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Attributes, how do they work and interact /// Gameplay guide /// Podgribami Ru-Topaz


thrunya

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Posted (edited)

Although the attribute system in Warspear may seem quite simple, there are some unobvious mechanics.
In this guide I will list all the attributes and tell how they work (some features are not actually written in the in-game discriptions), but not whether they are good or bad, you can check it in your class guides.

 

The main rule of all the attributes:

Percentage bonuses are not multiplied by other percentage bonuses

Спойлер

It means that is there are both numerical and percentage bonuses to some attributes, the sum of all the numerical ones is multiplied by the sum of all the percentage ones
E.g.
Assume you have 1000 numerical Magic Power and two rings that give 10% Magic Power each
You final Magic Power then is not 1000 * 1.1 * 1.1 = 1210 but 1000 * (1 + 0.1 + 0.1) = 1200
The difference may not seem like much, but in the real game it is higher as there you have much more percentage bonuses


General attributes

Спойлер

image.png.cf6990c08b7cfb68d068daff92a26b37.png Health - increases you HP
Do not forget the rule of not multiplying percentages!

 

image.png.c236cea417f75550c18cbbaa36e4a674.png Health Regeneration - restores some amout of health every 5 sec

Halved when in battle

image.png.5841ec04a839cf630d725ace1a894a21.png Energy increase - increases the max amount of energy

image.png.702bc02ee7af71e19de73a4c26a2f436.png Energy Regeneration - restores some amout of Energy every 5 sec

Halved when in battle

Important! All of the image.png.702bc02ee7af71e19de73a4c26a2f436.png Energy Regeneration penatlies from always-active skills are aplied only after halving the basic image.png.702bc02ee7af71e19de73a4c26a2f436.png Energy Regeneration

Спойлер

E.g.
You have 150 image.png.702bc02ee7af71e19de73a4c26a2f436.png Energy Regeneration without always-active skills and two such skills with 15 image.png.702bc02ee7af71e19de73a4c26a2f436.png Energy Regeneration penalty each
Final in-battle image.png.702bc02ee7af71e19de73a4c26a2f436.png Energy Regeneration is not (150 - 15 - 15) / 2 = 60 but 150 / 2 - 15 - 15 = 45

 


Attack attributes

Спойлер


image.png.7554668b05de2bf3e5f0bc128e185477.png Physical and image.png.19cd3f99be4c34d8f940315cce2d3ee0.png Magic Power - affects almost all of the skills in the game. Do not forget the rule of not muntiplying percentages!
Important! All the weapons except staffs do Physical auto-attacks regardless which Power you have the most. However staffs do only Magic auto-attacks

image.png.c8c12a07d116d9a70880bcec41fe867f.png Critical hit - increases the chance to do critical damage and healing.

Basic critical damage value - 200% in PvE, 150% in PvP
Basic critical healing value - 200%

image.png.78277277feadb2defa7fae31c824b8c4.png Critical hit strength - increases the basic critical damage

Спойлер

E.g. - if you have 100% image.png.78277277feadb2defa7fae31c824b8c4.png Critical hit strength attribute and do non-critical damage of 1000, then critical hit is 3000 (1000 * (200 (basic value) + 100 (attribute bonus)) / 100)



image.png.681ce673ee488932b00e0956e383a437.png Critical healing strength - this attribute is not listed in the attributes sheet of your character, but it exists and works exactly like image.png.78277277feadb2defa7fae31c824b8c4.png Critical hit strength, but increases healing

image.png.9ccece7d8843050091231306d63e65f8.png Accuracy - decreases image.png.0ebc4471a3c52e3800a71f8906dac2d0.png Dodge value of the enemy. See more in image.png.0ebc4471a3c52e3800a71f8906dac2d0.png Dodge (defense attributes)

 

image.png.3ff9dccf7c33232b691cfc6c7a021b48.png Attack speed - decreases the delay between auto-attacks
Final attack speed delay = basic attack speed delay * (1 - image.png.3ff9dccf7c33232b691cfc6c7a021b48.png Attack speed attribute / 100)

Спойлер

You can see the basic delay in your weapon sheet

image.thumb.jpeg.605e5dbb688b232caeae9d3fc92bbf8a.jpeg

 

If your final attack speed delay is 1.6-1.5 seconds or lower, your character will always do an auto-attack inbetween the skills

 

 

image.png.e570f851808736f8652fec3f1ef2e488.png Penetration - decreases both image.png.10360eec49b45bd36e8406b6aa3929b7.png Physical and image.png.a87fa1edaa859b2e356b52a57594c678.png Magic Defense of your enemy. See more in image.png.10360eec49b45bd36e8406b6aa3929b7.png Physical and image.png.a87fa1edaa859b2e356b52a57594c678.png Magic Defense (defense attributes)

 

image.png.92c1404c838c89f112808a0631ea15dc.png Skill Cooldown - increases the cooldown rate
Final Skill Cooldown = Basic Skill Cooldown / (1 + (image.png.92c1404c838c89f112808a0631ea15dc.png Skill Cooldown attribute / 100))

Спойлер

E.g. = you have a skill with basic cooldown 10 sec, then with 100 image.png.92c1404c838c89f112808a0631ea15dc.png Skill Cooldown attribute its cooldown is 5 sec, and with the maximum 200 image.png.92c1404c838c89f112808a0631ea15dc.png Skill Cooldown attribute it's only 3.3 sec
You can see the basic skill cooldown in the forum articles about the classes or on the character with 0 image.png.92c1404c838c89f112808a0631ea15dc.png Skill Cooldown attribute

 

image.png.cb55bd9df3a2b04657ae339c6a836c74.png Stun - gives a chance to stun the opponent for 2.5 sec when dealing instant damage

 

image.png.87b23e4ab5d8178bc719b9ef0e559113.png Rage - gives a chance to get a Rage buff for 10 sec when dealing instant damage

Спойлер

While Rage is active, you gain 10% image.png.7554668b05de2bf3e5f0bc128e185477.png Physical and image.png.19cd3f99be4c34d8f940315cce2d3ee0.png Magic Power buff and heal for 15% of your max health when killing an enemy of your level or higher



image.png.7bf6320c48a4034e81210ef868fd6a2e.png Ferocity - increases the damage dealt to PvP-targets and decreases the damage dealt to PvE-targets

Спойлер

E.g. - if you deal 1000 damage to a PvP-target or a PvE target with 0 image.png.7bf6320c48a4034e81210ef868fd6a2e.png Ferocity, then with 50% image.png.7bf6320c48a4034e81210ef868fd6a2e.png Ferocity it is 1500 to a PvP-target and 500 to a PvE-target

 

image.png.1cf3537aa4ed401490c7f64f7a2b7f19.png Attack strength - increases the damage dealt by auto-attacks and your summons (from class skills)

image.png.dbacdce5f437f6a3bd30a98f57541354.png Depths' Fury - increases the basic and critical damage dealt underwater

Спойлер

E.g. you deal 1000 non-critical damage on the surface, then underwater with 50% image.png.dbacdce5f437f6a3bd30a98f57541354.png Depths' Fury attribute it is 1500 non-critical and 1500 * 2.5 = 3750 critical damage
It multiplies the final damage, so critical hit underwater = basic damage * (100 + image.png.dbacdce5f437f6a3bd30a98f57541354.png Depths' Fury) / 100 * (200 + image.png.78277277feadb2defa7fae31c824b8c4.png Critical hit strength) / 100 * (100 + image.png.dbacdce5f437f6a3bd30a98f57541354.png Depths' Fury) / 100


image.png.477e5d23a3dfc9c078c8e95133b53ea2.png Piercing attack - gives a chance for an auto-attack and summons' attack to ignore only image.png.10360eec49b45bd36e8406b6aa3929b7.png Physical and image.png.a87fa1edaa859b2e356b52a57594c678.png Magic Defense of the opponent

 

image.png.374a6c6fa905b515b91cc464a1bb7121.png Exhausting heat - decreases image.png.acf0778c5d8d5b3c07a1d3847cb0d2f5.png Resilience of monsters in Golden Sands. See more in image.png.1ecbaa7416ba63172ea2104527c07784.png Resilience (defense stats)

 

image.png.ca6a19c7e6f6d33f930d10189ac2b5f5.png Subjugation - increases the duration of the debuffs dealt to the opponent

Does not work with DoT-effects!!!

image.png.52e4f53ca4f42a4ae1d05dd224a65e2b.png Skill Power - increases the damage dealt with skills and talents by the player (does not work with summons yet)


Defense attributes

Спойлер

image.png.10360eec49b45bd36e8406b6aa3929b7.png Physical and image.png.a87fa1edaa859b2e356b52a57594c678.png Magic Defense - absorbes some amount of the each type of damage dealt

image.png.10360eec49b45bd36e8406b6aa3929b7.png Physical Defense additionaly increases your image.png.92b4a8838930045e8506fc6474c6c6bd.png Solidity attribute (see more in image.png.92b4a8838930045e8506fc6474c6c6bd.png Solidity)
There are two types of Defenses - numerical and percentage

Спойлер

You can see numerical defenses in your character sheet
image.thumb.jpeg.ccef876b273b0f8475654073fbc10d50.jpeg

 

You can see both numerical and percentages attributes in you defense attributes sheet
image.thumb.jpeg.e3ee1e229f8d3d487c52c802a7f63105.jpeg

 

All of the buffs applied to your Defenses (both percentage and numerical) are applied to the numerical figure (remember not multiplying the percentages rule!)

It is than transformed to the percentage one with the formula:


Percentage defense = Numerical Defense * 100 / (Numerical Defense + 6500)

The Percentage Defense attribute shows how much damage is actually absorbed and it is decreased by image.png.e570f851808736f8652fec3f1ef2e488.png Penetration attribute of the opponent

E.g.

Assume you have 50% image.png.10360eec49b45bd36e8406b6aa3929b7.png Physical and 60% image.png.a87fa1edaa859b2e356b52a57594c678.png Magic Defenses. Your opponents has 50% image.png.e570f851808736f8652fec3f1ef2e488.png Penetration attribute
Then the amount of damage absorbed is:
Physical - 50% image.png.10360eec49b45bd36e8406b6aa3929b7.png Physical Defense - 50% image.png.e570f851808736f8652fec3f1ef2e488.png Penetration = 0%
Magic - 60% image.png.a87fa1edaa859b2e356b52a57594c678.png Magic Defense - 50% image.png.e570f851808736f8652fec3f1ef2e488.png Penetration = 10%


image.png.0ebc4471a3c52e3800a71f8906dac2d0.png Dodge - gives a chance to evade an attack. It is desreased by image.png.9ccece7d8843050091231306d63e65f8.png Accuracy attribute of the opponent.

Спойлер

E.g.

You have 50% image.png.0ebc4471a3c52e3800a71f8906dac2d0.png Dodge, the opponent has 30% image.png.9ccece7d8843050091231306d63e65f8.png Accuracy - the chance to evade an attack is 50 - 30 = 20%
You have 40% image.png.0ebc4471a3c52e3800a71f8906dac2d0.png Dodge, the opponent has 50% image.png.9ccece7d8843050091231306d63e65f8.png Accuracy - the chance to evade an attack is 0%



image.png.1ecbaa7416ba63172ea2104527c07784.png Resilience - decreases the PvP-opponent's image.png.c8c12a07d116d9a70880bcec41fe867f.png Critical hit on attacks, image.png.78277277feadb2defa7fae31c824b8c4.png Critical hit strength and all the damage dealt.

Increases the damage dealt by PvE-opponent
 

Спойлер

image.png.374a6c6fa905b515b91cc464a1bb7121.png Exhausting heat - decreases image.png.1ecbaa7416ba63172ea2104527c07784.png Resilience of the monsters in Golden Sands, so it increases your image.png.c8c12a07d116d9a70880bcec41fe867f.png Critical hit on attacks, image.png.78277277feadb2defa7fae31c824b8c4.png Critical hit strength and all the damage dealt on them.

 

image.png.7bf6320c48a4034e81210ef868fd6a2e.png Ferocity and image.png.1ecbaa7416ba63172ea2104527c07784.png Resilience are not decreased by one another but multiplied:

Final damage dealt = Basic Damage Dealt * (1 + image.png.7bf6320c48a4034e81210ef868fd6a2e.png Ferocity / 100) * (1 - image.png.1ecbaa7416ba63172ea2104527c07784.png Resilience / 100)



image.png.f16982f7f2946964377a2dd82027b95c.png Parry - gives a chance to evade a melee attack

image.png.eeadc1d5b4331853569c8ee8fab35ef7.png Block - gives a chance to evade any kind of attack, works only when a shield is equiped

image.png.d177412ae786942609c172b556aff164.png Health Steal - heals you by the percentage of damage dealt

image.png.97a8e859f88a35619384cb8f3a2ec004.png Damage Reflection - returns the percentage of damage dealt to you back to the opponent, the returned damage is not affected by any kind of modifications

image.png.92b4a8838930045e8506fc6474c6c6bd.png Solidity - decreases the PvE-opponent's image.png.c8c12a07d116d9a70880bcec41fe867f.png Critical hit on attacks and image.png.78277277feadb2defa7fae31c824b8c4.png Critical hit strength

Спойлер

It is increased by image.png.10360eec49b45bd36e8406b6aa3929b7.png Physical Defense with a formula:
 

image.png.92b4a8838930045e8506fc6474c6c6bd.png Solidity = (1 + (image.png.10360eec49b45bd36e8406b6aa3929b7.png Physical Defense / 500) ** 1.9) / 10



image.png.ddf923d798482bf788cfb0a36cd39395.png Resistance - gives a chance to avoid debuffs
Does not work with DoT-effects!

image.png.ace57e9fdf0cfe6c650acfa6737cecb2.png Faciliation - increases the duration of almost all of the buffs on the character

image.png.86ae793b62ffad4fa20cbc2e84a9871d.png Tenacity - decreases the duration of the debuffs

Does not work with DoT-effects!

Спойлер

It is decreased with the opponent's image.png.ca6a19c7e6f6d33f930d10189ac2b5f5.png Subjugation attribute
The final debuff duratuon  = Basic duration * (1 - image.png.86ae793b62ffad4fa20cbc2e84a9871d.png Tenacity / 100 + image.png.ca6a19c7e6f6d33f930d10189ac2b5f5.png Subjugation / 100)

 

Edited by thrunya
  • thrunya changed the title to Attributes, how do they work and interact /// Gameplay guide /// Podgribami Ru-Topaz
Posted
2 минуты назад, Brutalist сказал:

Finally

 

Finally a guide that tells me critical hit increases critical chance :sml_5:

It's actually not that obvious that it affects crit healing as well because there in no information in-game that there is such thing as crit healing 

Posted (edited)
2 часа назад, Zurp сказал:

Amazing work! Surely there wasn't any inspiration taken from other guides.
a close up of a stuffed monkey wearing a green shirt and overalls .

I find other guides on this topic quite incomplete, in this one I listed all the attributes with formulae to calculate some useful figures, hidden features and interactions. Anyway it's just a guide I wrote this morning just for fun, with no intentions for prizes

Edited by thrunya

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