TheCabbage 110 Posted October 25 Posted October 25 Two suggestions related to crafting: 1. Adding steps to the level achievements Currently there is only one heroic-level achievement for leveling each craft to the maximum. Every other progression-based achievement has intermediary levels to it, so it's only reasonable to have those here as well since leveling the crafts requires such a huge investment of both time and gold. 2. Expansion of the blue talent branch The purpose of these talents is to increase its effectiveness and give straight power to characters who have committed to it. The first four are very simple - less time, more xp. Stacks with bp buffs and premium licenses. The next two (trash icon and blue mats icon) increase standard material gain and rare material chance, respectively, when disintegrating items. Then, the one with enhancement spheres provides a chance to craft an amplified item. Just a nice little bonus, probably saves half a set of signs if lucky. Finally, the capstones. My sketch has only one but the three effects should be across three distinct nodes: Every level in weapon professions grants 0.5 physical and magical damage, armor profession levels give 6 pdef each, and jewelry levels give 6 mdef. These have the potential to be quite powerful, but they also take substantial investment to be of use. (Percent-effects would have been useless at lower levels but at higher levels they quickly got out of hand.) Quote
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