thrunya 377 Posted May 10 Posted May 10 (edited) Although the attribute system in Warspear may seem quite simple, there are some unobvious mechanics. In this guide I will list all the attributes and tell how they work (some features are not actually written in the in-game discriptions), but not whether they are good or bad, you can check it in your class guides. The main rule of all the attributes: Percentage bonuses are not multiplied by other percentage bonuses Спойлер It means that is there are both numerical and percentage bonuses to some attributes, the sum of all the numerical ones is multiplied by the sum of all the percentage ones E.g. Assume you have 1000 numerical Magic Power and two rings that give 10% Magic Power each You final Magic Power then is not 1000 * 1.1 * 1.1 = 1210 but 1000 * (1 + 0.1 + 0.1) = 1200 The difference may not seem like much, but in the real game it is higher as there you have much more percentage bonuses General attributes Спойлер Health - increases you HP Do not forget the rule of not multiplying percentages! Health Regeneration - restores some amout of health every 5 sec Halved when in battle Energy increase - increases the max amount of energy Energy Regeneration - restores some amout of Energy every 5 sec Halved when in battle Important! All of the Energy Regeneration penatlies from always-active skills are aplied only after halving the basic Energy Regeneration Спойлер E.g. You have 150 Energy Regeneration without always-active skills and two such skills with 15 Energy Regeneration penalty each Final in-battle Energy Regeneration is not (150 - 15 - 15) / 2 = 60 but 150 / 2 - 15 - 15 = 45 Attack attributes Спойлер Physical and Magic Power - affects almost all of the skills in the game. Do not forget the rule of not muntiplying percentages! Important! All the weapons except staffs do Physical auto-attacks regardless which Power you have the most. However staffs do only Magic auto-attacks Critical hit - increases the chance to do critical damage and healing. Basic critical damage value - 200% in PvE, 150% in PvP Basic critical healing value - 200% Critical hit strength - increases the basic critical damage Спойлер E.g. - if you have 100% Critical hit strength attribute and do non-critical damage of 1000, then critical hit is 3000 (1000 * (200 (basic value) + 100 (attribute bonus)) / 100) Critical healing strength - this attribute is not listed in the attributes sheet of your character, but it exists and works exactly like Critical hit strength, but increases healing Accuracy - decreases Dodge value of the enemy. See more in Dodge (defense attributes) Attack speed - decreases the delay between auto-attacks Final attack speed delay = basic attack speed delay * (1 - Attack speed attribute / 100) Спойлер You can see the basic delay in your weapon sheet If your final attack speed delay is 1.6-1.5 seconds or lower, your character will always do an auto-attack inbetween the skills Penetration - decreases both Physical and Magic Defense of your enemy. See more in Physical and Magic Defense (defense attributes) Skill Cooldown - increases the cooldown rate Final Skill Cooldown = Basic Skill Cooldown / (1 + ( Skill Cooldown attribute / 100)) Спойлер E.g. = you have a skill with basic cooldown 10 sec, then with 100 Skill Cooldown attribute its cooldown is 5 sec, and with the maximum 200 Skill Cooldown attribute it's only 3.3 sec You can see the basic skill cooldown in the forum articles about the classes or on the character with 0 Skill Cooldown attribute Stun - gives a chance to stun the opponent for 2.5 sec when dealing instant damage Rage - gives a chance to get a Rage buff for 10 sec when dealing instant damage Спойлер While Rage is active, you gain 10% Physical and Magic Power buff and heal for 15% of your max health when killing an enemy of your level or higher Ferocity - increases the damage dealt to PvP-targets and decreases the damage dealt to PvE-targets Спойлер E.g. - if you deal 1000 damage to a PvP-target or a PvE target with 0 Ferocity, then with 50% Ferocity it is 1500 to a PvP-target and 500 to a PvE-target Attack strength - increases the damage dealt by auto-attacks and your summons (from class skills) Depths' Fury - increases the basic and critical damage dealt underwater Спойлер E.g. you deal 1000 non-critical damage on the surface, then underwater with 50% Depths' Fury attribute it is 1500 non-critical and 1500 * 2.5 = 3750 critical damage It multiplies the final damage, so critical hit underwater = basic damage * (100 + Depths' Fury) / 100 * (200 + Critical hit strength) / 100 * (100 + Depths' Fury) / 100 Piercing attack - gives a chance for an auto-attack and summons' attack to ignore only Physical and Magic Defense of the opponent Exhausting heat - decreases Resilience of monsters in Golden Sands. See more in Resilience (defense stats) Subjugation - increases the duration of the debuffs dealt to the opponent Does not work with DoT-effects!!! Skill Power - increases the damage dealt with skills and talents by the player (does not work with summons yet) Defense attributes Спойлер Physical and Magic Defense - absorbes some amount of the each type of damage dealt Physical Defense additionaly increases your Solidity attribute (see more in Solidity) There are two types of Defenses - numerical and percentage Спойлер You can see numerical defenses in your character sheet You can see both numerical and percentages attributes in you defense attributes sheet All of the buffs applied to your Defenses (both percentage and numerical) are applied to the numerical figure (remember not multiplying the percentages rule!) It is than transformed to the percentage one with the formula: Percentage defense = Numerical Defense * 100 / (Numerical Defense + 6500) The Percentage Defense attribute shows how much damage is actually absorbed and it is decreased by Penetration attribute of the opponent E.g. Assume you have 50% Physical and 60% Magic Defenses. Your opponents has 50% Penetration attribute Then the amount of damage absorbed is: Physical - 50% Physical Defense - 50% Penetration = 0% Magic - 60% Magic Defense - 50% Penetration = 10% Dodge - gives a chance to evade an attack. It is desreased by Accuracy attribute of the opponent. Спойлер E.g. You have 50% Dodge, the opponent has 30% Accuracy - the chance to evade an attack is 50 - 30 = 20% You have 40% Dodge, the opponent has 50% Accuracy - the chance to evade an attack is 0% Resilience - decreases the PvP-opponent's Critical hit on attacks, Critical hit strength and all the damage dealt. Increases the damage dealt by PvE-opponent Спойлер Exhausting heat - decreases Resilience of the monsters in Golden Sands, so it increases your Critical hit on attacks, Critical hit strength and all the damage dealt on them. Ferocity and Resilience are not decreased by one another but multiplied: Final damage dealt = Basic Damage Dealt * (1 + Ferocity / 100) * (1 - Resilience / 100) Parry - gives a chance to evade a melee attack Block - gives a chance to evade any kind of attack, works only when a shield is equiped Health Steal - heals you by the percentage of damage dealt Damage Reflection - returns the percentage of damage dealt to you back to the opponent, the returned damage is not affected by any kind of modifications Solidity - decreases the PvE-opponent's Critical hit on attacks and Critical hit strength Спойлер It is increased by Physical Defense with a formula: Solidity = (1 + ( Physical Defense / 500) ** 1.9) / 10 Resistance - gives a chance to avoid debuffs Does not work with DoT-effects! Faciliation - increases the duration of almost all of the buffs on the character Tenacity - decreases the duration of the debuffs Does not work with DoT-effects! Спойлер It is decreased with the opponent's Subjugation attribute The final debuff duratuon = Basic duration * (1 - Tenacity / 100 + Subjugation / 100) Edited May 10 by thrunya Quote
Brutalist 172 Posted May 10 Posted May 10 1 hour ago, thrunya said: Hide contents Critical hit - increases the chance to do critical damage and healing. Finally Finally a guide that tells me critical hit increases critical chance Quote
thrunya 377 Posted May 10 Author Posted May 10 2 минуты назад, Brutalist сказал: Finally Finally a guide that tells me critical hit increases critical chance It's actually not that obvious that it affects crit healing as well because there in no information in-game that there is such thing as crit healing Quote
Zurp 537 Posted May 10 Posted May 10 Amazing work! Surely there wasn't any inspiration taken from other guides. Jaan 1 Quote
thrunya 377 Posted May 10 Author Posted May 10 (edited) 2 часа назад, Zurp сказал: Amazing work! Surely there wasn't any inspiration taken from other guides. I find other guides on this topic quite incomplete, in this one I listed all the attributes with formulae to calculate some useful figures, hidden features and interactions. Anyway it's just a guide I wrote this morning just for fun, with no intentions for prizes Edited May 10 by thrunya Quote
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