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Rework Occultism branch

Featured Replies

Hello there,

 

currently, the only playable Shaman branch is the Spiritual Patronage, in PvE and in PvP.
To change this and make Occultism actually useful, I have a suggestion.

Remove the Deathly Silence talent since after the tweak, it has a very low chance of actually applying the silence and it's just not worth it.
Instead of that, I would make a new talent based on Shamanic Cleansing.

 

The talent would make the Shamanic Cleansing party wide, while nerfing the damage reduction in the process.

For example, if a 4/4 Shamanic Cleansing has a 50% damage reduction, if applied to full party, everyone would get 10% damage reduction.

This change, in my opinion, is very neccessary to combat the multiple stuns and roots other classes can provide.

Thank you.

  • 4 weeks later...
On 11/3/2025 at 10:16 AM, Solo EU-Emerald said:

The talent would make the Shamanic Cleansing party wide, while nerfing the damage reduction in the process.

For example, if a 4/4 Shamanic Cleansing has a 50% damage reduction, if applied to full party, everyone would get 10% damage reduction.

 

What about distributing that 50% Damage reduction based on party number ? So its not locked at those 10% at all times. 

 

So it would be like:

 

2 in party -> 25% damage reduction 

3 in party -> 16.6% damage reduction

4 in party  -> 12.5% damage reduction

5 in party -> 10% damage reduction 

 

Edited by pawned

Also i would like to suggest little change in Earthquake Skill. Since the skill is only able to Root enemy upon landing, it would be now able restrict enemy target from using skills as well (just like what was done with druids and their root skill, that leveling it above level 3, skill is now muting enemy as well). Surely, then the additional effect of attack speed reduction would be removed. 

 

This change would then open more possibillities and changes to be Made on Occultism branch (Deathly Silence talent).

 

@Holmes

Edited by pawned

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