Zurp 515 Posted November 26, 2025 Posted November 26, 2025 It's that time of the year to get disappointed with the lack of changes yet again. So here's few ideas of how Beastmaster's skills could be improved to make the class smoother to play and have more build variety Bm can wield a staff but currently there is zero reason to do so. Here's some ways to make staff bm a bit more competent. When wielding a staff, cast range of your skills is increased by 1 yard. When wielding a staff, instead of turning into a tree, you can place it on the ground. Cast range 5 yards. Then some more general changes to the unused skills. Moonlight: Slows the enemy down by P% for 10 sec. and deals the "Moonlight" debuff to them for 8 sec. The effect deals magical damage of D% of the character's magical power every 2 sec. Auto-attacks of the Moon monster update the duration of the effect. After the debuff expires. the target is stunned for 1-2-3-4 seconds. If wielding a staff the "Moonlight" debuff is also applied to 3-4-5-6 targets in a 3x3 area around the target. Nobody uses moonlight currently. It does less damage than aura and it's single target. With these changes you could put points into moonlight for less damage overall but with bit more control. Forest Symbol: Places the deadly vine in the specified area for 12 sec. Every 3 sec. the vine deals the "Earth bonds" debuff to the enemy within a radius of 2 yards for N sec. The effect chains the opponent to the spot and reduces the "Attack speed" parameter by P%. Reduces the resistance of enemies in the area by 10-15-20-30%. Amount of targets 3-4-5-6. Bm has basically 0 debuffs on it's kit and this would add one to it. Currently the skill rarely leveled up because it's only useful in very small scale pvp. Return to the Roots: Orders the Moon Monster to return to the character and increases its movement speed by P%. The monster is invincible upon return. When returning, the monster removes D debuffs from the character, including control effects. For each debuff removed from the character, gain 1 second of immunity to debuffs. If there is no Moon Monster, it removes A debuffs from the character, including control effects, and applies the "Tailwind" buff to the character for 6 sec. The effect increases the movement speed of the character by N%. Again one skill that is rarely leveled. Not sure that even with this buff it would be used but at least there would be a reason. Order to Attack: Forces the Moon Monster to attack the selected target for 10 sec. and deals the "Attacking beast" buff to it for 10 sec. The effect increases movement speed by P% and physical strength by D%. The effect disappears when the Moon makes a successful auto-attack. Instantly moves Moon Monster to the target. For each yard traveled, increase damage done by the next attack by 3-4-5-7-10%. During the effect, the monster can attack at a distance of up to 12 yards from the character. With the amount of running speed boosts and stuff on players, cat is just a passenger in dungeons etc. With this change cat would be bit more involved in the fighting instead of coming late to every battle. Would also add a gap closer with the combination of Reunion. Salazam, Horimiya, TheCaster and 1 other 2 2 Quote
Salazam 687 Posted November 26, 2025 Posted November 26, 2025 1 hour ago, Zurp disse: Order to Attack: Forces the Moon Monster to attack the selected target for 10 sec. and deals the "Attacking beast" buff to it for 10 sec. The effect increases movement speed by P% and physical strength by D%. The effect disappears when the Moon makes a successful auto-attack. Instantly moves Moon Monster to the target. For each yard traveled, increase damage done by the next attack by 3-4-5-7-10%. During the effect, the monster can attack at a distance of up to 12 yards from the character. A limiter would be useful here, because with the jump the cat can travel many yards, and the damage could be really high. Farmezeira 1 Quote
Farmezeira 62 Posted November 26, 2025 Posted November 26, 2025 (edited) 3 horas atrás, Salazam disse: A limiter would be useful here, because with the jump the cat can travel many yards, and the damage could be really high. It’s up to 12 yards, but if the increase is 10% for each yard jumped, that’s 120%, and it would hit like a Ranger with Hail of Arrows, or even harder. The jump/teleport idea is good, I mentioned it in my own suggestions too, but this damage increase is way too high. Besides, using Order on enemies at close range wouldn’t be as effective as it is now. Keeping it at 40% as it is, or raising it only to 50%, is already enough. 4 horas atrás, Zurp disse: Bm can wield a staff but currently there is zero reason to do so. Here's some ways to make staff bm a bit more competent. This is so sad, there’s practically no reason to use it at all. To me, it’s mostly because the BM doesn’t have many instant abilities, only Lunar Touch and Chain of Lightning. And if he ends up using the Inspiration branch, he’d need to fight face-to-face with the enemy while using a staff, which is way less effective than using a mace in that situation. I think that for the staff to be used more, they should give the BM another ranged damage ability, replacing Moonlight, since it doesn’t have much usefulness nowadays. 4 horas atrás, Zurp disse: When wielding a staff, instead of turning into a tree, you can place it on the ground. Cast range 5 yards. I honestly wish it were like that all the time… Edited November 26, 2025 by Farmezeira Quote
Salazam 687 Posted November 26, 2025 Posted November 26, 2025 (edited) 3 horas atrás, Farmezeira disse: I honestly wish it were like that all the time… The downside is that in situations where you want to use the tree to save yourself, if a ranger, a BD, or a chieftain hits you, the tree's healing alone is often not enough. Immunity is an essential part of it. Edited November 26, 2025 by Salazam Farmezeira 1 Quote
Farmezeira 62 Posted November 26, 2025 Posted November 26, 2025 1 hour ago, Salazam disse: A desvantagem é que, em situações onde você quer usar a árvore para se salvar, se um ataque à distância, um cão farejador ou um golpe de pele te atingir, a cura da árvore sozinha muitas vezes não é suficiente. Imunidade é uma parte essencial dela. I don’t like this skill very much nowadays, but that’s mostly just my opinion. I know the class only survives because of it, I can’t deny that, but it’s so boring in a GvG when your only role is to turn into a tree and stay AFK for 6 seconds. And since the Moon usually doesn’t survive in GvG, you almost never get the damage reduction. Salazam 1 Quote
Salazam 687 Posted November 26, 2025 Posted November 26, 2025 53 minutes ago, Farmezeira disse: I don’t like this skill very much nowadays, but that’s mostly just my opinion. I know the class only survives because of it, I can’t deny that, but it’s so boring in a GvG when your only role is to turn into a tree and stay AFK for 6 seconds. And since the Moon usually doesn’t survive in GvG, you almost never get the damage reduction. I understand your point, which is why I think a talent would be a good option for this — you could enable or disable the feature as the content changes. In PvE, the tree that doesn’t restrict actions would be better, while in an arena, using a tree that makes you immune is already a better choice. Quote
Gladiator 1216 Posted November 29, 2025 Posted November 29, 2025 On 11/26/2025 at 1:05 PM, Zurp said: When wielding a staff, cast range of your skills is increased by 1 yard. I like that. I started playing BM as a staff user because I liked the idea of a staff BM rather than melee. But the reality was that it was too weak. And I just stopped playing the class altogether lol. But also in general I think the biggest thing that negatively affects BM is that 1) party buffs and castle potion don't affect the cat and 2) it is treated as a PvE monster. 1) If the cat received effects like heal potion, and party buffs such as warden's protection, Paladin's aura (and its candle talent). At the same time, I can see how challenging it would be to balance it. You're effectively increasing the party size by +1 for each BM, and the stat increase effects that are already on the BM would be doubled on the cat. But regardless, at least some effects should be gained by cat to give it a needed increase in survivability. 2) That makes it not abide by AoE skills that are limited in PvP. But most importantly, heavy mermen gear and some tanking skills, which are stronger in PvE, are giving a disadvantage to BM. I think this would be an easier fix. I would also like to see cat's HP bar on the party list under the respective BM. That change alone would increase its survivability because then healers would pay attention to it, and make it possible to support it in a crowd with multiple BMs. Zurp 1 Quote
Laevateinn 155 Posted December 7, 2025 Posted December 7, 2025 On 11/26/2025 at 9:05 PM, Zurp said: When wielding a staff, cast range of your skills is increased by 1 yard. I like this part, but in that case, the range of some skills would need to be reduced when using melee weapons. That’s because some skills were designed under the assumption that ranged weapons could also be used. This would apply to Charmers and Templars as well. Sleep-SA 1 Quote
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