October 24, 2025Oct 24 Administrators Warriors of Arinar! Median Night is drawing near! Shadows are thickening over Sam Hain's Circus once again, and from afar come the jingle of spurs and the eerie laughter of ghosts. Out there, beyond the deserted canyons, in the dusky twilight, Nightmare Town awakens – a place where the realms of the living and the dead are forever entwined... You sit by the fire on a quiet autumn evening, nursing a mug of grog. Suddenly, a horse's neigh pierces the silence outside. A moment later, glass shatters, and a stone hurtles through your window. You hear the thunder of hooves fading into the night. The stone is wrapped in a scrap of paper. You unwrap it – it's a wanted poster. Beneath a grinning skull in a wide-brimmed hat gleams a staggering bounty for the capture of the outlaw. On the back, a few hasty lines are scribbled – clearly written by someone who wasn't entirely sober. "Partner, get yourself to Nightmare Town – and fast – before the whole Circus gets picked clean! I haven't seen a nastier hole in ages! The local gangs are running wild and don't give a damn about the sheriff anymore. No one's left to stand up to Kenneth. Folks call him the Bounty Hunter – and he sure earned the name! Word is, he's plotting the heist of the century, and if that's true, the Master's in for a world of trouble! Oh, Baron Saturday's goons have been sniffing around town again. Out in the prairie, there's some tribe of the strangest savages you've ever seen. And there's also... well, never mind – that's not even half the story! So get over here as quick as you can! And bring some coin – I've lost every last bit of mine playing cards. Your Barker." Holiday Island There's a reason Sam Hain himself turned his gaze toward Nightmare Town – this place has a flair for the unexpected! The settlement is surrounded by impassable canyons, so take a stroll down the Tipsy Avenue, explore the outskirts, and then venture deeper into the heart of the island, toward the Tribal Valley! Out there, amid the scattered prairie wigwams, lie the rusting remains of an old railway. The rails may seem long abandoned – until you hear a distant whistle and the clatter of wheels. When that happens... you'd better watch out! Weekly Guild Tournament: Tournament of Median NightSome traditions never die – and the Tournament of Median Night is no exception, even in the haunted streets of Nightmare Town! All Arinar guilds level 2 and above are invited to compete for supremacy! When the tournament begins, each guild will be placed into a division based on its level, regardless of Alliance affiliation. Guild BreakdownEU-Emerald, US-Sapphire, BR-TourmalineDivision A: Guilds Level 10-12Division B: Guilds Level 6-9Division C: Guilds Level 2-5 SEA-PearlDivision A: Guilds Level 5-12Division B: Guilds Level 2-4 RU-Amber, RU-Topaz, RU-RubyDivision A: Guilds Level 10-12Division B: Guilds Level 6-9Division C: Guilds Level 2-5 Earn Essence of Horror, the special event currency, to push your guild higher in the rankings and claim a personal reward at the end of the week! Remember, if a player joins and leaves a guild during the same tournament week, all points earned by that player will be deducted from the guild's total score. Event Currency: Essence of Horror During the Median Night Festival, you can collect a special event currency – the mysterious Essence of Horror – by completing the following activitiesStory and daily quests (90 each, capped at 900 per day)Dynamic quests (75 each, uncapped)Dungeons (120 each, capped at 1,200 per day)World boss assists (100 each, uncapped)You can also earn Essence of Horror as a reward for participating in guild events and raids. Keep in mind that each character can carry a maximum of 35,000 Essence of Horror. Expanded Median Night Talent Tree Stock up on Essence of Horror to unlock unique Median Night talents, including all-new powerful upgrades! Best of all, once unlocked, these talents will remain active even after the event ends! Спойлер Stunning Power: Rank IIncreases skill damage against Common monsters by 1.5 / 3 / 4.5% with a chance equal to the Stun chance. Stunning Power: Rank IIIncreases skill damage against Strong monsters by 1.5 / 3 / 4.5% with a chance equal to the Stun chance. Stunning Power: Rank IIIIncreases skill damage against Elite monsters by 1.5 / 3 / 4.5% with a chance equal to the Stun chance. Stunning Power: Rank IVIncreases skill damage against Mini-Bosses, Bosses, and Raid Bosses by 1.5 / 3 / 4.5% with a chance equal to the Stun chance. Stunning MightIncreases skill damage against enemy minions by 1 / 2 / 3% with a chance equal to the Stun chance. Prolonged StunIncreases the duration of the Stun bonus effect by 0.1 / 0.2 / 0.3 sec. Stunning PurgeRemoves 1 control effect from the character with a chance equal to the Stun chance. This effect can only occur once per 30 sec. Bewitching Boots of StunIncreases the bonus from enchanting boots with the Crystal of Stun by 1 level. Bewitching Weapon of StunIncreases the bonus from enchanting weapons with the Crystal of Stun by 1 level. Stunning ChronicleIncreases the bonus from Enhanced Stunning by 0.5%. Stun: MinionsIncreases the Stun chance of the character's minions by 1.5 / 3 / 4.5%. Tempered Ring of StunIncreases the Stun bonus in equipped rings by 0.1 / 0.2 / 0.3%. Tempered Bracelet of StunIncreases the Stun bonus in equipped bracelets by 0.1 / 0.2 / 0.3%. Tempered Weapon of StunIncreases the Stun bonus in equipped one-handed weapons by 0.1 / 0.2 / 0.3 / 0.4 / 0.5%, and in two-handed weapons by 0.2 / 0.4 / 0.6 / 0.8 / 1%. Stunning EnduranceWhen the character's health drops to a percentage equal to Stun, Stunning Endurance is applied for 1.5 / 3 / 4.5 sec, granting immunity to control effects. This effect can only occur once per 30 sec. New Talents Tempered Amulet of StunIncreases the Stun bonus in equipped amulets by 0.15 / 0.3 / 0.45%. Stunning Purge +Increases the activation chance of Stunning Purge by 1 / 2 / 3%. Stunning Endurance +Increases the health threshold for activating Stunning Endurance by 1.5 / 3 / 4.5%. Спойлер Vampire Stamina: Rank IReduces critical damage taken from Common monsters by 1.5 / 3 / 4.5% with a chance equal to Health Steal. Vampire Stamina: Rank IIReduces critical damage taken from Strong monsters by 1.5 / 3 / 4.5% with a chance equal to Health Steal. Vampire Stamina: Rank IIIReduces critical damage taken from Elite monsters by 1.5 / 3 / 4.5% with a chance equal to Health Steal. Vampire Stamina: Rank IVReduces critical damage taken from Mini-Bosses, Bosses, and Raid Bosses by 1.5 / 3 / 4.5% with a chance equal to Health Steal. Vampire ResistanceReduces critical damage taken from enemy minions by 1 / 2 / 3% with a chance equal to Health Steal. Bewitching Ring of VampirismIncreases the bonus from enchanting rings with the Rune of Vampirism by 1 level. Bewitching Amulet of VampirismIncreases the bonus from enchanting amulets with the Rune of Vampirism by 1 level. Bewitching Cloak of VampirismIncreases the bonus from enchanting cloaks with the Rune of Vampirism by 1 level. Vampire PurgeRemoves 1 non-control harmful effect from the character with a chance equal to Health Steal. This effect can only occur once per 30 sec. Vampire ChronicleIncreases the bonus from Enhanced Health Steal by 1%. Health Steal: MinionsIncreases the Health Steal of the character's minions by 2.5 / 5 / 7.5%. Tempered Ring of VampirismIncreases the Health Steal bonus in equipped rings by 0.15 / 0.3 / 0.45%. Tempered Bracelet of VampirismIncreases the Health Steal bonus in equipped bracelets by 0.15 / 0.3 / 0.45%. Tempered Amulet of VampirismIncreases the Health Steal bonus in equipped amulets by 0.2 / 0.4 / 0.6%. Tempered Cloak of VampirismIncreases the Health Steal bonus in equipped cloaks by 0.2 / 0.4 / 0.6%. Tempered Weapon of VampirismIncreases the Health Steal bonus in equipped one-handed weapons by 0.15 / 0.3 / 0.45 / 0.6 / 0.75%, and in two-handed weapons by 0.3 / 0.6 / 0.9 / 1.2 / 1.5%. Vampire EnduranceWhen the character's health drops to a percentage equal to Health Steal, Vampire Endurance is applied for 1.5 / 3 / 4.5 sec, granting immunity to non-control harmful effects. This effect can only occur once per 30 sec. New Talents Vampire Purge +Increases the activation chance of Vampire Purge by 1.5 / 3 / 4.5%. Vampire Endurance +Increases the health threshold for activating Vampire Endurance by 2 / 4 / 6%. Holiday Quests Something's gone terribly wrong in Nightmare Town, and you are about to get caught right in the middle of it! Here, surrounded by the fierce tribes of the prairie, the town's law has long since been buried under dust and greed. Bandits, smugglers, and outlaws rule the streets, while strangers with skull-painted faces have begun appearing on the outskirts. To complete the Prince of Median Night's errand, you'll have to unravel the townsfolk's dark schemes – and strike a dangerous bargain! The daily quests awaiting you in Nightmare Town are every bit as wild: visit the saloons, outsmart the cardsharps, lend the sheriff a hand, perform dark rituals at the Buffalo Graveyard, dig for gold at the Cursed Mine, and test your mettle in PvP brawls at the Dead Man's Grin Inn – or wage war across the rival Alliance's territories! Some daily quests will feature a dynamic level-scaling mechanic. You'll know when it's active by the color change of your level indicator on your character widget and equipment slots, a special icon to the right of your character widget, and an on-screen tooltip when you enter an affected area. Dynamic Quest Nightmare Town wouldn't be itself without a little chaos! Take on bandit cacti, hunt down prairie monsters, and crack open loot crates to release skeletons! These dynamic quests have no cooldowns and activate whenever both Alliances fill a shared activity meter through daily quests. Once activated, each quest is available for 1.5 hours. To earn credit for defeating the Cactus Bandit mini-boss or the Sack Skeleton monster, all you need to do is join the fight and deal damage – no party required. Holiday Dungeons When you step into the saloons of Nightmare Town, you'd better be ready to take on their fearsome regulars! Inside, you'll find deranged bandits, rowdy bruisers, and the walking dead – hardly the most welcoming company. Move fast, solve the puzzles in all four rooms, and make it to the final boss! One of the darker saloons in Nightmare Town hides a doomed musician known as Nick Fang. His haunting banjo tune freezes the soul in its tracks. By the time the last note fades, your pockets will be empty and your heart heavy with despair. But perhaps there's still a hero brave enough to silence his song with the swing of a sword? Nick never parts with his banjo – but don't let his calm demeanor fool you! His curses drain your combat power, and to break them, you'll need to keep moving constantly throughout the room. When the doomed musician begins to weaken, one brave adventurer must teleport back to a cleared section of the saloon and ignite the dynamite – the collapsed piece of ceiling will knock the boss off his high horse! World Event: The Hateful Three Hear that mocking laughter, the thunder of hooves, and the rasping neighs of undead horses? The Brittle Brothers are on the run – tearing across the island in their stagecoach after daring to do the unthinkable: they robbed Sam Hain himself! But the Prince of Median Night is not one to forgive. It's time to teach this vile gang that justice still rules these wild lands! Stage I: Rotting HerdThe infamous Brittle Brothers Gang has struck Sam Hain's Horror Circus, looting the Prince's own wagons before fleeing deep into the island. To cover their escape, they've unleashed a herd of zombie horses now rampaging across the plains. Cut down the undead herd and clear the path to continue the chase – the followers of the Circus are counting on you! Stage II: Two from the CoachLuck has turned against the younger Brittles. Racing through Nightmare Town at breakneck speed, their stagecoach hit the canyon's rough terrain and shattered mid-chase. Seize the moment – destroy what's left of their ride and capture the outlaws before they slip away! Stage III: Trails in the SandThe eldest Brittle escaped, abandoning his hapless brothers. But his battered coach left clear tracks in the desert sand! Follow the trail, but tread carefully – the outlaw has laid traps and ambushes for anyone bold enough to chase him. Elder Brittle is far more cunning than he appears! Stage IV: Elder BrittleThe trails lead you to the Tribal Valley! Confront Elder Brittle, reclaim the Circus's stolen treasures, and restore justice to Nightmare Town – if only for a while. Tournament Guild Event in a GvG Area: Bounty Hunt Rumors whisper that in the far reaches of Nightmare Town, deep within the Forsaken Valley, an ancient terror is stirring – something older and darker than Median Night itself... Rally your guild, march into the mist, and conquer these shadowed lands to prove that nothing can stop the true heroes of Arinar! Tonight, the heavy mists have lifted, revealing a path for the guilds of Arinar into the Forsaken Valley. Heroes may now test their luck and join the grand hunt for fortune, clashing with rival guilds in a brutal battle for riches! But beware: the natives do not take kindly to trespassers, and they'll fight fiercely to defend their land. In eerie wigwams, the shamanic totems call forth echoes of long-fallen warriors, while ancient altars draw in restless souls. Only the bravest will dare face the most dreadful spawn of Median Night at the valley's heart. Show them who the true heroes are – and earn as many victory points as you can! Your adventure in the Forsaken Valley begins at the military camps located in the center of the map. Fifteen seconds after the event starts, a series of activities will appear across the valley – each with different objectives, difficulties, and point value. There are six areas of interest, representing three activity types, each with two difficulty levels. Every 50 seconds, one new activity will appear in a random location. Each will activate only once per cycle, and the activation order repeats in all subsequent rounds of the same event – so remembering it can give your guild a strategic edge! You'll receive notifications about each new challenge through chat announcements, and their locations will be marked on your map. Now, let's reveal the challenges the Forsaken Valley has in store! 1. Monster HuntWhen active, one of two difficulty levels will appear:Difficulty I: Defeat waves of monsters, including common Desperate Cowboys, strong Wild Gunslingers, and elite Wandering Ghosts.Once all the enemies in a sector have been defeated, four altars will awaken. Touch an altar to summon elite enemies and earn additional points!Difficulty II: Defeat elite Restless Spirits. 2. Wigwam TotemsWhen active, entrances to Shamanic Wigwams appear across the map, each guarded by a mini-boss of varying power:Difficulty I: Defeat the mini-boss Spirit Totem (4 locations scattered across the map).Difficulty II: Defeat the mini-boss Greater Spirit Totem (2 locations on opposite sides of the map). 3. Mini-Boss HuntWhen active, one of two bosses will appear:Difficulty I: Defeat the boss Risen Lawman (2 locations on opposite sides of the map).Difficulty II: Defeat the boss Totem Guardian (1 location in the center of the map). At the 15-minute mark, all ongoing activities will end, and the Battle Royale will begin! A deadly storm will sweep across the valley, consuming its edges, while portals open within the guild camps, leading straight to the central battlefield. Elite monsters will spawn in the heart of the valley, rewarding a large number of points to those who defeat them.Three ritual stones will also appear within each camp: the Stone of Strife, the Stone of Protection, and the Stone of Resolve. Choose one to gain a powerful buff that increases attack, defense, or vitality until the end of the event. A nearby guidepost will display each stone's effect before you decide. But beware – the power of the stones makes you stronger, but also marks you as a prime target! Defeating a player under a ritual stone's effect earns much more points, making you far more tempting prey! Only the strongest guilds will survive the Battle Royale and claim the Forsaken Valley as their own! Your guild's goal is to outscore the other guilds by earning points through various activities:Kill a PvP monster, Vicious Jackal – 2 pointKill a PvP monster, Desperate Cowboy – 3 pointsKill a PvP monster, Wild Gunslinger – 5 pointsKill a PvP monster, Restless Spirit – 10 pointsKill a player – 10 pointsKill a player under the effect of a ritual stone – 20 pointsKill a PvP monster, Wandering Ghost – 25 pointsKill a PvP monster, Risen Miner – 25 pointsKill a PvP mini-boss, Spirit Totem – 1,500 pointsKill a PvP mini-boss, Greater Spirit Totem – 4,000 pointsKill a PvP boss, Risen Lawman – 3,000 pointsKill a PvP boss, Totem Guardian – 8,000 points The guild with the highest score at the end of the event wins! Competitive Guild Raid: The Jester King's Laughter The wicked jester Scarromo has followed Sam Hain all the way to Nightmare Town! Scarromo hasn't forgotten the thrashing he once received from the warriors of Arinar, and he's spent all this time plotting his revenge. Now, in the new season of Competitive Guild Raids, you'll face him once again across 15 difficulty levels. Scarromo once entertained countless kings, leading him to believe that he ruled over all jesters! Sadly for him, luck was never on his side: None of his fellow jesters would acknowledge his claim to power, and his royal patrons have been dropping like flies. Perhaps the curse of the Jester King will bring him a cruel fate! Those who remember Scarromo know his performance all too well: forbidden spells and deadly curses. Starting at difficulty level 6, he unleashes a tormenting hex that saps the heroes of Arinar of their combat strength with each stack. But there is a way to cleanse yourselves. From time to time, mysterious portals will open within Scarramo's lair – interact with them to purge the hex and regain your strength. With Update 13.1, the portal mechanic has been overhauled. Now, each portal must be activated through player interaction. Open-World Guild Event: Ore and Straw Deep beneath the earth lie mines so ancient that even the loudest drunkards in the saloons dare not speak of them. Now, the cursed miners roaming the tunnels are bound forever to the ore they once coveted. Gather your guildmates, descend into the depths, and lay these restless souls to rest! Once, Kenneth himself cast a curse upon debt-ridden farmers who couldn't repay their loans, driving them into old mine shafts. To this day, their eerie spirits strike fear into the hearts of all who dwell on the island. Who but you will root out the evil festering in the darkness below? Ardgaz PickhandArdgaz earned his name for good reason – his pickaxe arms can crush stone or skull with equal ease. Paxton DigswellPaxton was once renowned for the deep, sturdy tunnels he carved through the mines. But the curse found him too. Now, stuffed with straw, Paxton waits in the shadows, luring the living into his crumbling passages. Macklin BrightlightDeep in the tunnels, a faint glow flickers – but don't be fooled. That light belongs to Macklin's lantern. Once a miner who lit the way for his partners, he now beckons the lost, drawing them like moths to a deadly flame. Riggle SharpshotRiggle's keen eyes once found veins of precious ore within solid rock. Now his senses twist with malice – he can smell an adventurer from a mile away, and his grip is as unyielding as iron. Crazy TimmyThe leader of the cursed miners, Crazy Timmy, was hotheaded and clumsy even before the curse struck. Now, with a body of straw and a soul of fury, his rage burns brighter than ever. The mines of Nightmare Town stretch across five perilous levels, each guarded by cursed miners half straw, half stone. Though their distorted forms may look weak, these tireless guardians will challenge any who dares to trespass in their domain. And remember, you don't have to wait for the event to face them – the cursed miners are always ready for a fight! Deep within the cursed mines lie great treasures – can you find your way to them? World Boss: Hunter Kenneth Across the wild prairies of Nightmare Town, the night trembles with the echo of grinding wheels. A phantom train thunders along forgotten rails – the phantom engine of Hunter Kenneth. Once, he sought to claim the very power of darkness for himself, but his thirst for power became his downfall. Condemned for eternity, he rides the endless rails, leaving only ruin in his wake. Hunter Kenneth is the ruthless chief of an elusive bandit horde and the self-styled King of Nightmare Town. The island trembles as his phantom train roars through the valleys. If you plan to take down Hunter Kenneth, timing is everything. His train travels endlessly between two stations, stopping only briefly to unleash his gang of outlaws, bandits, and raiders into the field. After one minute, the train surges toward the next station, and anyone caught in its path will be struck down by a roaring shockwave as it tears past. If you want to survive this deadly chase, stay off the rails when the phantom train approaches! Attractions The Sam Hain's amusement park has pitched its tents along the dusty streets of Nightmare Town, calling to all thrill-seekers brave enough to tempt fate! If your aim is steady and your heart unshaken, step right up – the Showman has Good Luck Tokens waiting for the bold! Buffalo Wrangler Attraction (Solo, All Levels)The cowboys of Nightmare Town are in trouble – their herds have gone wild, chasing down their own keepers. Rumor has it the Night Coyote tribe is at it again, forever bringing new misfortune to the townsfolk. Dodge the furious beasts, stay on your feet, and the longer you last, the greater your reward! Prove your grit, and the Showmen will shower you with Good Luck Tokens! Unsteady Gait Attraction (Solo, All Levels)From his long travels, Sam Hain has brought back countless curiosities – and a few dangerously potent drinks. The local saloon now serves venomous brews strong enough to shake you to your bones! Collect as many barrels of Tarantula Brew as you can to honor the Horror Circus, but watch your step – the locals don't take kindly to strangers poking around. For every barrel you deliver, the Prince of the Night will reward you generously! Hostile Tribe Attraction (Solo/Party, All Levels)The feud between the people of Nightmare Town and the Sunset Tribe burns hotter than ever. The townsfolk have turned to the Prince of Median Night for help – and he's ready to answer. Step into the fray and challenge the warriors of the tribe! Sam Hain himself will reward those brave enough to fight with a bounty of Good Luck Tokens. Holiday Skills The grim gifts of the Prince of Median Night are powerful special skills that will help you endure every challenge that Nightmare Town throws your way! Use them wisely – these blessings are granted only to those who honor the festival, and they will fade with Sam Hain's Circus once the celebration ends. Ghost's Aid (Active Skill)Summon a ghost from beyond to heal your wounds and strike down your enemies with spectral fury. Its presence is fleeting – all those moments will be lost in time, like tears in rain... Cannot be used in the Bounty Hunt and Mermen Trials events, raids, sieges, Arenas, or the Catacombs. Only available during Median Night. Nightspring (Active Skill)Harness the fearsome speed of the night and become the speed champion of Nightmare Town! Granted as a reward for completing the world event, lasting for 7 hours. Cannot be used in the Bounty Hunt event. Only available within the Horror Circus. Activity Season 37 Shortly after the Horror Circus arrives in Arinar, the holiday Activity Season begins! Complete daily and weekly missions to earn valuable rewards – and keep an eye on the Battle Pass, which grants an additional reward track and exclusive benefits to its holders.Battle Pass Benefits:Extra daily and weekly mission slotsAn additional reward slot after completing all seasonal rewardsQuick access to the Personal and Guild StorageFree hairstyle changes from your Personal HairdresserA personal Knowledge Bank Achievements Nightmare Town features 13 individual achievements – one of them legendary! No deed will go unnoticed – defeat monsters and bosses, clear dungeons, earn event currency, enjoy the attractions, and take part in every activity the festival has to offer. In addition, there are 3 new legendary guild achievements that will forever inscribe your guild's name in the chronicles of Nightmare Town! Catacombs UpdateThe time display format in the Catacombs and Catacomb Vault menus has been updated to DD.HH / HH.MM.While exploring the Catacombs timed dungeon, party members will now appear as friendly, and all other characters will be hostile when viewed in the Social > Location menu.Players can no longer join the Arena queue if they or any of their party members are in the Catacombs lobby.The requirements for the achievements Shadow Ambush I, Shadow Ambush II, and Shadow Ambush III have been adjusted. To earn these achievements, you must now assist in killing a set number of players. Raid UpdateThe manual Raid Energy refill option is now disabled if there are fewer than 20 minutes remaining before the end of the current Showdown.In the Raids section of the guild information window, results within each ranking block are now sorted by date in descending order, with the most recent results displayed first. That's all for now – but stay tuned for more details on rewards, gifts, and surprises on release day! See you next week at the open test!The Warspear Online Team Edited August 6Aug 6 by nth
October 24, 2025Oct 24 45 minutes ago, LeeLoo said: @r0land But there's no time for mourning. Now, it's time for a scary OWW! I didn't expect to see Scarromo again
October 24, 2025Oct 24 if i have to be honest, this year update looks so uninteresing for me. im not playing in this game anymore beecause this system is broken in this game (elfspear) but design and graphis, monsters, this theme looks like there is nothing interesing. 34lvl items again with usseless stats. Now everyone will stop to do quests and othe stuff in avyondil, alahmad by this. Nothing special
October 24, 2025Oct 24 Is it possible that finally make the DG zones neutral?. It's fun but then it's very annoying to have a group of OP people blocking the area for more than 1 hour. Especially when we want to enjoy of 1 hour of free DG from GvG And these people spend all day blocking the entrance to DG
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.