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[2025.12.15] Warspear Online Update 13.2. Tales of Feastwood. Announcement. Part II


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Warriors!

 

When the straits glaze over with ice and the northern winds bring the scent of pine and spiced ale, it can mean only one thing: the World Creation Festival has begun on the Snowy Bound! White Beard, guardian of winter's wonders, is summoning brave adventurers to the snow-clad village of Feastwood. But something stirs beneath the crisp winter air – a riddle that only true heroes can solve... A new tale of magic is about to unfold!

 

This year, the Snowy Bound is louder and merrier than ever! The Marothen – White Beard's longtime allies – have sailed in on their longships to celebrate on the enchanted island. Their settlement, Feastwood, resounds day and night with songs, jokes, and thunderous laughter. The Marothen are the North's greatest revelers! Yet even these cheerful wildfolk wear looks of confusion now: a string of strange events has unsettled the festival preparations. And curiously, each incident seems to happen near the same figure – Garo, the solitary giant who dwells beside a lone frozen cliff. What dark secret does this gloomy hermit hide? Could he truly resent the joy around him so deeply that he would try to ruin Arinar's happiest winter celebration? There's only one way to know!

 

The rowdy, battle-hardened Marothen arrived on the Snowy Bound long before you, and the cozy village of Feastwood is already well into its preparations for the grand festival! Meat sizzles on the spits, and local craftsmen are rolling out barrels of their finest brews... Yet something on the island is clearly determined to spoil the fun. It's time to unravel the mystery and track down whoever dares to cast a shadow over winter's warmest holiday!

 

Weekly Alliance Tournament: Winter Flavor

 

The Marothen weren't the only ones to arrive at the Snowy Bound. A true sovereign of the northern wilderness has joined them – a majestic white bear! Hearing of the heroic feats soon to unfold, this noble beast is ready to reward every warrior who takes part in the Weekly Alliance Tournament with a generous personal prize!

To outperform the rival Alliance, earn tournament points by completing the following activities:

  • Daily quests (25 each, uncapped)
  • Dynamic quests (30 each, uncapped)
  • Attractions (15 each, capped at 600 points per day)
  • Dungeons (10-40 each, depending on the dungeon level, capped at 800 per day)
  • Boss kills (20 each, uncapped)
  • World boss assists (60 each, uncapped)
  • Guild Raids (40 each, uncapped)

Every activity contributes to both your Alliance's daily total and your personal weekly score. Reaching the weekly point threshold guarantees you a reward, and the more points you earn, the bigger your prize! As you reach certain personal milestones, you'll also contribute double points to your Alliance's daily pool.

 

The tournament ladder is updated daily at 23:00 CET. The Alliance with the highest score for the day will receive special decorations for their territory. To help even the odds, the losing Alliance will receive a score boost for future activities, ranging from 20% to 90%, based on how many days they've fallen behind.

 

At the end of the week, the Alliance with the most daily victories will be crowned the tournament champion! Members of the winning Alliance will receive impressive rewards based on their individual contributions. Even if your Alliance comes in second, you'll still earn consolation prizes based on your personal activity!

 

Event Currency: World Creation Magic

 

The enchanting winter currency, World Creation Magic, is back! Earn as much of this wondrous resource as you can by completing the following activities on the Snowy Bound:

  • Dynamic quests (75 each, uncapped)
  • Story and daily quests (90 each, capped at 900 per day)
  • Dungeons (120 each, capped at 1,200 per day)
  • World boss assists (100 each, uncapped)

You can also earn World Creation Magic as a reward for participating in the Alliance Tournament, guild events, and raids! Keep in mind that each character can carry a maximum of 35,000 World Creation Magic.

 

Expanded World Creation Talent Tree

 

Stock up on World Creation Magic to unlock unique winter talents, including all-new powerful upgrades! Best of all, once unlocked, these talents will remain active even after the event ends!

 

ТалантыМир.jpg

 

Спойлер

Rage Minions.png Rage: Minions

  • Increases the Rage of the character's minions by 2.5 / 5 / 7.5%.

Piercing Attack Minions.png Piercing Attack: Minions

  • Increases the Piercing Attack of the character's minions by 2 / 4 / 6%.

Tempered Ring of Rage.png Tempered Ring of Rage

  • Increases the Rage bonus in equipped rings by 0.15 / 0.3 / 0.45%.

Tempered Bracelet of Rage.png Tempered Bracelet of Rage

  • Increases the Rage bonus in equipped bracelets by 0.15 / 0.3 / 0.45%.

Tempered Amulet of Rage.png Tempered Amulet of Rage

  • Increases the Rage bonus in equipped amulets by 0.2 / 0.4 / 0.6%.

Tempered Cloak of Rage.png Tempered Cloak of Rage

  • Increases the Rage bonus in equipped cloaks by 0.2 / 0.4 / 0.6%.

Tempered Weapon of Rage.png Tempered Weapon of Rage

  • Increases the Rage bonus in equipped one-handed weapons by 0.15 / 0.3 / 0.45 / 0.6 / 0.75%, and in two-handed weapons by 0.3 / 0.6 / 0.9 / 1.2 / 1.5%.

Bewitching Armor of Fierceness.png Bewitching Armor of Fierceness

  • Increases the bonus from enchanting armor with the Crystal of Fierceness by 1 level.

Bewitching Cloak of Piercing.png Bewitching Cloak of Piercing

  • Increases the bonus from enchanting cloaks with the Crystal of Piercing by 1 level.

Bewitching Belt of Piercing.png Bewitching Belt of Piercing

  • Increases the bonus from enchanting belts with the Crystal of Piercing by 1 level.

Bewitching Bracelet of Piercing.png Bewitching Bracelet of Piercing

  • Increases the bonus from enchanting bracelets with the Crystal of Piercing by 1 level.

Piercing Rage Rank I.png Piercing Rage: Rank I

  • Increases the character's Piercing Attack by 1 / 2 / 3% when fighting Common monsters while under Rage.

Piercing Rage Rank II.png Piercing Rage: Rank II

  • Increases the character's Piercing Attack by 1 / 2 / 3% when fighting Strong monsters while under Rage.

Piercing Rage Rank III.png Piercing Rage: Rank III

  • Increases the character's Piercing Attack by 1 / 2 / 3% when fighting Elite monsters while under Rage.

Piercing Rage Rank IV.png Piercing Rage: Rank IV
Increases the character's Piercing Attack by 1 / 2 / 3% when fighting Mini-Bosses, Bosses, and Raid Bosses while under Rage.

Piercing Fierceness.png Piercing Fierceness

  • Increases the character's Piercing Attack by 1 / 2 / 3% when fighting enemy minions while under Rage.

Prolonged Fierceness.png Prolonged Fierceness

  • Increases the duration of the Rage bonus effect by 0.5 / 1 / 1.5 sec.

Chronicle of Rage.png Chronicle of Rage

  • Increases the bonus from Enhanced Rage by 1%.

Piercing Impact.png Piercing Impact

  • Applies Piercing Impact to the character while under Rage, allowing a control effect to be applied that bypasses the enemy's Resistance based on the character's Piercing Attack. This effect can only occur once per 40 / 30 / 20 sec.

 

New Talents

 

пронзит воздей +.png Piercing Impact +

  • Piercing Impact bypasses an additional 1 / 2 / 3% of the enemy's Resistance.

пронзит воздей ++.png Piercing Impact ++

  • Piercing Impact remains active for 1.5 / 3 / 4.5 sec after Rage ends.

 

Спойлер

Resistance Minions.png Resistance: Minions

  • Increases the Resistance of the character's minions by 2 / 4 / 6%.

Tempered Ring of Resistance.png Tempered Ring of Resistance

  • Increases the Resistance bonus in equipped rings by 0.15 / 0.3 / 0.45%.

Tempered Bracelet of Resistance.png Tempered Bracelet of Resistance

  • Increases the Resistance bonus in equipped bracelets by 0.15 / 0.3 / 0.45%.

Tempered Amulet of Resistance.png Tempered Amulet of Resistance

  • Increases the Resistance bonus in equipped amulets by 0.2 / 0.4 / 0.6%.

Tempered Cloak of Resistance.png Tempered Cloak of Resistance

  • Increases the Resistance bonus in equipped cloaks by 0.2 / 0.4 / 0.6%.

Bewitching Bracelet of Resistance.png Bewitching Bracelet of Resistance

  • Increases the bonus from enchanting bracelets with the Rune of Resistance by 1 level.

Bewitching Amulet of Resistance.png Bewitching Amulet of Resistance

  • Increases the bonus from enchanting amulets with the Rune of Resistance by 1 level.

Bewitching Helmet of Resistance.png Bewitching Helmet of Resistance

  • Increases the bonus from enchanting helmets with the Rune of Resistance by 1 level.

Bewitching Boots of Resistance.png Bewitching Boots of Resistance

  • Increases the bonus from enchanting boots with the Rune of Resistance by 1 level.

Bewitching Belt of Retribution.png Bewitching Belt of Retribution

  • Increases the bonus from enchanting belts with the Rune of Retribution by 1 level.

Bewitching Weapon of Retribution.png Bewitching Weapon of Retribution

  • Increases the bonus from enchanting weapons with the Rune of Retribution by 1 level.

Power Resistance Rank I.png Power Resistance: Rank I

  • Reduces damage taken from Common monsters by 1 / 2 / 3% and increases the final reflected damage against them by 2 / 4 / 6% with a chance equal to Resistance.

Power Resistance Rank II.png Power Resistance: Rank II

  • Reduces damage taken from Strong monsters by 1 / 2 / 3% and increases the final reflected damage against them by 2 / 4 / 6% with a chance equal to Resistance.

Power Resistance Rank III.png Power Resistance: Rank III

  • Reduces damage taken from Elite monsters by 1 / 2 / 3% and increases the final reflected damage against them by 2 / 4 / 6% with a chance equal to Resistance.

Power Resistance Rank IV.png Power Resistance: Rank IV

  • Reduces damage taken from Mini-Bosses, Bosses, and Raid Bosses by 1 / 2 / 3% and increases the final reflected damage against them by 2 / 4 / 6% with a chance equal to Resistance.

Power Retribution.png Power Retribution

  • Reduces damage taken from enemy minions by 1 / 2 / 3% and increases the final reflected damage against them by 2 / 4 / 6% with a chance equal to Resistance.

Chronicle of Resistance.png Chronicle of Resistance

  • Increases the bonus from Enhanced Resistance by 0.75%.

Irresistible Impact.png Irresistible Impact

  • Applies Irresistible Impact to the character while under Rage, allowing a non-control harmful effect to be applied that bypasses the enemy's Resistance based on the character's Damage Reflection. This effect can only occur once per 40 / 30 / 20 sec.

New Talents

 

неотраз воздей +.png Irresistible Impact +

  • Irresistible Impact bypasses an additional 1.5 / 3 / 4.5% of the enemy's Resistance.

неотраз воздей ++.png Irresistible Impact ++

  • Irresistible Impact remains active for 1.5 / 3 / 4.5 sec after Rage ends.

 

Weekly Guild Tournament: Tournament of World Creation

 

The World Creation Festival may have been in danger... until the famed guilds of Arinar arrived on the Snowy Bound! Now, it's time to uphold the tradition of the weekly guild tournament! All guilds level 2 and above are invited to compete for supremacy! When the tournament begins, each guild will be placed into a division based on its level, regardless of Alliance affiliation.

 

Guild Breakdown


EU-Emerald, US-Sapphire, BR-Tourmaline
Division A: Guilds Level 10-12
Division B: Guilds Level 6-9
Division C: Guilds Level 2-5

 

SEA-Pearl
Division A: Guilds Level 5-12
Division B: Guilds Level 2-4

 

RU-Amber, RU-Topaz, RU-Ruby
Division A: Guilds Level 10-12
Division B: Guilds Level 6-9
Division C: Guilds Level 2-5

 

Earn World Creation Magic, the special event currency, to push your guild higher in the rankings and claim a personal reward at the end of the week! Your guild's score is based on the total amount of World Creation Magic collected by all its members.

 

Even if a player has reached the maximum amount of currency in their bag, rest assured that any additional World Creation Magic they earned will still count toward the guild's tournament score. However, the daily cap on earning and contributing currency to the tournament still applies. And remember, if a player joins and leaves a guild during the same tournament week, all points earned by that player will be deducted from the guild's total score.

 

Holiday Quests

 

It seems that the merry Marothen weren't the only ones to find their way onto the island – someone far less friendly is lurking among them, eager to spoil the festivities! Set out on your own thrilling investigation, uncover the truth behind the strange misfortunes, and protect the spirit of the World Creation Festival! The Marothen's traditions – brought to the Snowy Bound at White Beard's invitation – take center stage in this year's daily quests! Brew hearty Yule mead, roast savory cuts of meat over crackling spits, explore the brewhalls, and rein in furious reindeer! And when you need a break, drop by the Jolly Snowman inn get your blood pumping in PvP brawls – or venture into enemy Alliance territory to hunt down rival players and roaming monsters.

 

Some daily quests will feature a dynamic level-scaling mechanic. You'll know when it's active by the color change of your level indicator on your character widget and equipment slots, a special icon to the right of your character widget, and an on-screen tooltip when you enter an affected area.

 

Dynamic Quests

 

The Snowy Bound is also home to a series of action-packed dynamic events! Defeat raging raiders, lure wild wolves into ambushes, and take down the fierce beasts that dwell deep within the forest! These dynamic quests have no cooldowns and activate whenever both Alliances fill a shared activity meter through daily quests. Once activated, each quest is available for 1.5 hours.

 

ДинЗад(572_9).mp4.gif

 

Holiday Dungeons

 

Time seems to have lost its hold over the dungeons of the Snowy Bound! Clockwright Wallace is to blame – he has filled every chamber of his workshop with clever mechanisms and hostile clockwork guardians. To reach him, you'll need to break through his loyal minions and restore the shattered clocks!

 

Подземелье(185_8 босс).mp4.gif

 

Feastwood has seen its share of madfolk, and Clockwright Wallace fits right in. Don't let his disheveled fur and ridiculous appearance fool you – this hare is dangerous and utterly unpredictable. No one knows exactly what he's building behind the sealed doors of his workshop. Rumor whispers of a peculiar timepiece capable of rewinding the hours back again and again, stopping the World Creation Festival from ever arriving. What else could you expect from the unhinged Wallace?

 

When you face Clockwright Wallace, remember: this deranged hare stands outside the normal flow of time, and he can conjure multiple copies of himself during the fight!

 

World Event: Merry March

 

As the World Creation Festival approaches, the quiet of the Snowy Bound gives way to lively skirmishes and the rumble of siege engines! But adventures here are never just for fun – ancient spirits lurking in the forest depths are watching every step the guests take. Rally as many warriors as you can, defeat the creatures roused from their slumber, and secure the grandest holiday tree to crown the celebration!

 

Stage I: Ready! Aim! Fire!
The Marothen folk are no strangers to lively chaos, and White Beard is more than willing to keep his guests entertained. Using his magic, he conjured monsters to guard a frozen stele. Now the Marothen can try out the catapults they brought from the North and have a blast firing away at the waves of icy slimes!

 

Stage II: Snowball Effect
The stele didn't withstand the Marothen's enthusiasm for long! Hoping to help everyone unwind after the onslaught, White Beard summoned a crowd of harmless snowmen. What happens if those get smashed too? Only one way to find out!

 

МирСоб2(300_8).mp4.gif

 

Stage III: A Bear's Concern
No festival is complete without a magnificent holiday tree! After all the fun, the Marothen set out to fetch the most dazzling tree from the far meadows. But their laughter and singing awakened the bears slumbering nearby. Fight off the enraged beasts and continue your journey!

 

Stage IV: Wandering Jotunn
The perfect tree stands at the forest's edge – ready to be cut and brought home! Or so it seems. The tree growls... and even blinks. It appears the tales of the Wandering Jotunn were true: the Marothen's revelry has awakened the ancient spirit of Feastwood itself. Defeat the creature and claim the holiday tree for the village!

 

МирСоб4(205_8).mp4.gif

 

Tournament Guild Event in a GvG Area: Festival Under Siege

 

The Jolasveinars – those notorious festival wreckers – are back to their old tricks. To them, the joyful celebration in Feastwood is the perfect opportunity to spoil everyone's fun! Prepare to defend the surrounding villages from their assault, facing both rampaging giants and rival guilds determined to seize victory!

 

Across Feastwood and nearby settlements, the laughter and singing of the carefree Marothen ring through the winter air. But this cheer only enrages the Jolasveinars. Furious giants who loathe merriment of any kind have joined forces with exiled frost dwarves to sabotage the holiday. For the guilds of Arinar, this is the perfect moment to step in – drive off the invaders, compete with other guilds, and prove who truly rules these snowy lands. To lure the Jolasveinars out of hiding, you'll first need to deal with their frost scouts. Then hurry to the threatened villages before flames consume them. Defeat as many enemies as possible to score points and climb the guild rankings!

 

КартаГвГМир.png

 

At first glance, the snowy fields may appear peaceful – but the danger is much closer than it seems. PvP monsters wander the area from the start, offering your guild its first opportunities to score. But the real chaos begins at the two-minute mark, when areas of interest activate across the map, turning the battlefield into a frenzy of clashes!

 

Village Defense Against Monsters

The event map contains 12 villages – 8 small and 4 large – each a valuable objective for Arinar's guilds. Once the Marothen spot powerful warriors nearby, they'll call for help, activating villages one after another. Rush to each village and clear out waves of invading monsters to earn points. Keep in mind that large villages house tougher monsters and require you to clear two separate areas instead of one.

 

As you fight, keep your ultimate goal in mind: defeat all the monsters and reach the Frostbound Banner in each village. Only the Guild Commander can claim its special effect, earning half an emblem for clearing a small village and a full emblem for clearing a large village. Once cleared, a village goes into a short cooldown before reactivating.

 

Boss Hunts

The invasion is led by four mischievous Jolasveinars: Gluttonous Jans, Sweet-Tooth Edric, Insatiable Holgar, and Sly Kregan. Four minutes into the event, their banners appear at central locations on the map. Activating them requires emblems collected from village defenses. But they're not your only threat – at the height of the battle, Dreadfang, the enraged boar, will spawn at a random location on the map.

 

ГВГ(740_10 босс).mp4.gif

 

All monsters and bosses in the event will have PvP status, meaning your PvP attributes will apply during combat. Your guild's goal is to outscore the other guilds by earning points through various objectives:

  • Kill a player – 10 points
  • Kill a PvP monster, Frostcrusher – 2 points
  • Kill a PvP monster, Malice Scout – 3 points
  • Kill a PvP monster, Blizzard Mage – 4 points
  • Kill a PvP monster, Chill Ravager / Winterclaw – 6 points
  • Kill a PvP monster, Rowdy Brewgut – 8 points
  • Kill a PvP monster, Froststep / Exiled Blacksmith – 12 points
  • Kill a PvP mini-boss, Spinebreaker Boar – 24 points
  • Defend a small village – 800 points
  • Defend a large village – 1,600 points
  • Kill a Jolasveinar PvP boss – 4,000 points
  • Kill a PvP boss, Dreadfang – 6,000 points

 The guild with the highest score at the end of the event wins!

 

Open-World Guild Event: Order of the Winter Circle

 

The mischief of one troublesome Marothen isn't the only threat looming over the World Creation Festival. The druids' magic is close to awakening a fearsome being – one that could blanket Feastwood in unrelenting frost. Rally your guildmates and confront the druids of the Winter Circle before their ritual plunges the celebration into bitter cold!

 

Hidden deep within Feastwood's frozen caves, far from wandering eyes, a small group of druids formed the Winter Circle – an order capable of wielding the very essence of cold and frost. Their goal is nothing short of summoning Yuldorn, a mysterious creature meant to cast Feastwood into chaos. This monstrosity must never be allowed to leave the druids' ancient chambers! At White Beard's request, strike quickly and put an end to the Winter Circle's ritual.

 

Босс2 (123_9).mp4.gif

 

Snowbound Halvion
Snowbound Halvion was the first druid to join the order. As the pioneer of winter rites, he united his peers around the creation of Yuldorn, the snowborn construct.

 

Stormbringer Volinga
Stormbringer Volinga is a powerful priestess of the Winter Circle. She is the one who shaped Yuldorn's deceptively cute appearance – and his deeply twisted nature.

 

Mistlewise Brannos
Mistlewise Brannos grew deeply attached to Yuldorn, smothering the creature with care and affection. But this gentle elder will show no kindness to anyone who dares interfere with the ritual or threaten his precious creation.

 

Moonward Keltros
Moonward Keltros holds an extraordinary bond with the stars. It was his work that embedded shards of starlight into Yuldorn, granting the being exceptional strength and agility.

 

Yuldorn
Yuldorn is the embodiment of the ritual, born of snow and frost. Despite his seemingly innocent form, he is destined to bring chaos to Feastwood the moment he breaks free of the druids' ancient halls.

 

The Winter Circle poured immense effort into shaping Yuldorn, and they won't surrender without a fierce battle! And remember, you don't have to wait for the event to face them – the druid bosses are always ready for a fight!

 

Competitive Guild Raid: Mandate of the Winter Runes

 

The Lord of Runes – once defeated by the warriors of Arinar – has not forgotten his humiliation. Fueled by bitterness and a thirst for revenge, the ancient guardian of runic secrets has returned! In the new season of Competitive Guild Raids, you'll face him once again across 15 difficulty levels.

 

The frost dwarves don't rely solely on hammers and pickaxes in battle – they wield powerful runic magic drawn from ancient stones scattered throughout the Snowy Bound. But in their greed, they've forgotten that balance must be maintained. The ancient being that preserves the harmony of the runes has grown enraged and is ready to unleash the true, devastating power of winter frost and runic magic!

 

Рейд(300_8).mp4.gif

 

And remember: the Lord of Runes can exist in two places at once thanks to his mastery of runic energy. With Update 13.2, the health-drain mechanics for the boss and his duplicate have been refined – if their health is lowered unevenly, they will now gradually gain damage resistance.

 

In the battle with the Lord of Runes, an enlarged icon above a character will mark the hero consumed by hellfire. Furthermore, the Crystal Horror and Frost Avenger monsters are now easier to spot amid the snowy raid terrain, and the Frost Avenger has received an added health bar for clearer visibility.

 

World Boss: Auronix

 

And here he is – the very culprit behind all the trouble in Feastwood! It's high time to confront Auronix and put an end to his attempts to ruin the World Creation Festival!

 

Auronix is Garo's younger brother. As children, the two were caught in a raging blizzard and fell into the clutches of the Maiden of the Ice Runes. The sorceress sought to twist Auronix into a mighty frost giant, binding him with her magic. His skin grew pale, his eyes flared with an eerie sapphire light, but she failed to seize his soul. The spell shattered halfway through when Garo tore his brother from the Maiden's deadly embrace. Though Auronix did not become a frost giant, the cheerful boy he once was never returned. Determined to cause trouble and strike fear into the folk of Feastwood, Auronix crafted a wooden exoskeleton – making himself taller, broader, and far more menacing.

 

МирБосс(57_8).mp4.gif

 

A fight with Auronix demands more than sharp steel – this sly troublemaker uses clever and unexpected tactics! His first move is to pick one of his foes and mark them with a special curse that can spread to nearby allies. He can also unleash a powerful charge, dragging everyone in the vicinity straight toward him. Anyone who fails to escape his grasp will face the full force of Auronix's icy wrath!

 

Attractions

 

White Beard's amusement park is the perfect place to unwind after a fierce battle! Here, winter fun comes in many forms: snatching with supply crates, caring for adorable furry creatures, and trying your luck at icy fishing ponds. Collect Good Luck Tokens and exchange them for wonderful prizes at the Souvenir Merchant! And remember to come back often to beat your own high score!

 

Natural-Born Thief (Solo, All Levels)
The Marothen arrived with crates full of treats and enough revitalizing drinks – but generosity isn't exactly their strong suit. Surely no harm will come from "liberating" a few boxes from their Feastwood warehouse, right? For each supply chest you manage to swipe, White Beard will reward you with coveted Good Luck Tokens!

 

АтВор(36_8).mp4.gif

 

Fisher's Fancy (Solo, All Levels)
Feastwood is filling with visitors, and more guests means more refreshing drinks – and plenty of food! Bundle up, grab your fishing rod, and get to work. Cast your line at just the right moment to snatch your catch before it slips away. The more fish you reel in, the more tokens you'll walk away with!

 

АтРыбалка(59_10).mp4.gif

 

Petting Panic (Solo/Party, All Levels)
Ever wanted to play a caretaker for a pack of energetic little critters? This attraction is just for you! Feed them, warm them, and keep them entertained to make sure they stay happy. But beware – nearby monsters won't be pleased with your presence. Show the fuzzy creatures some love, and White Beard will reward your kindness with a generous handful of tokens!

 

АтЛюбовь(71_10).mp4.gif

 

Holiday Skills

 

During the World Creation Festival, you'll unlock unique holiday skills that allow you to take on nimble new forms or call upon one of Feastwood's inhabitants to fight by your side!

 

помощь гномуса.png Gnomlet's Aid
Gnomlets aren't fond of being disturbed without cause, but when battle calls, they're more than willing to lend a hand! Cannot be used in the Festival Under Siege and Mermen Trials events, raids, sieges, Arenas, or the Catacombs. Only available during World Creation. 

 

Animal Guise.png Animal Guise
Tap into your primal instincts and transform into a beast of incredible speed, rivaling the swiftest creatures in Arinar. Cannot be used in the Festival Under Siege event. Only available within the Snowy Bound for 7 hours.

 

Perilous Breeze.png Perilous Breeze
Unleash your inner power and transform into a swirling snowstorm! This form strikes fear into your enemies while imbuing you with newfound confidence and strength! This skill is available for 7 days and can only be used in the Ritebound Halls and Snowy Bound dungeons.

 

Activity Season 38

 

The World Creation Festival wouldn't be the same without a brand-new Activity Season! Check out the Activity Center, complete daily and weekly missions, and earn valuable rewards, including a unique mode of travel that allows you to roam Arinar in style. And keep an eye on the Battle Pass, which grants an additional reward track and exclusive benefits to its holders! Battle Pass Benefits:

  • Extra daily and weekly mission slots
  • An additional reward slot after completing all seasonal rewards
  • Quick access to the Personal and Guild Storage
  • Free hairstyle changes from your Personal Hairdresser
  • A personal Knowledge Bank

Achievements

 

Explore the holiday island, battle monsters and bosses, earn event currency, score points in the Alliance Tournament, enjoy lively attractions, and take part in countless other activities to impress White Beard and unlock special holiday achievements! No feat will go unnoticed – this year introduces 17 new achievements, including 5 legendary ones!

 

Other Changes

  • Fixed a bug that caused the Guillotine set skill to occasionally fail to deliver lethal damage.
    Fixed a bug that caused notifications about newly unlocked raid difficulty levels to be sent incorrectly.
    Fixed a bug where the Join button could disappear from the Guild Raids menu after restarting the game.
    Win condition for 3v3 Crucible mode changed to 5 kills (was 10).
    Additional tutorial tips have been added to the game's opening sequence and the Quests menu.

See you at the open test!
The Warspear Online Team

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