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[Gameplay guide] Almahad Dynamic Quest Guides – Yjshine / EU Emerald (Reupload)


Yjshine

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Posted (edited)

(I am re-posting this guide to include missing images and provide more detailed information.

Due to a technical error during my initial upload, some images were not displayed correctly, and some sections needed further clarification. I have taken this opportunity to refine the content and ensure all visuals are present to provide you with the most complete guide possible.)

 

 

Hi everyone, I’m yjshine, a Mage player from the EU Emerald server.

 

I’ve put together this guide to cover the Dynamic Quests in the Almahad region. While I know many of you are already experts at handling these quests on your own, I wanted to create a helpful resource specifically for those who are just starting their journey. I hope the tips and strategies shared here prove useful to you all! 

(This guide is optimized for viewing on a PC. However, it should still be sufficient for accessing all the necessary information on a tablet or phone.)

 

0. Monster Skill Guide

Spoiler

Before we dive into the quests, let’s go over the key monster skills and debuffs you will encounter. Understanding these mechanics is crucial for your survival.

 

1) Anti-Life Steal (Anti-LS)

Visual Cue: Represented by the green skull icon shown in the photo.

Effect: While this debuff is active, your Life Steal becomes ineffective, making it difficult to withstand the monsters' high damage.

Counter: This can be cleared using Resist skills (Mage/Barbarian) or a Purification Potion (Puri Pot) from the Castle. This is the most dangerous debuff, so stay alert.

AntiLS.jpg.b3c07051254746e241eeb0dde813512c.jpg

 

2) Hypnosis

Visual Cue: The boss summons purple crystals. After a few seconds, it casts Hypnosis on you.

Effect: As shown in the photo, you will be unable to use skills or move.

Counter: You must either destroy the crystals immediately or use a Resist skill just before the debuff triggers (watch for the icon on your buff bar to start flashing).

hypnosisgif.gif.604123613c21849680dd9f2c78c30f88.gif

 

3) Dark Eye & Paralysis

Visual Cue: A black, eye-shaped projectile summoned by the monster.

Effect: The "Eye" moves slowly from its spawn point toward your position. If it hits you, it deals significant damage and causes Paralysis.

Counter: Simply move in the opposite direction of the Eye to avoid it. If paralyzed, you will be unable to move or use any skills.

Darkeyegif.gif.28b74e81d90414a63e03e6f8335ef3e9.gif 

 

4) Disarm

Visual Cue: Monsters summon a bomb-shaped object on the ground.
Effect: For 5 seconds, you are pulled toward the object, and "Disarm" stacks will begin to accumulate. Once you reach 5 stacks, your weapon is automatically unequipped, making it impossible to use any skills.
Counter:
1) Movement: If you have jump skills, use them to move in the opposite direction of the bomb to avoid stack accumulation.
2) Resist: Using Resist skills (such as those from Mage or Barbarian) will prevent the stacks from building up even if you are near the object.

Disarm.gif.ae634d510e1e923eb06ffa8142c4ad55.gif

 

 

1. Adventurer

Adventurer_map_final.png.6108ec93dbc39ce3ece6408aaaea673c.png

The following list identifies each dynamic quest corresponding to the markers A through H on the map.

(The image has been updated. Previously, the location marked D at the bottom of the map was incorrectly labeled as C. This has now been corrected for accuracy. (2026.05.09 7:53 CEST))

 

A. Ancient ruins (Reputation 50, with BP buff 60, with Alma repu pot + buff 85)

Spoiler

ancientruinchest.thumb.JPG.ed5799d919f59bee4ad9e46a70d07120.JPG

Duration: 24 Hours
Cooldown: 0
Activation: Open 24 hours
Access: Every adventurers
Tasks: Enter through any of the three available maps. The statues will push you back if you get within 4-5 cells of them, so stay as far away from the statues as possible while entering. Once inside, you will find two towers and one chest. Destroy both towers and open the chest to complete the quest.
Tips: If you move within 4 to 5 yards of the statues, you will be knocked back to the entrance. Therefore, you must stay as close to the walls as possible while moving. Classes with 5-yard jump skills, such as Mage, Blade Dancer, Reaper, and Paladin, can enter the second map slightly faster by using the following method.

Ancientruins.thumb.png.c2bd8ab63a14dafa727c3c0620f2ace4.png

 

 

B. Ancient recipe (Reputation 50, with BP buff 60, with Alma repu pot + buff 85)

Spoiler

Ancientrecipe.thumb.png.5137f3326739a44e324ca409e1e7d51f.png

Duration: 24 Hours
Cooldown: 0
Activation: Open 24 hours
Access: Every adventurer
Tasks: Identical to the Assassin's "Poison Project" dynamic quest. Collect and deliver the ingredients displayed above the Genie six times to summon the boss. Defeat the boss to complete the quest.
Tips: The boss deals high damage and applies an Anti-Life Steal (Anti-LS) debuff. It is recommended to fight near the entrance and, once Anti-LS is applied, exit and re-enter the room to clear the debuff and wait for your skill cooldowns to reset. Note that unlike the Assassin version, monsters on the left side of the entrance (Warrior’s Um) may be aggroed while fighting near the door, so extra caution is required.

 

 

C. Gold rush (Reputation 50, with BP buff 60, with Alma repu pot + buff 85) 

Spoiler

Goldrush.thumb.png.f33def90e046c43f7aec40045a2f5cd3.png

Duration: 3 Hours
Cooldown: Approx. 2 Hours
Activation: Activated by defeating the merchant monster that roams across 6 map areas.
Access: Every adventurer
Tasks: Upon entering the map, you will encounter grey bald monsters and gold sacks. Collect a total of 10 items by defeating and looting the monsters or opening the gold sacks. Once collected, you can interact with the Adventurer Reliquary located in the marked map area. Interacting with the chest will summon the boss monster. Defeat the boss to complete the quest.
Tips: The boss uses the "Seeker's Web" skill and summons crystals that cause Hypnosis. It is best to lure the boss to the top-right corner to engage in a 1-on-1 fight without interference from other monsters. If you have "Resist" skills, you can use them to block the Hypnosis effect from the crystals. Avoid fighting too far down, as you may aggro additional monsters while moving to destroy the crystals.

 

 

D. Eternal battle (Reputation 75, with BP buff 90, with Alma repu pot + buff 128)

Spoiler

Eternalbattle.thumb.png.38522bc1f9cd560ed91e106cf72d6633.png

Duration: 3 Hours
Cooldown: Approx. 2 Hours
Activation: Activated upon entering the map after the cooldown period has ended.
Access: Novice Adventurer
Tasks: You must defeat 15 summoned monsters and the boss. The boss and monsters spawn in the marked area on the left side of the map, while only regular monsters spawn on the right side.
Tips: It is easy to get overwhelmed and die if you are poorly positioned among the monsters, as they use the Barbarian's "Charge" skill. To minimize risk, it is recommended to fight near the spawn point of the allied monsters (Grey Genies); they will help draw and distribute the enemy aggro.

 

 

E. Ancient protection (Reputation 75, with BP buff 90, with Alma repu pot + buff 128)

Spoiler

Ancientprotection.thumb.png.79b7fca1a2a8cf25bb5546a35ef0f1d0.png

Duration: 3 Hours
Cooldown: Approx. 2 Hours
Activation: Activated upon entering the map after the cooldown period has ended.
Access: Novice Adventurer
Tasks: Upon entering the map, you will find Ancient Weapons, Blue Orbs, and Blue Genie monsters. Collect one item by either looting a Blue Orb or defeating a monster. Then, interact with a total of 8 Ancient Weapons located in the upper and lower maps.
Tips: You can avoid facing large groups of monsters by entering through the right side of the map where the Ancient Weapons are located. Due to the monsters' wide aggro range and fast attack speed, you may experience "position lag" (where your character appears to be moving but is actually stuck and taking damage). Approach the objectives with extra caution.

 

 

F. Desecrated relic (Reputation 100, with BP buff 120, with Alma repu pot + buff 170)

Spoiler

Desecratedrelic.thumb.png.c3092f72747b4f4b4be207b3d187ab7e.png

Duration: 3 Hours
Cooldown: Approx. 2 Hours
Activation: Activated upon entering the map after the cooldown period has ended.
Access: Experienced Adventurer
Tasks: Follows the same method as the Assassin's "Scorpion" quest. Loot a chest once, interact with all Incense Braziers, and then activate the Relic to summon the boss. 
Tips: 

1) The boss summons crystals that cause Hypnosis, so stay alert. To avoid pulling aggro from other monsters, engage the boss about 2-3 yards below the Relic's location.

2) The boss will disappear if it is not defeated within a specific time limit.

3) For Party Play: This quest consists of two parts: activating the Relic (Part 1) and defeating the boss (Part 2). Normally, after defeating the boss, the next person must reactivate the Relic to summon it again. However, there is a more efficient way for groups: have the first person summon the boss and wait for it to disappear naturally. Then, the next person summons the boss, and so on, until everyone in the party has performed their summon. Once the last person has summoned the boss, you only need to defeat it once to give everyone credit for the quest. 

 

 

G. Relic hunt (Reputation 100, with BP buff 120, with Alma repu pot + buff 170)

Spoiler

Relichunt.thumb.png.55c86ebdc7d26924991982a41732e03a.png

Duration: 3 Hours
Cooldown: Approx. 2 Hours
Activation: Activated upon entering the map after the cooldown period has ended.
Access: Experienced Adventurer
Tasks: Enter the building in the marked area on the map. Inside, you must interact with a total of 3 Relics. If you approach the purple monsters, you will be teleported back to the entrance.
Tips: The quest status is not displayed on the world map, so you must enter the building directly to check if the dynamic quest is active. After completing the quest, you can collide with a purple monster on purpose to quickly return to the entrance and exit the building.

 

 

H. Subterranean ifrit (Reputation 150, with BP buff 180, with Alma repu pot + buff 255)

Spoiler

Subterraneanifrit.thumb.png.be2b7429fe34d12ffe8677d6e9417386.png

Duration: 3 Hours
Cooldown: Approx. 2 Hours
Activation: Activated upon entering the map after the cooldown period has ended.
Access: Master Adventurer
Tasks: This quest is identical to the Assassin's "Scorpion Lair." Interact with a total of 7 Artifacts on the map to summon the boss. Defeat the boss to complete the quest.
Tips:
1) Approaching an Artifact (Pic B, red square) will summon one Genie monster. Additionally, passing near grey puddles (Pic B, red circle) will summon two monsters. To minimize combat, it is best to avoid the grey puddles as much as possible.
2) The boss deals heavy damage and uses two primary mechanics: summoning crystals that cause Hypnosis and summoning "Eyes" that deal big damage while causing paralysis. To handle Hypnosis, you should either destroy the crystals immediately or use "Resist" skills. For the "Eyes," you can avoid all damage by simply moving in the opposite direction from where they are summoned.

 

 

 

2. Assassin guild

Assassinfinal_big.thumb.png.297be9ce1c34f336f2966487f1782869.png

The following list identifies each dynamic quest corresponding to the markers A through H on the map. The map on the right displays the underground cave system of the Scorpion Kingdom region.

 

A. Scourge of the sand marauders (Reputation 50, with BP buff 60, with Alma repu pot + buff 85) 

Spoiler

scourgeofthesandmarauders.thumb.png.04534eca6366dec4a2884718edc0ffb0.png

Duration: 24 Hours
Cooldown: 0
Activation: Open 24 hours
Access: All Assassins
Tasks: This quest can be performed in one of three locations. Upon entering the map, you will encounter Red Bandit monsters. After defeating 10 of these monsters, a mini-boss on horseback will appear[A]. By completing this process in both of the side maps, you will gain access to the tent where the main boss resides. Defeat the boss inside to complete the quest[C].
Tips: The boss summons snakes and poison clouds. If your Life Steal is high enough or you have sufficient tanking capability, you can engage comfortably. However, if you find the boss's damage difficult to withstand, prioritize dodging the poison cloud areas while fighting.

 

 

B. Force and freedom (Reputation 50, with BP buff 60, with Alma repu pot + buff 85) 

Spoiler

ForceandFreedom.thumb.png.b31d8caf343693975a31342aef537c9e.png

Duration: 3 Hours
Cooldown: Approx. 2 Hours
Activation: Activated upon entering the map after the cooldown period has ended.
Access: All Assassins
Tasks: Defeat 15 Red Scorpion monsters and the boss monster to complete the quest.

Tips:

1) Since Red Scorpion monsters respawn rapidly, fighting the boss in the middle of the map can easily lead to being surrounded. Therefore, it is highly recommended to move to the upper position marked to prioritize defeating the boss first. At position , you will only aggro two Red Scorpions at most.

2) The boss applies an Anti-Life Steal (Anti-LS) debuff and summons "Black Eyes." The boss's raw damage is also quite formidable.

3) At position , you are safe from the Black Eye attacks.

4) If you are hit by the Anti-LS debuff, you can ensure survival by moving to the map directly above and then returning. When re-entering a map, you gain a brief period of invincibility. If your damage-over-time (DoT) skills are active on the boss, the boss's status will not reset, allowing you to wait safely until the Anti-LS wears off and your primary skill cooldowns return.

 

 

C. Poison project (Reputation 50, with BP buff 60, with Alma repu pot + buff 85) 

Spoiler

Poisonproject.thumb.png.7f54f9e252acca53856e3c6b4f0877bf.png

Duration: 24 Hours
Cooldown: 0
Activation: Open 24 hours
Access: All Assassins
Tasks: This dynamic quest follows the same mechanics as the Adventurer's "Ancient Recipe." Enter the cave and collect the specific ingredients displayed above the NPC's head six times. Once delivered, a Slime monster will appear; defeat it to complete the quest.
Tips: The boss deals heavy damage and frequently applies an Anti-Life Steal (Anti-LS) debuff. It is recommended to fight near the entrance. If you are hit by the Anti-LS debuff, immediately exit and re-enter the room to clear it and wait for your skill cooldowns to reset before engaging again.

 

 

D. Back the uprising (Reputation 75, with BP buff 90, with Alma repu pot + buff 128)

Spoiler

Backtheuprising_new.thumb.png.c7738d0b99f2ba1871c7c8810f27d433.png

Duration: 3 Hours
Cooldown: Approx. 2 Hours
Activation: Activated upon entering the map after the cooldown period has ended.
Access: Novice Assassins
Tasks: Defeat 5 monsters on the map to activate an interactable object. There are three such objects in total; interacting with all of them will complete the quest.
Tips: The monsters have a wide aggro range and will quickly notice you if you get close. Specifically, the mage monsters can cast paralysis. If you rush in recklessly and get paralyzed, you can be quickly overwhelmed and killed by the combined attacks of five monsters. The safest strategy is to lure and defeat them a few at a time.

 

 

E. Treasures of the ancient kings (Reputation 75, with BP buff 90, with Alma repu pot + buff 128)

Spoiler

Treasuresoftheancientkings.thumb.png.76f41ac2dc06156eb6ceb4ec939f7c57.png

Duration: 3 Hours
Cooldown: Approx. 2 Hours
Activation: Activated upon entering the map after the cooldown period has ended.
Access: Novice Assassins
Tasks: This is a hidden dynamic map that does not appear on the world map, following the same mechanics as the Adventurer's "Relic Hunt." Upon entering the building shown in the photo, you will find the quest area. Interact with all 3 Relics located on the left and right sides to complete the quest.
Tips: If you collide with a purple scorpion monster, you will be teleported back to the entrance. After completing the quest, you can intentionally collide with one to exit the building more quickly.

 

 

F. Scorpion relic (Reputation 100, with BP buff 120, with Alma repu pot + buff 170)

Spoiler

Scorpionrelic.thumb.png.69bdfebb6d87ff9ae22fe4f935d2efbf.png

Duration: 3 Hours
Cooldown: Approx. 2 Hours
Activation: Activated upon entering the map after the cooldown period has ended.
Access: Experienced Assassins
Tasks: Collect one staff from the right side, interact with four Ancient Mechanisms, and finally activate the Scorpion Relic. This will summon the boss monster; defeat it to complete the quest.
Tips:
1) The boss monster will knock you back if you approach it directly from the top, bottom, left, or right of its spawn point. To engage safely, lure the boss 1–2 spaces downward before fighting.
2) The boss will disappear if it is not defeated within a specific time limit.
3) For Party Play (Same as Adventurer's "Desecrated Relic"): This quest is divided into two parts: activating the Scorpion Relic (Part 1) and defeating the boss (Part 2). Normally, if you kill the boss immediately, the next person must redo all the steps to summon it again. To be more efficient—especially if the party lacks damage or needs to conserve buffs—have each person summon the boss and wait for it to disappear naturally. Once everyone in the party has performed their summon, you only need to defeat the boss one final time for everyone to receive credit.

 

 

G. The fallen few (Reputation 100, with BP buff 120, with Alma repu pot + buff 170)

Spoiler

Thefallenfew.thumb.png.d86430da492cbf666f3da32230278b60.png

Duration: 3 Hours

Cooldown: Approx. 2 Hours

Activation: Activated by defeating the hooded monster roaming the map after the cooldown period has ended.

Access: Experienced Assassins

Tasks: Collect 10 items by looting the hooded monsters or the corpses on the ground, then speak to the Assassin Contact to complete the quest.

Tips: The monsters have a wide aggro range and will quickly swarm you in large numbers. If your damage or tanking capability is low, move slowly and carefully to avoid engaging too many monsters at once.

 

 

H. Scorpion's lair (Reputation 150, with BP buff 180, with Alma repu pot + buff 255)

Spoiler

Scorpionlair.thumb.png.c9f6bcbbe567fb4aa21e98dc2222613c.png

Duration: 3 Hours
Cooldown: Approx. 2 Hours
Activation: Activated upon entering the map after the cooldown period has ended.
Access: Master Assassins
Tasks: (Same as the Adventurer's "Subterranean Ifrit") Upon entering the map, you will find Artifacts. There are a total of 7 Artifacts in each area. Once all of them are activated, a boss monster will appear in the center map. Defeat the boss to complete the quest.
Tips:

1) Approaching an Artifact (marked with a red square) summons one Genie monster. Passing near a grey puddle (marked with a red circle) summons two Genie monsters. It is best to avoid the grey puddles whenever possible.

2) The boss deals heavy damage and uses two primary mechanics: summoning crystals that cause Hypnosis and summoning "Black Eyes" that deal damage and cause paralysis. To handle Hypnosis, you should either destroy the crystals or use a "Resist" skill before the effect triggers. For the "Black Eyes," you can avoid all damage by moving to the opposite side of where they are summoned.

 

 

 

3. Mage guild

Mage_map_final.thumb.png.19689014aa3f2bcfe0573d8311a05513.png

The following list identifies each dynamic quest corresponding to the markers A through H on the map.

 

A. Bandit gathering (Reputation 50, with BP buff 60, with Alma repu pot + buff 85) 

Spoiler

Banditgathering_1.thumb.png.4895f2e71f013be11b118530360b02c7.png

Duration: 3 Hours

Cooldown: Approx. 2 Hours

Activation: Activated upon entering the map after the cooldown period has ended.

Access: All Mages

Tasks: Defeat the main boss in the center along with 10 Bandit monsters to complete the quest.

Tips: The central boss applies both Anti-Life Steal (Anti-LS) and Disarm debuffs, so exercise caution while engaging it.

 

 

B. Depths of antiquity (Reputation 50, with BP buff 60, with Alma repu pot + buff 85) 

Spoiler

Depthofantiquity.thumb.png.315dd89f63b029facb0f032e90d27402.png

Duration: 3 Hours
Cooldown: Approx. 2 Hours
Activation: Activated upon entering the map after the cooldown period has ended.
Access: All Mages
Tasks: Enter the temple and interact with 7 Ancient Tablets scattered throughout the map to complete the quest.
Tips: If you draw aggro from a roaming monster, it will summon two additional monsters. Move carefully to avoid unnecessary combat.

 

 

C. Mardudeen ritual (Reputation 50, with BP buff 60, with Alma repu pot + buff 85) 

Spoiler

Mardudeenritual.thumb.png.15caad66e5f4902af86798a2c5eb2a66.png

Duration: 24 Hours
Cooldown: 0
Activation: Open 24 hours
Access: All Mages
Tasks: Upon entering the map, defeat the three Shamans (marked with red circles) to summon a monster in the center. Defeat this monster, then move to the next map and repeat the same process to complete the quest.
Tips: -

 

 

D. Veil of the desert (Reputation 75, with BP buff 90, with Alma repu pot + buff 128)

Spoiler

Veilofthedesert.thumb.png.4da17507a56188103d68d502248803e8.png

Duration: 3 Hours
Cooldown: Approx. 2 Hours
Activation: Activated by defeating the red monster roaming the map after the cooldown period has ended.
Access: Novice Mages
Tasks: Enter the cave, interact with four Dark Spheres, and defeat the boss monster in the center to complete the quest.
Tips: Be careful of the boss monster's Disarm debuff during the fight.

 

 

E. Shadows of the fallen (Reputation 75, with BP buff 90, with Alma repu pot + buff 128)

Spoiler

Shadowsofthefallen_merge.thumb.png.a91b7ceb4c533202b84a864e85387553.png

Duration: 3 Hours
Cooldown: Approx. 2 Hours
Activation: Activated upon entering the map after the cooldown period has ended.
Access: Novice Mages
Tasks: Upon entering the map, you will see a blue ghost. As you approach its location, the ghost will teleport to a different spot on the map in a zigzag pattern. Follow the ghost from the left map all the way to the right map. At the final destination, the boss monster will be summoned; defeat it to complete the quest.
Tips: Be careful of the boss monster's Disarm debuff during the fight.

 

 

F. Badges of deceit (Reputation 100, with BP buff 120, with Alma repu pot + buff 170)

Spoiler

Badgesofdeceit.thumb.png.962811b3bdb73e9fc2dc40d03c1f7c6c.png

Duration: 3 Hours

Cooldown: Approx. 2 Hours

Activation: Activated upon entering the map after the cooldown period has ended.

Access: Experienced Mages

Tasks: Upon entering the map, interact with the Artifact Carriage, Chest, or Shipment. Monsters will spawn with a certain probability; defeat 5 of these monsters and loot them to complete the quest.

Tips: -

 

 

 

G. Lost in the sand (Reputation 100, with BP buff 120, with Alma repu pot + buff 170)

Spoiler

Lostinthesand.thumb.png.285b224e1f39f88ec18191a9e50201ae.png

Duration: 3 Hours

Cooldown: Approx. 2 Hours

Activation: Activated upon entering the map after the cooldown period has ended.

Access: Experienced Mages

Tasks: Obtain three Relics to complete the quest. You can acquire a Relic directly by interacting with Buried Items or by looting the monsters that are summoned.

Tips: The Buried Item located at the red square marked in the photo will always provide a Relic directly.

 

 

H. The abandoned artifact (Reputation 150, with BP buff 180, with Alma repu pot + buff 255)

Spoiler

Abandonedartifact.thumb.png.3e8d1b4c50eccf061c2a5114c9623f51.png

Duration: 24 Hours

Cooldown: 0

Activation: Open 24 hours

Access: Master Mages

Tasks: Enter the map and follow the designated path. Interact with the Ancient Artifact located at the end of the path to complete the quest.

Tips: -

 

 

I hope this guide proves helpful in your warspear adventures. I wish you all the best of luck in gathering Reputation, unlocking those essential Key Talents, and ultimately becoming OP!

Edited by Yjshine

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