Administrators Gaunter 166 Posted September 11, 2025 Administrators Posted September 11, 2025 Warriors! Your journey into the uncharted lands of Almahad is about to begin! Prepare to cross scorching, windswept dunes, uncover forgotten ruins, and explore ancient mysteries buried deep within catacombs and sanctuaries lost to time. This expedition marks the start of countless new discoveries – and it's your actions that will shape the tales told of the heroes who walk the Island of the Chainless League! In the 401st year of the foundation of Er-Sahil and the 25th year of the wise reign of Caliph Ziryab Sahim... As the river of time flows ever onward, the threads of human fate weave into an ever more intricate tapestry. The city of Er-Sahil flourishes, and the skies over Almahad now shine with new stars. Where once two mighty stars shared the heavens, a third star has risen: the Mage's Guild, having reached the height of its power, now stands as an equal alongside the formidable Adventurer's Guild and Assassin's Guild. A mage's strength lies in wisdom – and true wisdom is born of the past, veiled in the haze of forgotten truths. Almahad holds countless secrets, but one mystery stirs the hearts of scholars and seekers more than any other: the legend of the great Caliphate of Nesquarin, whose rise was glorious – and whose fall, catastrophic. Nesquarin was wise, yet his thirst for knowledge was insatiable. In his pursuit of immortality, he mastered dark magic and forbidden necromancy, condemning his people – the Mardudeen – to a cursed existence as mere shadows of their former selves. To this day, they wander the shattered ruins of their fallen empire, haunted by the bones of the dead and ghosts of the past. Nesquarin's own fate was even more tragic. Not even the sacred relic of the Caliphate – said to contain the power of the Black Sun itself – could save him. The relic was lost, and Nesquarin vanished into eternal slumber. Will the explorers of Almahad be wise enough to uncover its resting place, hidden in the lifeless sands of the Valley of Bones? The river flows, and fate grinds all to dust. Yet even a grain of sand, in time, may become a pearl. (Excerpt from the Almonomicon, The Book of Almahad) From the developer diaries, you've already learned of the once-mighty Mardudeen Caliphate and its doomed ruler, the sorcerer Nesquarin – punished for daring to defy death. Now, the time has come to explore the Valley of Bones for yourself! Joining a Guild To join a guild, simply speak with the Guild Master NPC, located at the Mages' Stronghold in the new area of Er-Sahil. When you interact with the Master for the first time, a guild entry window will appear, providing all the key details: the guild's name, a brief description, its unique skill, and the requirements for joining. Good news – after leaving a non-playable guild for the first time, you'll now be able to rejoin or join another one after just 10 minutes! Story Quests By joining the non-playable Mage's Guild and completing the city quests in Er-Sahil, you'll unlock brand-new story quests in the Valley of Bones. Members of the Adventurer's Guild and the Assassin's Guild can also gain access to the new region by progressing through their own storylines in the Mirage Desert and Scorpion Kingdom, opening up a branching side questline in the area. Daily Quests A new region brings a fresh set of daily quests! Complete tasks for the Mardudeen and the Mages to learn more about them, face off against the Valley's unique new bosses, and explore a host of challenges across Almahad! Additional daily quests await in the island's capital, and as you conquer higher difficulty levels of Almahad's dungeon, even more daily content will become available. Dynamic Quests After progressing through part of the Valley's main storyline, members of the Mage's Guild will unlock exclusive dynamic quests. Most of these quests are tied to your advancement within the guild, requiring progress in the talent tree and certain rank achievements. Dynamic quests refresh independently and can be triggered either by in-game timers or by your actions within specific locations. With the launch of Update 13.0, dynamic guild quests have been rebalanced – cooldown periods are now shorter, and players have more time to complete each quest. These changes apply to the following Adventurer's Guild quests: Eternal Battle, Ancient Protection, Relic Hunt, Desecrated Relic, and Subterranean Ifrit. The following Assassin's Guild quests have also been updated: The Fallen Few, Scorpion Relic, Treasures of the Ancient Kings, Back the Uprising, and Scorpion's Lair. Faction Reputation: Elders of the Mage's Guild Just like the Adventurers and Assassins, members of the Mage's Guild can earn reputation participating in a variety of activities across Almahad, such as completing dungeons, advancing through story, daily, and dynamic quests, engaging with unique mechanics of non-playable guilds, defeating raid bosses, and taking part in guild events. However, remember that the maximum reputation a player can earn with any guild faction is capped at 35,000 points. Mage's Guild Talents As you build your reputation, you'll be able to invest points into unlocking exclusive talents tied to the Mage's Guild! In Update 13.0, players will gain access to 39 new talents: 20 common talents shared across all non-playable guilds of Almahad 13 unique talents exclusive to the Mage's Guild 4 lesser class-specific talents, designed to reinforce specific skills 2 key class-specific talents, adding new effects to certain skills or enhancing your combat attributes Shared Talents of the Mage's Guild Спойлер Adaptability Toxin applied by an Almahad monster has a 2 / 4 / 6% chance to heal the character instead of dealing damage. Catalysis Reduces the damage caused by Toxic Explosion and Toxin from an Almahad monster by 0.5 / 1 / 1.5% for every 10% of the character's remaining health. Toxin Purge Removes 4 stacks of Corpse Poison and Toxin applied by an Almahad monster when the character's health drops to 30% of the maximum. This effect can only occur once per 30 sec. Sand Veil Cursed Blood applied by an Almahad monster has a 8% chance to apply Sand Shield to the character for 3 sec when taking damage, reducing damage from Almahad monsters by 10 / 20 / 30%. Metabolism Reduces the damage caused by Cursed Wound and Cursed Blood from an Almahad monster by 0.5 / 1 / 1.5% for every 10% of the character's missing health. Wound Purge Removes Cursed Wound and reduces the duration of Cursed Blood applied by an Almahad monster by 50% when the character's health is above 80% of the maximum. This effect can only occur once per 30 sec. Mental Resilience When Paralysis from an Almahad monster ends, the character gains Mental Resilience for 7 sec, reducing damage from Almahad monsters by 1 / 2 / 3% (up to 8 / 10 / 12%) for each second while under Paralysis. Dream Shield When Hypnosis applied by an Almahad monster ends, the character gains Dream Shield for 7 sec, absorbing damage equal to 5 / 10 / 15% of the character's maximum health. The strength of the shield increases by 3% for each second while under Hypnosis. Immune Synthesis Reduces the damage caused by Toxin and Cursed Blood from an Almahad monster by 2 / 4 / 6% when both effects are applied to the character at the same time. Regression Reduces the strength of Cursed Wound and Corpse Poison from an Almahad monster by 4 / 8 / 12% when both effects are applied to the character at the same time. Mental Strength The character resists every 7th stack of Hypnosis applied by an Almahad monster and gains Mental Strength for 7 sec, increasing Physical and Magic Power by 10%. Thirst for Vengeance When Paralysis from an Almahad monster ends, the character gains Thirst for Vengeance for 10 sec, increasing the damage of the next instant damage attack against an Almahad monster by 10%. If the character's health is below 50% of the maximum, the character will also heal for 25% of the damage. Sandy Assault Increases skill damage against Almahad monsters by 1 / 2 / 3%. Sandy Attack Increases the character's auto-attack damage against Almahad monsters by 1 / 2 / 3%. Sandy Healing Increases the strength of the character's healing skills when in combat with Almahad monsters by 1 / 2 / 3%. Sandy Defense Reduces damage taken from Almahad monsters by 1 / 2 / 3%. Sandy Annihilation Increases the character's Exhausting Heat 1.5 / 3 / 4.5%. Sandy Extermination Increases critical damage against Almahad monsters by 2 / 3.5 / 5%. Sandy Barrier The character negates 1.5 / 3 / 4.5% of the Ferocity from monsters in the Golden Sands. Edge of Vengeance When Disarm ends, 3 stacks of Edge of Vengeance are applied to the character for 20 sec. Each stack increases the damage of the next instant damage attack by 15% of the target's maximum health, capped at 200% of the character's combined Physical and Magic Power. One stack is consumed per attack. Unique Talents of the Mage's Guild Tower Exploration Unlocks the Tower Search in the Golden Sands. Riding the Wind Activating the Magic Stone increases the summoned monster's movement speed by 6 / 8 / 10% (up to 24 / 32 / 40%) every 2 sec while the character remains within 4 yards. Guardianship Activating the Magic Stone heals the character for 3 / 4 / 5% of maximum health every 3 sec and reduces the damage taken by 6 / 8 / 10% while within 4 yards of the summoned monster. Orderly Convoy If the summoned monster and a tower are in the same location when the Magic Stone is activated, Orderly Convoy is applied to the character and party members in that location, adding 20% to Skill Cooldown and 15% to Tenacity. Ward Sigil Reduces critical damage from tower monsters by 10%. Fleeting Thrill Clearing a monster wave inside a tower applies Fleeting Thrill to the character for 20 sec, increasing all damage against tower monsters by 2.4 / 3.2 / 4%. Stacks up to 3 times. Gaining a new stack resets the duration of all stacks. Last Stand When fatal damage is taken inside a tower, the character avoids death, fully restoring health and energy while cleansing all harmful, control, and damage over time effects. Cooldown: 150 sec. Escape from Disarm Each time the character's health drops by 20% of the maximum, there is a 3 / 4.5 / 6% chance to remove Disarm. The chance increases by 3 / 4.5 / 6% with each failed attempt, resetting to the base value when successful. Blood Tempering Increases the character's Critical Hit Strength by 4 / 5 / 6% (up to 12 / 15 / 18%) for each 8 / 7 / 6 non-critical hits against tower monsters by the character or party members. The bonus recalculates every 12 sec. If the party is full and all members are present in the same location, the first 1 / 1 / 2 attacks after recalculation are guaranteed critical hits. Healing Echo Damage taken from tower monsters heals the character for 1.5 / 2.25 / 3% of maximum health and all allies in the same location for 0.5 / 0.75 / 1% of maximum health, but this can only occur once per 4 sec. Battle Phalanx Increases the character's Physical and Magic Power by 0.04 / 0.06 / 0.08% for each living player in the same location, up to a total maximum of 2 / 3 / 4%. Dual Defense If the character's Physical Defense is higher, reduces enemy Penetration from physical attacks by 2 / 2.5 / 3% and from magic attacks by 0.6 / 0.8 / 1% for every 8% difference between defenses, up to a maximum of 4 / 5 / 6%. If the character's Magic Defense is higher, reduces enemy Penetration from magic attacks by 2 / 2.5 / 3% and from physical attacks by 0.6 / 0.8 / 1% for every 8% difference between defenses, up to a maximum of 4 / 5 / 6%. Under the Dune's Veil While in the Golden Sands, every 6 / 5 / 4 uses of class skills have a 25% chance to grant Dune's Veil for 8 sec, absorbing damage equal to 9 / 12 / 15% of the character's maximum health. The chance increases by 5% with each failed attempt, resetting to the base value when successful. Chosen Paladin Спойлер Lesser Talents Harad's Banner + Adds 1 / 2% to the skill's effect. Sacred Shield + Adds 1 / 2% to the skill's effect. Paladin's Prayer + Increases the power of the skill by 3 / 6% of the character's Physical Power and by 3.5 / 7% of the character's Magic Power. Light Protection + Adds 2 / 4% to the skill's effect. Key Talents Protector's Pride Increases maximum health by 1% (up to 8%) for 12 sec when the character takes damage. Lightbearer Losing 25% of maximum health applies Lightbearer to the character for 1 sec, restoring health equal to 30% of the damage taken. Mage Спойлер Lesser Talents Overload + Increases the power of the skill by 1.5 / 3% of the character's Magic Power. Roaring Flame + Increases the power of the skill by 4 / 8% of the character's Magic Power. Refinement + Increases the duration of the skill's effect by 0.15 / 0.3 sec. Stone Shards + Increases the power of the skill by 3.5 / 7% of the character's Magic Power. Key Talents Elemental Power Using Fireball, Blazing Ground, Roaring Flame, Aura of Fire, or Frostbolt while Magma Boulder is active applies Fire Synthesis to the character for 12 sec, increasing the damage of fire skills by 4%. Using Stone Shards, Frostbolt, or Overload applies Nature Synthesis for 12 sec, increasing the damage of nature skills by 4%. Using Time Warp applies Arcane Synthesis for 12 sec, increasing the damage of arcane skills by 4%. Combining Fire Synthesis, Nature Synthesis, and Arcane Synthesis grants Elemental Power for 16 sec, increasing the damage of all skills by 8%. Arcane Phantom Using Fireball, Frostbolt, Roaring Flame, or Magic Ban has a 10% chance to summon a Phantom within 3 yards for 8 sec, but this can only occur once per 1.5 sec. The Phantom repeats the original skill on the same target, then fades. Up to 3 Phantoms may exist at once. Priest Спойлер Lesser Talents Mystic Mark + Increases the power of the skill by 5 / 10% of the character's Magic Power. Harad's Tears + Increases the power of the skill by 2.5 / 5% of the character's Magic Power. Holy Shield + Increases the power of the skill by 5 / 10% of the character's Magic Power. Truce + Adds 1 / 2% to the skill's effect. Key Talents Righteousness Increases the damage and healing done by the character and party members in the same location by 8%, with a chance equal to the character's Critical Hit chance. Zealous Aid Using class skills on allies reduces the cooldown timer of all class skills currently on cooldown by 0.3 sec. Using class skills on enemies increases the healing of your next healing skill by 15%. Seeker Спойлер Lesser Talents Splitting + Increases the power of the skill by 4.5 / 9% of the character's Physical Power. Inspiration + Adds 0.5 / 1% to the character's Penetration gained from the skill's effect. Harad's Shield + Increases the power of the skill by 1 / 2% of the character's maximum health. Attack Instinct + Adds 2 / 4% to the skill's effect. Key Talents Warrior of Light Increases the character's Physical Power by 0.1% for every 5% of attack attributes. Alacrity Applies Alacrity to the character every 16 sec for 8 sec, increasing damage from auto-attacks and skills by 8% and preventing misses. Templar Спойлер Lesser Talents Grace + Adds 1 / 2% to the skill's effect. Deity Statue + Adds 1.5 / 3% to the damage absorbed by the skill's Statue. Combat Support + Adds 7.5 / 15% to the skill's effect. Harad's Teachings + Increases the damage of the skill by 1.25 / 2.5% of the character's Physical Power and by 1.6 / 3.2% of the character's Magic Power. Key Talents Hand of Light Reduces the cooldown of every 3rd class skill used by 40%. Skullcrusher If an enemy resists a harmful or control effect, Skullcrusher is applied to the character for 14 sec once per 0.3 sec, increasing the Stun chance by 2.5%. Reapplying the effect increases the bonus by 2.5% (up to 7.5%) and refreshes its duration. Firstborn Blade Dancer Спойлер Lesser Talents Flash Strike + Increases the power of the skill by 4 / 8% of the character's Physical Power. Strike Hurricane + Increases the power of the skill by 0.25 / 0.45% of the character's Physical Power. Enlightenment + Adds 0.5 / 1% to the character's Penetration gained from the skill's effect. Magic Transformation + Adds 3.5 / 7% to the skill's effect. Key Talents Warrior's Craft Dealing damage with an auto-attack or instant damage skill applies Warrior's Craft to the character for 5 sec, increasing Physical Power by 1%. Stacking this effect increases its power by 1% (up to 8%) and refreshes its duration. Relentless Onslaught Each consecutive auto-attack or instant damage skill against the same target increases damage by 3% (up to 9%). The bonus resets after an attack at maximum stacks or if no damage is dealt for 12 sec. Killing an enemy with an instant damage skill reduces its cooldown timer by 35%. Ranger Спойлер Lesser Talents Powerful Shot + Increases the power of the skill by 3 / 6% of the character's Physical Power. Ranger's Blessing + Adds 2.25 / 4.5% to the skill's effect. Hail of Arrows + Increases the power of the skill by 4.5 / 9% of the character's Physical Power. Bitterness + Adds 0.2 / 0.4% to the character's Attack Speed gained from the skill's effect. Key Talents Marksman's Precision Increases the damage of skills by 0.5% for each yard between the character and the target. The bonus is doubled when a skill is used at maximum range. Precision Dealing damage with an auto-attack or instant damage skill 4 times within 8 sec applies Precision to the character for 14 sec, increasing Physical Power by 2% (up to 8%) every 3 sec. Reapplying the effect refreshes its duration. Druid Спойлер Lesser Talents Tornado + Increases the power of the skill by 1.5 / 3% of the character's Magic Power. Elemental Support + Increases the lifespan of the summoned monster by 1 / 2 sec. Healing Barrier + Adds 4.5 / 9% to the skill's effect. Invigorating Stream + Adds 1 / 2% to the Skill Cooldown of the character and party members gained from the skill's effect. Key Talents Verdant Power Applies Verdant Power to the character and party members for 15 sec for every 6 skills used by the character and party members in the same location, increasing Physical and Magic Power by 1%. Stacking this effect increases its power by 1% (up to 6%) and refreshes its duration. Thorn Trap Applying a harmful or control effect also inflicts Thorn Trap for 8 sec or until the target is hit by 3 auto-attacks or instant damage skills. When the effect ends, the target takes magic damage for 10% of the damage taken while affected. Reapplying the effect refreshes its duration. Warden Спойлер Lesser Talents Fortification + Adds 1.5 / 3% to the skill's effect. Powerful Blow + Increases the power of the skill by 3 / 6% of the character's Physical Power. Natural Resistance + Adds 1 / 2% to the skill's effect. Powerful Lunge + Increases the power of the skill by 4 / 8% of the character's Physical Power. Key Talents Armorclad Blocking or parrying an attack applies Armorclad to the character for 8 sec, reducing damage from the next auto-attack or instant damage skill by 9% per stack. Stacks up to 2 times. Unbreakable Barrier When hit, you have a 25% chance from instant damage and a 15% chance from damage over time to apply Crushing Barrier to an enemy within 7 yards for 20 sec. After reaching 3 stacks, it deals physical damage for 100% of the character's Physical Power and stuns the enemy for 1.5 sec. Beastmaster Спойлер Lesser Talents Moon Touch + The skill's effect increases the damage taken by the target from the Moon Monster by an additional 0.75 / 1.5%. Chain Lightning + Increases the power of the skill by 2.5 / 5% of the character's Physical Power and by 4 / 8% of the character's Magic Power. Moon Blessing + Adds 0.5 / 1% to the Penetration gained from the skill's effect. Bestial Rampage + Increases the duration of the skill's effect by 0.3 / 0.6 sec. Key Talents Confluence When the Moon Monster makes a successful auto-attack, Confluence is applied to the character for 12 sec, increasing Physical Power by 0.5% and Magic Power by 0.7%. Stacking this effect increases Physical Power by 0.5% (up to 4%) and Magic Power by 0.7% (up to 5.6%) and refreshes its duration. Predatory Bond Using a class skill applies Predatory Bond to the Moon Monster for 14 sec, increasing Attack Strength and Penetration by 4% of the character's. Reapplying the effect increases the bonus by 4% (up to 16%) and refreshes its duration. Mountain Clans Barbarian Спойлер Lesser Talents Strong Blow + Increases the power of the skill by 3 / 6% of the character's Physical Power. Roar + The skill's effect reduces the enemy's Physical Power by an additional 3 / 6%. Stone Skin + Adds 1.5 / 3% to the skill's effect. Defeat + Increases the power of the skill by 4 / 8% of the character's Physical Power against targets affected by Bleeding. Key Talents Unyielding Defense Taking damage from an auto-attack or instant damage skill has a 40% chance to apply Unyielding Defense to the character for 6 sec, reducing the damage of the next attack taken by 15% of the damage that caused the effect. Spiked Armor When hit, you have a 25% chance from instant damage and a 15% chance from damage over time to apply Bleeding to an enemy within 7 yards for 8 sec, causing physical damage for 20% of the character's Physical Power every 2 sec. Stacks up to 4 times on a single target. Rogue Спойлер Lesser Talents Elusive Jump + Increases the power of the skill by 3 / 6% of the character's Physical Power. Ricochet + Increases the power of the skill by 2.5 / 5% of the character's Physical Power. Absolute Reflexes + Increases the duration of the skill's effect by 0.05 / 0.1 sec. Merciless Strike + Increases the power of the skill by 4 / 8% of the character's Physical Power. Key Talents Blade Potential Using an instant damage skill applies Blade Potential to the character for 8 sec, reducing the energy cost of the next class skill used by 40% and its cooldown by 20%. Assassin's Combo Class skills that deal instant damage also hit enemies within 4 yards, causing physical damage for 30% of the character's Physical Power. There is a 12% chance to hit 3 targets, a 30% chance to hit 2 targets, and a 55% chance to hit 1 target. Shaman Спойлер Lesser Talents Power of the Earth + Adds 0.1 / 0.2% to the character's Critical Hit chance gained from the skill's effect. Ball Lightning + Increases the power of the skill by 3 / 6% of the character's Magic Power. Healing Totem + Increases the power of the skill by 1 / 2% of the character's Magic Power. Energy Field + Adds 1.5 / 3% to the Skill Cooldown of the character and party members gained from the skill's effect. Key Talents Heaven's Fury Increases the Physical and Magic Power of the character and party members in the same location by 0.5% for every 30% of the party's total Skill Cooldown. Witchfire Dealing instant damage to the same enemy 3 times within 12 sec applies Witchfire for 12 sec, increasing the damage they take by 8%. Hunter Спойлер Lesser Talents Fatal Shot + Increases the power of the skill by 3 / 6% of the character's Physical Power. Mountain Instincts + Adds 0.5 / 1% to the character's Penetration gained from the skill's effect. Sapping Shot + The skill's effect reduces the enemy's Physical and Magic Power by an additional 2 / 4%. Poisoned Arrow + Increases the power of the skill by 1.5 / 3% of the character's Physical Power. Key Talents First Strike Increases the damage of the character's auto-attacks and instant damage skills by 0.8% for every 10% of the target's remaining health. Attacks against full health targets have an additional 5% Penetration. Contempt for Weakness Dealing damage with an auto-attack or instant damage skill applies Contempt for Weakness to the character for 6 sec, increasing Physical Power by 9% if the target is at full health. The effect decreases by 1% for every 10% of the target's missing health. Chieftain Спойлер Lesser Talents Blow of the Spirits + Increases the power of the skill by 2.25 / 4.5% of the character's Physical Power and by 3.25 / 6.5% of the character's Magic Power. Eagle Eye + Increases the power of the skill by 0.75 / 1.5% of the character's Physical Power and by 1.5 / 3% of the character's Magic Power. Pack Support + Increases the duration of the skill's effect by 0.15 / 0.3 sec. Bestial Wrath + Adds 0.1 / 0.2% to the character's Penetration gained from the skill's effect. Key Talents Balance of Power Dealing physical damage increases the character's Magic Power by 6% for 4 sec, but this can only occur once per 5 sec. Dealing magic damage increases the character's Physical Power by 4% for 4 sec, but this can only occur once per 5 sec. Combat Harmony Using base class skills reduces the cooldown timer of expert class skills currently on cooldown by 0.3 sec. Using expert class skills reduces the cooldown timer of base class skills currently on cooldown by 0.4 sec. Forsaken Death Knight Спойлер Lesser Talents Thorn of Death + Increases the power of the skill by 3.75 / 7.5% of the character's Physical Power. Aura of Hatred + Adds 0.5 / 1% to the character's Accuracy gained from the skill's effect. Steel Hurricane + Increases the power of the skill by 2.5 / 5% of the character's Physical Power and by 5 / 10% of the character's Magic Power. Saturation + Adds 1.5 / 3% to the skill's effect. Key Talents Healing Ichor Grants a 20% chance to heal the character for 15% of the damage taken. This chance increases by 1.5% for every 5% of missing health. Unholiness Reduces damage taken by 0.6% for every 10% of the character's remaining health. Healing received, including Health Steal, increases by 1.5% for every 10% of the character's missing health. Warlock Спойлер Lesser Talents Arrow of Darkness + Increases the power of the skill by 2.5 / 5% of the character's Magic Power. Shadow Sphere + Increases the power of the skill by 5 / 10% of the character's Magic Power. Grimoire + Adds 0.5 / 1% to the damage against the enemy gained from the skill's effect. Restful Might + Adds 1 / 2% to the character's Magic Power gained from the skill's effect. Key Talents Spirit Source Increases the character's maximum energy by 15% and energy regeneration by 10%. Energy Decay Dealing damage with an auto-attack or instant damage skill applies Energy Decay to the enemy for 4 sec, causing magic damage for 35% of the character's maximum energy (up to 90% of Magic Power) every 2 sec. Stacks up to 4 times on a single target. Necromancer Спойлер Lesser Talents Fateful Link + Adds 1 / 2% to the skill's effect. Poisonous Shield + Increases the power of the skill by 1.5 / 3% of the character's Magic Power. Bone Shield + Increases the power of the skill by 5 / 10% of the character's Magic Power. Infection + Adds 1 / 2% to the skill's harmful effect. Key Talents Cursed Bonds Increases the damage and healing done by the character and party members in the same location by 8%, with a chance equal to the character's Critical Hit chance. Venomous Embrace Dealing damage over time has a 60% chance to reduce the cooldown timer of all class skill currently on cooldown by 0.3 sec, but this can only occur once per 0.3 sec. Charmer Спойлер Lesser Talents Call + Adds 3 / 6% to the strength of summoned monsters scaled by the character's Physical Power. Chaotic Assistance + Adds 3 / 6% to the strength of summoned monsters scaled by the character's Magic Power. Demonic Pact + The skill's effect increases the lifespan of monsters by an additional 3 / 6%. Eye of Darkness + Adds 2 / 4% to the target's Physical and Magic Defense gained from the skill's effect. Key Talents Unleash the Beast Increases the movement speed of monsters summoned by Call, Chaotic Assistance, and Spawn of Gloom by 16%. Glory of the Pack When a monster summoned by Call, Chaotic Assistance, or Spawn of Gloom dies, all summons gain Glory of the Pack for 18 sec, increasing inherited attributes by 5%. Stacks up to 3 times. Reaper Спойлер Lesser Talents Indulgence of Chaos + Adds 0.5 / 1% to the character's Attack Speed gained from the skill's effect. Exaltation + Adds 1 / 2% to the character's Physical Power gained from the skill's effect. Demonic Appearance + Adds 0.75 / 1.5% to the character's maximum health and energy gained from the skill's effect. Evisceration + Increases the power of the skill by 2.5 / 5% of the character's Physical Power. Key Talents Bloodbath While in demonic form or partial metamorphosis, each subsequent auto-attack or instant damage skill increases damage by 1.5% (up to 12%). The bonus resets upon leaving demonic form or partial metamorphosis. Demonic Shade For 8 sec after leaving demonic form or partial metamorphosis, your next auto-attack or instant damage skill restores 1 Hate for every 15% of missing health and 1 Hate for every 20% of remaining health. The damage of the attack is increased by 9% for every Hate gained. Talent Expansion: Adventurers & Assassins Спойлер Overcharge When Disarm ends, removes 1 random harmful or control effect from the character and applies Overcharge for 12 sec, increasing Tenacity by 3 / 4 / 5% plus an additional 0.6 / 0.8 / 1% (up to 6 / 8 / 10%) for each second while under Sandy Disarm. Edge of Vengeance When Disarm ends, 3 stacks of Edge of Vengeance are applied to the character for 20 sec. Each stack increases the damage of the next instant damage attack by 15% of the target's maximum health, capped at 200% of the character's combined Physical and Magic Power. One stack is consumed per attack. Mage Mechanics: Towers As outlined in the developer diaries, the Mage's Guild's unique mechanic centers on escorting a magic stone to a Tower and then battling through it. Each Mage undertakes the search and escort alone, but once a stone reaches its destination, the active Tower entrance becomes visible to the entire party. However, only members of the Mage's Guild can see the map markers and progress bar while the stone is on the move. If a Mage with an active entrance joins a party, all other Mages' searches are temporarily paused. They'll resume once the Tower is cleared, the party returns to the surface, and no other entrances remain active. If several Mages in the same party have already discovered entrances, the party gains access to multiple Towers at once, each with its own entrance timer. Both the active entrance and the Tower run itself are time-limited, so act quickly! Cut through waves of monsters and fill the shared progress bar before the sands swallow the Tower. Once all waves are defeated, you'll receive a guaranteed personal reward, claim an additional random drop, and then exit the Tower. Rewards must be collected within 60 seconds of completing the dungeon, and only by those who are online inside the Tower. Keep in mind that the Guild Unity skill cannot be used inside Towers. New Tombs and Outposts The warriors of Arinar have carved a bloody path through Almahad's Tombs and Outposts – but the true threats are only just beginning to stir! Update 13.0 brings brand new enemies to Tombs and Outposts, along with existing foes enhanced with new abilities. Every encounter will demand fresh strategies – what once worked may no longer be enough! New Abilities for Almahad's Monsters and Bosses The creatures of Almahad have long been feared for their lethal tricks – hypnosis, poison, and paralyzing curses have tested countless heroes of Arinar. Now, when venturing into the Valley of Bones and certain Tombs, Outposts, or Towers, you'll face a new threat: monsters and bosses capable of disarming your hero! When disarmed, your equipped weapon disappears from your character, and any weapon-based skills are marked with a special indicator on both the skill bar and the Equipment menu. With the introduction of this new Disarm effect, the rules for using skills in weaponless combat have also changed. If your character has no weapon equipped, they can no longer use: Damage-dealing skills Skills that apply harmful effects to enemies Healing skills that scale with Physical or Magic Power Encountering a disarming enemy could be fatal if you're unprepared! Only the knowledge hidden within the guild talent trees of Adventurers, Assassins, and Mages will give you the edge to counter Almahad's deadly new abilities. Bosses of the Valley of Bones The Last Mamun Once, the Mardudeen rode desert mammoths into battle, sweeping enemies aside with their mighty tusks. But when the caliphate fell into ruin, those beasts vanished into the sands – except for one. Sustained by the Necromancer's sorcery, the Last Mamun has risen again and now brings doom to anyone who comes too close. The First of the Lost Long ago, Nesquarin created a race of servants to perform his hardest tasks, treating them with utter cruelty. When the Necromancer fell, his creations were left purposeless, uncertain why they were made or what to do. The Lost scattered throughout the Valley – and the very first among them still wanders near the remains of his master. Phantom Nesquarin Once a mighty necromancer – whose colossal bones still rest in the Valley of Bones – Nesquarin performed terrible rituals, cheating death for himself and his people. But his dark deeds brought a curse upon him, and now his spirit still roams the Valley, a haunting reminder of past power. New Character Attribute: Skill Power Skill Power Increases the character's skill damage by the specified percentage, up to a maximum of 100%. This new bonus can be found in the Attack tab of the Attributes menu, and its maximum value is also shown in the bonus tooltip. Achievements Almahad is bringing 14 new achievements – 3 of them legendary! Earn reputation by unlocking the talents of the Mage's Guild, defeat bosses in the Valley of Bones, complete dynamic quests, and fight your way through the Towers! Conquerors of the Catacombs, prepare yourselves – 9 new personal achievements are now up for grabs! Explore the sprawling underground dungeon, seize the chance to escape through the evacuation exit, and outmatch your rivals in the shadowy halls of the Catacombs! Update 13.0 also adjusts the requirements for the Thirst for Adventure IV and Hidden in the Shadows IV achievements to reflect the introduction of new talents. Activity Season 36 Shortly after Update 13.0 goes live, a new Activity Season begins! Explore Arinar, battle monsters and rival players, and complete daily and weekly missions – all while earning rewards for every step of the way! To capture the full spirit of adventure on Almahad, the Battle Pass unlocks a bonus reward track packed with exclusive rewards, including a brand-new costume! Battle Pass holders will also gain: More daily and weekly mission slots Additional reward slot after redeeming all season rewards Quick access to the Personal and Guild Storage Free hairstyle changes at the Personal Hairdresser Personal Knowledge Bank New Tutorial Features for Beginners Update 13.0 introduces enhanced tutorial features to help new players take their first steps in the world of Arinar. In the Character > Skills section of the radial menu, tooltips and learning aids will now guide characters up to level 7, walking them through the basics of unlocking and upgrading skills. Other Changes Fixed a bug on HyperOS devices that could cause the game client to freeze when sound and music were enabled Full-screen mode is now properly supported when switching between windows on PC using Alt+Tab The journey through Almahad continues, offering new horizons for fearless explorers! As part of Update 13.0, we're excited to showcase a selection of artworks from the winners of the Someone from the Desert contest. Thank you to all the talented artists for your contributions to the game! That's all for now – but stay tuned for more details on rewards and gifts on release day! See you at the open test! The Warspear Online Team Shimarin, Robin and Drakoslayd 2 1 Quote
Administrators LeeLoo 2770 Posted September 13, 2025 Administrators Posted September 13, 2025 Robin and Shimarin 2 Quote
Administrators Shimarin 1768 Posted September 13, 2025 Administrators Posted September 13, 2025 LeeLoo, Robin and Holymax 3 Quote
Zurp 515 Posted September 13, 2025 Posted September 13, 2025 On 9/11/2025 at 5:24 PM, Gaunter said: Skill Power Increases the character's skill damage Is bm's cat considered a skill this time? Quote
vavavi 290 Posted September 13, 2025 Posted September 13, 2025 (edited) Wew Edited September 13, 2025 by vavavi Quote
Wuuzurd Balls 37 Posted September 13, 2025 Posted September 13, 2025 On 9/11/2025 at 5:24 PM, Gaunter said: Skullcrusher If an enemy resists a harmful or control effect, Skullcrusher is applied to the character for 14 sec once per 1 sec, increasing the Stun chance by 2%. Reapplying the effect increases the bonus by 2% (up to 6%) and refreshes its duration. This talent gonna do very little when u can already get max stun without it, more afking coming right up Quote
vavavi 290 Posted September 13, 2025 Posted September 13, 2025 (edited) On 9/11/2025 at 5:24 PM, Gaunter said: Zealous Aid Using class skills on allies reduces the cooldown timer of all class skills currently on cooldown by 0.15 sec. Using class skills on enemies increases the healing of your next healing skill by 10% Surely this is the wrong way around. Why would offensive skills increase healing while supporting skills are the ones potentially increasing damage done? If you're trying to do damage, which the cooldown would be helpful for, you have to stop doing damage to gain the benefit? And the same for playing for support. You can't really take advantage of either effect Edited September 13, 2025 by vavavi Drakoslayd, Drown and Khrone 2 1 Quote
Khrone 653 Posted September 13, 2025 Posted September 13, 2025 48 minutes ago, vavavi disse: Surely this is the wrong way around. Why would offensive skills increase healing while supporting skills are the ones potentially increasing damage done? If you're trying to do damage, which the cooldown would be helpful for, you have to stop doing damage to gain the benefit? And the same for playing for support. You can't really take advantage of either effect It's probably made this way so that you can have a balance between the healer side and the damage side It's not that weird, since we already have things that do similar stuff in the game: On 11/09/2025 at 11:24, Gaunter disse: Balance of Power Dealing physical damage increases the character's Magic Power by 6% for 4 sec, but this can only occur once per 5 sec. Dealing magic damage increases the character's Physical Power by 4% for 4 sec, but this can only occur once per 5 sec. Quote
warlock1998 18 Posted September 13, 2025 Posted September 13, 2025 On 9/11/2025 at 10:24 PM, Gaunter said: Bloodbath While in demonic form or partial metamorphosis, each subsequent auto-attack or instant damage skill increases damage by 1.5% (up to 12%). The bonus resets upon leaving demonic form or partial metamorphosis. Demonic Shade For 8 sec after leaving demonic form or partial metamorphosis, your next auto-attack or instant damage skill restores 1 Hate for every 15% of missing health and 1 Hate for every 25% of remaining health. The damage of the attack is increased by 6% for every Hate gained. is funny,Bloodbath is normal like adventure and assassin,Demonic Shade is useless,Reaper no need Hate Charging at all!Because between two demon time we have a long cd to cooldown the demon skill.useless talent,i can see so many ur dev build elf talent,where true mc talent?show me Quote
vavavi 290 Posted September 13, 2025 Posted September 13, 2025 (edited) 28 minutes ago, Khrone said: It's probably made this way so that you can have a balance between the healer side and the damage side It's not that weird, since we already have things that do similar stuff in the game: Yea i get the balance idea, but the way it sounds it'll work is that both of the benefits just get cancelled out. If you're playing supportive, you have to stop doing so to gain the benefit of higher heals, which cancels itself out. And the same goes for trying to focus on damage, you have to stop doing damage, which in itself would cancel the benefit of the helpful cooldown. Edited September 13, 2025 by vavavi Quote
Wuuzurd Balls 37 Posted September 13, 2025 Posted September 13, 2025 1 minute ago, vavavi said: Yea i get the balance idea, but the way it sounds it'll work is that both of the benefits just get cancelled out. If you're playing supportive, you have to stop doing so to gain the benefit of higher heals, which cancels itself out. And the same goes for trying to focus on damage, you have to stop doing damage, which in itself would cancel the benefit of the helpful cooldown. Dont u already need to use a bit of both skills at all times anyway? just seems like something that would be passively on in the bg Quote
vavavi 290 Posted September 13, 2025 Posted September 13, 2025 (edited) 9 minutes ago, Wuuzurd Balls said: Dont u already need to use a bit of both skills at all times anyway? just seems like something that would be passively on in the bg Yea in cases where you do use both it does something, but that's pretty much only arena. Trying to make use of it anywhere else really forces you to do neither fully, which imo makes it pretty pointless. Not to mention in solo situations it doesn't even work, since the cooldown benefit only comes from using supportive skills on someone else. Also it seems you won't get the cooldown benefit on the one supportive skill (gods aid) itself that triggers the cd benefit. If you compare that to necros one, which works regardless of the situation, and benefits both damage dealing and support, it's very inconsistent. Edited September 13, 2025 by vavavi Quote
Drakoslayd 673 Posted September 13, 2025 Posted September 13, 2025 Could use some more expert skills tbh Khrone 1 Quote
Gladiator 1216 Posted September 13, 2025 Posted September 13, 2025 (edited) On 9/11/2025 at 4:24 PM, Gaunter said: Lightbearer Losing 25% of maximum health applies Lightbearer to the character for 1 sec, restoring health equal to 30% of the damage taken. Is the healing gonna be affected by other talents (like Aura's candle talent) and castle potion? On 9/11/2025 at 4:24 PM, Gaunter said: Alacrity Applies Alacrity to the character every 16 sec for 8 sec, increasing damage from auto-attacks and skills by 8% and preventing misses. How does this interact with skills/talents that guarantee a dodge hit On 9/11/2025 at 4:24 PM, Gaunter said: Good news – after leaving a non-playable guild for the first time, you'll now be able to rejoin or join another one after just 10 minutes! First time in a day? or ever? Edited September 13, 2025 by Gladiator Quote
Drakoslayd 673 Posted September 13, 2025 Posted September 13, 2025 24 minutes ago, Gladiator said: First time in a day? or ever? From what it looks like- ever Quote
XBlaster 14 Posted September 13, 2025 Posted September 13, 2025 another raid boss for magnacarta in eu emerald and almost all other servers for elfs except ru ruby. nothing special in this update. Not so many people are interested in doing alahmad. Only few wants to do temple, guild raids are too difficult for 95% guilds so only 2 guilds maybe are doing this events on mc sides because its abonded side and mcs play on elfs now. Its too much of this usseless stuff added and again changing skills. I understand getting rep and unlocking all of them takes time but all of those skills should be nerfed at all. increase hp by 40% for tanks, 30 for dps classes, 50 for mage classes. Decrease dmg on dps classes by 40% or even 60. Healing decrease by 50%. Make this game a little bit more harded, makes healers more usefull, because now tombs are done solo.. also make spells in groups for example stun skills, heal skills, dmg skills and do big cooldown per use every stun skill because its so broken if i see some classes can use stun one by one and you can do nothing, especially healers classes.. big heal makes very difficult to kill healers and if they hace 5 stunning skills it making this alot of more worse. Damage vs health is tooo big, healing is also too big, for example with dps items you can have 6k hp, autoatack of seker, hunter by this spring bonus its 4k, and 10k crit, with 70% autoattack.. this balance in this game goes so wrong. im happy to gift all my accounts to random people and end to play this game. i like to see new content because updates looks cool but this system is so broken inside, with dmg, skills, unbalance so its not worth to waste time and fight because if you want to win you need full guild 100players very rich with +10 equipment, books, imperials sets, castle pots. This game is for millioners not for people who wants to have fun in game Quote
Gzzz Auron 0 Posted September 13, 2025 Posted September 13, 2025 This skill must be on rogue, not in mage jesus christ devs, rogue are more likely phantom. Quote
Khrone 653 Posted September 13, 2025 Posted September 13, 2025 43 minutes ago, Drakoslayd disse: Could use some more expert skills tbh I don't play Warspear anymore, but i was really excited when talents came out, since they were either minor talents which increased the damage of a skill by 1% or the Accuracy gain from another skill by 1.5%, or key talents that changed how a skill worked, like Charmer's dogs dealing AoE damage after death or Mage's shards increasing survivability. Now, talents are a lot of passive, conditional effects like "When you take damage equal to 6% your maximum Health in less than 3.5 seconds, you increase your Skill Cooldown by 2%. You can stack this effect up to 4 times (8% total)" which by themselves, wouldn't really be a problem, but then you have like 3 or 4 of those from different sources, like events, Almahad talents, class talents... yeah. Quote
Laevateinn 155 Posted September 13, 2025 Posted September 13, 2025 2 hours ago, Gladiator said: How does this interact with skills/talents that guarantee a dodge hit Guaranteeing the attack takes priority. Quote
Jaan 138 Posted September 13, 2025 Posted September 13, 2025 2 hours ago, XBlaster said: another raid boss for magnacarta in eu emerald thank you Wuuzurd Balls 1 Quote
Chaos demon 302 Posted September 13, 2025 Posted September 13, 2025 On 9/11/2025 at 9:24 AM, Gaunter said: Lightbearer Losing 25% of maximum health applies Lightbearer to the character for 1 sec, restoring health equal to 30% of the damage taken. Is basically a kind of "damage negation" by 30% for every 25% of the max health amount, right? On 9/11/2025 at 9:24 AM, Gaunter said: Alacrity Applies Alacrity to the character every 16 sec for 8 sec, increasing damage from auto-attacks and skills by 8% and preventing misses So this makes them a oficial antitank class? On 9/11/2025 at 9:24 AM, Gaunter said: Assassin's Combo Class skills that deal instant damage also hit enemies within 4 yards, causing physical damage for 30% of the character's Physical Power. There is a 12% chance to hit 3 targets, a 30% chance to hit 2 targets, and a 55% chance to hit 1 target. I would leave to 15% the chance to hit three enemies, anyway the damage is 10% less than the bee sting talent On 9/11/2025 at 9:24 AM, Gaunter said: Demonic Shade For 8 sec after leaving demonic form or partial metamorphosis, your next auto-attack or instant damage skill restores 1 Hate for every 15% of missing health and 1 Hate for every 25% of remaining health. The damage of the attack is increased by 6% for every Hate gained. Unless the plan is to remove or reduce the cooldown of demon form, It doesn't make any sense to replenish the entire hatred bar so quickly, the only ability that benefits from this without being transformed, is annihilation. And it's not like the reaper needs more damage btw. Quote
Julio 49 Posted September 13, 2025 Posted September 13, 2025 No balance buff 4 expert skill paladin no op Death Knight buff Spear skill buff call Death no new hate skill buff Knight curse 7% no new basic skill For death knight It doesn't have a good change Rework talent for Death Knight Find something better Spear skill 10% call Of death Dmg AoE 10% 4/4 Gladiator and Jaan 1 1 Quote
Julio 49 Posted September 13, 2025 Posted September 13, 2025 Rework talent not new Thorn of Death+ tombs talent have skill no op new expert skill no new Aura Hatred+ Same Tombs Talent Saturation +There's no need have talent build 3 steal Rework Please see that the class occupies new AoE call of Death new spear dmg up o Healing It can be considered to improve Talent active Blood protección permant 1 click active not Need 6s Warden can active talent Reduce damage active Permanent 1 click 25%Physical and Magic Lesser Talents Thorn of Death + Increases the power of the skill by 3.75 / 7.5% of the character's Physical Power.I don't need same talent tombs basic skill new expert skill buff Aura of Hatred + Adds 0.5 / 1% to the character's Accuracy gained from the skill's effect.I don't need Rework Saturation + Adds 1.5 / 3% to the skill's effect.I don't need Rework have build steal Gladiator and Blueranger 1 1 Quote
Chaos demon 302 Posted September 13, 2025 Posted September 13, 2025 4 hours ago, Julio said: No balance buff 4 expert skill paladin no op Death Knight buff Spear skill buff call Death no new hate skill buff Knight curse 7% no new basic skill For death knight It doesn't have a good change Rework talent for Death Knight Find something better Spear skill 10% call Of death Dmg AoE 10% 4/4 No hate bro, but try to use commas and try to separate the sentences for an easy understanding Khrone and Drakoslayd 2 Quote
King Cobra 31 Posted September 14, 2025 Posted September 14, 2025 On 9/13/2025 at 3:23 PM, Gladiator said: Is the healing gonna be affected by other talents (like Aura's candle talent) and castle potion? Hell yeah lil bro, ofcourse it gets affected by castle potion. On 9/11/2025 at 4:24 PM, Gaunter said: Warriors! Your journey into the uncharted lands of Almahad is about to begin! Prepare to cross scorching, windswept dunes, uncover forgotten ruins, and explore ancient mysteries buried deep within catacombs and sanctuaries lost to time. This expedition marks the start of countless new discoveries – and it's your actions that will shape the tales told of the heroes who walk the Island of the Chainless League! In the 401st year of the foundation of Er-Sahil and the 25th year of the wise reign of Caliph Ziryab Sahim... As the river of time flows ever onward, the threads of human fate weave into an ever more intricate tapestry. The city of Er-Sahil flourishes, and the skies over Almahad now shine with new stars. Where once two mighty stars shared the heavens, a third star has risen: the Mage's Guild, having reached the height of its power, now stands as an equal alongside the formidable Adventurer's Guild and Assassin's Guild. A mage's strength lies in wisdom – and true wisdom is born of the past, veiled in the haze of forgotten truths. Almahad holds countless secrets, but one mystery stirs the hearts of scholars and seekers more than any other: the legend of the great Caliphate of Nesquarin, whose rise was glorious – and whose fall, catastrophic. Nesquarin was wise, yet his thirst for knowledge was insatiable. In his pursuit of immortality, he mastered dark magic and forbidden necromancy, condemning his people – the Mardudeen – to a cursed existence as mere shadows of their former selves. To this day, they wander the shattered ruins of their fallen empire, haunted by the bones of the dead and ghosts of the past. Nesquarin's own fate was even more tragic. Not even the sacred relic of the Caliphate – said to contain the power of the Black Sun itself – could save him. The relic was lost, and Nesquarin vanished into eternal slumber. Will the explorers of Almahad be wise enough to uncover its resting place, hidden in the lifeless sands of the Valley of Bones? The river flows, and fate grinds all to dust. Yet even a grain of sand, in time, may become a pearl. (Excerpt from the Almonomicon, The Book of Almahad) From the developer diaries, you've already learned of the once-mighty Mardudeen Caliphate and its doomed ruler, the sorcerer Nesquarin – punished for daring to defy death. Now, the time has come to explore the Valley of Bones for yourself! Joining a Guild To join a guild, simply speak with the Guild Master NPC, located at the Mages' Stronghold in the new area of Er-Sahil. When you interact with the Master for the first time, a guild entry window will appear, providing all the key details: the guild's name, a brief description, its unique skill, and the requirements for joining. Good news – after leaving a non-playable guild for the first time, you'll now be able to rejoin or join another one after just 10 minutes! Story Quests By joining the non-playable Mage's Guild and completing the city quests in Er-Sahil, you'll unlock brand-new story quests in the Valley of Bones. Members of the Adventurer's Guild and the Assassin's Guild can also gain access to the new region by progressing through their own storylines in the Mirage Desert and Scorpion Kingdom, opening up a branching side questline in the area. Daily Quests A new region brings a fresh set of daily quests! Complete tasks for the Mardudeen and the Mages to learn more about them, face off against the Valley's unique new bosses, and explore a host of challenges across Almahad! Additional daily quests await in the island's capital, and as you conquer higher difficulty levels of Almahad's dungeon, even more daily content will become available. Dynamic Quests After progressing through part of the Valley's main storyline, members of the Mage's Guild will unlock exclusive dynamic quests. Most of these quests are tied to your advancement within the guild, requiring progress in the talent tree and certain rank achievements. Dynamic quests refresh independently and can be triggered either by in-game timers or by your actions within specific locations. With the launch of Update 13.0, dynamic guild quests have been rebalanced – cooldown periods are now shorter, and players have more time to complete each quest. These changes apply to the following Adventurer's Guild quests: Eternal Battle, Ancient Protection, Relic Hunt, Desecrated Relic, and Subterranean Ifrit. The following Assassin's Guild quests have also been updated: The Fallen Few, Scorpion Relic, Treasures of the Ancient Kings, Back the Uprising, and Scorpion's Lair. Faction Reputation: Elders of the Mage's Guild Just like the Adventurers and Assassins, members of the Mage's Guild can earn reputation participating in a variety of activities across Almahad, such as completing dungeons, advancing through story, daily, and dynamic quests, engaging with unique mechanics of non-playable guilds, defeating raid bosses, and taking part in guild events. However, remember that the maximum reputation a player can earn with any guild faction is capped at 35,000 points. Mage's Guild Talents As you build your reputation, you'll be able to invest points into unlocking exclusive talents tied to the Mage's Guild! In Update 13.0, players will gain access to 39 new talents: 20 common talents shared across all non-playable guilds of Almahad 13 unique talents exclusive to the Mage's Guild 4 lesser class-specific talents, designed to reinforce specific skills 2 key class-specific talents, adding new effects to certain skills or enhancing your combat attributes Shared Talents of the Mage's Guild Reveal hidden contents Adaptability Toxin applied by an Almahad monster has a 2 / 4 / 6% chance to heal the character instead of dealing damage. Catalysis Reduces the damage caused by Toxic Explosion and Toxin from an Almahad monster by 0.5 / 1 / 1.5% for every 10% of the character's remaining health. Toxin Purge Removes 4 stacks of Corpse Poison and Toxin applied by an Almahad monster when the character's health drops to 30% of the maximum. This effect can only occur once per 30 sec. Sand Veil Cursed Blood applied by an Almahad monster has a 8% chance to apply Sand Shield to the character for 3 sec when taking damage, reducing damage from Almahad monsters by 10 / 20 / 30%. Metabolism Reduces the damage caused by Cursed Wound and Cursed Blood from an Almahad monster by 0.5 / 1 / 1.5% for every 10% of the character's missing health. Wound Purge Removes Cursed Wound and reduces the duration of Cursed Blood applied by an Almahad monster by 50% when the character's health is above 80% of the maximum. This effect can only occur once per 30 sec. Mental Resilience When Paralysis from an Almahad monster ends, the character gains Mental Resilience for 7 sec, reducing damage from Almahad monsters by 1 / 2 / 3% (up to 8 / 10 / 12%) for each second while under Paralysis. Dream Shield When Hypnosis applied by an Almahad monster ends, the character gains Dream Shield for 7 sec, absorbing damage equal to 5 / 10 / 15% of the character's maximum health. The strength of the shield increases by 3% for each second while under Hypnosis. Immune Synthesis Reduces the damage caused by Toxin and Cursed Blood from an Almahad monster by 2 / 4 / 6% when both effects are applied to the character at the same time. Regression Reduces the strength of Cursed Wound and Corpse Poison from an Almahad monster by 4 / 8 / 12% when both effects are applied to the character at the same time. Mental Strength The character resists every 7th stack of Hypnosis applied by an Almahad monster and gains Mental Strength for 7 sec, increasing Physical and Magic Power by 10%. Thirst for Vengeance When Paralysis from an Almahad monster ends, the character gains Thirst for Vengeance for 10 sec, increasing the damage of the next instant damage attack against an Almahad monster by 10%. If the character's health is below 50% of the maximum, the character will also heal for 25% of the damage. Sandy Assault Increases skill damage against Almahad monsters by 1 / 2 / 3%. Sandy Attack Increases the character's auto-attack damage against Almahad monsters by 1 / 2 / 3%. Sandy Healing Increases the strength of the character's healing skills when in combat with Almahad monsters by 1 / 2 / 3%. Sandy Defense Reduces damage taken from Almahad monsters by 1 / 2 / 3%. Sandy Annihilation Increases the character's Exhausting Heat 1.5 / 3 / 4.5%. Sandy Extermination Increases critical damage against Almahad monsters by 2 / 3.5 / 5%. Sandy Barrier The character negates 1.5 / 3 / 4.5% of the Ferocity from monsters in the Golden Sands. Edge of Vengeance When Disarm ends, 3 stacks of Edge of Vengeance are applied to the character for 20 sec. Each stack increases the damage of the next instant damage attack by 15% of the target's maximum health, capped at 200% of the character's combined Physical and Magic Power. One stack is consumed per attack. Unique Talents of the Mage's Guild Tower Exploration Unlocks the Tower Search in the Golden Sands. Riding the Wind Activating the Magic Stone increases the summoned monster's movement speed by 6 / 8 / 10% (up to 24 / 32 / 40%) every 2 sec while the character remains within 4 yards. Guardianship Activating the Magic Stone heals the character for 3 / 4 / 5% of maximum health every 3 sec and reduces the damage taken by 6 / 8 / 10% while within 4 yards of the summoned monster. Orderly Convoy If the summoned monster and a tower are in the same location when the Magic Stone is activated, Orderly Convoy is applied to the character and party members in that location, adding 20% to Skill Cooldown and 15% to Tenacity. Ward Sigil Reduces critical damage from tower monsters by 10%. Fleeting Thrill Clearing a monster wave inside a tower applies Fleeting Thrill to the character for 20 sec, increasing all damage against tower monsters by 2.4 / 3.2 / 4%. Stacks up to 3 times. Gaining a new stack resets the duration of all stacks. Last Stand When fatal damage is taken inside a tower, the character avoids death, fully restoring health and energy while cleansing all harmful, control, and damage over time effects. Cooldown: 150 sec. Escape from Disarm Each time the character's health drops by 20% of the maximum, there is a 3 / 4.5 / 6% chance to remove Disarm. The chance increases by 3 / 4.5 / 6% with each failed attempt, resetting to the base value when successful. Blood Tempering Increases the character's Critical Hit Strength by 4 / 5 / 6% (up to 12 / 15 / 18%) for each 8 / 7 / 6 non-critical hits against tower monsters by the character or party members. The bonus recalculates every 12 sec. If the party is full and all members are present in the same location, the first 1 / 1 / 2 attacks after recalculation are guaranteed critical hits. Healing Echo Damage taken from tower monsters heals the character for 1.5 / 2.25 / 3% of maximum health and all allies in the same location for 0.5 / 0.75 / 1% of maximum health, but this can only occur once per 4 sec. Battle Phalanx Increases the character's Physical and Magic Power by 0.04 / 0.06 / 0.08% for each living player in the same location, up to a total maximum of 2 / 3 / 4%. Dual Defense If the character's Physical Defense is higher, reduces enemy Penetration from physical attacks by 2 / 2.5 / 3% and from magic attacks by 0.6 / 0.8 / 1% for every 8% difference between defenses, up to a maximum of 4 / 5 / 6%. If the character's Magic Defense is higher, reduces enemy Penetration from magic attacks by 2 / 2.5 / 3% and from physical attacks by 0.6 / 0.8 / 1% for every 8% difference between defenses, up to a maximum of 4 / 5 / 6%. Under the Dune's Veil While in the Golden Sands, every 6 / 5 / 4 uses of class skills have a 25% chance to grant Dune's Veil for 8 sec, absorbing damage equal to 9 / 12 / 15% of the character's maximum health. The chance increases by 5% with each failed attempt, resetting to the base value when successful. Chosen Paladin Reveal hidden contents Lesser Talents Harad's Banner + Adds 1 / 2% to the skill's effect. Sacred Shield + Adds 1 / 2% to the skill's effect. Paladin's Prayer + Increases the power of the skill by 3 / 6% of the character's Physical Power and by 3.5 / 7% of the character's Magic Power. Light Protection + Adds 2 / 4% to the skill's effect. Key Talents Protector's Pride Increases maximum health by 1% (up to 8%) for 12 sec when the character takes damage. Lightbearer Losing 25% of maximum health applies Lightbearer to the character for 1 sec, restoring health equal to 30% of the damage taken. Mage Reveal hidden contents Lesser Talents Overload + Increases the power of the skill by 1.5 / 3% of the character's Magic Power. Roaring Flame + Increases the power of the skill by 4 / 8% of the character's Magic Power. Refinement + Increases the duration of the skill's effect by 0.15 / 0.3 sec. Stone Shards + Increases the power of the skill by 3.5 / 7% of the character's Magic Power. Key Talents Elemental Power Using Fireball, Blazing Ground, Roaring Flame, Aura of Fire, or Frostbolt while Magma Boulder is active applies Fire Synthesis to the character for 12 sec, increasing the damage of fire skills by 4%. Using Stone Shards, Frostbolt, or Overload applies Nature Synthesis for 12 sec, increasing the damage of nature skills by 4%. Using Time Warp applies Arcane Synthesis for 12 sec, increasing the damage of arcane skills by 4%. Combining Fire Synthesis, Nature Synthesis, and Arcane Synthesis grants Elemental Power for 16 sec, increasing the damage of all skills by 8%. Arcane Phantom Using Fireball, Frostbolt, Roaring Flame, or Magic Ban has a 12% chance to summon a Phantom within 3 yards for 8 sec. The Phantom repeats the original skill on the same target, then fades. Up to 3 Phantoms may exist at once. Priest Reveal hidden contents Lesser Talents Mystic Mark + Increases the power of the skill by 5 / 10% of the character's Magic Power. Harad's Tears + Increases the power of the skill by 2.5 / 5% of the character's Magic Power. Holy Shield + Increases the power of the skill by 5 / 10% of the character's Magic Power. Truce + Adds 1 / 2% to the skill's effect. Key Talents Righteousness Increases the damage and healing done by the character and party members in the same location by 8%, with a chance equal to the character's Critical Hit chance. Zealous Aid Using class skills on allies reduces the cooldown timer of all class skills currently on cooldown by 0.15 sec. Using class skills on enemies increases the healing of your next healing skill by 10%. Seeker Reveal hidden contents Lesser Talents Splitting + Increases the power of the skill by 4.5 / 9% of the character's Physical Power. Inspiration + Adds 0.5 / 1% to the character's Penetration gained from the skill's effect. Harad's Shield + Increases the power of the skill by 1 / 2% of the character's maximum health. Attack Instinct + Adds 2 / 4% to the skill's effect. Key Talents Warrior of Light Increases the character's Physical Power by 0.1% for every 5% of attack attributes. Alacrity Applies Alacrity to the character every 16 sec for 8 sec, increasing damage from auto-attacks and skills by 8% and preventing misses. Templar Reveal hidden contents Lesser Talents Grace + Adds 1 / 2% to the skill's effect. Deity Statue + Adds 1.5 / 3% to the damage absorbed by the skill's Statue. Combat Support + Adds 7.5 / 15% to the skill's effect. Harad's Teachings + Increases the damage of the skill by 1.25 / 2.5% of the character's Physical Power and by 1.6 / 3.2% of the character's Magic Power. Key Talents Hand of Light Reduces the cooldown of every 3rd class skill used by 40%. Skullcrusher If an enemy resists a harmful or control effect, Skullcrusher is applied to the character for 14 sec once per 1 sec, increasing the Stun chance by 2%. Reapplying the effect increases the bonus by 2% (up to 6%) and refreshes its duration. Firstborn Blade Dancer Reveal hidden contents Lesser Talents Flash Strike + Increases the power of the skill by 4 / 8% of the character's Physical Power. Strike Hurricane + Increases the power of the skill by 0.25 / 0.45% of the character's Physical Power. Enlightenment + Adds 0.5 / 1% to the character's Penetration gained from the skill's effect. Magic Transformation + Adds 3.5 / 7% to the skill's effect. Key Talents Warrior's Craft Dealing damage with an auto-attack or instant damage skill applies Warrior's Craft to the character for 5 sec, increasing Physical Power by 1%. Stacking this effect increases its power by 1% (up to 8%) and refreshes its duration. Relentless Onslaught Each consecutive auto-attack or instant damage skill against the same target increases damage by 3% (up to 9%). The bonus resets after an attack at maximum stacks or if no damage is dealt for 12 sec. Killing an enemy with an instant damage skill reduces its cooldown timer by 35%. Ranger Reveal hidden contents Lesser Talents Powerful Shot + Increases the power of the skill by 3 / 6% of the character's Physical Power. Ranger's Blessing + Adds 2.25 / 4.5% to the skill's effect. Hail of Arrows + Increases the power of the skill by 4.5 / 9% of the character's Physical Power. Bitterness + Adds 0.2 / 0.4% to the character's Attack Speed gained from the skill's effect. Key Talents Marksman's Precision Increases the damage of skills by 0.5% for each yard between the character and the target. The bonus is doubled when a skill is used at maximum range. Precision Dealing damage with an auto-attack or instant damage skill 4 times within 8 sec applies Precision to the character for 14 sec, increasing Physical Power by 2% (up to 8%) every 3 sec. Reapplying the effect refreshes its duration. Druid Reveal hidden contents Lesser Talents Tornado + Increases the power of the skill by 1.5 / 3% of the character's Magic Power. Elemental Support + Increases the lifespan of the summoned monster by 1 / 2 sec. Healing Barrier + Adds 4.5 / 9% to the skill's effect. Invigorating Stream + Adds 1 / 2% to the Skill Cooldown of the character and party members gained from the skill's effect. Key Talents Verdant Power Applies Verdant Power to the character and party members for 15 sec for every 6 skills used by the character and party members in the same location, increasing Physical and Magic Power by 1%. Stacking this effect increases its power by 1% (up to 6%) and refreshes its duration. Thorn Trap Applying a harmful or control effect also inflicts Thorn Trap for 8 sec or until the target is hit by 3 auto-attacks or instant damage skills. When the effect ends, the target takes magic damage for 10% of the damage taken while affected. Reapplying the effect refreshes its duration. Warden Reveal hidden contents Lesser Talents Fortification + Adds 1.5 / 3% to the skill's effect. Powerful Blow + Increases the power of the skill by 3 / 6% of the character's Physical Power. Natural Resistance + Adds 1 / 2% to the skill's effect. Powerful Lunge + Increases the power of the skill by 4 / 8% of the character's Physical Power. Key Talents Armorclad Blocking or parrying an attack applies Armorclad to the character for 8 sec, reducing damage from the next auto-attack or instant damage skill by 9% per stack. Stacks up to 2 times. Unbreakable Barrier When hit, you have a 25% chance from instant damage and a 15% chance from damage over time to apply Crushing Barrier to an enemy within 7 yards for 16 sec. After reaching 3 stacks, it deals physical damage for 80% of the character's Physical Power and stuns the enemy for 1.5 sec. Beastmaster Reveal hidden contents Lesser Talents Moon Touch + The skill's effect increases the damage taken by the target from the Moon Monster by an additional 0.75 / 1.5%. Chain Lightning + Increases the power of the skill by 2.5 / 5% of the character's Physical Power and by 4 / 8% of the character's Magic Power. Moon Blessing + Adds 0.5 / 1% to the Penetration gained from the skill's effect. Bestial Rampage + Increases the duration of the skill's effect by 0.3 / 0.6 sec. Key Talents Confluence When the Moon Monster makes a successful auto-attack, Confluence is applied to the character for 12 sec, increasing Physical Power by 0.5% and Magic Power by 0.7%. Stacking this effect increases Physical Power by 0.5% (up to 4%) and Magic Power by 0.7% (up to 5.6%) and refreshes its duration. Predatory Bond Using a class skill applies Predatory Bond to the Moon Monster for 14 sec, increasing Attack Strength by 3% of the character's. Reapplying the effect increases the bonus by 3% (up to 15%) and refreshes its duration. Mountain Clans Barbarian Reveal hidden contents Lesser Talents Strong Blow + Increases the power of the skill by 3 / 6% of the character's Physical Power. Roar + The skill's effect reduces the enemy's Physical Power by an additional 3 / 6%. Stone Skin + Adds 1.5 / 3% to the skill's effect. Defeat + Increases the power of the skill by 4 / 8% of the character's Physical Power against targets affected by Bleeding. Key Talents Unyielding Defense Taking damage from an auto-attack or instant damage skill has a 40% chance to apply Unyielding Defense to the character for 6 sec, reducing the damage of the next attack taken by 15% of the damage that caused the effect. Spiked Armor When hit, you have a 25% chance from instant damage and a 15% chance from damage over time to apply Bleeding to an enemy within 7 yards for 8 sec, causing physical damage for 20% of the character's Physical Power every 2 sec. Stacks up to 3 times on a single target. Rogue Reveal hidden contents Lesser Talents Elusive Jump + Increases the power of the skill by 3 / 6% of the character's Physical Power. Ricochet + Increases the power of the skill by 2.5 / 5% of the character's Physical Power. Absolute Reflexes + Increases the duration of the skill's effect by 0.05 / 0.1 sec. Merciless Strike + Increases the power of the skill by 4 / 8% of the character's Physical Power. Key Talents Blade Potential Using an instant damage skill applies Blade Potential to the character for 8 sec, reducing the energy cost of the next class skill used by 40% and its cooldown by 20%. Assassin's Combo Class skills that deal instant damage also hit enemies within 4 yards, causing physical damage for 30% of the character's Physical Power. There is a 12% chance to hit 3 targets, a 30% chance to hit 2 targets, and a 55% chance to hit 1 target. Shaman Reveal hidden contents Lesser Talents Power of the Earth + Adds 0.1 / 0.2% to the character's Critical Hit chance gained from the skill's effect. Ball Lightning + Increases the power of the skill by 3 / 6% of the character's Magic Power. Healing Totem + Increases the power of the skill by 1 / 2% of the character's Magic Power. Energy Field + Adds 1.5 / 3% to the Skill Cooldown of the character and party members gained from the skill's effect. Key Talents Heaven's Fury Increases the Physical and Magic Power of the character and party members in the same location by 0.5% for every 30% of the party's total Skill Cooldown. Witchfire Dealing instant damage to the same enemy 3 times within 12 sec applies Witchfire for 10 sec, increasing the damage they take by 8%. Hunter Reveal hidden contents Lesser Talents Fatal Shot + Increases the power of the skill by 3 / 6% of the character's Physical Power. Mountain Instincts + Adds 0.5 / 1% to the character's Penetration gained from the skill's effect. Sapping Shot + The skill's effect reduces the enemy's Physical and Magic Power by an additional 2 / 4%. Poisoned Arrow + Increases the power of the skill by 1.5 / 3% of the character's Physical Power. Key Talents First Strike Increases the damage of the character's auto-attacks and instant damage skills by 0.8% for every 10% of the target's remaining health. Attacks against full health targets have an additional 5% Penetration. Contempt for Weakness Dealing damage with an auto-attack or instant damage skill applies Contempt for Weakness to the character for 6 sec, increasing Physical Power by 9% if the target is at full health. The effect decreases by 1% for every 10% of the target's missing health. Chieftain Reveal hidden contents Lesser Talents Blow of the Spirits + Increases the power of the skill by 2.25 / 4.5% of the character's Physical Power and by 3.25 / 6.5% of the character's Magic Power. Eagle Eye + Increases the power of the skill by 0.75 / 1.5% of the character's Physical Power and by 1.5 / 3% of the character's Magic Power. Pack Support + Increases the duration of the skill's effect by 0.15 / 0.3 sec. Bestial Wrath + Adds 0.1 / 0.2% to the character's Penetration gained from the skill's effect. Key Talents Balance of Power Dealing physical damage increases the character's Magic Power by 6% for 4 sec, but this can only occur once per 5 sec. Dealing magic damage increases the character's Physical Power by 4% for 4 sec, but this can only occur once per 5 sec. Combat Harmony Using base class skills reduces the cooldown timer of expert class skills currently on cooldown by 0.2 sec. Using expert class skills reduces the cooldown timer of base class skills currently on cooldown by 0.15 sec. Forsaken Death Knight Reveal hidden contents Lesser Talents Thorn of Death + Increases the power of the skill by 3.75 / 7.5% of the character's Physical Power. Aura of Hatred + Adds 0.5 / 1% to the character's Accuracy gained from the skill's effect. Steel Hurricane + Increases the power of the skill by 2.5 / 5% of the character's Physical Power and by 5 / 10% of the character's Magic Power. Saturation + Adds 1.5 / 3% to the skill's effect. Key Talents Healing Ichor Grants a 20% chance to heal the character for 15% of the damage taken. This chance increases by 1.5% for every 5% of missing health. Unholiness Reduces damage taken by 0.6% for every 10% of the character's remaining health. Healing received, including Health Steal, increases by 1% for every 10% of the character's missing health. Warlock Reveal hidden contents Lesser Talents Arrow of Darkness + Increases the power of the skill by 2.5 / 5% of the character's Magic Power. Shadow Sphere + Increases the power of the skill by 5 / 10% of the character's Magic Power. Grimoire + Adds 0.5 / 1% to the damage against the enemy gained from the skill's effect. Restful Might + Adds 1 / 2% to the character's Magic Power gained from the skill's effect. Key Talents Spirit Source Increases the character's maximum energy by 15% and energy regeneration by 10%. Energy Decay Dealing damage with an auto-attack or instant damage skill applies Energy Decay to the enemy for 4 sec, causing magic damage for 25% of the character's maximum energy (up to 60% of Magic Power) every 2 sec. Stacks up to 5 times on a single target. Necromancer Reveal hidden contents Lesser Talents Fateful Link + Adds 1 / 2% to the skill's effect. Poisonous Shield + Increases the power of the skill by 1.5 / 3% of the character's Magic Power. Bone Shield + Increases the power of the skill by 5 / 10% of the character's Magic Power. Infection + Adds 1 / 2% to the skill's harmful effect. Key Talents Cursed Bonds Increases the damage and healing done by the character and party members in the same location by 8%, with a chance equal to the character's Critical Hit chance. Venomous Embrace Dealing damage over time has a 60% chance to reduce the cooldown timer of a random class skill currently on cooldown by 0.4 sec, but this can only occur once per 0.4 sec. Charmer Reveal hidden contents Lesser Talents Call + Adds 3 / 6% to the strength of summoned monsters scaled by the character's Physical Power. Chaotic Assistance + Adds 3 / 6% to the strength of summoned monsters scaled by the character's Magic Power. Demonic Pact + The skill's effect increases the lifespan of monsters by an additional 3 / 6%. Eye of Darkness + Adds 2 / 4% to the target's Physical and Magic Defense gained from the skill's effect. Key Talents Unleash the Beast Increases the movement speed of monsters summoned by Call, Chaotic Assistance, and Spawn of Gloom by 16%. Glory of the Pack When a monster summoned by Call, Chaotic Assistance, or Spawn of Gloom dies, all summons gain Glory of the Pack for 18 sec, increasing inherited attributes by 3%. Stacks up to 3 times. Reaper Reveal hidden contents Lesser Talents Indulgence of Chaos + Adds 0.5 / 1% to the character's Attack Speed gained from the skill's effect. Exaltation + Adds 1 / 2% to the character's Physical Power gained from the skill's effect. Demonic Appearance + Adds 0.75 / 1.5% to the character's maximum health and energy gained from the skill's effect. Evisceration + Increases the power of the skill by 2.5 / 5% of the character's Physical Power. Key Talents Bloodbath While in demonic form or partial metamorphosis, each subsequent auto-attack or instant damage skill increases damage by 1.5% (up to 12%). The bonus resets upon leaving demonic form or partial metamorphosis. Demonic Shade For 8 sec after leaving demonic form or partial metamorphosis, your next auto-attack or instant damage skill restores 1 Hate for every 15% of missing health and 1 Hate for every 25% of remaining health. The damage of the attack is increased by 6% for every Hate gained. Talent Expansion: Adventurers & Assassins Reveal hidden contents Overcharge When Disarm ends, removes 1 random harmful or control effect from the character and applies Overcharge for 12 sec, increasing Tenacity by 3 / 4 / 5% plus an additional 0.6 / 0.8 / 1% (up to 6 / 8 / 10%) for each second while under Sandy Disarm. Edge of Vengeance When Disarm ends, 3 stacks of Edge of Vengeance are applied to the character for 20 sec. Each stack increases the damage of the next instant damage attack by 15% of the target's maximum health, capped at 200% of the character's combined Physical and Magic Power. One stack is consumed per attack. Mage Mechanics: Towers As outlined in the developer diaries, the Mage's Guild's unique mechanic centers on escorting a magic stone to a Tower and then battling through it. Each Mage undertakes the search and escort alone, but once a stone reaches its destination, the active Tower entrance becomes visible to the entire party. However, only members of the Mage's Guild can see the map markers and progress bar while the stone is on the move. If a Mage with an active entrance joins a party, all other Mages' searches are temporarily paused. They'll resume once the Tower is cleared, the party returns to the surface, and no other entrances remain active. If several Mages in the same party have already discovered entrances, the party gains access to multiple Towers at once, each with its own entrance timer. Both the active entrance and the Tower run itself are time-limited, so act quickly! Cut through waves of monsters and fill the shared progress bar before the sands swallow the Tower. Once all waves are defeated, you'll receive a guaranteed personal reward, claim an additional random drop, and then exit the Tower. Rewards must be collected within 60 seconds of completing the dungeon, and only by those who are online inside the Tower. Keep in mind that the Guild Unity skill cannot be used inside Towers. New Tombs and Outposts The warriors of Arinar have carved a bloody path through Almahad's Tombs and Outposts – but the true threats are only just beginning to stir! Update 13.0 brings brand new enemies to Tombs and Outposts, along with existing foes enhanced with new abilities. Every encounter will demand fresh strategies – what once worked may no longer be enough! New Abilities for Almahad's Monsters and Bosses The creatures of Almahad have long been feared for their lethal tricks – hypnosis, poison, and paralyzing curses have tested countless heroes of Arinar. Now, when venturing into the Valley of Bones and certain Tombs, Outposts, or Towers, you'll face a new threat: monsters and bosses capable of disarming your hero! When disarmed, your equipped weapon disappears from your character, and any weapon-based skills are marked with a special indicator on both the skill bar and the Equipment menu. With the introduction of this new Disarm effect, the rules for using skills in weaponless combat have also changed. If your character has no weapon equipped, they can no longer use: Damage-dealing skills Skills that apply harmful effects to enemies Healing skills that scale with Physical or Magic Power Encountering a disarming enemy could be fatal if you're unprepared! Only the knowledge hidden within the guild talent trees of Adventurers, Assassins, and Mages will give you the edge to counter Almahad's deadly new abilities. Bosses of the Valley of Bones The Last Mamun Once, the Mardudeen rode desert mammoths into battle, sweeping enemies aside with their mighty tusks. But when the caliphate fell into ruin, those beasts vanished into the sands – except for one. Sustained by the Necromancer's sorcery, the Last Mamun has risen again and now brings doom to anyone who comes too close. The First of the Lost Long ago, Nesquarin created a race of servants to perform his hardest tasks, treating them with utter cruelty. When the Necromancer fell, his creations were left purposeless, uncertain why they were made or what to do. The Lost scattered throughout the Valley – and the very first among them still wanders near the remains of his master. Phantom Nesquarin Once a mighty necromancer – whose colossal bones still rest in the Valley of Bones – Nesquarin performed terrible rituals, cheating death for himself and his people. But his dark deeds brought a curse upon him, and now his spirit still roams the Valley, a haunting reminder of past power. New Character Attribute: Skill Power Skill Power Increases the character's skill damage by the specified percentage, up to a maximum of 100%. This new bonus can be found in the Attack tab of the Attributes menu, and its maximum value is also shown in the bonus tooltip. Achievements Almahad is bringing 14 new achievements – 3 of them legendary! Earn reputation by unlocking the talents of the Mage's Guild, defeat bosses in the Valley of Bones, complete dynamic quests, and fight your way through the Towers! Conquerors of the Catacombs, prepare yourselves – 9 new personal achievements are now up for grabs! Explore the sprawling underground dungeon, seize the chance to escape through the evacuation exit, and outmatch your rivals in the shadowy halls of the Catacombs! Update 13.0 also adjusts the requirements for the Thirst for Adventure IV and Hidden in the Shadows IV achievements to reflect the introduction of new talents. Activity Season 36 Shortly after Update 13.0 goes live, a new Activity Season begins! Explore Arinar, battle monsters and rival players, and complete daily and weekly missions – all while earning rewards for every step of the way! To capture the full spirit of adventure on Almahad, the Battle Pass unlocks a bonus reward track packed with exclusive rewards, including a brand-new costume! Battle Pass holders will also gain: More daily and weekly mission slots Additional reward slot after redeeming all season rewards Quick access to the Personal and Guild Storage Free hairstyle changes at the Personal Hairdresser Personal Knowledge Bank New Tutorial Features for Beginners Update 13.0 introduces enhanced tutorial features to help new players take their first steps in the world of Arinar. In the Character > Skills section of the radial menu, tooltips and learning aids will now guide characters up to level 7, walking them through the basics of unlocking and upgrading skills. Other Changes Fixed a bug on HyperOS devices that could cause the game client to freeze when sound and music were enabled Full-screen mode is now properly supported when switching between windows on PC using Alt+Tab The journey through Almahad continues, offering new horizons for fearless explorers! As part of Update 13.0, we're excited to showcase a selection of artworks from the winners of the Someone from the Desert contest. Thank you to all the talented artists for your contributions to the game! That's all for now – but stay tuned for more details on rewards and gifts on release day! See you at the open test! The Warspear Online Team yeah yeah, anyways when will we get a 3rd slot for SKILL BUILD? 2 slots isnt enough for hybrid classes like pala,dk,templar,chief. Different builds have different purposes, for example I need to have 1 pve, 1 pvp, and 1 for hybrid pvp/pve for Alamahad content in Golden Sands. Preferably 5 slots for skill builds would be perfect. 2 should be the default, and the other 3 should be unlocked via miracle coins the same way you can unlock more bag space with mcoins. Its annoying for me to buy many book of oblivions switching skill builds between physical and magic dmg paladin builds for pcp. pawned 1 Quote
Blueranger 33 Posted September 14, 2025 Posted September 14, 2025 On 9/11/2025 at 9:24 PM, Gaunter said: Precision Dealing damage with an auto-attack or instant damage skill 4 times within 8 sec applies Precision to the character for 14 sec, increasing Physical Power by 2% (up to 8%) every 3 sec. Reapplying the effect refreshes its duration. whether they don't know or they are stupid about the ranger class which is getting worse with each update, they can't possibly not know that rangers in pvp always die in 1-2 hits by any class, the only class that doesn't have defense or heal or resist and dies quickly, I suggest to all new players, don't make a ranger class or you will regret it pawned 1 Quote
Chaos demon 302 Posted September 14, 2025 Posted September 14, 2025 5 hours ago, xenovski said: yeah yeah, anyways when will we get a 3rd slot for SKILL BUILD? 2 slots isnt enough for hybrid classes like pala,dk,templar,chief. Different builds have different purposes, for example I need to have 1 pve, 1 pvp, and 1 for hybrid pvp/pve for Alamahad content in Golden Sands. Preferably 5 slots for skill builds would be perfect. 2 should be the default, and the other 3 should be unlocked via miracle coins the same way you can unlock more bag space with mcoins. Its annoying for me to buy many book of oblivions switching skill builds between physical and magic dmg paladin builds for pcp. 5 hours ago, xenovski said: cry lil bro 😢😢😢😢😢😢 Quote
driver9898 4 Posted September 15, 2025 Posted September 15, 2025 it looks incredibly boring... talents that only%1 of the player base will obtain Quote
Pr0f 17 Posted September 15, 2025 Posted September 15, 2025 (edited) On 9/11/2025 at 4:24 PM, Gaunter said: Unique Talents of the Mage's Guild Tower Exploration Unlocks the Tower Search in the Golden Sands. Riding the Wind Activating the Magic Stone increases the summoned monster's movement speed by 6 / 8 / 10% (up to 24 / 32 / 40%) every 2 sec while the character remains within 4 yards. Guardianship Activating the Magic Stone heals the character for 3 / 4 / 5% of maximum health every 3 sec and reduces the damage taken by 6 / 8 / 10% while within 4 yards of the summoned monster. Orderly Convoy If the summoned monster and a tower are in the same location when the Magic Stone is activated, Orderly Convoy is applied to the character and party members in that location, adding 20% to Skill Cooldown and 15% to Tenacity. Ward Sigil Reduces critical damage from tower monsters by 10%. Fleeting Thrill Clearing a monster wave inside a tower applies Fleeting Thrill to the character for 20 sec, increasing all damage against tower monsters by 2.4 / 3.2 / 4%. Stacks up to 3 times. Gaining a new stack resets the duration of all stacks. Last Stand When fatal damage is taken inside a tower, the character avoids death, fully restoring health and energy while cleansing all harmful, control, and damage over time effects. Cooldown: 150 sec. Escape from Disarm Each time the character's health drops by 20% of the maximum, there is a 3 / 4.5 / 6% chance to remove Disarm. The chance increases by 3 / 4.5 / 6% with each failed attempt, resetting to the base value when successful. Blood Tempering Increases the character's Critical Hit Strength by 4 / 5 / 6% (up to 12 / 15 / 18%) for each 8 / 7 / 6 non-critical hits against tower monsters by the character or party members. The bonus recalculates every 12 sec. If the party is full and all members are present in the same location, the first 1 / 1 / 2 attacks after recalculation are guaranteed critical hits. Healing Echo Damage taken from tower monsters heals the character for 1.5 / 2.25 / 3% of maximum health and all allies in the same location for 0.5 / 0.75 / 1% of maximum health, but this can only occur once per 4 sec. Battle Phalanx Increases the character's Physical and Magic Power by 0.04 / 0.06 / 0.08% for each living player in the same location, up to a total maximum of 2 / 3 / 4%. Dual Defense If the character's Physical Defense is higher, reduces enemy Penetration from physical attacks by 2 / 2.5 / 3% and from magic attacks by 0.6 / 0.8 / 1% for every 8% difference between defenses, up to a maximum of 4 / 5 / 6%. If the character's Magic Defense is higher, reduces enemy Penetration from magic attacks by 2 / 2.5 / 3% and from physical attacks by 0.6 / 0.8 / 1% for every 8% difference between defenses, up to a maximum of 4 / 5 / 6%. Under the Dune's Veil While in the Golden Sands, every 6 / 5 / 4 uses of class skills have a 25% chance to grant Dune's Veil for 8 sec, absorbing damage equal to 9 / 12 / 15% of the character's maximum health. The chance increases by 5% with each failed attempt, resetting to the base value when successful The unique mage guild talent is so awesome for tanks like Warden. Damage reductions and multiple healing talents, so good. I will say 10/10. But this class-specific talent. which come with mage guild only for warden will never work unless it's pvp 1 vs 1, also let's be real, no one attack warden on purpose, warden is hard to kill so he is always ignored in Arena and so on until everyone else is dead then they finish him later because killing full gear warden almost takes forever. How about Pve? It's 99% of the time will not work, why? Because too many mobs and debuff is random, and they usually die fast. If you make this talent better, this mage guild will be definitely the way to go for Warden. On 9/11/2025 at 4:24 PM, Gaunter said: Unbreakable Barrier When hit, you have a 25% chance from instant damage and a 15% chance from damage over time to apply Crushing Barrier to an enemy within 7 yards for 16 sec. After reaching 3 stacks, it deals physical damage for 80% of the character's Physical Power and stuns the enemy for 1.5 sec. Edited September 15, 2025 by Pr0f Drakoslayd 1 Quote
Hellscream 6 Posted September 16, 2025 Posted September 16, 2025 On 9/15/2025 at 1:52 AM, Blueranger said: whether they don't know or they are stupid about the ranger class which is getting worse with each update, they can't possibly not know that rangers in pvp always die in 1-2 hits by any class, the only class that doesn't have defense or heal or resist and dies quickly, I suggest to all new players, don't make a ranger class or you will regret it "Welcome to the dead class clan." -Rogues, Reapers Drakoslayd 1 Quote
blablablabla 1 Posted September 17, 2025 Posted September 17, 2025 On 9/11/2025 at 4:24 PM, Gaunter said: Glory of the Pack When a monster summoned by Call, Chaotic Assistance, or Spawn of Gloom dies, all summons gain Glory of the Pack for 18 sec, increasing inherited attributes by 3%. Stacks up to 3 times. Just to clarify, it says increases "inherited" attributes by 3% - does that mean a 3% flat increase of these attributes? Or a 3% increase for example: 10% accuracy * 1.03 = 10.3% accuracy? Drakoslayd 1 Quote
King Cobra 31 Posted September 18, 2025 Posted September 18, 2025 On 9/17/2025 at 3:37 AM, blablablabla said: Just to clarify, it says increases "inherited" attributes by 3% - does that mean a 3% flat increase of these attributes? Or a 3% increase for example: 10% accuracy * 1.03 = 10.3% accuracy? 13% not 10.3% Quote
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