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Guild Raid Guide - Jaan Eu-Emerald


Jaan

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Guild Raid Guide

ChatGPTImage9.Mai202618_13_45.thumb.png.2fffd7476b2abb8456c389e803c3d0ef.png


In this Guide, I am going to explain every raid, every single mechanic and how to do them, also showing every award! I hope this guide is gonna make these raids easier for you and your guild!

 

Main Rewards

Spoiler

Once the Guild Raid starts, there will be a tournament for the fastest Guild on the Server.

The top 3 will get a chest, which only has skins, costumes and a book in them, Only one chest for each person:

 

received_4430979113796924.thumb.jpg.6c9b328cea7ea62db6adc90f5dfbf585.jpg

 

The Jester King's Laughter top 3 Raid Chest:

Spoiler

Horrorchest.png.d2d7c021c21b642b5001b807981b6266.png

Tournament Reward Jester King's Laughter

Spoiler

Rank 1

- Chest of the Mad Kings 20x

- Sam Hain's Mythic Chest 1x

- 10000 Knowledge

- 3000 Crimson Corundum

 

Rank 2

- Chest of the Mad Kings 20x

- Sam Hain's Mythic Chest 1x

- 7500 Knowledge

- 2250 Crimson Corundum

 

Rank 3

- Chest of the Mad Kings 15x

- Sam Hain's Mythic Chest 1x

- 6000 Knowledge

- 1800 Crimson Corundum

 

Rank 4

- Chest of the Mad Kings 10x

- 5000 Knowledge

- 1500 Crimson Corundum

 

Rank 5

- Chest of the Mad Kings 9x

- 4500 Knowledge

- 1350 Crimson Corundum

 

Rank 6

- Chest of the Mad Kings 8x

- 4000 Knowledge

- 1350 Crimson Corundum

 

Rank 7

- Chest of the Mad Kings 7x

- 3500 Knowledge

- 1050 Crimson Corundum

 

Rank 8

- Chest of the Mad Kings x6

- 3000 Knowledge

- 900 Crimson Corundum

 

Rank 9

- Chest of the Mad Kings x5

- 2500 Knowledge

- 750 Crimson Corundum

 

Rank 10

- Chest of the Mad Kings 4x

- 2000 Knowledge

- 750 Crimson Corundum

 

Rank 11-15

- Chest of the Mad Kings x3

- 1500 Knowledge

- 450 Crimson Corundum

 

Rank 16-20
- Chest of the Mad Kings 2x

- 1250 Knowledge

- 375 Crimson Corundum

 

Rank 21-25

- Chest of the Mad Kings 1x

- 1000 Knowledge

- 300 Crimson Corundum

The Mandate of the Winter Runes top 3 Chest:

Spoiler

SnowChest.png.28d2a1bfffd19d37ed668062152cfddd.png

The Mandate of the Winter Runes Tournament Rewards:

Spoiler

Rank 1
- Chest of the Bound Lords 20x
- White Beard's Mythic Chest 1x
- 10000 Knowledge
- 3000 Crimson Corundum

Rank 2

- Chest of the Bound Lords 15x
- White Beard's Mythic Chest 1x
- 7500 Knowledge
- 2250 Crimson Corundum

Rank 3

- Chest of the Bound Lords 12x
- White Beard's Mythic Chest 1x
- 6000 Knowledge
- 1800 Crimson Corundum

Rank 4

- Chest of the Bound Lords 10x
- 5000 Knowledge
- 1500 Crimson Corundum


Rank 5

- Chest of the Bound Lords 9x
- 4500 Knowledge
- 1350 Crimson Corundum

Rank 6

- Chest of the Bound Lords 8x
- 4000 Knowledge
- 1200 Crimson Corundum

Rank 7

- Chest of the Bound Lords 7x
- 3500 Knowledge
- 1050 Crimson Corundum
Rank 8:

- Chest of the Bound Lords 6x
- 3000 Knowledge
- 900 Crimson Corundum


Rank 9

- Chest of the Bound Lords 5x
- 2500 Knowledge
- 750 Crimson Corundum


Rank 10

- Chest of the Bound Lords 4x
- 2000 Knowledge
- 600 Crimson Corundum


Ranks 11-15

Chest of the Bound Lords 3x
1500 Knowledge
450 Crimson Corundum


Ranks 16-20

- Chest of the Bound Lords 2x
- 1250 Knowledge
- 375 Crimson Corundum

 

Ranks 21-25

- Chest of the Bound Lords 1x
- 1000 Knowledge
- 300 Crimson Corundum

The Horrors of the Deep Top 3 Raid Chest:

Spoiler

searaid.png.ae2082493ae4c3069cefc49b98853a0e.png

Tournament Reward of The Horrors of the Deep:

Spoiler

Rank 1

- Chest of the Deadly Depths 20x
- Abyssal Mythic Chest 1x
- 10000 Knowledge
- 3000 Crimson Corundum

 

Rank 2

- Chest of the Deadly Depths 15x
- Abyssal Mythic Chest 1x
- 7500 Knowledge
- 2250 Crimson Corundum

 

Rank 3
- Chest of the Deadly Depths 12x
- Abyssal Mythic Chest 1x
- 6000 Knowledge
- 1800 Crimson Corundum

 

Rank 4
- Chest of the Deadly Depths 10x
- 5000 Knowledge
- 1500 Crimson Corundum

 

Rank 5
- Chest of the Deadly Depths 9x
- 4500 Knowledge
- 1350 Crimson Corundum

 

Rank 6
- Chest of the Deadly Depths 8x
- 4000 Knowledge
- 1200 Crimson Corundum

 

Rank 7
- Chest of the Deadly Depths 7x
- 3500 Knowledge
- 1050 Crimson Corundum

 

Rank 8
- Chest of the Deadly Depths 6x
- 3000 Knowledge
- 900 Crimson Corundum

 

Rank 9
- Chest of the Deadly Depths 5x
- 2500 Knowledge
- 750 Crimson Corundum

 

Rank 10
- Chest of the Deadly Depths 4x
- 2000 Knowledge
- 600 Crimson Corundum

 

Ranks 11-15
- Chest of the Deadly Depths 3x
- 1500 Knowledge
- 450 Crimson Corundum

 

Ranks 16-20
- Chest of the Deadly Depths 2x
- 1250 Knowledge
- 375 Crimson Corundum

 

Ranks 21-25
- Chest of the Deadly Depths 1x
- 1000 Knowledge
- 300 Crimson Corundum


Chasing The Wind Top 3 Guild Raid Chest:

Spoiler

Sandchest.png.3117d3be08ef4600eb86852de39682e9.png

Tournament Rewards Chasing The Wind:

Spoiler

Rank 1

- Chest of the Searing Wind 20x
- Desert Mythic Chest 1x
- 10000 Knowledge
- 3000 Crimson Corundum

 

Rank 2
- Chest of the Searing Wind 15x
- Desert Mythic Chest 1x
- 7500 Knowledge
- 2250 Crimson Corundum

 

Rank 3
- Chest of the Searing Wind 12x
- Desert Mythic Chest 1x
- 6000 Knowledge
- 1800 Crimson Corundum

 

Rank 4
- Chest of the Searing Wind 10x
- 5000 Knowledge
- 1500 Crimson Corundum

 

Rank 5
- Chest of the Searing Wind 9x
- 4500 Knowledge
- 1350 Crimson Corundum

 

Rank 6
- Chest of the Searing Wind 8x
- 4000 Knowledge
-1200 Crimson Corundum

 

Rank 7
- Chest of the Searing Wind 7x
- 3500 Knowledge
- 1050 Crimson Corundum

 

Rank 8
- Chest of the Searing Wind 6x
- 3000 Knowledge
- 900 Crimson Corundum

 

Rank 9
- Chest of the Searing Wind 5x
- 2500 Knowledge
- 750 Crimson Corundum

 

Rank 10
- Chest of the Searing Wind 4x
- 2000 Knowledge
- 600 Crimson Corundum

 

Ranks 11-15
- Chest of the Searing Wind 3x
- 1500 Knowledge
- 450 Crimson Corundum

 

Ranks 16-20
- Chest of the Searing Wind 2x
- 1250 Knowledge
- 375 Crimson Corundum

 

Ranks 21-25
- Chest of the Searing Wind 1x
- 1000 Knowledge
- 300 Crimson Corundum

The Deadly Blossom Guild Raid Chest:

Spoiler

SpringChest.png.53a6c95124aa1417793b7b3a5d474145.png

Tournament Reward The Deadly Blossom

Spoiler

Rank 1   

- Chest of the Misty Woods 20x
- Wickedora's Mythic Chest 1x
- 10000 Knowledge
- 3000 Crimson Corundum

 

Rank 2   
- Chest of the Misty Woods 15x
- Wickedora's Mythic Chest 1x
- 7500 Knowledge
- 2250 Crimson Corundum

 

Rank 3 
- Chest of the Misty Woods 12x
- Wickedora's Mythic Chest 1x
- 6000 Knowledge
- 1800 Crimson Corundum

 

Rank 4 
- Chest of the Misty Woods 10x
- 5000 Knowledge
- 1500 Crimson Corundum

 

Rank 5    
- Chest of the Misty Woods 9x
- 4500 Knowledge
- 1350 Crimson Corundum

 

Rank 6    
- Chest of the Misty Woods 8x
- 4000 Knowledge
- 1200 Crimson Corundum

 

Rank 7 
- Chest of the Misty Woods 7x
- 3500 Knowledge
- 1050 Crimson Corundum

 

Rank 8
- Chest of the Misty Woods 6x
- 3000 Knowledge
- 900 Crimson Corundum

 

Rank 9 
- Chest of the Misty Woods 5x
- 2500 Knowledge
- 750 Crimson Corundum

 

Rank 10

- Chest of the Misty Woods 4x
- 2000 Knowledge
- 600 Crimson Corundum

 

Ranks 11-15
- Chest of the Misty Woods 3x
- 1500 Knowledge
- 450 Crimson Corundum

 

Ranks 16-20
- Chest of the Misty Woods 2x
- 1250 Knowledge
- 375 Crimson Corundum

 

Ranks 21-25 
- Chest of the Misty Woods 1x
- 1000 Knowledge
- 300 Crimson Corundum

 

 

 

Guild Raid The Jester King's Laughter

 

 

Mechanics

Spoiler

Jester Scarromo (Level 1 to 5)  

Split in two groups, Kill Clowns 3 on each side, after that you will be able to attack the boss. Once the boss has reached 50%, Clowns will spawn again, you will have to kill them once again, after they are killed, you are able to kill the boss and finish the Guild Raid.

Trickster Scarromo ( Level 6 to 10)
Split in two groups, Kill 3 Clowns on each side, after that you will be able to attack the boss, beware, from now on, new mechanics will start. If you don't drop the boss to 50% instantly, arrows will appear around the boss, this is the direction the boss will walk to. You must take damage from the boss, by splitting your Guild to Area A and B. For example >
If you are not able to take the boss damage in the split, people will die and everyone in the area will receive debuff. ( up bar)

AREA A
Screenshot2026-05-01144432.thumb.png.9ea34e1c0059451dc4cdd762a8e21f9e.png

AREA B
Screenshot2026-05-01150129.png.930d648276f997982976c5eecbe91858.png

After all, it must look like this. 
Screenshot_2025-11-24_232425.thumb.png.1f29ab7765a488bd59ac3a8f1d8309e6.png

After this, Green areas will spawn in the corners, if you dont go to the green areas, you will receive debuff % and end up dying.

The Green Areas
Screenshot2026-05-01154917.png.5703513069b454d0889ce8006a95684b.png

Run skipping mechanics (this is possible, if you drop the boss hp to 50% in less than 30 sec)
 

Spoiler

 

 

King Scarromo (Level 11 to 15)

Level 11 to 15 becomes more difficult. 
Here, you have to build your own towers, on level 1 to 10, they were there already placed on the right position, on 11 to 15 they are not.


How to place your own tower?
When you start the raid, around the boss there are 6 clowns. You have to assign 6 tanks, one for each corner. for example > Picture
Down right Clown has already been defeated, so a tower has spawned right there.
Screenshot_2025-11-24_232337.thumb.png.be26e0b8c73eb78780ef56f5eef4551f.png

Tower Destroyed
if a tower has not been protected, it will die in level 11 to 15. Red area must be dodged or else you die and gain debuff % on your bar.
Screenshot_2025-11-24_232631.thumb.png.ec132438d335211fbfdd6e43f47a8576.png

Orange Orbs
It is very important, to kill the orbs around boss as fast as possible, cause they are increasing boss defense.
Screenshot2026-05-01162647.png.c0e04e8b7070f1d1476cfabd7a4af10a.png

Guild Raid level 15 run
 

Spoiler

 

 


Rewards

Spoiler

Completing a Guild Raid will give you the following rewards:

Level 1:

- Jester Scarromo's Treasury 1x
- 150 Knowledge
- 150 Essence of Horror


Level 2
- Jester Scarromo's Treasury 1x
-175 Knowledge
-175 Essence of Horror


Level 3
- Jester Scarromo's Treasury 1x
- 200 Knowledge
- 200 Essence of Horror


Level 4
- Jester Scarromo's Treasury 1x
- 225 Knowledge
- 225 Essence of Horror


Level 5
- Jester Scarromo's Treasury 1x
- 250 Knowledge
- 250 Essence of Horror
 

Level 6
- Trickster Scarromo's Treasury 1x
- 300 Knowledge
- 300 Essence of Horror
- 3000 Gold
 

Level 7
- Trickster Scarromo's Treasury 1x
- 350 Knowledge

- 350 Essence of Horror

- 3500 Gold
 

Level 8
- Trickster Scarromo's Treasury 1x
- 400 Knowledge

- 400 Essence of Horror
- 4000 Gold

 

Level 9
- Trickster Scarromo's Treasury 1x
- 450 Knowledge

- 450 Essence of Horror
- 4500 Gold
 

Level 10
- Trickster Scarromo's Treasury 1x

- 500 Knowledge

- 500 Essence of Horror

- 5000 Gold
 

Level 11
- King Scarromo's Treasury 1x

- 600 Knowledge

- 600 Essence of Horror

- 6000 Gold

 

Level 12

- King Scarromo's Treasury 1x
- 700 Knowledge

- 700 Essence of Horror

- 7000 Gold
 

Level 13
- King Scarromo's Treasury 1x
- 800 Knowledge

- 800 Essence of Horror

- 8000 Gold

 

Level 14

- King Scarromo's Treasury 1x
- 900 Knowledge

- 900 Essence of Horror

- 9000 Gold

 

Level 15
- King Scarromo's Treasury 1x

- 1000 Knowledge

- 1000 Essence of Horror

- 10000 Gold

 

The Jester Scarromo's Treasury may drop:
- Book of Secret Power of Vampirism

- Level 30 Unique Accessories

- Relics

- Spheres of Damage and Defense

- Potion

- Bars

 

The Trickster Scarromo's Treasury may drop:

- Book of Secret Power of Vampirism

- Level 32 Unique Accessories

- Relics

- Spheres of Damage and Defense

- Potion

- Bars

 

The King Scarromo's Treasury may drop:

- Book of Secret Power of Vampirism

- Level 34 Unique Accessories

- Relics

- Spheres of Damage and Defense

- Potion

- Bars


Debuff

Spoiler

In every Guild Raid, there will be a debuff bar or a buff bar on the top middle. On the Horror one, it is a debuff one.
Debuff of the Guild Raid.
image.png.350e2ce2c17b2e45262d77fa3ebaae66.png

How do you get rid of the Debuff?

On the corners, it is possible to clean your debuffs, by entering the purple areas.
You have to kill 5 mobs inside there, after you killed them, you will be sent back to the raid room.
Screenshot2026-05-01162138.png.549f3a557011930332588850f72179ed.png


Guild Raid Mandate of the Winter Runes


Mechanics

Spoiler

Rune Warden Level 1 to 5
On this Guild Raid, it is best to Split into 2 Teams. There is two bosses, The real boss is the area you enter when the raid starts. Both Bosses must have equal hp over the whole time if possible. If one boss has less hp than the other, its becoming harder to kill. Damagers in this raid should be balanced in each side.
Keep the Dragons in the corner, Assign 4 tanks for them. You can also kill them in lower level, but I suggest to keep them alive in higher levels.
Screenshot2026-05-01174054.png.b9e0d8b7cd4f1f12e73b982992f37b6f.png

 

Tornado

The Tornados here slow you down, try to kill them or stay away, they might slow you down on switching the side, walking to the corner for the fire phase or dodge the walls!

Screenshot2026-05-10214258.png.54bd59b9ef56220e9ce7ce37166d342f.png

Fire Mechanic

On each Level, there will be fire in the corners, depeding on how many people area, the more will spawn. Max 4 fires.

Fire Placement
People with Fire, must go to Corner. Your character has a fire Animation and  a huge debuff on the top left on your char.
Debuff on your char tab
image.png.3c1014220355933b92b2836402337b46.png

Fire Animation on Character
People will fire on char, can clean people who are frozen around the boss, but you have to be fast, if you dont make it on time to the corner, everyone will get debuff in the area.
aaaaaaaaaaaaaaaaaaa.thumb.png.b1d647b6433bba7624e01335ab6b905c.png

Video Guild Raid 1 to 5
 

Spoiler

 

Lord of Runes Level 6 to 10
Starting lvl 6, the Boss will start spawning a big wall on the left side, 3 of them, you must dodge them or you will be frozen and gain debuff. On the middle, the Boss will put himself to the middle of the room and start spreading red areas around him, only one area is safe, move asap to the area or you will die its huge damage and get debuff %.

Red Area around Boss

Screenshot2026-05-01174909.png.1b6d7967d8d5864b17ce1ccb4dab27fc.png

Walls on left side
Screenshot2026-05-01175316.thumb.png.5213f77cb6680d77eb85b4eb99538d98.png

Guild Raid Run Level 10
 

Spoiler

 

Runemaster Level 11 to 15
Starting at lvl 11, it gets very difficult. We still split in 2 groups. If one side, fails fire mechanic once, we would need to switch rooms to get rid of debuffs.
All Orbs must be instantly killed, the also spawn on the lower levels, but not as often as on 11+.
Screenshot2026-05-01180212.thumb.png.f38e56a90ea9688240e2eabfa15d4f90.png

Improved red areas
On level 6+ the boss started spreading red areas around him and only one area was safe, now after a short time, the safe area will now be red as well. you have to move away as fast as possible.
ezgif.com-video-to-gif-converter.gif.f1f3a11b3fb700a79dd53eef69511fec.gif

New Ice Mobs
Another 4 mobs will now spawn after the dragons. they do a lot of damage, they can be killed or agroed away and kept alive.
Screenshot2026-05-01180537.png.4aa9a872a1816109f360de2c852581de.png

Guild Raid Video Level 15
 

Spoiler

 

 


Rewards

Spoiler

Completing the Raid will give the following Rewards:

 

Level 1
- Rune Warden's Treasury 1x
- 150 Knowledge
- 150 World Creation Magic

 

Level 2
- Rune Warden's Treasury 1x
- 175 Knowledge
- 175 World Creation Magic

 

Level 3
- Rune Warden's Treasury 1x
- 200 Knowledge
- 200 World Creation Magic

 

Level 4
- Rune Warden's Treasury 1x
- 225 Knowledge

- 225 World Creation Magic

 

Level 5
- Rune Warden's Treasury 1x
- 250 Knowledge

- 250 World Creation Magic

 

Level 6
- Lord of Runes's Treasury 1x

- 300 Knowledge

- 300 World Creation Magic

- 3000 Gold

 

Level 7

- Lord of Runes's Treasury 1x

- 350 Knowledge

- 350 World Creation Magic

- 3500 Gold

 

Level 8 

- Lord of Runes's Treasury 1x

- 400 Knowledge

- 400 World Creation Magic

- 4000 Gold

 

Level 9

- Lord of Runes's Treasury 1x

- 450 Knowledge

- 450 World Creation Magic

- 4500 Gold

 

Level 10

- Lord of Runes's Treasury 1x

- 500 Knowledge

- 500 World Creation Magic

- 5000 Gold

 

Level 11

- Runemaster's Treasury 1x

- 600 Knowledge

- 600 World Creation Magic

- 6000 gold

 

Level 12

- Runemaster's Treasury 1x

- 700 Knowledge

- 700 World Creation Magic

- 7000 gold 

 

Level 13

- Runemaster's Treasury 1x

- 800 Knowledge

- 800 World Creation Magic

- 8000 Gold

 

Level 14

- Runemaster's Treasury 1x

- 900 Knowledge

- 900 World Creation Magic

- 9000 Gold

 

Level 15

- Runemaster's Treasury 1x

- 1000 Knowledge

- 1000 World Creation Magic

- 10000 Gold

 

The Rune Warden's Treasury may drop:

- Book of Enhanced Resistance

- Level 30 Unique Accessories

- Relics

- Spheres of Damage and Defense

- Potions

- Bars

 

The Lord of Runes Treasury may drop:

- Book of Enhanced Resistance

- Level 32 Unique Accessories

- Relics

- Spheres of Damage and Defense

- Potions

- Bars

 

The Runemaster's Treasury may drop:

- Book of Enhanced Resistance

- Level 34 Unique Accessories

- Relics

- Spheres of Damage and Defense

- Potions

- Bars

 

Debuff

Spoiler

Debuff of the Raid

ZzlyGT9.png.70447c6562d1a88daa20c1ec292436f4.png

 


Guild Raid Horrors of the Deep


Guild Raid Mechanics

Spoiler

 

The Start of the Raid

Every Person starts with 50% Oxygen, There are two sides to go, you have to split in 2.
After you crossed to the next area, kill some fishes to get oxygen, then move to the gates.

I suggest to go left and right only!

 

Sanity Bar

raidprogressbar.gif.b0280f28eb483822093a13615fe6768e.gif.334604f4a451fafb72b1d224408defd8.gif
Attention!
Sanity is required to remain in underwater locations. While on land, Sanity automatically restores up to 50 points. You can also replenish Sanity by defeating specific monsters during raids. While underwater, your sanity will slowly decline: the depper you dive, the faster it drains. If your sanity reaches zero, your character will be instantly teleported to the surface and temporarily stunned.

 

Middle has double the mobs and bosses, it is not worth it in my opinion.
You have to fight 3 stages on each side, to open the Gate. after opening, the strongest party should enter.
Only one party can enter each side, so the parties have to stay back and farm Sanity to enter heart room with 100%.

 

Clearing Gate

Spoiler

 

Fighting inside Heart Room


Inside there, you will fight a Heart, it has to be defeated. Since you are just two parties attacking, every party should use artifact one after another, so they can have more dmg buffs.

The two Parties must rotate and not get hit by the damage, there is a line, rotating like a clock, they should not get hit by it or they will most likely be dead.

After running out of Oxygen, the two parties can leave the raid and then rejoin, to get rid of the cooldown, the cooldown can also be removed inside, but other parties must enter the raid for this to happen, it is not worth it.

 

Getting rid of the Cooldown

ezgif.com-video-to-gif-converter(2).gif.adfb8adf5ae016679f08e3c9090e14d7.gif

 

The Line

Screenshot2026-05-04190059.png.8316eb25d6c04ac57e332fb4627c453d.png

 

Guild Raid Level 15 Heart Room

Spoiler

 

 


Rewards

Spoiler

 

Completing a Guild Raid will give you the following Rewards:
Level 1
- Primeval Akumai's Treasury 1x 

- 100 Knowledge

- 100 Reputation with the Mermen of the Depths


Level 2

- Primeval Akumai's Treasury 1x
- 150 Knowledge

- 125 Reputation with the Mermen of the Depths

 

Level 3

 - Primeval Akumai's Treasury 1x 

- 200 Knowledge

- 150 Repuation of the Mermen of the Depths

 

Level 4

- Primeval Akumai's Treasury 1x

- 250 Knowledge

- 175 Reputation with the Mermen of the Depths

 

Level 5

- Primeval Akumai's Treasury 1x 

- 300 Knowledge

- 200 Reputation with the Mermen of the Depths

 

Level 6

- Sinister Akumai's Treasury 1x

- 350 Knowledge

- 225 Reputation with the Mermen of the Depths

- 3000 Gold

 

Level 7

- Sinister Akumai's Treasury 1x

- 400 Knowledge

- 250 Reputation with the Mermen of the Depths

- 3500 Gold

 

Level 8

- Sinister Akumai's Treasury 1x

- 450 Knowledge

- 275 Reputation with the Mermen of the Depths

- 4000 Gold

 

Level 9

- Sinister Akumai's Treasury 1x

- 500 Knowledge

- 325 Reputation with the Mermen of the Depths

- 5000 Gold

 

Level 10

- Sinister Akumai's Treasury 1x

- 550 Knowledge

- 325 Reputation with the Mermen of the Depths

- 6000 Gold

 

Level 11

- Indomitable Akumai's Treasury 1x
- 600 Knowledge

- 350 Reputation with the Mermen of the Depths

- 6000 Gold

 

Level 12

- Indomitable Akumai's Treasury 1x

- 650 Knowledge

 -375 Reputation with the Mermen of the Depths

- 7000 Gold

 

Level 13

- Indomitable Akumai's Treasury 1x

- 700 Knowledge

- 400 Reputation with the Mermen of the Depths

- 8000 Gold

 

Level 14

- Indomitable Akumai's Treasury 1x

- 750 Knowledge

- 425 Reputation with the Mermen of the Depth

- 9000 Gold

 

Level 15

- Indomitable Akumai's Treasury 1x

- 800 Knowledge

- 450 Reputation with the Mermen of the Depths

- 10000 Gold

 

The Primeval Akumai's Tresaury may drop:
- Book of Scaling Facilitation

- Level 30 unique accessories

- Relics

- Spheres of Damage and Defense

- Potions

- Bars

 

The Sinister Akumai's Treasury may drop:

- Book of Scaling Facilitation
- Level 32 unique accessories with Physical/Magic and Facilitation Bonus

- Relics

- Spheres of Damage and Defense

- Potions

- Bars

 

The Indomitable Akumai's Facilitation may drop

- Book of Scaling Facilitation
- Level 34 unique accessories with Physical/Magic and Facilitation Bonus

- Relics

- Spheres of Damage and Defense

- Potions

- Bars

 

 

Guild Raid Chasing The Wind

 

Mechanics

Spoiler

In this Raid, you have to split into 2 groups, one attacking the left anchor and the other group the right anchor. After killing the anchor, you will be able to attack the boss.

The Boss has different mechanics.

There are two colors, Purple and Orange.

Anchor and Mini Bosses

The Raid starts with killing two anchors and two bosses, but the bosses don't need to be killed, you can keep them alive. Be careful, these bosses can jump to a random person, to find out where they jump to, simply check the debuffs on your character. If you see a big red debuff, you must move away from the crowd, or else they might die to aoe damage.

 

Boss Jump Debuff

bossagro.png.5f8d59dad532671ef17495efc922fa41.png

 

You are able to switch your color, by standing in these areas, but you must follow your color. You will also avoid getting debuff % by standing on them.
Change color by standing on your color, you will get the other color.

orangepurple.png.e5f2d3219126200a0d3e80d0fc1980d2.png

 

Portals

Throughout the raid, two portals will appear, limited people can enter inside the portal, you will be sent to the back of a bird, there you have to defeat thunder crystalsbut this part, its totally useless and has no heavy impact on the raid.

portal.png.7ae88e7b260ccc33a6731bef7b1351e0.png

 

Find the right Spot

 

Here, you must try to dodge all the attacks. In this case, middle right would be safe for Purple and up left would be safe for Orange.

 

4 Towers

For this part, you need one orange and one Purple person.
There will be 4 towers and 2 are glowing, the correct tower is the one that is glowing for both persons. If a tower is only blinking for one of them, it is fake. It is better to be in voice chat for this Guild Raid.

statues.png.6391a3d569693e91ba683b6165782753.png

 

After you have reached 50% of the Boss HP, you will have to kill Anchors again, and repeat doing these mechanics until the end of the raid.

 

Rewards

Spoiler

Completing a Guild Raid, you will receive:

 

Level 1

- Argus Windrunner's Treasury 1x

- 100 Knowledge

- 100 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

 

Level 2

- Argus Windrunner's Treasury 1x

- 150 Knowledge

- 125 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

 

Level 3

- Argus Windrunner's Treasury 1x

- 200 Knowledge

- 150 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

 

Level 4

- Argus Windrunner's Treasury 1x

- 250 Knowledge

- 175 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

 

Level 5

- Argus Windrunner's Treasury 1x

- 300 Knowledge

- 200 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

 

Level 6

- Argus Stormbringer's Treasury 1x

- 350 Knowledge

- 225 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

- 3000 Gold

 

Level 7

- Argus Stormbringer's Treasury 1x

- 400 Knowledge

- 250 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

- 3500 Gold

 

Level 8

- Argus Stormbringer's Treasury 1x

- 450 Knowledge

- 275 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

- 4000 Gold

 

Level 9

- Argus Stormbringer's Treasury 1x

- 500 Knowledge

- 300 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

- 4500 Gold

 

Level 10

- Argus Stormbringer's Treasury 1x

- 550 Knowledge

- 325 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

- 5000 Gold

 

Level 11

- Argus Wrathborn's Treasury 1x

- 600 Knowledge

- 350 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

- 6000 Gold

 

Level 12

- Argus Wrathborn's Treasury 1x

- 650 Knowledge

- 375 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

- 7000 Gold

 

Level 13

- Argus Wrathborn's Treasury 1x

- 700 Knowledge

- 400 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

- 8000 Gold

 

Level 14

- Argus Wrathborn's Treasury 1x

- 750 Knowledge

- 425 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

- 9000 Gold

 

Level 15

- Argus Wrathborn's Treasury 1x

- 800 Knowledge

- 450 Reputation of the Elders of the Adventurer's/Assassin's Guilds/Mage's Guild

- 10000Gold
 

Debuff

Spoiler

This Raid applies Electrification, its a stacking debuff that increases the damage you take with every hit. Each stack of Electrification increases incoming damage by 0,5%, up to 50% maximum at 100 %. You can keep track of the total amount of Electrification you have in your progress bar.

Guild Raid Deadly Blossom
 

Mechanics

Spoiler

Split in two groups, 50% to the left, 50% to the right. You have to kill the flowers, to be able to attack the boss. after the flowers are dead, it will remove some HP of top middle entrance. After killing one flower, People are able to enter the room, but you have to be fast, cause its gonna close after a while. (The room should be used after level 7+)


The Entrance

Screenshot2026-05-09131556.thumb.png.947dc9e1ba432e0f3aedf79a2bf74196.png

Inside there, you will meet the Forest Heart, after killing it, it will spawn yellow pollen around it, each yellow pollen gives 25% on your buff bar, which is very important, cause its increasing your damage the whole guild raid. Each person must take 4 yellow buffs and move back to Main Room. Make sure that one party always stays inside so you can send more people inside to get 100% buff! its faster and you gain more damage the whole raid.

Screenshot2026-05-09132025.png.5eb8fa91c7f5be887fc172ea27dc2273.png

 

Yellow Pollen Buff

Each Magic Pollen stack, increases your damage against any raid monster by 1%, up to a maximum of 100 stacks. You can keep track of the total amount of Magic Pollen you have in your progress bar!

 

Finding the right Boss

After hitting the boss, he will start jumping around the map, to find the right one, you must hold one skill on the boss, he will jump three times and 2 bosses will have a purple aura on them, its gonna be one of them. (If you hold your skill, you will never lose the right boss)

Spoiler

 

Agroing the Mob

In this Raid, tanks have to be assigned to agro 2 mobs, in higher level they are 3. if they explode, they will do aoe damage around the person who has the debuff. They will move to the person who has the debuff on, tanks must agro them so they switch target to them.

mob.thumb.png.c23b9ee9d5f6e6412a3435138f9c49d5.png

 

Debuff on Person

mobdebuff.png.ff30f01fb65ffa345c05d32a93d8a71c.png

 

if a tank successfully agroed the mob!

tankagromob.png.4a66c4cf6a55232907afc41a9bedb9f8.png

 

Wipe Flower

The down right flower is the most dangerous one, the others arent dangerous at all and can be ignored.

Screenshot2026-05-09135849.thumb.png.8e5d6ba86dad727d536220603821fc7e.png

 

The flower will blink 5 times before it explodes, starting 2026 they have added a 5k Reputation skill in the spring event, with that, you can successfully dodge the wipe, but you have to time it.

 

 

You can also kill the flower and it wont wipe anymore, but you will lose time.

 

Poison Bomb

One person in the area, once you hit the flower, will have a poison bomb on him, this person must move away from the crowd or its gonna explode inside of the crowd with multiple taking damage.

image.png.2f83408f6de1d091f6a33c573ec632d9.png


Resist Phase on Boss

After some time, the boss will start having a resist buff on himself, the guild members must spam debuffs, stun skills as much as possible. The more you spam, the faster you get rid of the resist skill, the boss also a damage reduce buff on him, but it will vanish, once you have removed all resist stacks on the boss.

The Golden Resist skill, it can have 5 stacks.

Screenshot2026-05-09143215.png.013de4c7754a9b61779d2e14886b3f5f.png

Guild Raid Level 15 Run

Spoiler

 

 

Rewards

Spoiler

Finishing the guild raid, you will receive:
 

Level 1

- Raptor Blightbloom's Treasury 1x

- 150 Knowledge

- 150 Magic Grains

 

Level 2

- Raptor Blightbloom's Treasury 1x

- 175 Knowledge

- 175 Magic Grains

 

Level 3

- Raptor Blightbloom's Treasury 1x

- 200 Knowledge

- 200 Magic Grains

 

Level 4

- Raptor Blightbloom's Treasury 1x

- 225 Knowledge

- 225 Magic Grains

 

Level 5

- Raptor Blightbloom's Treasury 1x

- 250 Knowledge

- 250 Magic Grains

 

Level 6

- Frienzied Blightbloom Treasury 1x

- 300 Knowledge

- 300 Magic Grains

- 3000 Gold

 

Level 7

- Frenzied Blightbloom Treasury 1x

- 350 Knowledge

- 350 Magic Grains

- 3500 Gold

 

Level 8

- Frenzied Blightbloom Treasury 1x

- 400 Knowledge

- 400 Magic Grains

- 4000 Gold

 

Level 9

- Frenzied Blightbloom Treasury 1x

- 450 Knowledge

- 450 Magic Grains

- 4500 Gold

 

Level 10

- Frenzied Blightbloom Treasury 1x

- 500 Knowledge

- 500 Magic Grains

- 5000 Gold

 

Level 11

- Fierce Blightbloom's Treasury 1x

- 600 Knowledge

- 600 Magic Grains

- 6000 Gold

 

Level 12

- Fierce Blightbloom's Treasury 1x

- 700 Knowledge

- 700 Magic Grains

- 7000 Gold

 

Level 13

- Fierce Blightbloom's Treasury 1x

- 800 Knowledge

- 800 Magic Grains

- 8000 Gold

 

Level 14

- Fierce Blightbloom's Treasury 1x

- 900 Knowledge

- 900 Magic Grains

- 9000 Gold

 

Level 15

- Fierce Blightbloom's Treasury 1x

- 1000 Knowledge

- 1000 Magic Grains

- 10000 Gold

 

Inside the Raptor Blightbloom's Treasury, you may get:

- Book of Compelled Cooldown

- Level 30 unique Accessories with Skill Cooldown or Attack Strength stat

- Relics

- Spheres of Damage/Defense

- Potions

- Bars

 

Inside the Frenzied Blightbloom's Treasury you may get:

- Book of Compelled Cooldown

- Level 32 unique Accessories with Skill Cooldown or Attack Strength stat

- Relics

- Spheres of Damage/Defense

- Potions

- Bars

 

Inside the Fierce Blightbloom's Treasury you may get:

- Book of Compelled Cooldown

- Level 34 unique Accessories with Skill Cooldown or Attack Strength stat.

- Relics

- Spheres of Damage/Defense

- Potions

- Bars

 

 

 

 


This is the end of my guide, I hope the guide has helped you understanding the raids, hopefully you will win your top 3s and more on!

Edited by Jaan
Posted
В 01.05.2026 в 23:47, Jaan сказал:

Resist Phase on Boss

After some time, the boss will start having a resist buff on himself, the guild members must spam debuffs, stun skills as much as possible. The more you spam, the faster you get rid of the resist skill, the boss also a damage reduce buff on him, but it will vanish, once you have removed all resist stacks on the boss.

The Golden Resist skill, it can have 5 stacks.

Only stuns and skills that disable using skills

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