Administrators LeeLoo 2770 Posted October 2, 2025 Administrators Posted October 2, 2025 Brave Warriors! The time has come to test your courage in the depths of the Catacombs – sprawling PvPvE dungeons with a unique reward system. We've already shared the key features of this new game mode in our earlier announcement, and now it's time to reveal the trophies that await the brave souls who dare to venture inside! Within the Catacombs, you'll encounter challenges of every kind: defeat bosses, cut down monsters, and unlock treasure chests brimming with rewards. And remember – when a boss or mini-boss falls, every party member present in the area at that moment will receive special guaranteed rewards! But beware! Four minutes after the run begins, one of the two bosses – Blasphemous Hazzar or Shadowed Darkhan – will appear in the Awakening Hall. All other activities will unfold from the very start. Boss Kill – Awakening Hall Guaranteed Rewards: Treasury of the Immortals x1 150 Knowledge 150 Reputation with the Elders of the Adventurer's / Assassin's / Mage's Guild 75 Silver Dirhams 1,000 Gold One randomly selected party member is guaranteed to receive one of the following equipment pieces: Level 34 Heroic Armor (Head, Body, Hands, Legs) with unique set skills Level 33 Unique Armor (Head, Body, Hands, Legs) with the Tenacity bonus Level 33 Unique Belts with the Resilience bonus Additionally, all party members have a chance to receive: Minions with Special Skills of the Almahad Factions Unique Empowering Relics Tribal Chest Keys Unity Signs Spheres of Damage and Defense Enhancement Precious Bars Open the Treasury of the Immortals to claim one treasure from the list: Level 34 Heroic Armor (Head, Body, Hands, Legs) with unique set skills Level 33 Unique Accessories with bonuses to Critical Hit Strength / Subjugation / Skill Power Unique Empowering Relics Powerful Potions Spheres of Damage and Defense Enhancement Precious Bars Heroic armor from the Awakening Hall holds ancient power! Collect the full set to unlock unique skills and become one of Arinar's elite champions! Set Skills Arcane Breach (Cloth Armor) Type: Passive When an enemy resists a harmful or control effect, subsequent effects bypass 4% Resistance and 2% Tenacity for 20 sec. Reapplying the effect increases its power by another 4% and 2% (up to 24% and 12%), refreshing its duration. This effect can only occur once per 2 sec. At full strength, also increases the character's Subjugation by 20% for 15 sec, but this can only occur once per 30 sec. Rotbound (Cloth Armor) Type: Active Cooldown: 40 seconds Applies Rotbound to the enemy for 18 sec, reducing healing they receive from skills and Health Steal by 6% (up to 36%) and Physical and Magic Power by 5% (up to 30%) every 2 sec. Reapplying the effect refreshes its duration. At full strength, Rotbound spreads to up to 3 enemies within 2 yards, but this can only occur once per 30 sec. If resisted, Rotbound is immediately reapplied at full strength, bypassing Resistance. War-Forged Blade (Light Armor) Type: Passive When dealing damage equal to 15% of the target's maximum health, subsequent attacks ignore 1.5% Resilience and 2% damage reduction from skills for %2 sec. Reapplying the effect increases its power by another 1.5% and 2% (up to 9% and 12%), refreshing its duration. Killing an enemy increases the character's Physical and Magic Power by 15% for 15 sec, but this can only occur once per 30 sec. Only occurs against enemies within 3 levels of the character's level or higher. Guillotine (Light Armor) Type: Active Cooldown: 40 seconds Strikes the enemy with the character's dominant damage type for 20% of their missing health. If the strike leaves the target below 12% health, it executes them instantly. If the target survives, the execution threshold increases by 2% for 40 sec. Reapplying the effect increases its power by 2% (up to 6%), refreshing the duration. The range increases by 4 yards when using a ranged weapon. Damage against monsters is capped at 400% of the character's total Physical and Magic Power. Unshakable Resolve (Heavy Armor) Type: Passive When the character's health drops by 10%, enemy attacks lose 1.5% Penetration and 1.5% Ferocity for 20 sec. Reapplying the effect increases its power by another 1.5% and 1.5% (up to 9% and 9%), refreshing its duration. When the character's health drops below 50%, damage over time, harmful, and control effects are removed, and immunity to them is granted for 4 sec. This effect can only occur once per 25 sec. Steel Cyclone (Heavy Armor) Type: Active Cooldown: 50 seconds Increases the character's Damage Reflection by 35% for 6 sec. Draws all enemies within 3 yards 1 yard closer and applies Coercion for 6 sec, preventing them from using skills and taunting them to attack the character. Affects up to 6 player targets, with no limit on monster targets. Mini-Boss Kill – Nest of the Spider Cult Guaranteed Rewards: Treasury of the Spider Cult x1 100 Knowledge 100 Reputation with the Elders of the Adventurer's / Assassin's / Mage's Guild 50 Silver Dirhams 650 Gold Possible Rewards: Level 33 Unique Armor (Head, Body, Hands, Legs) with the Tenacity bonus Level 33 Unique Accessories with the Resilience bonus Common Defensive and Offensive Relics Tribal Chest Keys Unity Signs Spheres of Damage and Defense Enhancement Precious Bars Open the Treasury of the Spider Cult to claim one treasure from the list: Level 33 Unique Accessories with bonuses to Critical Hit Strength / Subjugation / Skill Power Unique Empowering Relics Powerful Potions Spheres of Damage and Defense Enhancement Precious Bars Elite Monster – Bandit Patrol Guaranteed Rewards: 30 Knowledge 30 Reputation with the Elders of the Adventurer's / Assassin's / Mage's Guild 15 Silver Dirhams 200 Gold Possible Rewards: Level 33 Unique Armor (Head, Body, Hands, Legs) with the Tenacity bonus Tribal Chest Keys Spheres of Damage and Defense Enhancement Precious Bars Elite Monster – Other Encounters Guaranteed Rewards: 15 Knowledge 15 Reputation with the Elders of the Adventurer's / Assassin's / Mage's Guild 100 Gold Possible Rewards: Level 33 Unique Armor (Head, Body, Hands, Legs) with combat bonuses Spheres of Damage and Defense Enhancement Precious Bars Trophy Chests Beyond the loot dropped by monsters and bosses, the Catacombs also hide special treasure chests filled with valuable rewards! Inside the reusable Spider Worshipper's Cache – which can be opened up to five times total, once per character per run – you have a chance to find: Level 33 Unique Accessories with bonuses to Critical Hit Strength / Subjugation / Skill Power Unique Empowering Relics Powerful Potions Spheres of Damage and Defense Enhancement Precious Bars The Lost Chest – which can only be opened once per run – may contain: Level 33 Unique Armor (Head, Body, Hands, Legs) with the Tenacity bonus Unique Empowering Relics Powerful Potions Spheres of Damage and Defense Enhancement Precious Bars Emergency Exit and Evacuation There are two ways to leave the Catacombs before the timer runs out – and your choice will decide the fate of your hard-earned trophies! Evacuation exits open on opposite sides of the Catacombs five minutes after the run begins. They require a longer interaction to use, but if successful, all your rewards are secured and instantly available. Emergency Exits open in the Military Camps three minutes into the run. Choosing this escape route means part of your loot will be lost, while the rest is sealed away in the Catacomb Vault. Catacomb run duration: 10 minutes. Loot Loss on Death If your hero dies within the Catacombs, they will immediately drop 50% of the virtual rewards they've collected. These lost rewards are converted into a special object called Loot. The amount lost is calculated separately for each reward category. If your character holds only one item in a category, it will be lost with 100% certainty. However, Knowledge and reputation are always preserved in full, even if your character dies, and remain safe until you leave the Catacombs. Lost loot remains in the area and can be picked up by any player until the Catacomb run ends. Reward Conversion in the Catacomb Vault Escaping through an Evacuation exit ensures all reputation, Knowledge, and currency rewards are preserved in full, and every obtained item can be moved directly into your character's bag. Leaving through an Emergency Exit preserves only 60% of reputation, Knowledge, and currency you've earned, while item slots are sealed away in the Catacomb Vault. If time runs out before you escape through either exit, your character will be returned to the lobby automatically. In this case, only 40% of reputation, Knowledge, and currency will be saved, and item slots will also be sealed. Sealed slots can later be unlocked in the Catacomb Vault using Silver Dirhams. Starting October 2, 2025, the Catacombs will open twice a week for a two-hour window. The schedule, including the next opening time, can be found in the Activities menu. A new challenge awaits the boldest explorers. Are you ready to brave the Catacombs? See you on Almahad! The Warspear Online Team Higgings and Shimarin 1 1 Quote
vavavi 288 Posted October 2, 2025 Posted October 2, 2025 Looks great, really looking forward to this. Quote
Gladiator 1216 Posted October 2, 2025 Posted October 2, 2025 11 hours ago, LeeLoo said: the Catacombs will open twice a week for a two-hour window. Are the 2 open hours always gonna be the same? Quote
vavavi 288 Posted October 2, 2025 Posted October 2, 2025 It's just as good as it sounded, if not better. Love it Quote
pawned 116 Posted October 2, 2025 Posted October 2, 2025 Might be the most fun update so far. Good job Quote
XBlaster 14 Posted October 7, 2025 Posted October 7, 2025 looks good, amazing but not good enough to back and be frustraited again in this broken game system Quote
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