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What's the incentive to join lower player base and activity faction?

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In sea server, elf/sentinel active population is so low its almost hard to see actual players. Most newbies who started the game deleted their character and join the the mc faction later but that's isn't my point. The point is where is the benefit or incentive to play non active faction? Because if this keep going elf population will shrink even further leaving only mc alts character and old non-active recurrent players. What are the devs plan that even with t1/maliat elves and t2/tlalocs skip dungeon update and last year game quest tutorial for new players failed to bring new players to sea server elf faction?

1 hour ago, Balabak said:

In sea server, elf/sentinel active population is so low its almost hard to see actual players. Most newbies who started the game deleted their character and join the the mc faction later but that's isn't my point. The point is where is the benefit or incentive to play non active faction? Because if this keep going elf population will shrink even further leaving only mc alts character and old non-active recurrent players. What are the devs plan that even with t1/maliat elves and t2/tlalocs skip dungeon update and last year game quest tutorial for new players failed to bring new players to sea server elf faction?

The incentive is that you can be the first legend who lead elves to glory. Pretty dope, but if u ask about items and buffs the answer is there is nothing. 

Lack of activity means you can unite elves under one guild easier!

  • 1 month later...

I think Jollier made a good point — leading a faction back to glory does sound like a cool idea. But it's also true that MC players dominate too much in terms of resources and activity. Hope the devs can find a way to improve the situation.NY21_p20

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