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[2025.12.17] Test Phase III: Changelog


Shimarin

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Posted

image.png

 

Warriors! 
 
Thank you for joining us in the testing phase and for sharing your feedback! Your ideas and suggestions have helped shape the upcoming update, and we've made some adjustments based on your insights.

 

General Changes

  • The Lung Training talent can now be freely toggled.
  • Fixed a bug where NPCs and allied monsters were mistakenly counted toward the target counter for increasing the bonus of the Sweep talent.

 

image.png Paladin

image.png Intercession

  • Healing scaling changed to 85% of Magic Power (was 75%).

image.png Mage

image.png Blazing Ground

  • Cooldown time reduced to 14 sec (was 16 sec).

image.png Sheaf of Lightning

  • Added a unique effect to healing over time.
  • Healing based on damage dealt changed to 90% (was 110%)

image.png Templar

image.png Harad's Teachings

  • Character healing changed to 35 / 40 / 50 / 60% of Magic Power (was 20 / 25 / 30 / 40%).
  • Ally healing changed to 20 / 26 / 32 / 40% of Magic Power (was 15 / 18 / 21 / 25%).
  • Healing interval changed to once per 1 / 1 / 0.7 / 0.5 sec (was once per 4 / 3 / 3 / 2 sec)

image.png Whirlwind of Repentance

  • Area of effect bonus at skill level 4 changed to 2 yards (was 3 yards).

image.png Forbidden Trick

  • Removed the separate activation modifier against bosses. The effect now occurs based on the boss's Resistance.

image.png Particle of Life

  • Damage scaling changed to 110 / 120 / 135 / 155% and 90 / 100 / 115 / 130% (PvP) of Magic Power (was 90 / 100 / 115 / 130%).

image.png Power Inversion

  • Stun duration bonus increased to 50% (was 10%).

image.png Druid

image.png Secret Link

  • Cooldown time increased to 30 sec (was 22 sec).

image.png Patronage of the Forest

  • Maximum number of random harmful and control effects removed changed to 1 / 1 / 2 / 2 (was 1 / 1 / 2 / 3).

image.png Warden

image.png Warden's Spirit

  • Warden's Spirit duration reduced to 6 sec (was 10 sec).
  • Shield strength increased to 30 / 35 / 40 / 50 / 65% of damage taken (was 25 / 30 / 35 / 40 / 50%).

image.png Combat Healing

  • Damage scaling changed to 60% of damage dealt (was 40%).

image.png Beastmaster

image.png Moonlight

  • Maximum number of Moonlight stacks increased to 50 (previously 3). A single enemy can still carry up to 3 stacks. The Moon Monster's attacks will now refresh only the effects applied by the skill's owner.

image.png Forest Aura

  • Damage scaling changed to 45 / 60 / 65 / 95% and 35 / 45 / 60 / 80% (PvP) of Magic Power (was 35 / 45 / 60 / 80% and 25 / 35 / 50 / 65% (PvP)).

image.png Rogue

image.png Assassin's Mark

  • Skill range changed to 6 yards (was 5 yards).

image.png Hunter

image.png Arrow of Silence

  • Effect duration changed to 3.5 / 4.5 / 5.5 / 7.5 sec (was 2.5 / 4 / 5.5 / 7 sec).

image.png Self-Cleansing

  • Health threshold for removing control effects changed to below 60% (was below 50%).
  • Activation interval changed to once per 3 sec (was once per 5 sec).

image.png Warlock

image.png Pool of Darkness

  • Cooldown time reduced to 12 sec (was 14 sec).

image.png Necromancer

image.png Deathly Eye

  • Effect duration reduced to 8 / 8 / 9 / 10 / 12 sec (was 12 / 14 / 16 / 18 / 20 sec).

image.png Poisonous Shield    

  • Healing scaling changed to 12 / 16 / 20 / 25% of Magic Power (was 8 / 10 / 12 / 15%).
  • Healing bonus per enemy hit changed to 1.5 / 2 / 2.5 / 3% of Magic Power (was 2.5 / 3 / 3.5 / 4%).
  • Maximum healing bonus changed to 9 / 12 / 15 / 18% (was 15 / 18 / 21 / 24%).

image.png Charmer

image.png Spawn of Gloom

  • Summoned monster's Block chance reduced to 0% (was 20%).

image.png Bonds of Life

  • Damage multiplier applied to summoned monsters reduced to 200% (was 250%).

image.png Reaper

image.png Delayed Death

  • Damage taken by the character changed to 95 / 90 / 85 / 75% (was 100 / 95 / 90 / 80%).

image.png Devastating Flash

  • Stun duration changed to 2 sec (was 1.5 sec).
  • Damage bonus changed to 25% (was 40%).
  • Damage bonus on repeated activation in demonic form changed to 15% (was 20%).

See you in the game!
The Warspear Online Team

 

  • Shimarin changed the title to [2025.12.17] Test Phase III: Changelog
Posted
3 hours ago, Shimarin said:

image.png Reaper

image.png Delayed Death

  • Damage taken by the character changed to 95 / 90 / 85 / 75% (was 100 / 95 / 90 / 80%).

image.png Devastating Flash

  • Stun duration changed to 2 sec (was 1.5 sec).
  • Damage bonus changed to 25% (was 40%).
  • Damage bonus on repeated activation in demonic form changed to 15% (was 20%).

good 😸

3 hours ago, Shimarin said:

image.png Necromancer

image.png Deathly Eye

  • Effect duration reduced to 8 / 8 / 9 / 10 / 12 sec (was 12 / 14 / 16 / 18 / 20 sec).

image.png Poisonous Shield    

  • Healing scaling changed to 12 / 16 / 20 / 25% of Magic Power (was 8 / 10 / 12 / 15%).
  • Healing bonus per enemy hit changed to 1.5 / 2 / 2.5 / 3% of Magic Power (was 2.5 / 3 / 3.5 / 4%).
  • Maximum healing bonus changed to 9 / 12 / 15 / 18% (was 15 / 18 / 21 / 24%).

deserved 

Posted
3 minutes ago, Vinagre said:

Again whats the point of us engaging into the class discussion if you are going to do what ever you are going to do? 
Ok moderator will come here and say that they read our comments, sure they do, but link me one suggestion to one change?(not a bug report)

they listened to me, nerf necro and reaper 🐒

  • Administrators
Posted
4 минуты назад, Gasta сказал:

Did they fix the bug with the new rogue skill? Debuff relics were removing invisibility. 


We are aware of the issue with the Assassin's Mark skill and relics being activated while the character is invisible. We will notify you when it is fixed!

Posted

DK PvE is currently very weak. Most DKs rely heavily on their “wings.” Currently, most low-level players and early and mid-game players at level 34 are very weak because they are taking a lot of damage from mobs. I believe the best scenario for the class would be a buff to the wings to reduce damage for PvE and reduce penetration for PvP.

 

- Here we have examples of DKs in the middle of the game being eliminated by mobs that normally wouldn't kill them so easily.

Posted

"Changes" and in the end nothing changes, the tanks continue to become more and more unbalanced and they reinforce that. I warned about the set of 32 mermen and other problems that the tanks have, absurd reductions in defense, HP bonuses and removal of effects, managing to maintain high damage.
You are basing yourselves only on GvG and PvP in "groups" which is a mess, and you are forgetting that arenas exist.:headslap:

Posted
35 minutes ago, Netinhu said:

DK PvE is currently very weak. Most DKs rely heavily on their “wings.” Currently, most low-level players and early and mid-game players at level 34 are very weak because they are taking a lot of damage from mobs. I believe the best scenario for the class would be a buff to the wings to reduce damage for PvE and reduce penetration for PvP.

 

- Here we have examples of DKs in the middle of the game being eliminated by mobs that normally wouldn't kill them so easily.

yeah nerf dk pvp and buff pve, i agree

Posted

Why can't full moon release the body as before and apply buff to the snow leopard?

 

Can you kill people in bm pvp? There is no outbreak at all! It also weakens the damage! Either you can use the sacred object of indifference!

Posted

for beastmaster change, you guys only change it for magic type and physical type just go untouch. Yes theres a report about the magic damage need to up it but most of the topic for BM is about physical and here i see none of that physical adjustment. Its like you tell us to play magic bm instead of phys when most of the phys bm players already spent tons of gold for that char only

Posted
19 hours ago, Netinhu said:

i dont say this, more buff pve is really needed, is so izi do die in dgs or others content in m5\4\3\2\1 is so weak in pve now.

I had the same issue once before when i was a noob amp + low talent + wrong skill build.In general stop trying to solo content that is supposed to be done as a group, thats like you trying to solo ag myth and complaining.

Posted

Why complain about dk? But about 4-5 mc trying to kill a warden inside arena during 7m was never a problem? Ofc all who complained about are elves, or about palas was the most broken class the last year? Or about mages big survability and can remove dk dark shield and secret reserve were enjoying killing dks now u all mad cause this don't benefit to u? Be a real man and enjoy the game playing fairly for both sides not only for elves sides

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