September 19, 20251 yr First of all, we don’t need this many pointless buff skills. It’s ridiculous. Right now we have: Combat Healing Otherworldly Blessing Eye of Darkness Chaotic Assistance Just setting up these buffs takes forever—it’s nothing but a waste of time. Turn them into auras or passives. Stop making players click endlessly just to function. Second, Otherworldly Fire needs a rework. Make it a click-to-cast ability. We don’t need position-targeting—it only wastes time and makes the skill clunky in real fights. Next, Goading is completely useless. We are not tanks. We can’t take damage. Why would you give us a taunt skill? Is this some kind of joke at MC players’ expense? The real issue is survivability: We need defensive skills. We need a shield. We have no lifesteal. Our healing is way too low. Tell me, how is a Charmer supposed to survive in the arena? If you don’t rework this class, it will remain a worthless waste of space forever.
September 19, 20251 yr The Charmer is not supposed to be a main tank like the Deathknight. They are, at best, a off tank. They don't need a real defensive capability if you use your minions properly. Though I do agree that their healing could use a buff but not over shadow the Necromancers healing. But this could also be because of the Sentinels just being overly powerful unlike most Legion classes.
September 19, 20251 yr Author 2 hours ago, Drakoslayd said: The Charmer is not supposed to be a main tank like the Deathknight. They are, at best, a off tank. They don't need a real defensive capability if you use your minions properly. Though I do agree that their healing could use a buff but not over shadow the Necromancers healing. But this could also be because of the Sentinels just being overly powerful unlike most Legion classes. You say “Charmer is not supposed to be a main tank, only an off tank.” Fine—but then what exactly is the role of this so-called off tank? And then you add, “if you use your minions properly, you don’t need real defense.” That statement is a joke. Do you even realize how many mobility skills the Elves have? Paladins, Bladedancers, Mages—they can dive the backline with ease, ignoring the summons and deleting a Charmer instantly. Can the minions protect us? No! They don’t even slow or disrupt effectively. Instead, they just become free bloodbags for the enemy. With no defensive skills and no shield, a Charmer goes down in seconds. You admit that Charmer’s healing might need a buff—great. But then you immediately say “it shouldn’t overshadow Necro.” Which basically means Charmer is doomed to forever be a half-baked mess: can’t tank, can’t heal enough, can’t kill, and has to rely on worthless summons just to scrape by. And finally, you say: “this could also be because Sentinels are overly powerful.” Exactly—that’s what MC players have been shouting for years! Elves are overpowered, MC is underpowered! But you phrase it as if it’s just a casual “possible reason,” like you’ve discovered something new. How ironic. If this is really your vision for the Charmer, then you might as well just delete the class altogether—instead of continuing to torture the players stuck with it.
December 10, 2025Dec 10 On 9/18/2025 at 8:37 PM, Drakoslayd said: The Charmer is not supposed to be a main tank like the Deathknight. They are, at best, a off tank. They don't need a real defensive capability if you use your minions properly. Though I do agree that their healing could use a buff but not over shadow the Necromancers healing. But this could also be because of the Sentinels just being overly powerful unlike most Legion classes. I can’t say anything on the phy side but healing side I did 230k healing in dg 32 horror with staff charmer, the issue is magics lack of damage output heal charmer is underrated healer
December 11, 2025Dec 11 On 9/19/2025 at 9:37 AM, Drakoslayd said: Though I do agree that their healing could use a buff but not over shadow the Necromancers healing. Priest: ? Paladin:
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