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[2025.12.12] Warspear Online Update 13.2. Announcement. Part I


Gaunter

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Warriors!

 

As the frost tightens its grip on the Snowy Bound, a wind of change sweeps across Arinar! We're rolling out a new update to class skill and talent balance, aimed at making combat more dynamic and expanding the range of tactical choices available to you. These adjustments are based on extensive analysis of thousands of encounters, your feedback, and careful observation of class performance in Arenas, dungeons, and large-scale battles.

 

As always, we invite you to test these changes on the public test server and share your thoughts. Some skills and talents may be further tuned based on the results.

 

PvP Status: Version 1.0

 

Heroes of Arinar, a new era of change begins! We're introducing a dedicated PvP configuration system – a major milestone in combat balance that will make every encounter more intense and engaging. Going forward, all skills and talents will have two distinct power profiles: one for PvE challenges and another specifically for PvP combat.

 

Update 13.2 introduces the new PvP status mechanic, allowing us to fine-tune PvP balance with even greater precision using your feedback and combat data.

 

Let's take a closer look at how it works!

 

ВключениеСтатуса.gif

 

PvP Status in a Nutshell

  • PvP status indicates whether your character is currently considered part of the PvP aspect of the game.
  • It has two modes: on and off.
  • Its current state is displayed next to your character's – or your target's – health bar.
  • Depending on whether PvP status is active, certain skills and talents will use different modifiers.
  • When PvP status is off, your character takes 80% less damage from the first attack made by a PvP opponent.

 

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Enabling and Disabling PvP Status

 

PvP status is automatically enabled whenever your character enters one of the following locations or activities:

  • Arena
  • Catacombs
  • GvG events
  • Cup events
  • Alliance events
  • Golden Sands (surface locations of Almahad)
  • Outposts
  • Castle sieges

 

In all other areas, PvP status is disabled by default. If you engage a PvP target – whether another player, a monster summoned by a player, or a PvP monster – PvP status will turn on automatically and remain active for as long as you're fighting at least one such target. After leaving combat, PvP status remains active for an additional 6 seconds before turning off. It also disengages automatically if your character dies. When leaving areas where PvP status is permanently enabled – or when entering or exiting dungeons, attractions, or event instanced territories – PvP status will also switch off automatically.

 

Developer's Note: We understand that damage-focused classes currently enjoy a smoother experience in PvE activities. They clear solo content quickly and remain valuable in party play, while defensive and support-oriented classes often find themselves limited to more specialized roles. Our goal is to give heroes who traditionally struggle in PvE more room to shine – without disrupting PvP balance and while preserving the flexibility needed for ongoing adjustments.

 

Looking ahead, we plan to expand the PvP status system and broaden the list of skills and talents that behave differently depending on whether it's active. Future class mechanics and overall game balance will be closely tied to the evolution of this feature.

 

A full list of the skills and talents affected by this update can be found below.

 

Standardized Attribute Limits for Summoned Monsters

 

With Update 13.2, we're introducing the first set of changes to the mechanics governing summoned monsters. From now on, all summoned creatures will share the same maximum attribute caps as player characters.

 

This change applies to the following skills and talents:

  • Arcane Phantom (Mage's Guild of Almahad talent)
  • Elemental Support (Druid's skill)
  • Water Spirit (Druid's talent, Raging Spring branch)
  • Dead Soldier (Necromancer's skill)
  • Undead Army (Necromancer's talent)
  • Call (Charmer's skill)
  • Chaotic Assistance (Charmer's skill)
  • Spawn of Gloom (Charmer's talent, Spawn of Gloom branch)
  • Particle of Life (Templar's skill)
  • Relentless Defender (Templar's talent, Stronghold of Faith branch)
  • Beast Awakening (Beastmaster's skill)
  • Deadly Illusion (Skill)
  • Sneer of Fate (Skill)

 

Developer's Note: In Update 13.2, we are taking the first meaningful step toward updating how summoned monsters function. A key issue with the previous system was that summons could reach significantly higher maximum combat and defensive attributes than the characters who controlled them.

 

This update marks the beginning of a broader overhaul. In future updates, we plan to expand the range of character attributes inherited by summoned monsters and improve the usability and consistency of set skills that interact with summons. Starting with Update 13.3, we'll also refine how summoned monsters interact with AoE mechanics by including them in player-target limits for area skills. When this change goes live, summoned monsters will have a reduced chance of being selected compared to player targets, and their contribution to the target limit will scale dynamically based on the number of players within the affected area.

 

Physical Defense Adjustment

 

Starting with Update 13.2, the Physical Defense values granted by armor will be increased as follows:

  • Cloth Armor: +~23.5%
  • Light Armor: +~9.5

избранные.png Chosen

 

паладин.png Paladin

призыв Харада.png Harad's Call

  • Now deals magic damage, scaling with the character's combined Physical and Magic Power.
  • Damage scaling changed to 160 / 175 / 190 / 210% and 115 / 125 / 135 / 150% (PvP) of Magic Power (was 115 / 125 / 135 / 150%).
  • Damage scaling changed to 130 / 140 / 150 / 170% and 95 / 100 / 110 / 120% (PvP) of Physical Power.
  • The Stun duration increases by 0.5 / 0.6 / 0.8 / 1 sec with higher Magic Power, while higher Physical Power increases damage Penetration by 5 / 6 / 8 / 10%.
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14)

внутренние силы.png Inner Forces

  • Removed the separate damage-taken modifier from monsters. Now reduces damage by 2.5% and 2% (PvP), scaling with the character's missing healt

оковы правосудия.png Shackles of Justice

  • Monster target limit added: 5 / 5 / 6 / 8 / 10.
  • Effect duration changed to 2 / 2.5 / 3 / 3.5 / 4 sec (was 3 / 3.5 / 4 / 4.5 / 5 sec).

небесн свет.png Heavenly Light

  • Cooldown time increased to 14 sec (was 12 sec).

знамя харада.png Harad's Banner

  • Damage scaling changed to 50 / 60 / 70 / 85% and 40 / 45 / 50 / 60% (PvP) of Magic Power (was 40 / 45 / 50 / 60%).
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

очищение.png Purifying

  • Damage scaling changed to 30 / 55 / 80 / 110 / 140 plus 135 / 145 / 160 / 185 / 200% and 20 / 40 / 60 / 80 / 100 plus 120 / 125 / 130 / 135 / 145% (PvP) of Physical Power (was 20 / 40 / 60 / 80 / 100 plus 120 / 125 / 130 / 135 / 145%).
  • Damage scaling changed to 15 / 25 / 35 / 50 / 65 plus 50 / 55 / 60 / 70 / 80% and 10 / 20 / 27 / 35 / 45 plus 35 / 40 / 45 / 50 / 55% (PvP) of Magic Power (was 10 / 20 / 27 / 35 / 45 plus 35 / 40 / 45 / 50 / 55%)

солнеч печать.png Sun Seal

  • Damage scaling changed to 170 / 180 / 200 / 220% and 120 / 130 / 140 / 155% (PvP) of Physical Power (was 120 / 130 / 140 / 155%).
  • Damage scaling changed to 180 / 200 / 220 / 250% and 135 / 145 / 160 / 180% (PvP) of Magic Power (was 135 / 145 / 160 / 180%)

молитва паладина.png Paladin's Prayer

  • Damage scaling under Paladin's Prayer changed to 110 / 120 / 130 / 145% and 90 / 100 / 110 / 120% (PvP) of Physical Power (was 90 / 100 / 110 / 120%).
  • Damage scaling under Paladin's Prayer changed to 120 / 130 / 150 / 170% and 100 / 110 / 125 / 140% (PvP) of Magic Power (was 100 / 110 / 125 / 140%).
  • Damage scaling under Paladin's Retribution changed to 125 / 140 / 160 / 180% and 105 / 120 / 135 / 150% (PvP) of Physical Power (was 105 / 120 / 135 / 150%).
  • Damage scaling under Paladin's Retribution changed to 155 / 170 / 190 / 215% and 120 / 140 / 160 / 180% (PvP) of Magic Power (was 120 / 140 / 160 / 180%).

ошеломительный удар.png Stunning Blow

  • Damage scaling changed to 180 / 190 / 205 / 225% and 130 / 135 / 145 / 160% (PvP) of Physical Power (was 130 / 135 / 145 / 160%).

 

воздаяние верой.png  Faith Reckoning (Reckoning branch)

  • Application chance changed to 20% for instant damage skills and 10% for damage over time skills (was 20% for all damage-dealing skills).
  • Damage scaling changed to 35% and 25% (PvP) of Magic Power (was 25%).

прилив сил.png Power Surge (Assassin's Guild of Almahad)

  • Mechanics reworked: Now heals for 5% of missing health.

божественный светоч.png Divine Lightbringer

  • Monster target limit added: 6.

заступничес.png Intercession (Bulwark of Faith branch)

  • Activation interval changed to once per 2 sec (was once per 2.5 sec).
  • Healing scaling changed to 75% of Magic Power (was 85%).

внешнее влияние.png External Influence

  • Healing bonus from missing health changed to 2% (was 2.5%).

оковы правосудия +.png Shackles of Justice +

  • Skill duration bonus changed to 0.2 / 0.3 / 0.4 sec (was 0.2 / 0.4 / 0.6 sec).

 

маг.png Mage

перегрузка.png Overload

  • The Overload effect no longer prevents the character from accumulating stacks of Tension.

аура огня.png Aura of Fire

  • There is a 20 / 25 / 30 / 40% chance to deal retaliatory damage to the attacker when hit by an auto-attack or instant damage skill.
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

пламенею земля.png Blazing Ground

  • Cooldown time increased to 16 sec (was 14 sec).
  • PvP targets are no longer interrupted by damage from the zone.
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

иллюзор цепи.png  Illusionary Chains

  • Monster target limit added: 5 / 5 / 6 / 8 / 10.

искажение времени.png Time Warp

  • Monster target limit changed to 5 / 5 / 6 / 8 / 10 (was 6 / 8 / 10 / 12 / 14).

каменн осколки.png Stone Shards

  • Damage scaling changed to 150 / 160 / 175 / 190 / 210% and 125 / 135 / 145 / 160 / 175% (PvP) of Magic Power (was 125 / 135 / 145 / 160 / 175%).
  • Monster target limit changed to 5 / 5 / 6 / 8 / 10 (was 6 / 8 / 10 / 12 / 14).

яростное пламя.png Roaring Flame

  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

ледяная стрела.png Frostbolt

  • Damage scaling changed to 160 / 175 / 190 / 220% and 135 / 145 / 160 / 180% (PvP) of Magic Power (was 135 / 145 / 160 / 180%).

 

криостазис.png Cryostasis (Assassin's Guild of Almahad)

  • The talent no longer activates on zero damage.

избыточ энергия.png Excess Energy

  • Now increases Skill Power instead of skill damage.

магмовая глыба.png Magma Boulder (Pyromancy branch)

  • Frostbolt damage is now always increased, rather than only against targets affected by Blazing Ground.

сила стихий.png Elemental Power (non-playable guilds of Almahad)

  • Using Dragon's Eye or Refinement now also applies Arcane Synthesis to the character.

магический фантом.png Arcane Phantom (Mage's Guild of Almahad)

  • Phantom summon chance changed to 14% (was 10%).

манипул простран.png Spatial Manipulation (Arcane Magic branch)

  • Effect duration changed to 18 sec (was 14 sec).
  • Magic Power bonus accumulation rate changed to once per 2 sec (was once per 3 sec).

максима колдуна.png Sorcerer's Creed (Adventurer's Guild of Almahad)

  • Cooldown reduction bonus for skills on cooldown changed to 0.4 sec (was 0.2 sec).

сноп молний.png Sheaf of Lightning

  • Healing from damage dealt changed to 110% (was 65%).

рунический валун.png Runic Rock (Geomancy branch)

  • Effect duration changed to 25 sec (was 16 sec).
  • Physical and Magic Defense penalty from Dull Wounds changed to 8% (was 5%).
  • Physical and Magic Defense penalty from Open Fracture changed to 40% (was 20%).

 

искатель.png Seeker

дробящий удар.png Splitting Blow

  • Fixed a bug that caused the reduction of the enemy's Health Steal to be calculated incorrectly.
  • Bleeding damage scaling changed to 45 / 50 / 60 / 70% and 35 / 40 / 50 / 60% (PvP) of Physical Power (was 30 / 35 / 40 / 50%).

солнечные сети.png Sun Nets

  • Cooldown time reduced to 16 sec (was 20 sec).
  • Mechanics added: Now applies Defensive Atrophy to enemies, reducing their highest defensive attribute: Dodge by 13 / 16 / 20 / 25%, Block by 5.5 / 6.5 / 8 / 10%, or Parry by 8.5 / 10 / 12 / 15%.
  • Monster target limit added: 5 / 6 / 8 / 10.

истощающий удар.png  Exhaustive Blow

  • Mechanics added: If the target is already under Stun, the skill deals 20 / 25 / 30 / 40% increased damage.
  • Damage scaling changed to 130 / 135 / 140 / 150% and 110 / 115 / 120 / 125% (PvP) of Physical Power (was 110 / 115 / 120 / 125%).

жажда крови.png Bloodthirst

  • Healing per Bleeding stack on the enemy changed to 2.5 / 3 / 4 / 5% (was 2 / 2.5 / 3.5 / 4%).

исчезновение.png Vanish

  • Stun duration changed to 2 / 2.2 / 2.4 / 2.7 / 3 sec (was 1.5 / 1.7 / 2 / 2.5 / 3 sec).

 притяжение.png Attraction

  • Damage amplification changed to 8 / 10 / 12 / 15% (was 6 / 8 / 10 / 12%).
  • Duration of damage amplification changed to 5 / 6 / 8 / 10 sec (was 5 / 6 / 7 / 8 sec).
  • Fixed a bug that caused the immobility duration to be calculated incorrectly

инстинкт атаки.png Attack Instinct

  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

 

воин света.png Warrior of Light (non-playable guilds of Almahad)

  • Fixed a bug where Skill Power would not increase the character's Physical Power.

боевой потенциал.png Battle Potential (Steel Tempest)

  • Number of non-critical auto-attacks required to activate the effect changed to 5 and 7 (PvP).

 внутренняя гармония.png Inner Harmony (Righteous Fury branch)

  • Mechanics reworked: Now increases Resistance from all sources by 30%. Whenever the character resists a harmful effect, Inner Harmony is applied for 16 sec, increasing Skill Cooldown rate by 10%. Stacking this effect increases its power by 10% (up to 40%) and refreshes its duration.

кровавое буйство.png  Bloody Rampage

  • Bloodthirst damage bonus per Bleeding stack on the enemy changed to 7% (was 5%).
  • Maximum Bloodthirst damage bonus changed to 28% (was 25%).
  • Cooldown reduction bonus per Bleeding stack changed to 0.7 sec (was 0.5 sec).
  • Maximum Bloodthirst cooldown reduction bonus changed to 2.8 sec (was 2.5 sec)

остаточное ускорение.png Residual Acceleration

  • Effect duration changed to 5 sec (was 6 sec).

 

жрец.png Priest

искупление.png Redemption

  • Monster target limit added: 3 / 4 / 5 / 6.
  • Player target limit changed to 4 / 5 / 6 / 7 (was 5 / 6 / 7 / 8).

неулов угроза.png Elusive Threat

  • Cooldown time increased to 25 sec (was 16 sec).
  • Damage scaling changed to 70 / 75 / 85 / 100% and 50 / 55 / 65 / 80% (PvP) of Magic Power (was 55 / 65 / 75 / 90%).
  • Damage Penetration bonus changed to 6 / 7 / 9 / 12% (was 4 / 8 / 12 / 15%).

мист метка.png Mystic Mark

  • Effect duration changed to 10 sec (was 15 sec).
  • Damage scaling changed to 155 / 170 / 190 / 220% and 140 / 150 / 160 / 185% (PvP) of Magic Power (was 140 / 150 / 160 / 185%).
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

кара света.png Light's Wrath

  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).
  • Damage scaling against the primary target changed to 155 / 170 / 190 / 220% and 135 / 145 / 160 / 180% (PvP) of Magic Power (was 120 / 130 / 145 / 160%).
  • Damage scaling against enemies within 1 yard changed to 120 / 130 / 145 / 160% and 100 / 105 / 115 / 130% (PvP) of Magic Power (was 100 / 105 / 115 / 130%).

расплата.png Payback

  • Damage scaling changed to 175 / 190 / 210 / 240% and 145 / 160 / 180 / 200% (PvP) of Magic Power (was 145 / 160 / 180 / 200%).

слово силы.png Word of Power

  • Damage dealt at the end of Curse Oath changed to 135 / 145 / 155 / 170 / 190% and 120 / 125 / 135 / 145 / 160% (PvP) of Magic Power (was 120 / 125 / 135 / 145 / 160%).

 

раскаяние.png Remorse

  • Mechanics reworked: Now Redemption also heals the target for 3% of their maximum health for every harmful effect it removes.

иллюз спасен.png Illusion of Salvation

  • Stun duration changed to 3 sec (was 4 sec).
  • Standing-still requirement for applying Stun changed to 2 sec (was 1.5 sec).

наказ болью.png Punishment by Pain (Holy Wrath branch)

  • Bonus damage scaling changed to 40% and 30% (PvP) of Magic Power (was 30%).

покаяние.png Penance (Assassin's Guild of Almahad)

  • Activation interval changed to once per 2.5 sec (was once per 1.5 sec).

двойное рвение.png Zealous Aid (Mage's Guild of Almahad)

  • Cooldown reduction bonus from using skills on allies changed to 0.4 sec (was 0.3 sec).
  • Healing bonus from using skills on enemies changed to 20% (was 15%).

 

храмовник.png Templar

учения харада.png Harad's Teachings

  • Damage scaling changed to 45 / 55 / 65 / 80% and 30 / 40 / 50 / 65% (PvP) of Magic Power (was 30 / 40 / 50 / 65%).
  • Damage scaling changed to 55 / 65 / 80 / 100% and 45 / 55 / 65 / 80% (PvP) of Physical Power (was 20 / 30 / 40 / 50%).
  • Healing range changed to 6 yards (was 5 yards).
  • Healing can now affect the monster summoned by Particle of Life.
  • The healing effect can now only occur once per 4 / 3 / 3 / 2 sec.
  • The effect now applies even if the enemy resists Stun.

вихрь покаяния.png Whirlwind of Repentance

  • Now deals magic damage, scaling with the character's combined Physical and Magic Power.
  • Damage scaling changed to 30 / 50 / 70 / 95 / 120 plus 115 / 125 / 140 / 155 / 175% and 20 / 40 / 60 / 80 / 100 plus 85 / 95 / 105 / 115 / 125% (PvP) of Physical Power (was 20 / 40 / 60 / 80 / 100 plus 85 / 95 / 105 / 115 / 125%).
  • Damage scaling changed to 30 / 50 / 70 / 95 / 120 plus 125 / 135 / 145 / 160 / 180% and 20 / 40 / 60 / 80 / 100 plus 105 / 115 / 125 / 135 / 150% (PvP) of Magic Power.
  • Chance to apply Quicksand changed to 100% (was 60 / 70 / 80 / 90 / 100%).
  • Now, starting at skill level 4, higher Physical Power causes Quicksand to reduce enemy Accuracy, while higher Magic Power increases the skill's area of effect by 3 yards.

статуя божества.png Deity Statue

  • Cooldown time reduced to 30 sec (was 38 sec).
  • Statue duration changed to 12 / 14 / 16 / 20 sec (was 16 / 20 / 24 / 28 sec).
  • The Statue now absorbs damage from auto-attacks and instant damage skills (previously from auto-attacks only).
  • The Statue no longer applies Divine Retribution to enemies that deal damage to it.

натиск.png Onslaught

  • Damage scaling changed to 145 / 155 / 170 / 190% and 115 / 125 / 140 / 155% (PvP) of Physical Power (was 115 / 125 / 140 / 155%).
  • Now affects all enemies within 2 yards of the target (previously only the target).
  • Monster target limit added: 5 / 6 / 8 / 10.

обрат поток.png Reverse Flow

  • Monster target limit added: 5 / 5 / 6 / 8 / 10.

касание истины.png Touch of Truth

  • Monster target limit added: 5 / 6 / 8 / 10.

запрещённый приём.png Forbidden Trick

  • Damage scaling changed to 175 / 190 / 210 / 240 / 280% and 130 / 145 / 160 / 180 / 200% (PvP) of Physical Power (was 130 / 145 / 160 / 180 / 200%).

 частиц жизни.png Particle of Life

  • Damage scaling changed to 135 / 145 / 160 / 180% and 120 / 125 / 130 / 150% (PvP) of Physical Power (was 120 / 125 / 130 / 150%).
  • Summoned monster's damage scaling changed to 80 / 100 / 125 / 155 plus 75 / 85 / 100 / 120% and 55 / 80 / 105 / 130 plus 65 / 75 / 85 / 100% (PvP) of the character's Magic Power (was 55 / 80 / 105 / 130 plus 65 / 75 / 85 / 100%).
  • Summoned monster's base movement speed increased.

 

мудр преод.png Wisdom of Overcoming (Oathkeeper branch)

  • Mechanics reworked: Harad's Teachings now heal an additional party member and increase the healing received by allies by 25%.

ответ света.png  Light's Vengeance (Assassin's Guild of Almahad)

  • Stun is now applied specifically to the enemy who inflicted a harmful or control effect on the character, rather than a random enemy.

 рассекающая исповедь.png Cleaving Confession (Adventurer's Guild of Almahad)

  • Now increases Skill Power instead of skill damage.

освещен поступь.png Blessed Step (Tactician branch)

  • Effect duration changed to 18 sec (was 14 sec).

инверсия силы.png Power Inversion (Tactician branch)

  • Penalty to the activation rate of Reverse Flow changed to 90% (was 60%).

 ожог света.png Light Burn

  • Effect duration changed to 12 sec (was 8 sec).

защита в нападении.png Defensive Strike

  • Monster target limit added: 6.

прочность веры.png Strength of Faith

  • Mechanics reworked: Now, increases the Deity Statue's maximum health by 30%, extends its area of effect by 1 yard, and heals it for 15% of its maximum health every 4 sec.

 

перворожд.png Firstborn

 

раз клинок.png Blade Dancer

лезвие вихря.png Vortex Blade

  • Removed the separate damage-taken modifier from monsters. Now increases damage against targets under Bleeding by 15 / 20 / 25 / 30 / 40% and 6 / 9 / 12 / 16 / 20% (PvP).
  • Monster target limit changed to 5 / 5 / 6 / 8 / 10 (was 6 / 8 / 10 / 12 / 14).

тавро клинка.png Mark of the Blade

  • Healing interval added: once per 2 / 2 / 1.5 / 1 sec.

стремит бросок.png Rush  

  • Monster target limit added: 5 / 6 / 8 / 10.

подрезать сухож.png Hamstring  

  • Damage scaling changed to 40 / 45 / 50 / 55 / 60% and 30 / 35 / 40 / 45 / 50% (PvP) of Physical Power (was 30 / 35 / 40 / 45 / 50%).

звуковой удар.png Sonic Boom

  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

 

виртуоз.png Virtuoso (Featherlike Agility branch)

  • Now, taking damage from melee auto-attacks or instant damage melee skills applies Virtuoso for 10 sec, increasing the Parry chance by 2%, but this can only occur once per 3 sec. Stacking this effect increases its power by 2% (up to 6%) and refreshes its duration.

подавление слабости.png Weakness Suppression (Featherlike Agility branch)

  • Mechanics reworked: Now, when Spirit of Resistance activates, the character becomes immune to all control effects for the next 1 sec.

безудерж натиск.png Unrelenting Onslaught

  • Removed the separate modifier that increased the Rush duration differently for monsters. The duration now increases by 10% for each enemy hit (previously 12% per player and 8% per monster).

лезвие вихря.png Vortex Blade +

  • Damage bonus against Bleeding targets changed to 1.5 / 3% (was 2 / 4%).
  • The effect now applies to any target affected by Bleeding.

 

рейнджер.png Ranger

взрыв ловушка.png Explosive Trap

  • Fixed a bug where the skill damage would not trigger instant damage character mechanics.
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

дезориент выстрел.png Scatter Shot

  • Now additionally shifts the character 2 yards backward, away from the target.

удар луком.png Bow Strike

  • Damage scaling changed to 115 / 125 / 135 / 150% and 80 / 90 / 105 / 120% (PvP) of Physical Power (was 80 / 90 / 105 / 120%).

град стрел.png Hail of Arrows

  • Damage to enemies within the area around the target changed to 90 / 100 / 115 / 130% (was 45 / 50 / 60 / 70%).
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

мстител выстрел.png Vengeful Shot

  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

 

меткость снайпера.png Marksman's Precision (Adventurer's/Mage's Guild of Almahad)

  • Now additionally increases damage of auto-attacks for each yard between the character and the target.
  • Distance-based damage bonus for skills and auto-attacks changed to 0.85% (was 0.5%).
  • Removed the double bonus granted when using a skill at maximum range.

быстрая реакция.png Quick Reaction (Anomalous Evasion branch)

  • Now additionally applies Quick Reaction after taking damage from damage over time effects.

огненн залп.png Fire Volley

  • Removed the separate damage modifier against monsters. Now increases Hail of Arrows damage by 8% and 5% (PvP) for each yard between the character and the target.

детоксикация.png Detoxification (Anomalous Evasion branch)

  • Mechanics reworked: Now, dodging an enemy attack applies Detoxification to the character for 4 sec, increasing Resistance by 30% of the character's Dodge chance. This effect can only occur once per 6 sec.

остроконеч штурм.png Spearhead Onslaught (Masterful Cannonade branch)

  • Using Bow Strike no longer reduces the effect's strength.
  • Maximum Attack Strength bonus changed to 30% (was 20%).
  • Removed the double bonus to Attack Strength on critical hits.
  • The Attack Strength bonus now builds 1% faster when attacking the same target.

порхай как бабочка.png Butterfly Dance (Assassin's Guild of Almahad)

  • Effect duration increased to 18 sec (was 14 sec).

повыш опасн.png Increased Danger

  • Damage scaling changed to 35% and 25% (PvP) of Physical Power (was 25%).

гибкая тетива.png Flexible Bowstring (Masterful Cannonade branch)

  • Penalty to Ranger's Blessing damage reduced to 55% (was 70%).

прицеливание.png Precision (Mage's Guild of Almahad)

  • Time window for stacking the effect changed to 10 sec (was 8 sec).

 

друид.png Druid

тайн связь.png Secret Link

  • Healing from this skill can now be critical.
  • Fixed a bug where the effect did not apply to the character when used on an allied monster.

лечеб барьер.png Healing Barrier

  • Fixed a bug where healing from the skill would not properly scale with healing bonuses and penalties.
  • Skill range increased to 5 yards (was 4 yards).

покровит леса.png Patronage of the Forest

  • Cooldown time reduced to 40 sec (was 50 sec).
  • Skill range increased to 5 yards (was 4 yards).
  • Now, when the healing effect occurs, it also removes 1 / 1 / 2 / 3 random harmful or control effect(s) from the target.

живит поток.png Invigorating Stream

  • Healing from this skill can now be critical.

карающ корни.png Punitive Roots

  • Physical and Magic Power reduction from Weakness changed to 15 / 20 / 25 / 30% (was 55 / 65 / 75 / 90%).
  • Weakness no longer breaks when the target performs an attack.

сила воды.png Power of Water

  • Cooldown time reduced to 12 sec (was 18 sec).
  • Damage scaling against the primary target changed to 130 / 140 / 150 / 165% and 110 / 115 / 125 / 135% (PvP) of Magic Power (was 140 / 150 / 165 / 180%).
  • Damage scaling against enemies within the area around the target changed to 60 / 70 / 80 / 90% and 50 / 60 / 70 / 80% (PvP) of Magic Power (was 60 / 70 / 80 / 90%).
  • Water Curse duration changed to 5 / 6 / 7 / 8 sec (was 4 / 5 / 6 / 8 sec).
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

молния.png Lightning Bolt

  • Damage scaling changed to 45 / 70 / 95 / 125 / 155 plus 130 / 135 / 140 / 145 / 155% and 30 / 55 / 80 / 105 / 130 plus 110 / 115 / 120 / 125 / 130% (PvP) of Magic Power (was 30 / 55 / 80 / 105 / 130 plus 110 / 115 / 120 / 125 / 130%).

рой насеком.png Insect Swarm

  • Damage scaling changed to 40 / 45 / 50 / 55 / 60% and 30 / 35 / 40 / 45 / 50% (PvP) of Magic Power (was 30 / 35 / 40 / 45 / 50%).

смерч.png Tornado

  • Damage scaling changed to 40 / 50 / 60 / 70% and 30 / 40 / 50 / 60% (PvP) of Magic Power (was 30 / 40 / 50 / 60%).
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

поддержка стихии.png Elemental Support

  • Summoned monster's damage scaling changed to 65 / 80 / 100 / 120% and 55 / 65 / 80 / 100% (PvP) of the character's Magic Power (was 55 / 65 / 80 / 100%).

дубов кожа.png Barkskin

  • Effect duration changed to 30 / 35 / 40 / 50 / 60 sec (was 20 / 30 / 40 / 50 / 60 sec).
  • Physical and Magic Defense bonus increased to 25 / 30 / 35 / 40 / 50% (was 15 / 20 / 30 / 40 / 50%).

лесн пение.png Forest Song

  • Monster target limit added: 5 / 6 / 8 / 10.

 

внутрен воздействие.png Internal Impact

  • Mechanics reworked: Applying Healing Barrier to the ally now also grants the effect to the character. The shield strength is reduced by 25%.

гнев стихии.png Elemental Fury (Raging Spring branch)

  • The talent effect now applies to the character themselves. While it is active, all existing summoned monsters also gain the bonus.

озарение.png Insight (Forest's Bounty branch)

  • While the talent is active, healing from the skill no longer weakens for each subsequent target.

терновая ловушка.png Thorn Trap (Mage's Guild of Almahad)

  • Now, the talent accumulates damage regardless of the target's defensive attributes.

дух воды.png Water Spirit (Raging Spring branch)

  • Summoned monster's damage scaling changed to 145% and 120% (PvP) of the character's Magic Power (was 120%).

тернов куст.png Thorny Bush

  • Penalty to enemy Penetration increased to 5% (was 4.5%).

 

страж.png Warden

наказание.png Punishment

  • Now additionally reduces enemy Skill Power by 6 / 8 / 10 / 12 / 16%.
    Monster target limit added: 5 / 5 / 6 / 8 / 10.

защита стража.png Warden's Protection

  • Damage from the skill is now channeled to the character every 2 sec, instead of hitting on every attack against allied characters.

мастер обороны.png Defense Mastery

  • Removed the separate damage-taken modifier from monsters. Now reduces damage by 2 / 3 / 4 / 5% and 2 / 2.5 / 3 / 4% (PvP) per stack.

дух стража.png Warden's Spirit

  • Cooldown time reduced to 22 sec (was 25 sec).

мощн выпад.png Powerful Lunge

  • Damage range increased to 1 / 1 / 2 / 2 yard(s) (was 1 yard).
  • Damage scaling changed to 185 / 210 / 240 / 280% and 160 / 180 / 205 / 235% (PvP) of Physical Power (was 160 / 180 / 205 / 235%).

мощ удар.png Powerful Blow

  • Damage scaling changed to 25 / 50 / 70 / 95 / 120 plus 135 / 140 / 150 / 160 / 175% and 20 / 40 / 60 / 80 / 100 plus 120 / 125 / 130 / 135 / 145% (PvP) of Physical Power (was 20 / 40 / 60 / 80 / 100 plus 120 / 125 / 130 / 135 / 145%).

бросок щита.png Shield Throw

  • Damage scaling changed to 150 / 160 / 180 / 200% and 115 / 120 / 130 / 140% (PvP) of Physical Power (was 115 / 120 / 130 / 140%).

гнев стража.png Warden's Fury

  • Weakness duration increased to 8 / 9 / 10 / 12 sec (was 7 / 8 / 9 / 10 sec).

 

резонир техника.png Resonating Technique (Guardian's Waraxe branch)

  • Now, when an auto-attack or instant-damage skill is used, the effect accumulation rate increases by 1 sec, but this can only occur once per 0.4 sec.

боевое лечение.png Combat Healing (Scorching Fury branch)

  • Now, the damage from the health restored is doubled when the character is at full health.

под эгидой солнца.png Solar Protection (Assassin's Guild of Almahad)

  • Number of resisted harmful effects required to activate the effect increased to 4 (was 3).

воодуш толпы.png Crowd Inspiration

  • Skill range increased to 4 yards (was 2 yards).

воля к жизни.png Will to Live (Unbridled Will branch)

  • Fortification strength bonus reduced to 3% for every 5% of the character's missing health (was 4%).

несокруш заслон.png Unbreakable Barrier (Mage's Guild of Almahad)

  • Damage scaling changed to 140% and 100% (PvP) of Physical Power (was 100%).

 

ловчий.png Beastmaster

символ леса.png Forest Symbol

  • Earth Bonds duration changed to 3 / 3 / 3.5 / 4.5 sec (was 3 / 3.5 / 4.5 / 6 sec).
  • Now affects 1 / 2 / 3 / 4 target(s) at once (previously affected only a single target).

лунный свет.png Moonlight

  • Now, the Moon Monster's attacks extend the shortest remaining effect stack duration (previously always extended the same effect).

цепн молния.png Chain Lightning

  • Fixed a bug where targets could occasionally receive zero damage.
  • Damage scaling changed to 70 / 80 / 90 / 100 / 115% and 55 / 65 / 75 / 85 / 95% (PvP) of Physical Power (was 55 / 65 / 75 / 85 / 95%).
  • Damage scaling changed to 120 / 135 / 150 / 170 / 190% and 100 / 115 / 130 / 145 / 160% (PvP) of Magic Power (was 100 / 115 / 130 / 145 / 160%).
  • Monster target limit changed to 5 / 5 / 6 / 8 / 10 (was 6 / 7 / 8 / 9 / 10).

двойн концентрац.png Double Concentration

  • Cooldown time increased to 30 sec (was 22 sec).
  • Double Concentration duration on the Moon Monster increased to 25 sec (was 15 sec).
  • Beast Instinct duration on the character increased to 25 sec (was 15 sec).
  • Enabling Deadly Dexterity now removes all effects applied by this skill.
  • Disabling Deadly Dexterity now removes all its effects.

лунное касание.png Moon Touch

  • Damage scaling changed to 50 / 70 / 90 / 115 / 140 plus 140 / 155 / 170 / 185 / 200% and 40 / 55 / 70 / 100 / 120 plus 130 / 140 / 155 / 165 / 175% (PvP) of Magic Power (was 40 / 55 / 70 / 100 / 120 plus 130 / 140 / 155 / 165 / 175%).

приказ к атаке.png Order to Attack

  • Moon Monster movement speed bonus changed to 25 / 30 / 35 / 40 / 50% (was 10 / 15 / 20 / 25 / 30%).
  • Moon Monster Physical Power bonus changed to 20 / 25 / 30 / 40 / 50% (was 10 / 15 / 25 / 30 / 40%).

аура леса.png Forest Aura   

  • Skill range changed to 1 / 1 / 1 / 2 yard(s) (was 1 yard).
  • Damage scaling changed to 35 / 45 / 60 / 80% and 25 / 35 / 50 / 65% (PvP) of Magic Power (was 35 / 45 / 60 / 80%).
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

пробужд зверя.png Beast Awakening

  • Cooldown time reduced to 26 sec (was 30 sec).

близость к природ.png Proximity to Nature

  • Target limit changed to 3 / 3 / 4 / 5 (was 3 / 4 / 5 / 6).

 

резонанс.png Resonance

  • Stun now applies to additional targets guaranteed (previously with a 50% chance).

полнолуние.png Full Moon

  • The effect is now also applied to the Moon Monster when used on an ally (previously only applied when used on the character or an ally).
  • Now also increases Accuracy by 10%.
  • Penalty to the effect duration removed.

хищ тандем.png Predatory Bond (Mage's Guild of Almahad)

  • Fixed a bug that caused the talent to stop functioning after leaving the Arena.

саблезубость.png Sabertooth (Guardian Unity branch)

  • Healing penalty from the skill reduced to 30% (was 40%).

величие лотоса.png Lotus Grandeur (Forest Inspiration branch)

  • Penalty to Forest Aura damage increased to 25% (was 20%).

симбиоз.png Symbiosis (Dual Rage branch)

  • Damage bonus increased to 15% (was 10%).

символ леса.png Forest Symbol +

  • Effect duration bonus reduced to 0.6 sec (was 1 sec).

горные кланы.png Mountain Clans

 

варвар.png Barbarian

яростн крик.png Scream of Fury

  • Cooldown time increased to 16 sec (was 14 sec).
  • Mechanics reworked: Now, draws all enemies within 2 yards 1 yard closer to the character, dealing physical damage for 50 / 60 / 70 / 80% and 40 / 45 / 55 / 65% (PvP) of the character's Physical Power. Enemies pulled in gain Bleeding for 8 sec, causing physical damage for 35 / 40 / 45 / 55% and 25 / 30 / 35 / 45% (PvP) of the character's Physical Power every 2 sec. Affects up to 3 / 4 / 5 / 6 player targets and 5 / 6 / 8 / 10 monster targets.

 рев.png Roar

  • Now additionally applies Stun to enemies for 0.8 / 1 / 1.2 / 1.5 / 2 sec.
  • Monster target limit added: 5 / 5 / 6 / 8 / 10

камен кожа.png Stone Skin

  • The granted effect is now undispellable.

рывок.png Charge

  • Damage scaling changed to 90 / 95 / 105 / 115 / 130% and 65 / 70 / 75 / 80 / 90% (PvP) of Physical Power (was 65 / 70 / 75 / 80 / 90%).

удар щитом.png Shield Strike

  • Damage scaling changed to 150 / 160 / 180 / 200% and 115 / 120 / 130 / 140% (PvP) of Physical Power (was 115 / 120 / 130 / 140%).

сильный уд.png Strong Blow

  • Damage scaling changed to 25 / 50 / 70 / 95 / 120 plus 135 / 140 / 150 / 160 / 175% and 20 / 40 / 60 / 80 / 100 plus 120 / 125 / 130 / 135 / 145% (PvP) of Physical Power (was 20 / 40 / 60 / 80 / 100 plus 120 / 125 / 130 / 135 / 145%).

сокрушен.png Defeat

  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

боев клич.png Warcry

  • Defense bonus changed to 30 / 35 / 45 / 55% (20 / 30 / 40 / 55%).

 

бастион.png Bastion (Reinforcement branch)

  • Now additionally increases the character's Block chance by 2% for each party member affected.
  • Damage reduction effect changed to 25% (was 20%).

кровопролитие.png Bloodshed   

  • Damage scaling changed to 45% and 33% (PvP) of Physical Power (was 33%).

укрепление.png Buffering (Defense branch)

  • Block chance bonus increased to 6% (was 4%).
  • Parry chance bonus increased to 9% (was 6%).

яростн крик.png Scream of Fury +

  • Talent bonus reworked: Now increases the skill's damage over time by 1 / 1.65 / 2.25% of the character's Physical Power.

 

разбойник.png Rogue

незаметность.png Stealth

  • Using the skill now removes all slowing effects from the character.
  • Now additionally increases the character's movement speed by 15 / 20 / 25 / 30 / 40% for 3 sec.

парализ удар.png Gouge

  • Cooldown time reduced to 16 sec (was 20 sec).
  • Now additionally applies Dizziness to enemies, reducing their Accuracy by 20 / 25 / 30 / 35 / 40% for 8 / 10 / 12 / 14 / 16 sec.
  • Monster target limit added: 5 / 5 / 6 / 8 / 10.

метка ассасина.png NEW Skill: Assassin's Mark (replaces Kick in the Back)

Type: Active
Energy Cost: 13 / 14 / 15 / 16 / 17
Cooldown: 8 sec

Range: 5 yards

  • Applies Assassin's Mark to the enemy for 14 sec, increasing the character's damage against the marked target by 1.5 / 1.75 / 2 / 2.5 / 3% and by an additional 1.5 / 1.75 / 2 / 2.5 / 3% (up to 12 / 14 / 16 / 20 / 24%) every 2 / 1.5 / 1.5 / 1 / 1 sec while the mark is active or whenever the target is hit by an auto-attack or instant damage skill. Only one enemy can be marked at a time. Using this skill does not break invisibility.

неуловим прыжок.png Elusive Jump

  • Now recharges 30 / 40 / 50 / 60% faster when used during Stealth invisibility.

хитрей прием.png Trickiest Technique

  • Damage scaling changed to 125 / 130 / 140 / 150% and 110 / 115 / 120 / 125% (PvP) of Physical Power (was 110 / 115 / 120 / 125%).
  • Now, the Stun duration increases by 0.5 / 0.7 / 1 / 1.5 sec when used during Stealth invisibility.

рикошет.png Ricochet

  • Skill range increased to 4 yards (was 3 yards).
  • The skill can now hit an additional 1 / 1 / 1 / 1 player targets and 1 / 1 / 2 / 2 monster targets when used during Stealth invisibility.
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

стал шквал.png Steel Flurry

  • Damage scaling changed to 135 / 145 / 160 / 180% and 115 / 120 / 135 / 150% (PvP) of Physical Power (was 115 / 120 / 135 / 150%).

абсолют рефлексы.png Absolute Reflexes

  • Activation interval changed to once per 4 / 4 / 3 / 2.5 sec (was once per 4 sec).

ядовит клинки.png Poison Blades

  • Cooldown time reduced to 16 sec (was 19 sec).
  • Damage scaling changed to 35 / 40 / 50 / 60% of Physical Power (was 30 / 35 / 40 / 50%).

взбешенность.png Furiousness

  • Critical Hit Strength bonus increased to 13 / 16 / 20 / 25% (was 8 / 12 / 17 / 20%).

 

серия приемов.png Combo Mastery (Elimination branch)

  • Now, using skills that do not deal instant damage no longer resets the effect.

двойная угроза.png Double Threat (Lethality branch)

  • Removed the separate activation modifier against monsters. Now, non-critical auto-attacks have a 55% and 25% (PvP) chance to deal double damage.

неутомимость.png Tirelessness

  • Accuracy reduction effect for enemy attacks increased to 7% (was 5%).

жажда убий.png Murderous Thirst

  • Health threshold to activate the effect increased to 25% (was 20%).

быстрое убий.png Quick Kill (Adventurer's Guild of Almahad)

  • Bonus weakening rate reduced to 3.2% for each subsequent critical strike on the same monster (was 4%).

жаль как пчела.png Bee Sting (Assassin's Guild of Almahad)

  • Damage scaling changed to 60% and 40% (PvP) of Physical Power (was 40%).

Assassin's Mark + (Assassin's Guild of Almahad) (replaces Kick in the Back +)

  • Increases the duration of the skill's effect by 1 / 2 sec.

 

шаман.png Shaman

огненный тотем.png Fire Totem

  • Now, the Totem's attack speed is increased by 1 / 1.2 / 1.6 / 2% for every 5% of the character's Attack Speed.

исцел тотем.png Healing Totem

  • Monster target limit added: 3 / 4 / 5 / 6.

шаман очищение.png Shamanic Cleansing

  • Now removes 1 / 2 / 2 / 3 harmful effects from the target (previously removed all effects).

сила земли.png Power of the Earth

  • Now additionally increases the character's critical healing power by 1.5 / 2 / 2.5 / 3% per stack.
  • Critical Hit chance bonus reduced to 1.5 / 2 / 2.5 / 3% per stack (was 1 / 2 / 3 / 4%).

тотем бессилия.png Totem of Weakness

  • Monster target limit added: 5 / 6 / 8 / 10.

 щит молний.png Lightning Shield

  • Cooldown time reduced to 26 sec (was 30 sec).
  • Retaliation chance when struck by an auto-attack or instant damage skill increased to 30 / 35 / 40 / 50% (was 15 / 20 / 25 / 30%).
  • Damage scaling changed to 55 / 60 / 70 / 80% of Magic Power (was 85 / 90 / 100 / 110%).
  • Retaliation rate against player attacks reduced to once per 0.3 sec (was once per 1.3 / 1.2 / 1 / 0.8 sec).

землетряс.png Earthquake

  • Damage scaling changed to 135 / 145 / 155 / 170 / 190% and 120 / 125 / 135 / 145 / 160% (PvP) of Magic Power (was 120 / 125 / 135 / 145 / 160%).
  • Monster target limit changed to 5 / 5 / 6 / 8 / 10 (was 6 / 8 / 10 / 12 / 14).

шаровая молния.png Ball Lightning

  • Damage scaling changed to 45 / 70 / 95 / 125 / 155 plus 130 / 135 / 140 / 145 / 155% and 30 / 55 / 80 / 105 / 130 plus 110 / 115 / 120 / 125 / 130% (PvP) of Magic Power (was 30 / 55 / 80 / 105 / 130 plus 110 / 115 / 120 / 125 / 130%).

защита земли.png Earth Protection

  • Effect duration changed to 30 / 35 / 40 / 50 / 60 sec (was 20 / 30 / 40 / 50 / 60 sec).
  • Physical and Magic Defense bonus increased to 25 / 30 / 35 / 40 / 50% (was 15 / 20 / 30 / 40 / 50%).

 

наэлектризов.png Electrified (Fury of the Skies branch)

  • Effect duration changed to 12 sec (was 9 sec).
  • Now, the effect applies whenever the target is hit by an auto-attack or instant damage skill (previously applied when the target dealt damage).
  • Application chance changed to 10% (was 20%).
  • Maximum application chance changed to 30% (was 60%).
  • Damage interval changed to once per 2 sec (was once per 1 sec).

оберег предков.png Ancestral Charm (Spiritual Patronage branch)

  • Cooldown time increased to 80 sec (was 60 sec).

вяз панцирь.png Viscous Shell

  • Effect power increased to 5% (was 4.5%).

лунное затмен.png Lunar Eclipse (Adventurer's Guild of Almahad)

  • Cooldown reduction effect reduced to 14% (was 16%).

 

охотник.png Hunter


метка охотника.png Hunter's Mark

  • Enabling Sniper Training now removes all Alert Hunter stacks applied by this skill.
  • Disabling Sniper Training now removes all Alert Hunter stacks gained from the talent.

стрела замешат.png Arrow of Confusion

  • Fixed a bug that prevented the skill's target from being properly counted toward target limits.
  • Monster target limit added: 5 / 6 / 8 / 10.

ловушка лесника.png Forester's Trap

  • Damage scaling changed to 90 / 100 / 115 / 130% and 75 / 85 / 95 / 110% (PvP) of Physical Power (was 75 / 85 / 95 / 110%).
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

ядовит шашка.png Poisonous Saber

  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

стрела следопыта.png Pathfinder's Arrow

  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

 

двойн выгода.png Double Profit (Self-Propelled Artillery branch)

  • Removed the separate damage modifier against monsters. Now, increases the damage of Sapping Shot by 70% and 40% (PvP) of the character's Skill Cooldown.
  • While the talent is active, Sapping Shot no longer reduces Physical or Magic Power.

самоочищение.png Self-Cleansing (Ancestor Spirit branch)

  • Mechanics reworked: Now, losing 20% of maximum health grants a chance equal to the character's Dodge chance to remove 1 random non-control harmful effect. Below 50% health, control effects are removed first. This effect can only occur once per 5 sec.

укус кобры.png Cobra Bite

  • Monster target limit changed to 6 (was 14).

танец змеи.png Snake Dance (Assassin's Guild of Almahad)

  • Accuracy reduction effect for enemy attacks changed to 2.5% (was 2%).
  • Maximum accuracy reduction effect for enemy attacks changed to 7.5% (was 6%).

 оглушаю выстрел.png Stunning Shot + (Ancestor Spirit branch)

  • Talent bonus updated: Now, increases the range of the skill by 1 yard.

 

вождь.png Chieftain

поддержка стаи.png Pack Support

  • Mechanics updated: Now, the duration of the immunity increases by 0.1 / 0.2 / 0.3 / 0.4 sec (up to 0.5 / 1 / 1.5 / 2 sec) when taking damage from auto-attacks or instant damage skills.

помощь кланов.png Clan Support

  • Mechanics added: Now, the Bear Clan and Boar Clan effects are applied when the character loses 35 / 25 / 20 / 15% health while under Rugged Hide.

взбучка.png Thrashing

  • Monster target limit added: 5 / 5 / 6 / 8 / 10.

взгляд орла.png Eagle Eye

  • Monster target limit changed to 5 / 5 / 6 / 8 / 10 (was 6 / 8 / 10 / 12 / 14).

чумное проклятие.png Plague Curse

  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

пикирующее войско.png Swooping Army

  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

медвежья выносливость.png Bear Endurance  

  • Cooldown time increased to 16 sec (was 13 sec).
  • Healing scaling changed to 80 / 85 / 95 / 105 / 115% of Magic Power (was 105 / 115 / 125 / 135 / 150%).
  • Healing scaling changed to 7 / 8 / 10 / 12 / 15% of missing health (was 3 / 4 / 5 / 6 / 8%).

 

выживший.png Survivor (Assassin's Guild of Almahad)

  • Mechanics reworked: Now, grants a 15% chance to reduce damage taken by 10% and heal the character for 6% of maximum health, but this can only occur once per 4 sec. The chance increases by 1% for every 5% of missing health.

кровав дождь.png Bloody Rain (Eagle Nature branch)

  • Maximum number of applied effects changed to 5 and 3 (PvP) (was 3).

проклятые.png Forsaken


рыцарь смерти.png Death Knight

 темн щит.png Dark Shield

  • The granted effect is now undispellable.
  • Mechanics reworked: Now, reduces the Penetration of incoming attacks by 0.6 / 0.7 / 0.8 / 1 / 1.2% for every 500 Physical Defense.

тайные резервы.png Secret Reserves

  • Mechanics reworked: Now, heals the character for 6 / 7 / 8 / 10% of Health Steal every 3 sec. If the character's health drops to 30% of the maximum, the healing effect is increased by 200 / 250 / 300 / 400% for 8 sec, repeating every 1 sec. This effect can only occur once per 70 sec and then enters cooldown, which scales with the character's Skill Cooldown. While the skill is on cooldown, damage taken from monsters is reduced by 5 / 10 / 15 / 20%.

насыщение.png Saturation

  • Now affects the character and all party members in the same location.
  • Party members receive 10 / 9 / 8 / 6% less effect for each additional member.

аура ненависти.png Aura of Hatred

  • Now affects the character and all party members in the same location.
  • Party members receive 10 / 9 / 8 / 6% less effect for each additional member

удар безмолвия.png Silence Blow

  • Monster target limit added: 5 / 6 / 8 / 10.

 шип смерти.png Thorn of Death

  • Damage scaling changed to 30 / 55 / 80 / 110 / 140 plus 135 / 145 / 160 / 185 / 200% and 20 / 40 / 60 / 80 / 100 plus 120 / 125 / 130 / 135 / 145% (PvP) of Physical Power (was 20 / 40 / 60 / 80 / 100 plus 120 / 125 / 130 / 135 / 145%).

выдох мрака.png Exhalation of Darkness

  • Damage scaling changed to 50 / 80 / 110 / 140 / 180 plus 150 / 165 / 180 / 200 / 225% and 30 / 55 / 80 / 105 / 130 plus 110 / 120 / 130 / 145 / 160% (PvP) of Magic Power (was 30 / 55 / 80 / 105 / 130 plus 110 / 120 / 130 / 145 / 160%).

ураган стали.png Steel Hurricane

  • Damage scaling changed to 145 / 155 / 170 / 190% and 105 / 110 / 120 / 135% (PvP) of Physical Power (was 105 / 110 / 120 / 135%).
  • Damage scaling changed to 170 / 190 / 215 / 245% and 130 / 140 / 155 / 175% (PvP) of Magic Power (was 130 / 140 / 155 / 175%).
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

острая тень.png Sharp Shadow

  • Damage scaling changed to 75 / 85 / 100 / 120% and 50 / 55 / 65 / 80% (PvP) of Physical Power (was 50 / 55 / 65 / 80%).
  • Damage scaling changed to 175 / 195 / 220 / 250% and 135 / 145 / 160 / 180% (PvP) of Magic Power (was 135 / 145 / 160 / 180%).

проклятие рыцаря.png Knight's Curse

  • Damage scaling changed to 140 / 160 / 190 / 220% and 100 / 115 / 135 / 160% (PvP) of Physical Power (was 100 / 115 / 135 / 160%).
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).


щедрость смерти.png Bounty of Death

  • Now interacts with Threads of Darkness.
  • Mechanics reworked: Threads of Darkness no longer draws the enemy to the character. Instead, the character now moves to the target and applies Stun to them and all enemies within 1 yard for 3 sec. While stunned, targets cannot move, attack, or use skills. Affects up to 4 player targets and 6 monster targets.

исцеляющий ихор.png Healing Ichor (Adventurer's/Mage's Guild of Almahad)

  • Activation chance now increases by 1.5% for every 4% of the character's Health Steal (previously scaled with missing health).

запах крови.png Blood Scent (Vampiric Nature branch)

  • Talent bonus reworked: Now, increases Skill Power by 1.5% (previously increased Critical Hit chance). Stacking this effect increases its power by 1.5% (up to 15%) and refreshes its duration.
  • Health Steal healing required to activate the effect changed to 12% of maximum health (was 3%).
  • At full health, Health Steal builds the effect twice as fast.

мертвец вой.png Dead Man's Howl

  • Effect duration increased to 12 sec (was 8 sec).

ответ тьмы.png Dark Retaliation (Assassin's Guild of Almahad)

  • Stun duration increased to 1.5 sec (was 0.5 sec).
  • Number of hits required to apply Stun to the enemy increased to 6 (was 4).

темн щит.png Dark Shield +

  • Now, increases the penalty to enemy Penetration by an additional 0.06%.

темн щит.png Dark Shield + (Adventurer's Guild of Almahad)

  • Now, increases the penalty to enemy Penetration by an additional 0.03 / 0.06%.

темн щит.png Dark Shield + (Assassin's Guild of Almahad)

  • Now, increases the penalty to enemy Penetration by an additional 0.03 / 0.06%.

тайные резервы.png Secret Reserves + (Vampiric Nature branch)

  • Healing power bonus changed to 0.3 / 0.4 / 0.5% (was 1 / 1.5 / 2.5%).

 

чернокнижник.png Warlock

зона слабости.png Weakness Zone

  • Fixed a bug that prevented the Weakness Zone from affecting enemies when they re-entered the area.
  • Monster target limit added: 5 / 6 / 8 / 10.

 лужа мрака.png Pool of Darkness

  • Cooldown time increased to 14 sec (was 12 sec).
  • PvP targets are no longer interrupted by damage from the zone.
  • Monster target limit changed to 5 / 5 / 6 / 8 / 10 (was 6 / 8 / 10 / 12 / 14).

похищение духа.png Spirit Steal 

  • Now additionally applies Spirit Steal to the character for 18 / 20 / 24 / 28 sec, increasing maximum energy by 100% of the drained energy (up to 20 / 25 / 35 / 45, plus 0.6 / 0.7 / 0.8 / 1 for each character level).
  • Energy drained by damage over time reduced to 1 / 1.25 / 1.5 / 1.75% (was 1 / 1.25 / 1.5 / 2%).

 темный круг.png Dark Circle  

  • Monster target limit added: 5 / 5 / 6 / 8 / 10.

порча.png Hex

  • Damage scaling changed to 70 / 75 / 85 / 100% and 60 / 65 / 70 / 80% (PvP) of Magic Power (was 60 / 65 / 70 / 80%).

страх.png Fear

  • Effect duration changed to 2 / 2.5 / 3.5 / 4 / 5 sec (2.4 / 2.8 / 3.4 / 4 / 4.8 sec).

гримуар.png Grimoire

  • Cooldown time reduced to 20 sec (was 25 sec).
  • Effect duration reduced to 10 / 12 / 14 / 16 sec (was 14 / 16 / 18 / 20 sec).

 

сингулярность.png Singularity

  • Healing calculation updated: Now, all energy spent contributes to healing.
  • Maximum energy required for bonus scaling changed to 20 and 1% (was 200 and 10%).

энергет гниение.png Energy Decay

  • The effect can no longer be dodged or blocked.

пламя преиспод.png Underworld Flame (Two-Faced Taint branch)

  • Removed the penalty applied to Weakness Zone strength.
  • Damage scaling changed to 60% of Magic Power (was 40%).
  • Monster target limit changed to 10 (was 14).

темный круг.png Dark Circle + (Inevitable Darkness branch)

  • Talent bonus reduced to 0.4 sec (was 0.5 sec).

темный круг.png Dark Circle + (Two-Faced Taint branch)

  • Talent bonus reduced to 0.4 sec (was 0.5 sec).

страх.png Fear +

  • Effect duration bonus reduced to 0.2 / 0.4 / 0.6 sec (was 0.3 / 0.6 / 1 sec).


некромант.png Necromancer

смерт взгляд.png Deathly Eye

  • Now additionally reduces the target's healing from skills, Health Steal, and health regeneration by 15 / 20 / 25 / 30 / 35%.
  • Now, monsters summoned by Dead Soldier and Undead Army will prioritize the marked target.

кошмар сны.png Nightmares

  • Skill range changed to 5 yards (was 4 yards).
  • Now, the target's energy regeneration is also disabled while under the effect.
  • Now, when the effect ends, the target takes 100% of the absorbed damage.

мент яма.png NEW Skill: Mental Barrier (replaces Mental Pit)

Type: Active
Energy Cost: 18 / 20 / 22 / 24

Cooldown: 24 sec

  • Applies Mental Barrier to the character or ally for 5 / 5 / 6 / 7 sec, reducing damage taken by 20 / 25 / 30 / 40%. Taking damage from an auto-attack or instant damage skill inflicts Mental Pit on the attacker for 10 sec once per 2 sec, reducing their Physical and Magic Power by 0.9 / 1.2 / 1.5 / 2% (up to 9 / 12 / 15 / 20%) and the Skill Cooldown rate by 1.5 / 2 / 2.5 / 3% (up to 15 / 20 / 25 / 30%) every 1 sec.

ядов щит.png Poisonous Shield

  • Cooldown time increased to 22 sec (was 18 sec).
  • Damage scaling changed to 30 / 36 / 42 / 50% and 25 / 30 / 35 / 40% (PvP) of Magic Power (was 25 / 30 / 35 / 40%).
  • The damage can now be dodged or blocked.
  • Healing mechanics reworked: Now, additionally heals the target for 8 / 10 / 12 / 15% of the character's Magic Power every 2 sec, increased by 2.5 / 3 / 3.5 / 4% (up to 15 / 18 / 21 / 24%) for each enemy hit.
  • Healing from this skill can now be critical.
  • Now, additionally removes a random harmful or control effect every 8 / 7 / 6 / 5 sec.
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

паника.png Panic

  • Mechanics reworked: Now, applies to the target (previously applied around the character). Range: 5 yards.
  • Now, applies Panic to the target and all enemies within 1 yard for 2.5 / 3 / 4 / 5 sec. Affected targets cannot move, attack, or use skills, and their Skill Cooldown rate is reduced by 20 / 25 / 30 / 40%.
  • Monster target limit added: 5 / 6 / 8 / 10.

кисло ливень.png Acid Rain

  • Damage scaling changed to 35 / 40 / 45 / 50% and 30 / 35 / 40 / 45% (PvP) of Magic Power (was 30 / 35 / 40 / 45%).
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

ядовит плевок.png Poison Spittle

  • Instant damage scaling changed to 35 / 65 / 95 / 125 / 155 plus 135 / 140 / 145 / 150 / 160% and 30 / 55 / 80 / 105 / 130 plus 110 / 115 / 120 / 125 / 130% (PvP) of Magic Power (was 30 / 55 / 80 / 105 / 130 plus 110 / 115 / 120 / 125 / 130%).
  • Damage over time scaling changed to 12 / 22 / 31 / 42 / 55 plus 25 / 30 / 35 / 40 / 50% and 10 / 18 / 26 / 32 / 45 plus 20 / 25 / 30 / 35 / 40% (PvP) of Magic Power (was 10 / 18 / 26 / 32 / 45 plus 20 / 25 / 30 / 35 / 40%).

заражение.png Infection   

  • Damage scaling changed to 160 / 175 / 190 / 210% and 135 / 145 / 160 / 180% (PvP) of Magic Power (was 135 / 145 / 160 / 180%).

мертвый солдат.png Dead Soldier 

  • Cooldown time reduced to 30 sec (was 45 sec).
  • Totem duration reduced to 6 / 9 / 9 / 12 sec (was 8 / 12 / 16 / 20 sec).
  • Summon interval increased to every 3 sec (was every 4 sec).
  • Summoned monster damage scaling changed to 40 / 45 / 50 / 60% and 30 / 35 / 40 / 59% (PvP) for the regular monster, 55 / 60 / 70 / 80% and 45 / 50 / 60 / 70% (PvP) for the enhanced monster (was 49 / 56 / 63 / 70% for the regular monster and 65 / 72 / 81 / 90% for the enhanced monster).

 

неживая армия.png Undead Army

  • Summoned monster damage scaling changed to 60% and 50% (PvP) for the regular monster, 80% and 70% (PvP) for the enhanced monster (was 40% for the regular monster and 60% for the enhanced monster).

повиновен нежити.png Undying Wrath (Life After Death branch) (replaces Undead Obedience)

  • Deathly Eye additionally applies Undying Wrath to the target for 14 sec. Monsters summoned by Dead Soldier and Undead Army deal 20% increased damage and have a 15% chance to bypass the target's defense on hit.

очищение скверной.png Cleansing Filth

  • Mechanics reworked: Now, Acid Rain heals all allies within the area of effect instead of damaging enemies. The healing effect is reduced by 40% and scales with the level of Acid Rain.

эхо ужаса.png Echoes of Horror

  • Cooldown time reduced to 25 sec (was 30 sec).

наслажд болью.png Pleasure of Pain (Unbreathing Patronage branch)

  • Damage scaling changed to 40% and 30% (PvP) of Magic Power (was 30%).

мент яма.png Mental Barrier + (replaces Mental Pit +)

  • Now, reduces damage taken by the target by an additional 3%.

паника.png Panic +

  • Effect duration bonus reduced to 0.2 / 0.3 / 0.4 sec (was 0.3 / 0.6 / 1 sec).

 

заклинатель.png Charmer

подстрекат.png Goading

  • Fixed a bug that caused the reduction of the enemy's Health Steal to be calculated incorrectly.

мастер призывателя.png Summoner Skill

  • Damage dealt by monsters summoned by Call against enemies near the target changed to 55 / 60 / 70 / 80% (was 100%).
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

 темная призма.png Dark Prism

  • Damage scaling changed to 30 / 50 / 70 / 95 / 120 plus 120 / 125 / 130 / 140 / 150% and 20 / 40 / 60 / 80 / 100 plus 105 / 110 / 115 / 120 / 125% (PvP) of Physical Power (was 20 / 40 / 60 / 80 / 100 plus 105 / 110 / 115 / 120 / 125%).
  • Damage scaling changed to 45 / 70 / 95 / 125 / 155 plus 140 / 145 / 150 / 160 / 170% and 30 / 55 / 80 / 105 / 130 plus 120 / 125 / 130 / 135 / 140% (PvP) of Magic Power (was 30 / 55 / 80 / 105 / 130 plus 120 / 125 / 130 / 135 / 140%).

знания мертвец.png Dead Man's Knowledge

  • Damage scaling changed to 70 / 85 / 105 / 130% and 50 / 65 / 85 / 110% (PvP) of Physical Power (was 50 / 65 / 85 / 110%).
  • Damage scaling changed to 90 / 105 / 125 / 150% and 65 / 80 / 100 / 125% (PvP) of Magic Power (was 65 / 80 / 100 / 125%).

потустор огонь.png Otherworldly Fire  

  • Damage scaling changed to 65 / 75 / 90 / 110% and 60 / 65 / 75 / 90% (PvP) of Magic Power (was 60 / 65 / 75 / 90%).
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

угнетение.png Oppression

  • Damage scaling changed to 50 / 80 / 110 / 140 / 180 plus 85 / 95 / 105 / 120 / 140% and 30 / 55 / 80 / 105 / 130 plus 65 / 70 / 75 / 85 / 100% (PvP) of Magic Power (was 30 / 55 / 80 / 105 / 130 plus 65 / 70 / 75 / 85 / 100%).

потустор благо.png Otherworldly Blessing

  • Cooldown time reduced to 25 sec (was 28 sec).

 

спустить с поводка.png Unleash the Beast (Adventurer's/Mage's Guild of Almahad)

  • Now additionally increases the Attack Speed of the summoned monsters by 15%.

 исчадие тьмы.png Spawn of Gloom (Spawn of Gloom branch)

  • Now interacts with Call.
  • Call now summons a Spawn of Gloom. Its health is increased by 60% and scaled with the level of Call. The monster deals 40% less magic damage, scaling with both the level of Call and the character's Magic Power.

чумн приспешн.png Plagued Minion

  • Monster target limit added: 6.

узы жизни.png Bonds of Life

  • Channelled damage to monsters increased to 15% (was 13%).

преданн до конца.png Unwavering Devotion (Assassin's Guild of Almahad)

  • Damage penalty effect on affected targets increased to 4% (was 3%).

 

жнец.png Reaper

отлож смерть.png Delayed Death

  • Absorbed damage dealt to the character changed to 100 / 95 / 90 / 80% (was 100%).

взрыв хаоса.png Explosion of Chaos

  • Now deals damage immediately upon use.
  • Damage scaling changed to 135 / 145 / 160 / 180% of Physical Power (was 130 / 135 / 145 / 160%).
  • Demonic form effect updated: Now, the skill activates again after a 5 sec delay.
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

 цепи преисподн.png Chains of the Underworld

  • Skill Cooldown reduction effect changed to 25 / 30 / 35 / 42 / 50% (was 15 / 20 / 25 / 30 / 35%).
  • Monster target limit added: 4 / 5 / 6 / 7 / 8.

демон обличие.png Demonic Appearance

  • Cooldown time reduced to 14 sec (was 18 sec).

потусторон рывок.png Otherworldly Dash

  • Monster target limit changed to 5 / 5 / 6 / 8 / 10 (was 6 / 8 / 10 / 12 / 14).
  • Damage scaling changed to 35 / 40 / 45 / 50 / 55% and 25 / 30 / 35 / 40 / 45% (PvP) of Physical Power (was 25 / 30 / 35 / 40 / 45%).

длань преиспод.png Hand of the Underworld

  • Damage scaling changed to 75 / 85 / 95 / 110% and 55 / 65 / 75 / 95% (PvP) of Physical Power (was 55 / 65 / 75 / 90%).

 

 опустош вспышка.png Devastating Flash

  • Mechanics reworked: Now, Explosion of Chaos also applies Stun to affected enemies for 1.5 sec, and for 3 sec when it activates again in demonic form. Its damage is increased by 40%, and by 20% in demonic form.

 лик демона.png Demon's Face (Adventurer's Guild of Almahad)

  • Now, critical auto-attacks can also restore 1 Hate.
  • Hate restoration can now only occur once per 2 sec.

 

Developer's Note: This year, much of our work has been dedicated to reshaping the game's balance in preparation for the new PvP status system. We began with the classes that needed a smoother PvE experience, and now, with the ability to fine-tune skills – and eventually entire mechanics – separately for PvE and PvP, we expect class gameplay to gradually become more consistent and enjoyable across the board.

 

We also took a closer look at several classes we felt required more substantial attention. These heroes received overhauled skills, updated mechanics, or meaningful power boosts. Along the way, we revisited your feedback to correct long-standing issues and breathe new life into skills and talents that hadn't been seeing much use. Our goal remains unchanged: to make every class feel comfortable and fun to play.

 

As we move into the public test server phase, we'll be reviewing all updated skills and talents once more – this time together with you. Your active participation is invaluable, and we appreciate every bit of feedback you provide!

 

See you in the next part of the announcement!
The Warspear Online Team

 

Posted
18 hours ago, Gaunter said:

дезориент выстрел.png Scatter Shot

  • Now additionally shifts the character 2 yards backward, away from the target.


when will the hunter ever recieve the same treatment ranger been getting and provide hunter with some sort of escape 
seems like only ranger has the right to live and not die instantly 

 

18 hours ago, Gaunter said:

двойн выгода.png Double Profit (Self-Propelled Artillery branch)

  • Removed the separate damage modifier against monsters. Now, increases the damage of Sapping Shot by 70% and 40% (PvP) of the character's Skill Cooldown.
  • While the talent is active, Sapping Shot no longer reduces Physical or Magic Power.

image.gif.995edb24f10c0e94c14422896968b6da.gif

Posted
2 minutes ago, Abi disse:


when will the hunter ever recieve the same treatment ranger been getting and provide hunter with some sort of escape 
seems like only ranger has the right to live and not die instantly 

 

image.gif.995edb24f10c0e94c14422896968b6da.gif

never

They nerfed the hunter and left the ranger, who hits much harder and from a much greater distance, intact, You guys definitely know how to balance the game.

Posted

Instead of starting PvP changes and any rebalancing from the right place —that is, from supporting new players —you are once again doing everything backwards, completely ignoring the community. The biggest problems have been the same for years.

 

New players have no chance of entering PvP. The difference in gear and enchantments is so huge that beginners die before they can do anything.

 

No sensible level balancing mechanism. Matchmaking pairs newbies with people who are full +10.

 

Still no daily quest for collecting AP.

 

The last league rebalance a 1,5 year ago was a joke.

In other games, your league position shows your skill to some extent, but here?!

 

No meaningful balancing, no real competition, no fair system for someone who wants to get into PvP without spending tons of money.

Posted

I think most changes were great, but why does bd continues with a skill that depends on taking hits to deal damage since the class has no aggro, hence, he is not a tank anymore? I don't think such mechanics should be removed from the class, but it really seems to me that something is off, it... disturbs me...

Posted (edited)
On 12/11/2025 at 5:26 PM, Gaunter said:

 

вождь.png Chieftain

поддержка стаи.png Pack Support - Good

  • Mechanics updated: Now, the duration of the immunity increases by 0.1 / 0.2 / 0.3 / 0.4 sec (up to 0.5 / 1 / 1.5 / 2 sec) when taking damage from auto-attacks or instant damage skills.

помощь кланов.png Clan Support - Can't tell yet

  • Mechanics added: Now, the Bear Clan and Boar Clan effects are applied when the character loses 35 / 25 / 20 / 15% health while under Rugged Hide.

взбучка.png Thrashing - Whatever

  • Monster target limit added: 5 / 5 / 6 / 8 / 10.

взгляд орла.png Eagle Eye - Whatever

  • Monster target limit changed to 5 / 5 / 6 / 8 / 10 (was 6 / 8 / 10 / 12 / 14).

чумное проклятие.png Plague Curse - Whatever

  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

пикирующее войско.png Swooping Army - Whatever

  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14).

медвежья выносливость.png Bear Endurance  - Good 

  • Cooldown time increased to 16 sec (was 13 sec).
  • Healing scaling changed to 80 / 85 / 95 / 105 / 115% of Magic Power (was 105 / 115 / 125 / 135 / 150%).
  • Healing scaling changed to 7 / 8 / 10 / 12 / 15% of missing health (was 3 / 4 / 5 / 6 / 8%).

 

выживший.png Survivor (Assassin's Guild of Almahad) - Good

  • Mechanics reworked: Now, grants a 15% chance to reduce damage taken by 10% and heal the character for 6% of maximum health, but this can only occur once per 4 sec. The chance increases by 1% for every 5% of missing health.

кровав дождь.png Bloody Rain (Eagle Nature branch) - Would be good if it was for PvP as well.

  • Maximum number of applied effects changed to 5 and 3 (PvP) (was 3).

 

 

Edited by Hari
Posted

потусторон рывок.png Otherworldly Dash

  • Monster target limit changed to 5 / 5 / 6 / 8 / 10 (was 6 / 8 / 10 / 12 / 14).
  • Damage scaling changed to 35 / 40 / 45 / 50 / 55% and 25 / 30 / 35 / 40 / 45% (PvP) of Physical Power (was 25 / 30 / 35 / 40 / 45%).

they just needed to let the bleed effect be activated without the demon form, the class would be good for temple tower, and wouldn't not die in solo tec,

Posted
28 minutes ago, Higgings said:

Hello! Question: DKs already had a talent which shared the Aura of Hatred' power skill with the party. Since it appears this will be an automated thing now, how is this talent going to differ from the previous status to a more updated one? 

I think they changed it to Bounty of Death. Upgrade for Threads

Posted
21 hours ago, Gaunter said:

потусторон рывок.png Otherworldly Dash

  • Monster target limit changed to 5 / 5 / 6 / 8 / 10 (was 6 / 8 / 10 / 12 / 14).
  • Damage scaling changed to 35 / 40 / 45 / 50 / 55% and 25 / 30 / 35 / 40 / 45% (PvP) of Physical Power (was 25 / 30 / 35 / 40 / 45%).

We need this to work without demonic form

 

21 hours ago, Gaunter said:

цепи преисподн.png Chains of the Underworld

  • Skill Cooldown reduction effect changed to 25 / 30 / 35 / 42 / 50% (was 15 / 20 / 25 / 30 / 35%).
  • Monster target limit added: 4 / 5 / 6 / 7 / 8.

Honestly, reducing cooldown is a very ineffective debuff It takes an enormous amount to be noticeable.

Instead, reducing penetration would be a thousand times better 

 

 

  • Administrators
Posted
45 minutes ago, Higgings said:

Hello! Question: DKs already had a talent which shared the Aura of Hatred' power skill with the party. Since it appears this will be an automated thing now, how is this talent going to differ from the previous status to a more updated one? 

Replaced by

Bounty of Death

  • Now interacts with Threads of Darkness.
  • Mechanics reworked: Threads of Darkness no longer draws the enemy to the character. Instead, the character now moves to the target and applies Stun to them and all enemies within 1 yard for 3 sec. While stunned, targets cannot move, attack, or use skills. Affects up to 4 player targets and 6 monster targets.
Posted
1 hour ago, nilozero said:

потусторон рывок.png Otherworldly Dash

  • Monster target limit changed to 5 / 5 / 6 / 8 / 10 (was 6 / 8 / 10 / 12 / 14).
  • Damage scaling changed to 35 / 40 / 45 / 50 / 55% and 25 / 30 / 35 / 40 / 45% (PvP) of Physical Power (was 25 / 30 / 35 / 40 / 45%).

they just needed to let the bleed effect be activated without the demon form, the class would be good for temple tower, and wouldn't not die in solo tec,

yes would be cool since some people play auto attack

Posted
22 hours ago, Gaunter said:

 частиц жизни.png Particle of Life

  • Damage scaling changed to 135 / 145 / 160 / 180% and 120 / 125 / 130 / 150% (PvP) of Physical Power (was 120 / 125 / 130 / 150%).
  • Summoned monster's damage scaling changed to 80 / 100 / 125 / 155 plus 75 / 85 / 100 / 120% and 55 / 80 / 105 / 130 plus 65 / 75 / 85 / 100% (PvP) of the character's Magic Power (was 55 / 80 / 105 / 130 plus 65 / 75 / 85 / 100%).
  • Summoned monster's base movement speed increased.

@Robin This skill need more range for staff user, 4yards is too short if we fight range class will already got stun and then die.

Posted

Man, it’s so sad — the Reaper only really had two skills improved, and the rest is still bad. Delayed Death is still a joke, and you still have that retaliation skill that makes you choose one or the other. Honestly, there wasn’t any significant improvement. The class will continue to suffer. They fixed two skills that became okay or good, but the rest — the ones that actually need a rework — are still the same, meaning they’re still bad.

Posted
22 hours ago, Gaunter said:

прочность веры.png Strength of Faith

  • Mechanics reworked: Now, increases the Deity Statue's maximum health by 30%, extends its area of effect by 1 yard, and heals it for 15% of its maximum health every 4 sec.

Whats the point make this skill can heal itself, while enemy just focus on killing the user?do u think they will destroy this statue first or what?

Posted

@Shimarin Can we get the bleed effect while not in demon form as well? 
Also is there any plan to rework the current useless Revenge skill?

22 hours ago, Gaunter said:

потусторон рывок.png Otherworldly Dash

  • Monster target limit changed to 5 / 5 / 6 / 8 / 10 (was 6 / 8 / 10 / 12 / 14).
  • Damage scaling changed to 35 / 40 / 45 / 50 / 55% and 25 / 30 / 35 / 40 / 45% (PvP) of Physical Power (was 25 / 30 / 35 / 40 / 45%).

 

Posted (edited)
19 minutes ago, aFatOldManx said:

@Shimarin Can we get the bleed effect while not in demon form as well? 
Also is there any plan to rework the current useless Revenge skill?

 

This really need guaranteed bleed without demon form. And also the black spot must be 3 seconds when explode the stun, 5 secs when explode was too long. 😓😓

Edited by Koya Wheel
Posted

Hello, my main character in the game is Hunt, and since it hasn’t received any improvements like the other classes, I feel the developers in charge of balancing have forgotten about the Hunter. Compared to the Ranger, the preference is quite noticeable. Hunt really needs a defensive skill — right now everything is left to luck. Its dodge is weak in MP5 and in 1v1.
Please don’t forget about the Hunt; don’t leave it for later. Thank you.

Posted
On 12/11/2025 at 5:26 PM, Gaunter said:

Castle sieges

Does this mean that in castle wars the skills will do the PvP numbers on the gates/throne?

 

On 12/11/2025 at 5:26 PM, Gaunter said:

оковы правосудия.png Shackles of Justice

  • Monster target limit added: 5 / 5 / 6 / 8 / 10.
  • Effect duration changed to 2 / 2.5 / 3 / 3.5 / 4 sec (was 3 / 3.5 / 4 / 4.5 / 5 sec).

небесн свет.png Heavenly Light

  • Cooldown time increased to 14 sec (was 12 sec).

Sucks but expected.

 

On 12/11/2025 at 5:26 PM, Gaunter said:

призыв Харада.png Harad's Call

  • Now deals magic damage, scaling with the character's combined Physical and Magic Power.
  • Damage scaling changed to 160 / 175 / 190 / 210% and 115 / 125 / 135 / 150% (PvP) of Magic Power (was 115 / 125 / 135 / 150%).
  • Damage scaling changed to 130 / 140 / 150 / 170% and 95 / 100 / 110 / 120% (PvP) of Physical Power.
  • The Stun duration increases by 0.5 / 0.6 / 0.8 / 1 sec with higher Magic Power, while higher Physical Power increases damage Penetration by 5 / 6 / 8 / 10%.
  • Monster target limit changed to 5 / 6 / 8 / 10 (was 8 / 10 / 12 / 14)

Are you sure you meant to say combined?! That's cool I guess.

 

On 12/11/2025 at 5:26 PM, Gaunter said:

воздаяние верой.png  Faith Reckoning (Reckoning branch)

  • Application chance changed to 20% for instant damage skills and 10% for damage over time skills (was 20% for all damage-dealing skills).
  • Damage scaling changed to 35% and 25% (PvP) of Magic Power (was 25%).

What even is the point of this nerf on DoT skills? Did bosses complain that magic paladin does too much damage on single target? What an unnecessary nerf.

 

On 12/11/2025 at 5:26 PM, Gaunter said:

прилив сил.png Power Surge (Assassin's Guild of Almahad)

  • Mechanics reworked: Now heals for 5% of missing health.

Again, a talent that was expected to be nerfed. Will see how it plays out. Though I think this talent should be completely revised to partially include magic power.

Also why is Paladin's mage guild talent is still completely unusable? If you're gonna nerf the overpowered stuff, which I'm all for, at least buff the useless stuff too!

 

On 12/11/2025 at 5:26 PM, Gaunter said:

заступничес.png Intercession (Bulwark of Faith branch)

  • Activation interval changed to once per 2 sec (was once per 2.5 sec).
  • Healing scaling changed to 75% of Magic Power (was 85%).

You could have stopped at the first part and no one will notice or complain.

 

Overall good and needed PvE buffs for damage skills. Unfortunately, still, we have skills like Sun Seal, Light Defense, which almost no one seriously levels up. I wish they got some love too... 

 

 

Posted (edited)
On 12/11/2025 at 8:26 PM, Gaunter said:

чернокнижник.png Warlock

You guys got really lazy with warlocks lol. Like, nothing has changed. Most of the post in "Monster limit" and "PvE and PvP damage seperation"
 

On 12/11/2025 at 8:26 PM, Gaunter said:

PvP targets are no longer interrupted by damage from the zone


This is a major change. It kept warlocks alive this last year. If you're taking this away, return some sort of survivability option to warlock.
 

On 12/11/2025 at 8:26 PM, Gaunter said:

похищение духа.png Spirit Steal 

  • Now additionally applies Spirit Steal to the character for 18 / 20 / 24 / 28 sec, increasing maximum energy by 100% of the drained energy (up to 20 / 25 / 35 / 45, plus 0.6 / 0.7 / 0.8 / 1 for each character level).
  • Energy drained by damage over time reduced to 1 / 1.25 / 1.5 / 1.75% (was 1 / 1.25 / 1.5 / 2%).


+79 mana is the amazing survival option you guys were working on warlock all this time?
It does absolutely nothing. Increase the maximum energy numbers.
Does this spirit steal effect stack ? @Holmes
 

 

On 12/11/2025 at 8:26 PM, Gaunter said:

страх.png Fear

  • Effect duration changed to 2 / 2.5 / 3.5 / 4 / 5 sec (2.4 / 2.8 / 3.4 / 4 / 4.8 sec).


+2 yard on skill please. If pool is not going to interrupt, warlocks need range.

 

On 12/11/2025 at 8:26 PM, Gaunter said:

 

сингулярность.png Singularity

  • Healing calculation updated: Now, all energy spent contributes to healing.
  • Maximum energy required for bonus scaling changed to 20 and 1% (was 200 and 10%)


Have to check in test server to see how good this is. Just easier to gain the energy numbers. Looks good on paper.
 

On 12/11/2025 at 8:26 PM, Gaunter said:

пламя преиспод.png Underworld Flame (Two-Faced Taint branch)

  • Removed the penalty applied to Weakness Zone strength.
  • Damage scaling changed to 60% of Magic Power (was 40%

 
Change the hit frequency to per second please instead of every 2s. I don't see many legion side buff to AOE damage, heal or control except necro. Elf heals are pretty much the same minus pala. BM tree wasn't touched. The same mass battle balance issues will continue for 1 more year.

 

On 12/11/2025 at 8:26 PM, Gaunter said:

страх.png Fear +

  • Effect duration bonus reduced to 0.2 / 0.4 / 0.6 sec (was 0.3 / 0.6 / 1 sec)


I feel like you guys are just messing with the players for the sake of showing something. You added 0.2s to fear in the skill and removed 0.4s from the talent. I mean.....

Conclusion for warlock Rebalance as per post:

1. Slightly higher and useful healing numbers from Assassin's talent.
2. Pool interrupt removed - Nerfed. 
3. No other significant changes.




 

Edited by TheCaster

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