Wednesday at 05:40 AM Forum dead nobody talk Quote
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