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[2025.09.13] Warspear Online Update 13.0. Tales of the Desert. Announcement. Part II


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ws_сom_banner_desert_skull_1200x630_logo.png

 

Warriors!

 

Your journey into the uncharted lands of Almahad is about to begin! Prepare to cross scorching, windswept dunes, uncover forgotten ruins, and explore ancient mysteries buried deep within catacombs and sanctuaries lost to time. This expedition marks the start of countless new discoveries – and it's your actions that will shape the tales told of the heroes who walk the Island of the Chainless League!

 

In the 401st year of the foundation of Er-Sahil and the 25th year of the wise reign of Caliph Ziryab Sahim...

 

As the river of time flows ever onward, the threads of human fate weave into an ever more intricate tapestry. The city of Er-Sahil flourishes, and the skies over Almahad now shine with new stars. Where once two mighty stars shared the heavens, a third star has risen: the Mage's Guild, having reached the height of its power, now stands as an equal alongside the formidable Adventurer's Guild and Assassin's Guild.

A mage's strength lies in wisdom – and true wisdom is born of the past, veiled in the haze of forgotten truths. Almahad holds countless secrets, but one mystery stirs the hearts of scholars and seekers more than any other: the legend of the great Caliphate of Nesquarin, whose rise was glorious – and whose fall, catastrophic.

Nesquarin was wise, yet his thirst for knowledge was insatiable. In his pursuit of immortality, he mastered dark magic and forbidden necromancy, condemning his people – the Mardudeen – to a cursed existence as mere shadows of their former selves. To this day, they wander the shattered ruins of their fallen empire, haunted by the bones of the dead and ghosts of the past. Nesquarin's own fate was even more tragic. Not even the sacred relic of the Caliphate – said to contain the power of the Black Sun itself – could save him. The relic was lost, and Nesquarin vanished into eternal slumber. Will the explorers of Almahad be wise enough to uncover its resting place, hidden in the lifeless sands of the Valley of Bones?

 

The river flows, and fate grinds all to dust. Yet even a grain of sand, in time, may become a pearl.

 

(Excerpt from the Almonomicon, The Book of Almahad)

 

ws_com_banner_map_bones_1200x630_eng.png

 

From the developer diaries, you've already learned of the once-mighty Mardudeen Caliphate and its doomed ruler, the sorcerer Nesquarin – punished for daring to defy death. Now, the time has come to explore the Valley of Bones for yourself!
 

Joining a Guild

 

To join a guild, simply speak with the Guild Master NPC, located at the Mages' Stronghold in the new area of Er-Sahil. When you interact with the Master for the first time, a guild entry window will appear, providing all the key details: the guild's name, a brief description, its unique skill, and the requirements for joining.

 

Good news – after leaving a non-playable guild for the first time, you'll now be able to rejoin or join another one after just 10 minutes!

 

Story Quests

 

By joining the non-playable Mage's Guild and completing the city quests in Er-Sahil, you'll unlock brand-new story quests in the Valley of Bones. Members of the Adventurer's Guild and the Assassin's Guild can also gain access to the new region by progressing through their own storylines in the Mirage Desert and Scorpion Kingdom, opening up a branching side questline in the area.

 

Daily Quests

 

A new region brings a fresh set of daily quests! Complete tasks for the Mardudeen and the Mages to learn more about them, face off against the Valley's unique new bosses, and explore a host of challenges across Almahad! Additional daily quests await in the island's capital, and as you conquer higher difficulty levels of Almahad's dungeon, even more daily content will become available.

 

Dynamic Quests 

 

After progressing through part of the Valley's main storyline, members of the Mage's Guild will unlock exclusive dynamic quests. Most of these quests are tied to your advancement within the guild, requiring progress in the talent tree and certain rank achievements. Dynamic quests refresh independently and can be triggered either by in-game timers or by your actions within specific locations.

 

ДинЗадМордруды.mp4.gif

 

With the launch of Update 13.0, dynamic guild quests have been rebalanced – cooldown periods are now shorter, and players have more time to complete each quest. These changes apply to the following Adventurer's Guild quests: Eternal Battle, Ancient Protection, Relic Hunt, Desecrated Relic, and Subterranean Ifrit. The following Assassin's Guild quests have also been updated: The Fallen Few, Scorpion Relic, Treasures of the Ancient Kings, Back the Uprising, and Scorpion's Lair.

 

Faction Reputation: Elders of the Mage's Guild

 

Just like the Adventurers and Assassins, members of the Mage's Guild can earn reputation participating in a variety of activities across Almahad, such as completing dungeons, advancing through story, daily, and dynamic quests, engaging with unique mechanics of non-playable guilds, defeating raid bosses, and taking part in guild events. However, remember that the maximum reputation a player can earn with any guild faction is capped at 35,000 points.

 

Mage's Guild Talents

 

As you build your reputation, you'll be able to invest points into unlocking exclusive talents tied to the Mage's Guild! In Update 13.0, players will gain access to 39 new talents:

  • 20 common talents shared across all non-playable guilds of Almahad
  • 13 unique talents exclusive to the Mage's Guild
  • 4 lesser class-specific talents, designed to reinforce specific skills
  • 2 key class-specific talents, adding new effects to certain skills or enhancing your combat attributes

Shared Talents of the Mage's Guild

 

Спойлер

MagesGuildEN.jpg

 

image.png Adaptability

Toxin applied by an Almahad monster has a 2 / 4 / 6% chance to heal the character instead of dealing damage.

image.png Catalysis

Reduces the damage caused by Toxic Explosion and Toxin from an Almahad monster by 0.5 / 1 / 1.5% for every 10% of the character's remaining health.

Toxin Purge.png Toxin Purge

Removes 4 stacks of Corpse Poison and Toxin applied by an Almahad monster when the character's health drops to 30% of the maximum. This effect can only occur once per 30 sec.

image.png Sand Veil

Cursed Blood applied by an Almahad monster has a 8% chance to apply Sand Shield to the character for 3 sec when taking damage, reducing damage from Almahad monsters by 10 / 20 / 30%.

image.png Metabolism

Reduces the damage caused by Cursed Wound and Cursed Blood from an Almahad monster by 0.5 / 1 / 1.5% for every 10% of the character's missing health.

image.png Wound Purge

Removes Cursed Wound and reduces the duration of Cursed Blood applied by an Almahad monster by 50% when the character's health is above 80% of the maximum. This effect can only occur once per 30 sec.

Mental Resilience.png Mental Resilience

When Paralysis from an Almahad monster ends, the character gains Mental Resilience for 7 sec, reducing damage from Almahad monsters by 1 / 2 / 3% (up to 8 / 10 / 12%) for each second while under Paralysis.

image.png Dream Shield

When Hypnosis applied by an Almahad monster ends, the character gains Dream Shield for 7 sec, absorbing damage equal to 5 / 10 / 15% of the character's maximum health. The strength of the shield increases by 3% for each second while under Hypnosis.

Immune Synthesis.png Immune Synthesis

Reduces the damage caused by Toxin and Cursed Blood from an Almahad monster by 2 / 4 / 6% when both effects are applied to the character at the same time.

image.png Regression

Reduces the strength of Cursed Wound and Corpse Poison from an Almahad monster by 4 / 8 / 12% when both effects are applied to the character at the same time.

image.png Mental Strength

The character resists every 7th stack of Hypnosis applied by an Almahad monster and gains Mental Strength for 7 sec, increasing Physical and Magic Power by 10%.

image.png Thirst for Vengeance

When Paralysis from an Almahad monster ends, the character gains Thirst for Vengeance for 10 sec, increasing the damage of the next instant damage attack against an Almahad monster by 10%. If the character's health is below 50% of the maximum, the character will also heal for 25% of the damage.

image.png Sandy Assault

Increases skill damage against Almahad monsters by 1 / 2 / 3%.

image.png Sandy Attack

Increases the character's auto-attack damage against Almahad monsters by 1 / 2 / 3%.

image.png Sandy Healing

Increases the strength of the character's healing skills when in combat with Almahad monsters by 1 / 2 / 3%.

image.png Sandy Defense

Reduces damage taken from Almahad monsters by 1 / 2 / 3%.

image.png Sandy Annihilation

Increases the character's Exhausting Heat 1.5 / 3 / 4.5%.

image.png Sandy Extermination

Increases critical damage against Almahad monsters by 2 / 3.5 / 5%.

image.png Sandy Barrier

The character negates 1.5 / 3 / 4.5% of the Ferocity from monsters in the Golden Sands.

image.png Edge of Vengeance

When Disarm ends, 3 stacks of Edge of Vengeance are applied to the character for 20 sec. Each stack increases the damage of the next instant damage attack by 15% of the target's maximum health, capped at 200% of the character's combined Physical and Magic Power. One stack is consumed per attack.

 

Unique Talents of the Mage's Guild

 

image.png Tower Exploration

Unlocks the Tower Search in the Golden Sands.

image.png Riding the Wind

Activating the Magic Stone increases the summoned monster's movement speed by 6 / 8 / 10% (up to 24 / 32 / 40%) every 2 sec while the character remains within 4 yards.

image.png Guardianship

Activating the Magic Stone heals the character for 3 / 4 / 5% of maximum health every 3 sec and reduces the damage taken by 6 / 8 / 10% while within 4 yards of the summoned monster.

image.png Orderly Convoy

If the summoned monster and a tower are in the same location when the Magic Stone is activated, Orderly Convoy is applied to the character and party members in that location, adding 20% to Skill Cooldown and 15% to Tenacity.

image.png Ward Sigil

Reduces critical damage from tower monsters by 10%.

image.png Fleeting Thrill

Clearing a monster wave inside a tower applies Fleeting Thrill to the character for 20 sec, increasing all damage against tower monsters by 2.4 / 3.2 / 4%. Stacks up to 3 times. Gaining a new stack resets the duration of all stacks.

image.png Last Stand

When fatal damage is taken inside a tower, the character avoids death, fully restoring health and energy while cleansing all harmful, control, and damage over time effects. Cooldown: 150 sec.

image.png Escape from Disarm

Each time the character's health drops by 20% of the maximum, there is a 3 / 4.5 / 6% chance to remove Disarm. The chance increases by 3 / 4.5 / 6% with each failed attempt, resetting to the base value when successful.

image.png Blood Tempering

Increases the character's Critical Hit Strength by 4 / 5 / 6% (up to 12 / 15 / 18%) for each 8 / 7 / 6 non-critical hits against tower monsters by the character or party members. The bonus recalculates every 12 sec. If the party is full and all members are present in the same location, the first 1 / 1 / 2 attacks after recalculation are guaranteed critical hits.

image.png Healing Echo

Damage taken from tower monsters heals the character for 1.5 / 2.25 / 3% of maximum health and all allies in the same location for 0.5 / 0.75 / 1% of maximum health, but this can only occur once per 4 sec.

image.png Battle Phalanx

Increases the character's Physical and Magic Power by 0.04 / 0.06 / 0.08% for each living player in the same location, up to a total maximum of 2 / 3 / 4%.

image.png Dual Defense

If the character's Physical Defense is higher, reduces enemy Penetration from physical attacks by 2 / 2.5 / 3% and from magic attacks by 0.6 / 0.8 / 1% for every 8% difference between defenses, up to a maximum of 4 / 5 / 6%. If the character's Magic Defense is higher, reduces enemy Penetration from magic attacks by 2 / 2.5 / 3% and from physical attacks by 0.6 / 0.8 / 1% for every 8% difference between defenses, up to a maximum of 4 / 5 / 6%.

image.png Under the Dune's Veil

While in the Golden Sands, every 6 / 5 / 4 uses of class skills have a 25% chance to grant Dune's Veil for 8 sec, absorbing damage equal to 9 / 12 / 15% of the character's maximum health. The chance increases by 5% with each failed attempt, resetting to the base value when successful.

 

image.png Chosen

 

image.png Paladin

 

Спойлер

Mages1Paladin.jpg

 

Lesser Talents

 

image.png Harad's Banner +

Adds 1 / 2% to the skill's effect.

image.png Sacred Shield +

Adds 1 / 2% to the skill's effect.

image.png Paladin's Prayer +

Increases the power of the skill by 3 / 6% of the character's Physical Power and by 3.5 / 7% of the character's Magic Power.

image.png Light Protection +

Adds 2 / 4% to the skill's effect.

 

Key Talents

 

image.png Protector's Pride

Increases maximum health by 1% (up to 8%) for 12 sec when the character takes damage.

image.png Lightbearer

Losing 25% of maximum health applies Lightbearer to the character for 1 sec, restoring health equal to 30% of the damage taken.

 

image.png Mage

 

Спойлер

Mages2Mage.jpg

 

Lesser Talents

 

image.png Overload +

Increases the power of the skill by 1.5 / 3% of the character's Magic Power.

image.png Roaring Flame +

Increases the power of the skill by 4 / 8% of the character's Magic Power.

image.png Refinement +

Increases the duration of the skill's effect by 0.15 / 0.3 sec.

image.pngStone Shards +

Increases the power of the skill by 3.5 / 7% of the character's Magic Power.

 

Key Talents

 

image.png Elemental Power

Using Fireball, Blazing Ground, Roaring Flame, Aura of Fire, or Frostbolt while Magma Boulder is active applies Fire Synthesis to the character for 12 sec, increasing the damage of fire skills by 4%. Using Stone Shards, Frostbolt, or Overload applies Nature Synthesis for 12 sec, increasing the damage of nature skills by 4%. Using Time Warp applies Arcane Synthesis for 12 sec, increasing the damage of arcane skills by 4%. Combining Fire Synthesis, Nature Synthesis, and Arcane Synthesis grants Elemental Power for 16 sec, increasing the damage of all skills by 8%.

image.png Arcane Phantom

Using Fireball, Frostbolt, Roaring Flame, or Magic Ban has a 10% chance to summon a Phantom within 3 yards for 8 sec, but this can only occur once per 1.5 sec. The Phantom repeats the original skill on the same target, then fades. Up to 3 Phantoms may exist at once.

 

image.png Priest

 

Спойлер

Mages3Priest.jpg

 

Lesser Talents

 

image.png Mystic Mark +

Increases the power of the skill by 5 / 10% of the character's Magic Power.

image.png Harad's Tears +

Increases the power of the skill by 2.5 / 5% of the character's Magic Power.

image.png Holy Shield +

Increases the power of the skill by 5 / 10% of the character's Magic Power.

image.png Truce +

Adds 1 / 2% to the skill's effect.

 

Key Talents

 

image.png Righteousness

Increases the damage and healing done by the character and party members in the same location by 8%, with a chance equal to the character's Critical Hit chance.

image.png Zealous Aid

Using class skills on allies reduces the cooldown timer of all class skills currently on cooldown by 0.3 sec. Using class skills on enemies increases the healing of your next healing skill by 15%.

 

image.png Seeker

 

Спойлер

Mages4Seeker.jpg

 

Lesser Talents

 

image.png Splitting +

Increases the power of the skill by 4.5 / 9% of the character's Physical Power.

image.png Inspiration +

Adds 0.5 / 1% to the character's Penetration gained from the skill's effect.

image.png Harad's Shield +

Increases the power of the skill by 1 / 2% of the character's maximum health.

image.png Attack Instinct +

Adds 2 / 4% to the skill's effect.

 

Key Talents

 

image.png Warrior of Light

Increases the character's Physical Power by 0.1% for every 5% of attack attributes.

image.png Alacrity

Applies Alacrity to the character every 16 sec for 8 sec, increasing damage from auto-attacks and skills by 8% and preventing misses.

 

image.png Templar

 

Спойлер

Mages5Templar.jpg

 

Lesser Talents

 

image.png Grace +

Adds 1 / 2% to the skill's effect.

image.png Deity Statue +

Adds 1.5 / 3% to the damage absorbed by the skill's Statue.

image.png Combat Support +

Adds 7.5 / 15% to the skill's effect.

image.png Harad's Teachings +

Increases the damage of the skill by 1.25 / 2.5% of the character's Physical Power and by 1.6 / 3.2% of the character's Magic Power.

 

Key Talents

 

image.png Hand of Light

Reduces the cooldown of every 3rd class skill used by 40%.

image.png Skullcrusher

If an enemy resists a harmful or control effect, Skullcrusher is applied to the character for 14 sec once per 0.3 sec, increasing the Stun chance by 2.5%. Reapplying the effect increases the bonus by 2.5% (up to 7.5%) and refreshes its duration.

 

image.png Firstborn

 

image.png Blade Dancer

 

Спойлер

Mages6BladeDancer.jpg

 

Lesser Talents

 

image.png Flash Strike +

Increases the power of the skill by 4 / 8% of the character's Physical Power.

image.png Strike Hurricane +

Increases the power of the skill by 0.25 / 0.45% of the character's Physical Power.

image.png Enlightenment +

Adds 0.5 / 1% to the character's Penetration gained from the skill's effect.

image.png Magic Transformation +

Adds 3.5 / 7% to the skill's effect.

 

Key Talents

 

image.png Warrior's Craft

Dealing damage with an auto-attack or instant damage skill applies Warrior's Craft to the character for 5 sec, increasing Physical Power by 1%. Stacking this effect increases its power by 1% (up to 8%) and refreshes its duration.

Relentless Onslaught.png Relentless Onslaught

Each consecutive auto-attack or instant damage skill against the same target increases damage by 3% (up to 9%). The bonus resets after an attack at maximum stacks or if no damage is dealt for 12 sec. Killing an enemy with an instant damage skill reduces its cooldown timer by 35%.

 

image.png Ranger

 

Спойлер

Mages7Ranger.jpg

 

Lesser Talents

 

image.png Powerful Shot +

Increases the power of the skill by 3 / 6% of the character's Physical Power.

image.png Ranger's Blessing +

Adds 2.25 / 4.5% to the skill's effect.

image.png Hail of Arrows +

Increases the power of the skill by 4.5 / 9% of the character's Physical Power.

image.png Bitterness +

Adds 0.2 / 0.4% to the character's Attack Speed gained from the skill's effect.

 

Key Talents

 

image.png Marksman's Precision

Increases the damage of skills by 0.5% for each yard between the character and the target. The bonus is doubled when a skill is used at maximum range.

image.png Precision

Dealing damage with an auto-attack or instant damage skill 4 times within 8 sec applies Precision to the character for 14 sec, increasing Physical Power by 2% (up to 8%) every 3 sec. Reapplying the effect refreshes its duration.

 

image.png Druid

 

Спойлер

Mages8Druid.jpg

 

Lesser Talents

 

image.png Tornado +

Increases the power of the skill by 1.5 / 3% of the character's Magic Power.

image.png Elemental Support +

Increases the lifespan of the summoned monster by 1 / 2 sec.

image.png Healing Barrier +

Adds 4.5 / 9% to the skill's effect.

image.png Invigorating Stream +

Adds 1 / 2% to the Skill Cooldown of the character and party members gained from the skill's effect.

 

Key Talents

 

image.png Verdant Power

Applies Verdant Power to the character and party members for 15 sec for every 6 skills used by the character and party members in the same location, increasing Physical and Magic Power by 1%. Stacking this effect increases its power by 1% (up to 6%) and refreshes its duration.

image.png Thorn Trap

Applying a harmful or control effect also inflicts Thorn Trap for 8 sec or until the target is hit by 3 auto-attacks or instant damage skills. When the effect ends, the target takes magic damage for 10% of the damage taken while affected. Reapplying the effect refreshes its duration.

 

image.png Warden

 

Спойлер

Mages9Warden.jpg

 

Lesser Talents

 

image.png Fortification +

Adds 1.5 / 3% to the skill's effect.

image.png Powerful Blow +

Increases the power of the skill by 3 / 6% of the character's Physical Power.

image.png Natural Resistance +

Adds 1 / 2% to the skill's effect.

image.png Powerful Lunge +

Increases the power of the skill by 4 / 8% of the character's Physical Power.

 

Key Talents

 

image.png Armorclad

Blocking or parrying an attack applies Armorclad to the character for 8 sec, reducing damage from the next auto-attack or instant damage skill by 9% per stack. Stacks up to 2 times.

image.png Unbreakable Barrier

When hit, you have a 25% chance from instant damage and a 15% chance from damage over time to apply Crushing Barrier to an enemy within 7 yards for 20 sec. After reaching 3 stacks, it deals physical damage for 100% of the character's Physical Power and stuns the enemy for 1.5 sec.

 

image.png Beastmaster

 

Спойлер

Mages10Beastmaster.jpg

 

Lesser Talents

 

image.png Moon Touch +

The skill's effect increases the damage taken by the target from the Moon Monster by an additional 0.75 / 1.5%.

image.png Chain Lightning +

Increases the power of the skill by 2.5 / 5% of the character's Physical Power and by 4 / 8% of the character's Magic Power.

image.png Moon Blessing +

Adds 0.5 / 1% to the Penetration gained from the skill's effect.

image.png Bestial Rampage +

Increases the duration of the skill's effect by 0.3 / 0.6 sec.

 

Key Talents

 

image.png Confluence

When the Moon Monster makes a successful auto-attack, Confluence is applied to the character for 12 sec, increasing Physical Power by 0.5% and Magic Power by 0.7%. Stacking this effect increases Physical Power by 0.5% (up to 4%) and Magic Power by 0.7% (up to 5.6%) and refreshes its duration.

image.png Predatory Bond

Using a class skill applies Predatory Bond to the Moon Monster for 14 sec, increasing Attack Strength and Penetration by 4% of the character's. Reapplying the effect increases the bonus by 4% (up to 16%) and refreshes its duration.

 

image.png Mountain Clans

 

image.png Barbarian

 

Спойлер

Mages11Barbarian.jpg

 

Lesser Talents

 

image.png Strong Blow +

Increases the power of the skill by 3 / 6% of the character's Physical Power.

image.png Roar +

The skill's effect reduces the enemy's Physical Power by an additional 3 / 6%.

image.png Stone Skin +

Adds 1.5 / 3% to the skill's effect.

image.png Defeat +

Increases the power of the skill by 4 / 8% of the character's Physical Power against targets affected by Bleeding.

 

Key Talents

 

image.png Unyielding Defense

Taking damage from an auto-attack or instant damage skill has a 40% chance to apply Unyielding Defense to the character for 6 sec, reducing the damage of the next attack taken by 15% of the damage that caused the effect.

image.png Spiked Armor

When hit, you have a 25% chance from instant damage and a 15% chance from damage over time to apply Bleeding to an enemy within 7 yards for 8 sec, causing physical damage for 20% of the character's Physical Power every 2 sec. Stacks up to 4 times on a single target.

 

image.png Rogue

 

Спойлер

Mages12Rogue.jpg

 

Lesser Talents

 

image.png Elusive Jump +

Increases the power of the skill by 3 / 6% of the character's Physical Power.

image.png Ricochet +

Increases the power of the skill by 2.5 / 5% of the character's Physical Power.

image.png Absolute Reflexes +

Increases the duration of the skill's effect by 0.05 / 0.1 sec.

image.png Merciless Strike +

Increases the power of the skill by 4 / 8% of the character's Physical Power.

 

Key Talents

 

image.png Blade Potential

Using an instant damage skill applies Blade Potential to the character for 8 sec, reducing the energy cost of the next class skill used by 40% and its cooldown by 20%.

image.png Assassin's Combo

Class skills that deal instant damage also hit enemies within 4 yards, causing physical damage for 30% of the character's Physical Power. There is a 12% chance to hit 3 targets, a 30% chance to hit 2 targets, and a 55% chance to hit 1 target.

 

image.png Shaman

 

Спойлер

Mages13Shaman.jpg

 

Lesser Talents

 

image.png Power of the Earth +

Adds 0.1 / 0.2% to the character's Critical Hit chance gained from the skill's effect.

image.png Ball Lightning +

Increases the power of the skill by 3 / 6% of the character's Magic Power.

image.png Healing Totem +

Increases the power of the skill by 1 / 2% of the character's Magic Power.

image.png Energy Field +

Adds 1.5 / 3% to the Skill Cooldown of the character and party members gained from the skill's effect.

 

Key Talents

 

image.png Heaven's Fury

Increases the Physical and Magic Power of the character and party members in the same location by 0.5% for every 30% of the party's total Skill Cooldown.

image.png Witchfire

Dealing instant damage to the same enemy 3 times within 12 sec applies Witchfire for 12 sec, increasing the damage they take by 8%.

 

image.png Hunter

 

Спойлер

Mages14Hunter.jpg

 

Lesser Talents

 

image.png Fatal Shot +

Increases the power of the skill by 3 / 6% of the character's Physical Power.

image.png Mountain Instincts +

Adds 0.5 / 1% to the character's Penetration gained from the skill's effect.

image.png Sapping Shot +

The skill's effect reduces the enemy's Physical and Magic Power by an additional 2 / 4%.

image.png Poisoned Arrow +

Increases the power of the skill by 1.5 / 3% of the character's Physical Power.

 

Key Talents

 

image.png First Strike

Increases the damage of the character's auto-attacks and instant damage skills by 0.8% for every 10% of the target's remaining health. Attacks against full health targets have an additional 5% Penetration.

image.png Contempt for Weakness

Dealing damage with an auto-attack or instant damage skill applies Contempt for Weakness to the character for 6 sec, increasing Physical Power by 9% if the target is at full health. The effect decreases by 1% for every 10% of the target's missing health.

 

image.png Chieftain

 

Спойлер

Mages15Chieftain.jpg

 

Lesser Talents

 

image.png Blow of the Spirits +

Increases the power of the skill by 2.25 / 4.5% of the character's Physical Power and by 3.25 / 6.5% of the character's Magic Power.

image.png Eagle Eye +

Increases the power of the skill by 0.75 / 1.5% of the character's Physical Power and by 1.5 / 3% of the character's Magic Power.

image.png Pack Support +

Increases the duration of the skill's effect by 0.15 / 0.3 sec.

image.png Bestial Wrath +

Adds 0.1 / 0.2% to the character's Penetration gained from the skill's effect.

 

Key Talents

 

image.png Balance of Power

Dealing physical damage increases the character's Magic Power by 6% for 4 sec, but this can only occur once per 5 sec. Dealing magic damage increases the character's Physical Power by 4% for 4 sec, but this can only occur once per 5 sec.

image.png Combat Harmony

Using base class skills reduces the cooldown timer of expert class skills currently on cooldown by 0.3 sec. Using expert class skills reduces the cooldown timer of base class skills currently on cooldown by 0.4 sec.

 

image.png Forsaken

 

image.png Death Knight

 

Спойлер

Mages16DeathKnight.jpg

 

Lesser Talents

 

image.png Thorn of Death +

Increases the power of the skill by 3.75 / 7.5% of the character's Physical Power.

image.png Aura of Hatred +

Adds 0.5 / 1% to the character's Accuracy gained from the skill's effect.

image.png Steel Hurricane +

Increases the power of the skill by 2.5 / 5% of the character's Physical Power and by 5 / 10% of the character's Magic Power.

image.png Saturation +

Adds 1.5 / 3% to the skill's effect.

 

Key Talents

 

image.png Healing Ichor

Grants a 20% chance to heal the character for 15% of the damage taken. This chance increases by 1.5% for every 5% of missing health.

image.png Unholiness

Reduces damage taken by 0.6% for every 10% of the character's remaining health. Healing received, including Health Steal, increases by 1.5% for every 10% of the character's missing health.

 

image.png Warlock

 

Спойлер

Mages17Warlock.jpg

 

Lesser Talents

 

image.png Arrow of Darkness +

Increases the power of the skill by 2.5 / 5% of the character's Magic Power.

image.png Shadow Sphere +

Increases the power of the skill by 5 / 10% of the character's Magic Power.

image.png Grimoire +

Adds 0.5 / 1% to the damage against the enemy gained from the skill's effect.

image.png Restful Might +

Adds 1 / 2% to the character's Magic Power gained from the skill's effect.

 

Key Talents

 

image.png Spirit Source

Increases the character's maximum energy by 15% and energy regeneration by 10%.

image.png Energy Decay

Dealing damage with an auto-attack or instant damage skill applies Energy Decay to the enemy for 4 sec, causing magic damage for 35% of the character's maximum energy (up to 90% of Magic Power) every 2 sec. Stacks up to 4 times on a single target.

 

image.png Necromancer

 

Спойлер

Mages18Necromancer.jpg

 

Lesser Talents

 

image.png Fateful Link +

Adds 1 / 2% to the skill's effect.

image.png Poisonous Shield +

Increases the power of the skill by 1.5 / 3% of the character's Magic Power.

image.png Bone Shield +

Increases the power of the skill by 5 / 10% of the character's Magic Power.

image.png Infection +

Adds 1 / 2% to the skill's harmful effect.

 

Key Talents

 

image.png Cursed Bonds

Increases the damage and healing done by the character and party members in the same location by 8%, with a chance equal to the character's Critical Hit chance.

image.png Venomous Embrace

Dealing damage over time has a 60% chance to reduce the cooldown timer of all class skill currently on cooldown by 0.3 sec, but this can only occur once per 0.3 sec.

 

image.png Charmer

 

Спойлер

Mages19Charmer.jpg

 

Lesser Talents

 

image.png Call +

Adds 3 / 6% to the strength of summoned monsters scaled by the character's Physical Power.

image.png Chaotic Assistance +

Adds 3 / 6% to the strength of summoned monsters scaled by the character's Magic Power.

image.png Demonic Pact +

The skill's effect increases the lifespan of monsters by an additional 3 / 6%.

image.png Eye of Darkness +

Adds 2 / 4% to the target's Physical and Magic Defense gained from the skill's effect.

 

Key Talents

 

image.png Unleash the Beast

Increases the movement speed of monsters summoned by Call, Chaotic Assistance, and Spawn of Gloom by 16%.

image.png Glory of the Pack

When a monster summoned by Call, Chaotic Assistance, or Spawn of Gloom dies, all summons gain Glory of the Pack for 18 sec, increasing inherited attributes by 5%. Stacks up to 3 times.


image.png Reaper

 

Спойлер

Mages20Reaper.jpg

 

Lesser Talents

 

image.png Indulgence of Chaos +

Adds 0.5 / 1% to the character's Attack Speed gained from the skill's effect.

image.png Exaltation +

Adds 1 / 2% to the character's Physical Power gained from the skill's effect.

image.png Demonic Appearance +

Adds 0.75 / 1.5% to the character's maximum health and energy gained from the skill's effect.

image.png Evisceration +

Increases the power of the skill by 2.5 / 5% of the character's Physical Power.

 

Key Talents

 

image.png Bloodbath

While in demonic form or partial metamorphosis, each subsequent auto-attack or instant damage skill increases damage by 1.5% (up to 12%). The bonus resets upon leaving demonic form or partial metamorphosis.

image.png Demonic Shade

For 8 sec after leaving demonic form or partial metamorphosis, your next auto-attack or instant damage skill restores 1 Hate for every 15% of missing health and 1 Hate for every 20% of remaining health. The damage of the attack is increased by 9% for every Hate gained.

 

Talent Expansion: Adventurers & Assassins

 

Спойлер

AdventurersGuildEN.jpgAssassinsGuildEN.jpg

 

image.png Overcharge

When Disarm ends, removes 1 random harmful or control effect from the character and applies Overcharge for 12 sec, increasing Tenacity by 3 / 4 / 5% plus an additional 0.6 / 0.8 / 1% (up to 6 / 8 / 10%) for each second while under Sandy Disarm.

image.png Edge of Vengeance

When Disarm ends, 3 stacks of Edge of Vengeance are applied to the character for 20 sec. Each stack increases the damage of the next instant damage attack by 15% of the target's maximum health, capped at 200% of the character's combined Physical and Magic Power. One stack is consumed per attack.

 

Mage Mechanics: Towers

 

As outlined in the developer diaries, the Mage's Guild's unique mechanic centers on escorting a magic stone to a Tower and then battling through it. Each Mage undertakes the search and escort alone, but once a stone reaches its destination, the active Tower entrance becomes visible to the entire party. However, only members of the Mage's Guild can see the map markers and progress bar while the stone is on the move.

 

If a Mage with an active entrance joins a party, all other Mages' searches are temporarily paused. They'll resume once the Tower is cleared, the party returns to the surface, and no other entrances remain active. If several Mages in the same party have already discovered entrances, the party gains access to multiple Towers at once, each with its own entrance timer. Both the active entrance and the Tower run itself are time-limited, so act quickly! Cut through waves of monsters and fill the shared progress bar before the sands swallow the Tower.

 

Башня.gif

 

Once all waves are defeated, you'll receive a guaranteed personal reward, claim an additional random drop, and then exit the Tower. Rewards must be collected within 60 seconds of completing the dungeon, and only by those who are online inside the Tower.

 

Keep in mind that the Guild Unity skill cannot be used inside Towers.

 

New Tombs and Outposts

 

The warriors of Arinar have carved a bloody path through Almahad's Tombs and Outposts – but the true threats are only just beginning to stir! Update 13.0 brings brand new enemies to Tombs and Outposts, along with existing foes enhanced with new abilities. Every encounter will demand fresh strategies – what once worked may no longer be enough!

 

Гроб.mp4.gif

 

New Abilities for Almahad's Monsters and Bosses

 

The creatures of Almahad have long been feared for their lethal tricks – hypnosis, poison, and paralyzing curses have tested countless heroes of Arinar. Now, when venturing into the Valley of Bones and certain Tombs, Outposts, or Towers, you'll face a new threat: monsters and bosses capable of disarming your hero!

When disarmed, your equipped weapon disappears from your character, and any weapon-based skills are marked with a special indicator on both the skill bar and the Equipment menu.

 

disarmed_cut.png

 

With the introduction of this new Disarm effect, the rules for using skills in weaponless combat have also changed. If your character has no weapon equipped, they can no longer use:

  • Damage-dealing skills
  • Skills that apply harmful effects to enemies
  • Healing skills that scale with Physical or Magic Power

Encountering a disarming enemy could be fatal if you're unprepared! Only the knowledge hidden within the guild talent trees of Adventurers, Assassins, and Mages will give you the edge to counter Almahad's deadly new abilities.

 

Bosses of the Valley of Bones

 

The Last Mamun
Once, the Mardudeen rode desert mammoths into battle, sweeping enemies aside with their mighty tusks. But when the caliphate fell into ruin, those beasts vanished into the sands – except for one. Sustained by the Necromancer's sorcery, the Last Mamun has risen again and now brings doom to anyone who comes too close.

 

БоссКости1.mp4.gif

 

The First of the Lost
Long ago, Nesquarin created a race of servants to perform his hardest tasks, treating them with utter cruelty. When the Necromancer fell, his creations were left purposeless, uncertain why they were made or what to do. The Lost scattered throughout the Valley – and the very first among them still wanders near the remains of his master.

 

Phantom Nesquarin
Once a mighty necromancer – whose colossal bones still rest in the Valley of Bones – Nesquarin performed terrible rituals, cheating death for himself and his people. But his dark deeds brought a curse upon him, and now his spirit still roams the Valley, a haunting reminder of past power.

 

New Character Attribute: Skill Power

 

Skill Power
Increases the character's skill damage by the specified percentage, up to a maximum of 100%. This new bonus can be found in the Attack tab of the Attributes menu, and its maximum value is also shown in the bonus tooltip.

 

Achievements

 

Almahad is bringing 14 new achievements – 3 of them legendary! Earn reputation by unlocking the talents of the Mage's Guild, defeat bosses in the Valley of Bones, complete dynamic quests, and fight your way through the Towers! Conquerors of the Catacombs, prepare yourselves – 9 new personal achievements are now up for grabs! Explore the sprawling underground dungeon, seize the chance to escape through the evacuation exit, and outmatch your rivals in the shadowy halls of the Catacombs! 

 

Update 13.0 also adjusts the requirements for the Thirst for Adventure IV and Hidden in the Shadows IV achievements to reflect the introduction of new talents.

 

Activity Season 36

 

Shortly after Update 13.0 goes live, a new Activity Season begins! Explore Arinar, battle monsters and rival players, and complete daily and weekly missions – all while earning rewards for every step of the way!

To capture the full spirit of adventure on Almahad, the Battle Pass unlocks a bonus reward track packed with exclusive rewards, including a brand-new costume! Battle Pass holders will also gain:

  • More daily and weekly mission slots
  • Additional reward slot after redeeming all season rewards
  • Quick access to the Personal and Guild Storage
  • Free hairstyle changes at the Personal Hairdresser
  • Personal Knowledge Bank

New Tutorial Features for Beginners


Update 13.0 introduces enhanced tutorial features to help new players take their first steps in the world of Arinar. In the Character > Skills section of the radial menu, tooltips and learning aids will now guide characters up to level 7, walking them through the basics of unlocking and upgrading skills.

 

Other Changes

  • Fixed a bug on HyperOS devices that could cause the game client to freeze when sound and music were enabled
  • Full-screen mode is now properly supported when switching between windows on PC using Alt+Tab

The journey through Almahad continues, offering new horizons for fearless explorers! As part of Update 13.0, we're excited to showcase a selection of artworks from the winners of the Someone from the Desert contest. Thank you to all the talented artists for your contributions to the game!

 

That's all for now – but stay tuned for more details on rewards and gifts on release day!

 

See you at the open test!
The Warspear Online Team

  • LeeLoo changed the title to [2025.09.13] Warspear Online Update 13.0. Tales of the Desert. Announcement. Part II
Posted
On 9/11/2025 at 5:24 PM, Gaunter said:

image.png Skullcrusher

If an enemy resists a harmful or control effect, Skullcrusher is applied to the character for 14 sec once per 1 sec, increasing the Stun chance by 2%. Reapplying the effect increases the bonus by 2% (up to 6%) and refreshes its duration.

 

This talent gonna do very little when u can already get max stun without it, more afking coming right up :sunning:

Posted (edited)
On 9/11/2025 at 5:24 PM, Gaunter said:

 

image.png Zealous Aid

Using class skills on allies reduces the cooldown timer of all class skills currently on cooldown by 0.15 sec. Using class skills on enemies increases the healing of your next healing skill by 10%

Surely this is the wrong way around. Why would offensive skills increase healing while supporting skills are the ones potentially increasing damage done?

 

If you're trying to do damage, which the cooldown would be helpful for, you have to stop doing damage to gain the benefit? And the same for playing for support. You can't really take advantage of either effect

Edited by vavavi
Posted
48 minutes ago, vavavi disse:

Surely this is the wrong way around. Why would offensive skills increase healing while supporting skills are the ones potentially increasing damage done?

 

If you're trying to do damage, which the cooldown would be helpful for, you have to stop doing damage to gain the benefit? And the same for playing for support. You can't really take advantage of either effect

 

It's probably made this way so that you can have a balance between the healer side and the damage side :are_you_fucking_kidding_me:

 

It's not that weird, since we already have things that do similar stuff in the game:

 

On 11/09/2025 at 11:24, Gaunter disse:

image.png Balance of Power

Dealing physical damage increases the character's Magic Power by 6% for 4 sec, but this can only occur once per 5 sec. Dealing magic damage increases the character's Physical Power by 4% for 4 sec, but this can only occur once per 5 sec.

 

Posted
On 9/11/2025 at 10:24 PM, Gaunter said:

 

image.png Bloodbath

While in demonic form or partial metamorphosis, each subsequent auto-attack or instant damage skill increases damage by 1.5% (up to 12%). The bonus resets upon leaving demonic form or partial metamorphosis.

image.png Demonic Shade

For 8 sec after leaving demonic form or partial metamorphosis, your next auto-attack or instant damage skill restores 1 Hate for every 15% of missing health and 1 Hate for every 25% of remaining health. The damage of the attack is increased by 6% for every Hate gained.

is funny,Bloodbath is normal like adventure and assassin,Demonic Shade is useless,Reaper no need Hate Charging at all!Because between two demon time we have a long cd to cooldown the demon skill.useless talent,i can see so many ur dev build elf talent,where true mc talent?show me

Posted (edited)
28 minutes ago, Khrone said:

 

It's probably made this way so that you can have a balance between the healer side and the damage side :are_you_fucking_kidding_me:

 

It's not that weird, since we already have things that do similar stuff in the game:

 

 

Yea i get the balance idea, but the way it sounds it'll work is that both of the benefits just get cancelled out. If you're playing supportive, you have to stop doing so to gain the benefit of higher heals, which cancels itself out. And the same goes for trying to focus on damage, you have to stop doing damage, which in itself would cancel the benefit of the helpful cooldown. 

Edited by vavavi
Posted
1 minute ago, vavavi said:

Yea i get the balance idea, but the way it sounds it'll work is that both of the benefits just get cancelled out. If you're playing supportive, you have to stop doing so to gain the benefit of higher heals, which cancels itself out. And the same goes for trying to focus on damage, you have to stop doing damage, which in itself would cancel the benefit of the helpful cooldown. 

 

Dont u already need to use a bit of both skills at all times anyway? just seems like something that would be passively on in the bg

Posted (edited)
9 minutes ago, Wuuzurd Balls said:

 

Dont u already need to use a bit of both skills at all times anyway? just seems like something that would be passively on in the bg

Yea in cases where you do use both it does something, but that's pretty much only arena. Trying to make use of it anywhere else really forces you to do neither fully, which imo makes it pretty pointless. Not to mention in solo situations it doesn't even work, since the cooldown benefit only comes from using supportive skills on someone else. Also it seems you won't get the cooldown benefit on the one supportive skill (gods aid) itself that triggers the cd benefit. If you compare that to necros one, which works regardless of the situation, and benefits both damage dealing and support, it's very inconsistent.

Edited by vavavi
Posted (edited)
On 9/11/2025 at 4:24 PM, Gaunter said:

image.png Lightbearer

Losing 25% of maximum health applies Lightbearer to the character for 1 sec, restoring health equal to 30% of the damage taken.

Is the healing gonna be affected by other talents (like Aura's candle talent) and castle potion?

 

On 9/11/2025 at 4:24 PM, Gaunter said:

image.png Alacrity

Applies Alacrity to the character every 16 sec for 8 sec, increasing damage from auto-attacks and skills by 8% and preventing misses.

How does this interact with skills/talents that guarantee a dodge hit

 

On 9/11/2025 at 4:24 PM, Gaunter said:

Good news – after leaving a non-playable guild for the first time, you'll now be able to rejoin or join another one after just 10 minutes!

 

First time in a day? or ever?

Edited by Gladiator
Posted

another raid boss for magnacarta in eu emerald and almost all other servers for elfs except ru ruby. nothing special in this update. Not so many people are interested in doing alahmad. Only few wants to do temple, guild raids are too difficult for 95% guilds so only 2 guilds maybe are doing this events on mc sides because its abonded side and mcs play on elfs now. Its too much of this usseless stuff added and again changing skills. I understand getting rep and unlocking all of them takes time but all of those skills should be nerfed at all.

increase hp by 40% for tanks, 30 for dps classes, 50 for mage classes. Decrease dmg on dps classes by 40% or even 60. Healing decrease by 50%. Make this game a little bit more harded, makes healers more usefull, because now tombs are done solo..

also make spells in groups for example stun skills, heal skills, dmg skills and do big cooldown per use every stun skill because its so broken if i see some classes can use stun one by one and you can do nothing, especially healers classes.. big heal makes very difficult to kill healers and if they hace 5 stunning skills it making this alot of more worse.

 

Damage vs health is tooo big, healing is also too big, for example with dps items you can have 6k hp, autoatack of seker, hunter by this spring bonus its 4k, and 10k crit, with 70% autoattack..  

this balance in this game goes so wrong.

im happy to gift all my accounts to random people and end to play this game.

 i like to see new content because updates looks cool but this system is so broken inside, with dmg, skills, unbalance so its not worth to waste time and fight because if you want to win you need full guild 100players very rich with +10 equipment, books, imperials sets, castle pots. This game is for millioners not for people who wants to have fun in game

Posted
43 minutes ago, Drakoslayd disse:

Could use some more expert skills tbh

I don't play Warspear anymore, but i was really excited when talents came out, since they were either minor talents which increased the damage of a skill by 1% or the Accuracy gain from another skill by 1.5%, or key talents that changed how a skill worked, like Charmer's dogs dealing AoE damage after death or Mage's shards increasing survivability.

 

 

Now, talents are a lot of passive, conditional effects like "When you take damage equal to 6% your maximum Health in less than 3.5 seconds, you increase your Skill Cooldown by 2%. You can stack this effect up to 4 times (8% total)" which by themselves, wouldn't really be a problem, but then you have like 3 or 4 of those from different sources, like events, Almahad talents, class talents... yeah.

Posted
On 9/11/2025 at 9:24 AM, Gaunter said:

image.png Lightbearer

Losing 25% of maximum health applies Lightbearer to the character for 1 sec, restoring health equal to 30% of the damage taken.

Is basically a kind of "damage negation" by 30% for every 25% of the max health amount, right?

 

On 9/11/2025 at 9:24 AM, Gaunter said:

image.png Alacrity

Applies Alacrity to the character every 16 sec for 8 sec, increasing damage from auto-attacks and skills by 8% and preventing misses

So this makes them a oficial antitank class?

 

On 9/11/2025 at 9:24 AM, Gaunter said:

image.png Assassin's Combo

Class skills that deal instant damage also hit enemies within 4 yards, causing physical damage for 30% of the character's Physical Power. There is a 12% chance to hit 3 targets, a 30% chance to hit 2 targets, and a 55% chance to hit 1 target.

I would leave to 15% the chance to hit three enemies, anyway the damage is 10% less than the bee sting talent

 

On 9/11/2025 at 9:24 AM, Gaunter said:

image.png Demonic Shade

For 8 sec after leaving demonic form or partial metamorphosis, your next auto-attack or instant damage skill restores 1 Hate for every 15% of missing health and 1 Hate for every 25% of remaining health. The damage of the attack is increased by 6% for every Hate gained.

Unless the plan is to remove or reduce the cooldown  of demon form, It doesn't make any sense to replenish the entire hatred bar so quickly, the only ability that benefits from this without being transformed, is annihilation. And it's not like the reaper needs more damage btw.

 

 

Posted

 No balance buff 4 expert skill paladin no op Death Knight buff Spear skill buff call Death no new hate skill buff Knight curse 7% no new basic skill For death knight It doesn't have a good change Rework talent for Death Knight Find something better Spear skill 10% call Of death Dmg AoE 10% 4/4

Posted

Rework talent not new Thorn of Death+ tombs talent have skill no op new expert skill no new Aura Hatred+ Same Tombs Talent Saturation +There's no need have talent build 3 steal Rework Please see that the class occupies new AoE call of Death new spear dmg up o Healing It can be considered to improve Talent active Blood protección permant 1 click active not Need 6s Warden can active talent Reduce damage active Permanent 1 click 25%Physical and Magic 

Lesser Talents

 

image.png Thorn of Death +

Increases the power of the skill by 3.75 / 7.5% of the character's Physical Power.I don't need same talent tombs basic skill new expert skill buff

image.png Aura of Hatred +

Adds 0.5 / 1% to the character's Accuracy gained from the skill's effect.I don't need Rework

 

image.png Saturation +

Adds 1.5 / 3% to the skill's effect.I don't need Rework have build steal 

Posted
4 hours ago, Julio said:

 No balance buff 4 expert skill paladin no op Death Knight buff Spear skill buff call Death no new hate skill buff Knight curse 7% no new basic skill For death knight It doesn't have a good change Rework talent for Death Knight Find something better Spear skill 10% call Of death Dmg AoE 10% 4/4

No hate bro, but try to use commas and try to separate the sentences for an easy understanding 

Posted
On 9/13/2025 at 3:23 PM, Gladiator said:

Is the healing gonna be affected by other talents (like Aura's candle talent) and castle potion?

Hell yeah lil bro, ofcourse it gets affected by castle potion.

 

On 9/11/2025 at 4:24 PM, Gaunter said:

ws_сom_banner_desert_skull_1200x630_logo.png

 

Warriors!

 

Your journey into the uncharted lands of Almahad is about to begin! Prepare to cross scorching, windswept dunes, uncover forgotten ruins, and explore ancient mysteries buried deep within catacombs and sanctuaries lost to time. This expedition marks the start of countless new discoveries – and it's your actions that will shape the tales told of the heroes who walk the Island of the Chainless League!

 

In the 401st year of the foundation of Er-Sahil and the 25th year of the wise reign of Caliph Ziryab Sahim...

 

As the river of time flows ever onward, the threads of human fate weave into an ever more intricate tapestry. The city of Er-Sahil flourishes, and the skies over Almahad now shine with new stars. Where once two mighty stars shared the heavens, a third star has risen: the Mage's Guild, having reached the height of its power, now stands as an equal alongside the formidable Adventurer's Guild and Assassin's Guild.

A mage's strength lies in wisdom – and true wisdom is born of the past, veiled in the haze of forgotten truths. Almahad holds countless secrets, but one mystery stirs the hearts of scholars and seekers more than any other: the legend of the great Caliphate of Nesquarin, whose rise was glorious – and whose fall, catastrophic.

Nesquarin was wise, yet his thirst for knowledge was insatiable. In his pursuit of immortality, he mastered dark magic and forbidden necromancy, condemning his people – the Mardudeen – to a cursed existence as mere shadows of their former selves. To this day, they wander the shattered ruins of their fallen empire, haunted by the bones of the dead and ghosts of the past. Nesquarin's own fate was even more tragic. Not even the sacred relic of the Caliphate – said to contain the power of the Black Sun itself – could save him. The relic was lost, and Nesquarin vanished into eternal slumber. Will the explorers of Almahad be wise enough to uncover its resting place, hidden in the lifeless sands of the Valley of Bones?

 

The river flows, and fate grinds all to dust. Yet even a grain of sand, in time, may become a pearl.

 

(Excerpt from the Almonomicon, The Book of Almahad)

 

ws_com_banner_map_bones_1200x630_eng.png

 

From the developer diaries, you've already learned of the once-mighty Mardudeen Caliphate and its doomed ruler, the sorcerer Nesquarin – punished for daring to defy death. Now, the time has come to explore the Valley of Bones for yourself!
 

Joining a Guild

 

To join a guild, simply speak with the Guild Master NPC, located at the Mages' Stronghold in the new area of Er-Sahil. When you interact with the Master for the first time, a guild entry window will appear, providing all the key details: the guild's name, a brief description, its unique skill, and the requirements for joining.

 

Good news – after leaving a non-playable guild for the first time, you'll now be able to rejoin or join another one after just 10 minutes!

 

Story Quests

 

By joining the non-playable Mage's Guild and completing the city quests in Er-Sahil, you'll unlock brand-new story quests in the Valley of Bones. Members of the Adventurer's Guild and the Assassin's Guild can also gain access to the new region by progressing through their own storylines in the Mirage Desert and Scorpion Kingdom, opening up a branching side questline in the area.

 

Daily Quests

 

A new region brings a fresh set of daily quests! Complete tasks for the Mardudeen and the Mages to learn more about them, face off against the Valley's unique new bosses, and explore a host of challenges across Almahad! Additional daily quests await in the island's capital, and as you conquer higher difficulty levels of Almahad's dungeon, even more daily content will become available.

 

Dynamic Quests 

 

After progressing through part of the Valley's main storyline, members of the Mage's Guild will unlock exclusive dynamic quests. Most of these quests are tied to your advancement within the guild, requiring progress in the talent tree and certain rank achievements. Dynamic quests refresh independently and can be triggered either by in-game timers or by your actions within specific locations.

 

ДинЗадМордруды.mp4.gif

 

With the launch of Update 13.0, dynamic guild quests have been rebalanced – cooldown periods are now shorter, and players have more time to complete each quest. These changes apply to the following Adventurer's Guild quests: Eternal Battle, Ancient Protection, Relic Hunt, Desecrated Relic, and Subterranean Ifrit. The following Assassin's Guild quests have also been updated: The Fallen Few, Scorpion Relic, Treasures of the Ancient Kings, Back the Uprising, and Scorpion's Lair.

 

Faction Reputation: Elders of the Mage's Guild

 

Just like the Adventurers and Assassins, members of the Mage's Guild can earn reputation participating in a variety of activities across Almahad, such as completing dungeons, advancing through story, daily, and dynamic quests, engaging with unique mechanics of non-playable guilds, defeating raid bosses, and taking part in guild events. However, remember that the maximum reputation a player can earn with any guild faction is capped at 35,000 points.

 

Mage's Guild Talents

 

As you build your reputation, you'll be able to invest points into unlocking exclusive talents tied to the Mage's Guild! In Update 13.0, players will gain access to 39 new talents:

  • 20 common talents shared across all non-playable guilds of Almahad
  • 13 unique talents exclusive to the Mage's Guild
  • 4 lesser class-specific talents, designed to reinforce specific skills
  • 2 key class-specific talents, adding new effects to certain skills or enhancing your combat attributes

Shared Talents of the Mage's Guild

 

  Reveal hidden contents

MagesGuildEN.jpg

 

image.png Adaptability

Toxin applied by an Almahad monster has a 2 / 4 / 6% chance to heal the character instead of dealing damage.

image.png Catalysis

Reduces the damage caused by Toxic Explosion and Toxin from an Almahad monster by 0.5 / 1 / 1.5% for every 10% of the character's remaining health.

Toxin Purge.png Toxin Purge

Removes 4 stacks of Corpse Poison and Toxin applied by an Almahad monster when the character's health drops to 30% of the maximum. This effect can only occur once per 30 sec.

image.png Sand Veil

Cursed Blood applied by an Almahad monster has a 8% chance to apply Sand Shield to the character for 3 sec when taking damage, reducing damage from Almahad monsters by 10 / 20 / 30%.

image.png Metabolism

Reduces the damage caused by Cursed Wound and Cursed Blood from an Almahad monster by 0.5 / 1 / 1.5% for every 10% of the character's missing health.

image.png Wound Purge

Removes Cursed Wound and reduces the duration of Cursed Blood applied by an Almahad monster by 50% when the character's health is above 80% of the maximum. This effect can only occur once per 30 sec.

Mental Resilience.png Mental Resilience

When Paralysis from an Almahad monster ends, the character gains Mental Resilience for 7 sec, reducing damage from Almahad monsters by 1 / 2 / 3% (up to 8 / 10 / 12%) for each second while under Paralysis.

image.png Dream Shield

When Hypnosis applied by an Almahad monster ends, the character gains Dream Shield for 7 sec, absorbing damage equal to 5 / 10 / 15% of the character's maximum health. The strength of the shield increases by 3% for each second while under Hypnosis.

Immune Synthesis.png Immune Synthesis

Reduces the damage caused by Toxin and Cursed Blood from an Almahad monster by 2 / 4 / 6% when both effects are applied to the character at the same time.

image.png Regression

Reduces the strength of Cursed Wound and Corpse Poison from an Almahad monster by 4 / 8 / 12% when both effects are applied to the character at the same time.

image.png Mental Strength

The character resists every 7th stack of Hypnosis applied by an Almahad monster and gains Mental Strength for 7 sec, increasing Physical and Magic Power by 10%.

image.png Thirst for Vengeance

When Paralysis from an Almahad monster ends, the character gains Thirst for Vengeance for 10 sec, increasing the damage of the next instant damage attack against an Almahad monster by 10%. If the character's health is below 50% of the maximum, the character will also heal for 25% of the damage.

image.png Sandy Assault

Increases skill damage against Almahad monsters by 1 / 2 / 3%.

image.png Sandy Attack

Increases the character's auto-attack damage against Almahad monsters by 1 / 2 / 3%.

image.png Sandy Healing

Increases the strength of the character's healing skills when in combat with Almahad monsters by 1 / 2 / 3%.

image.png Sandy Defense

Reduces damage taken from Almahad monsters by 1 / 2 / 3%.

image.png Sandy Annihilation

Increases the character's Exhausting Heat 1.5 / 3 / 4.5%.

image.png Sandy Extermination

Increases critical damage against Almahad monsters by 2 / 3.5 / 5%.

image.png Sandy Barrier

The character negates 1.5 / 3 / 4.5% of the Ferocity from monsters in the Golden Sands.

image.png Edge of Vengeance

When Disarm ends, 3 stacks of Edge of Vengeance are applied to the character for 20 sec. Each stack increases the damage of the next instant damage attack by 15% of the target's maximum health, capped at 200% of the character's combined Physical and Magic Power. One stack is consumed per attack.

 

Unique Talents of the Mage's Guild

 

image.png Tower Exploration

Unlocks the Tower Search in the Golden Sands.

image.png Riding the Wind

Activating the Magic Stone increases the summoned monster's movement speed by 6 / 8 / 10% (up to 24 / 32 / 40%) every 2 sec while the character remains within 4 yards.

image.png Guardianship

Activating the Magic Stone heals the character for 3 / 4 / 5% of maximum health every 3 sec and reduces the damage taken by 6 / 8 / 10% while within 4 yards of the summoned monster.

image.png Orderly Convoy

If the summoned monster and a tower are in the same location when the Magic Stone is activated, Orderly Convoy is applied to the character and party members in that location, adding 20% to Skill Cooldown and 15% to Tenacity.

image.png Ward Sigil

Reduces critical damage from tower monsters by 10%.

image.png Fleeting Thrill

Clearing a monster wave inside a tower applies Fleeting Thrill to the character for 20 sec, increasing all damage against tower monsters by 2.4 / 3.2 / 4%. Stacks up to 3 times. Gaining a new stack resets the duration of all stacks.

image.png Last Stand

When fatal damage is taken inside a tower, the character avoids death, fully restoring health and energy while cleansing all harmful, control, and damage over time effects. Cooldown: 150 sec.

image.png Escape from Disarm

Each time the character's health drops by 20% of the maximum, there is a 3 / 4.5 / 6% chance to remove Disarm. The chance increases by 3 / 4.5 / 6% with each failed attempt, resetting to the base value when successful.

image.png Blood Tempering

Increases the character's Critical Hit Strength by 4 / 5 / 6% (up to 12 / 15 / 18%) for each 8 / 7 / 6 non-critical hits against tower monsters by the character or party members. The bonus recalculates every 12 sec. If the party is full and all members are present in the same location, the first 1 / 1 / 2 attacks after recalculation are guaranteed critical hits.

image.png Healing Echo

Damage taken from tower monsters heals the character for 1.5 / 2.25 / 3% of maximum health and all allies in the same location for 0.5 / 0.75 / 1% of maximum health, but this can only occur once per 4 sec.

image.png Battle Phalanx

Increases the character's Physical and Magic Power by 0.04 / 0.06 / 0.08% for each living player in the same location, up to a total maximum of 2 / 3 / 4%.

image.png Dual Defense

If the character's Physical Defense is higher, reduces enemy Penetration from physical attacks by 2 / 2.5 / 3% and from magic attacks by 0.6 / 0.8 / 1% for every 8% difference between defenses, up to a maximum of 4 / 5 / 6%. If the character's Magic Defense is higher, reduces enemy Penetration from magic attacks by 2 / 2.5 / 3% and from physical attacks by 0.6 / 0.8 / 1% for every 8% difference between defenses, up to a maximum of 4 / 5 / 6%.

image.png Under the Dune's Veil

While in the Golden Sands, every 6 / 5 / 4 uses of class skills have a 25% chance to grant Dune's Veil for 8 sec, absorbing damage equal to 9 / 12 / 15% of the character's maximum health. The chance increases by 5% with each failed attempt, resetting to the base value when successful.

 

image.png Chosen

 

image.png Paladin

 

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Lesser Talents

 

image.png Harad's Banner +

Adds 1 / 2% to the skill's effect.

image.png Sacred Shield +

Adds 1 / 2% to the skill's effect.

image.png Paladin's Prayer +

Increases the power of the skill by 3 / 6% of the character's Physical Power and by 3.5 / 7% of the character's Magic Power.

image.png Light Protection +

Adds 2 / 4% to the skill's effect.

 

Key Talents

 

image.png Protector's Pride

Increases maximum health by 1% (up to 8%) for 12 sec when the character takes damage.

image.png Lightbearer

Losing 25% of maximum health applies Lightbearer to the character for 1 sec, restoring health equal to 30% of the damage taken.

 

image.png Mage

 

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Lesser Talents

 

image.png Overload +

Increases the power of the skill by 1.5 / 3% of the character's Magic Power.

image.png Roaring Flame +

Increases the power of the skill by 4 / 8% of the character's Magic Power.

image.png Refinement +

Increases the duration of the skill's effect by 0.15 / 0.3 sec.

image.pngStone Shards +

Increases the power of the skill by 3.5 / 7% of the character's Magic Power.

 

Key Talents

 

image.png Elemental Power

Using Fireball, Blazing Ground, Roaring Flame, Aura of Fire, or Frostbolt while Magma Boulder is active applies Fire Synthesis to the character for 12 sec, increasing the damage of fire skills by 4%. Using Stone Shards, Frostbolt, or Overload applies Nature Synthesis for 12 sec, increasing the damage of nature skills by 4%. Using Time Warp applies Arcane Synthesis for 12 sec, increasing the damage of arcane skills by 4%. Combining Fire Synthesis, Nature Synthesis, and Arcane Synthesis grants Elemental Power for 16 sec, increasing the damage of all skills by 8%.

image.png Arcane Phantom

Using Fireball, Frostbolt, Roaring Flame, or Magic Ban has a 12% chance to summon a Phantom within 3 yards for 8 sec. The Phantom repeats the original skill on the same target, then fades. Up to 3 Phantoms may exist at once.

 

image.png Priest

 

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Lesser Talents

 

image.png Mystic Mark +

Increases the power of the skill by 5 / 10% of the character's Magic Power.

image.png Harad's Tears +

Increases the power of the skill by 2.5 / 5% of the character's Magic Power.

image.png Holy Shield +

Increases the power of the skill by 5 / 10% of the character's Magic Power.

image.png Truce +

Adds 1 / 2% to the skill's effect.

 

Key Talents

 

image.png Righteousness

Increases the damage and healing done by the character and party members in the same location by 8%, with a chance equal to the character's Critical Hit chance.

image.png Zealous Aid

Using class skills on allies reduces the cooldown timer of all class skills currently on cooldown by 0.15 sec. Using class skills on enemies increases the healing of your next healing skill by 10%.

 

image.png Seeker

 

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Lesser Talents

 

image.png Splitting +

Increases the power of the skill by 4.5 / 9% of the character's Physical Power.

image.png Inspiration +

Adds 0.5 / 1% to the character's Penetration gained from the skill's effect.

image.png Harad's Shield +

Increases the power of the skill by 1 / 2% of the character's maximum health.

image.png Attack Instinct +

Adds 2 / 4% to the skill's effect.

 

Key Talents

 

image.png Warrior of Light

Increases the character's Physical Power by 0.1% for every 5% of attack attributes.

image.png Alacrity

Applies Alacrity to the character every 16 sec for 8 sec, increasing damage from auto-attacks and skills by 8% and preventing misses.

 

image.png Templar

 

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Lesser Talents

 

image.png Grace +

Adds 1 / 2% to the skill's effect.

image.png Deity Statue +

Adds 1.5 / 3% to the damage absorbed by the skill's Statue.

image.png Combat Support +

Adds 7.5 / 15% to the skill's effect.

image.png Harad's Teachings +

Increases the damage of the skill by 1.25 / 2.5% of the character's Physical Power and by 1.6 / 3.2% of the character's Magic Power.

 

Key Talents

 

image.png Hand of Light

Reduces the cooldown of every 3rd class skill used by 40%.

image.png Skullcrusher

If an enemy resists a harmful or control effect, Skullcrusher is applied to the character for 14 sec once per 1 sec, increasing the Stun chance by 2%. Reapplying the effect increases the bonus by 2% (up to 6%) and refreshes its duration.

 

image.png Firstborn

 

image.png Blade Dancer

 

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Lesser Talents

 

image.png Flash Strike +

Increases the power of the skill by 4 / 8% of the character's Physical Power.

image.png Strike Hurricane +

Increases the power of the skill by 0.25 / 0.45% of the character's Physical Power.

image.png Enlightenment +

Adds 0.5 / 1% to the character's Penetration gained from the skill's effect.

image.png Magic Transformation +

Adds 3.5 / 7% to the skill's effect.

 

Key Talents

 

image.png Warrior's Craft

Dealing damage with an auto-attack or instant damage skill applies Warrior's Craft to the character for 5 sec, increasing Physical Power by 1%. Stacking this effect increases its power by 1% (up to 8%) and refreshes its duration.

Relentless Onslaught.png Relentless Onslaught

Each consecutive auto-attack or instant damage skill against the same target increases damage by 3% (up to 9%). The bonus resets after an attack at maximum stacks or if no damage is dealt for 12 sec. Killing an enemy with an instant damage skill reduces its cooldown timer by 35%.

 

image.png Ranger

 

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Lesser Talents

 

image.png Powerful Shot +

Increases the power of the skill by 3 / 6% of the character's Physical Power.

image.png Ranger's Blessing +

Adds 2.25 / 4.5% to the skill's effect.

image.png Hail of Arrows +

Increases the power of the skill by 4.5 / 9% of the character's Physical Power.

image.png Bitterness +

Adds 0.2 / 0.4% to the character's Attack Speed gained from the skill's effect.

 

Key Talents

 

image.png Marksman's Precision

Increases the damage of skills by 0.5% for each yard between the character and the target. The bonus is doubled when a skill is used at maximum range.

image.png Precision

Dealing damage with an auto-attack or instant damage skill 4 times within 8 sec applies Precision to the character for 14 sec, increasing Physical Power by 2% (up to 8%) every 3 sec. Reapplying the effect refreshes its duration.

 

image.png Druid

 

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Lesser Talents

 

image.png Tornado +

Increases the power of the skill by 1.5 / 3% of the character's Magic Power.

image.png Elemental Support +

Increases the lifespan of the summoned monster by 1 / 2 sec.

image.png Healing Barrier +

Adds 4.5 / 9% to the skill's effect.

image.png Invigorating Stream +

Adds 1 / 2% to the Skill Cooldown of the character and party members gained from the skill's effect.

 

Key Talents

 

image.png Verdant Power

Applies Verdant Power to the character and party members for 15 sec for every 6 skills used by the character and party members in the same location, increasing Physical and Magic Power by 1%. Stacking this effect increases its power by 1% (up to 6%) and refreshes its duration.

image.png Thorn Trap

Applying a harmful or control effect also inflicts Thorn Trap for 8 sec or until the target is hit by 3 auto-attacks or instant damage skills. When the effect ends, the target takes magic damage for 10% of the damage taken while affected. Reapplying the effect refreshes its duration.

 

image.png Warden

 

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Lesser Talents

 

image.png Fortification +

Adds 1.5 / 3% to the skill's effect.

image.png Powerful Blow +

Increases the power of the skill by 3 / 6% of the character's Physical Power.

image.png Natural Resistance +

Adds 1 / 2% to the skill's effect.

image.png Powerful Lunge +

Increases the power of the skill by 4 / 8% of the character's Physical Power.

 

Key Talents

 

image.png Armorclad

Blocking or parrying an attack applies Armorclad to the character for 8 sec, reducing damage from the next auto-attack or instant damage skill by 9% per stack. Stacks up to 2 times.

image.png Unbreakable Barrier

When hit, you have a 25% chance from instant damage and a 15% chance from damage over time to apply Crushing Barrier to an enemy within 7 yards for 16 sec. After reaching 3 stacks, it deals physical damage for 80% of the character's Physical Power and stuns the enemy for 1.5 sec.

 

image.png Beastmaster

 

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Lesser Talents

 

image.png Moon Touch +

The skill's effect increases the damage taken by the target from the Moon Monster by an additional 0.75 / 1.5%.

image.png Chain Lightning +

Increases the power of the skill by 2.5 / 5% of the character's Physical Power and by 4 / 8% of the character's Magic Power.

image.png Moon Blessing +

Adds 0.5 / 1% to the Penetration gained from the skill's effect.

image.png Bestial Rampage +

Increases the duration of the skill's effect by 0.3 / 0.6 sec.

 

Key Talents

 

image.png Confluence

When the Moon Monster makes a successful auto-attack, Confluence is applied to the character for 12 sec, increasing Physical Power by 0.5% and Magic Power by 0.7%. Stacking this effect increases Physical Power by 0.5% (up to 4%) and Magic Power by 0.7% (up to 5.6%) and refreshes its duration.

image.png Predatory Bond

Using a class skill applies Predatory Bond to the Moon Monster for 14 sec, increasing Attack Strength by 3% of the character's. Reapplying the effect increases the bonus by 3% (up to 15%) and refreshes its duration.

 

image.png Mountain Clans

 

image.png Barbarian

 

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Lesser Talents

 

image.png Strong Blow +

Increases the power of the skill by 3 / 6% of the character's Physical Power.

image.png Roar +

The skill's effect reduces the enemy's Physical Power by an additional 3 / 6%.

image.png Stone Skin +

Adds 1.5 / 3% to the skill's effect.

image.png Defeat +

Increases the power of the skill by 4 / 8% of the character's Physical Power against targets affected by Bleeding.

 

Key Talents

 

image.png Unyielding Defense

Taking damage from an auto-attack or instant damage skill has a 40% chance to apply Unyielding Defense to the character for 6 sec, reducing the damage of the next attack taken by 15% of the damage that caused the effect.

image.png Spiked Armor

When hit, you have a 25% chance from instant damage and a 15% chance from damage over time to apply Bleeding to an enemy within 7 yards for 8 sec, causing physical damage for 20% of the character's Physical Power every 2 sec. Stacks up to 3 times on a single target.

 

image.png Rogue

 

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Lesser Talents

 

image.png Elusive Jump +

Increases the power of the skill by 3 / 6% of the character's Physical Power.

image.png Ricochet +

Increases the power of the skill by 2.5 / 5% of the character's Physical Power.

image.png Absolute Reflexes +

Increases the duration of the skill's effect by 0.05 / 0.1 sec.

image.png Merciless Strike +

Increases the power of the skill by 4 / 8% of the character's Physical Power.

 

Key Talents

 

image.png Blade Potential

Using an instant damage skill applies Blade Potential to the character for 8 sec, reducing the energy cost of the next class skill used by 40% and its cooldown by 20%.

image.png Assassin's Combo

Class skills that deal instant damage also hit enemies within 4 yards, causing physical damage for 30% of the character's Physical Power. There is a 12% chance to hit 3 targets, a 30% chance to hit 2 targets, and a 55% chance to hit 1 target.

 

image.png Shaman

 

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Lesser Talents

 

image.png Power of the Earth +

Adds 0.1 / 0.2% to the character's Critical Hit chance gained from the skill's effect.

image.png Ball Lightning +

Increases the power of the skill by 3 / 6% of the character's Magic Power.

image.png Healing Totem +

Increases the power of the skill by 1 / 2% of the character's Magic Power.

image.png Energy Field +

Adds 1.5 / 3% to the Skill Cooldown of the character and party members gained from the skill's effect.

 

Key Talents

 

image.png Heaven's Fury

Increases the Physical and Magic Power of the character and party members in the same location by 0.5% for every 30% of the party's total Skill Cooldown.

image.png Witchfire

Dealing instant damage to the same enemy 3 times within 12 sec applies Witchfire for 10 sec, increasing the damage they take by 8%.

 

image.png Hunter

 

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Lesser Talents

 

image.png Fatal Shot +

Increases the power of the skill by 3 / 6% of the character's Physical Power.

image.png Mountain Instincts +

Adds 0.5 / 1% to the character's Penetration gained from the skill's effect.

image.png Sapping Shot +

The skill's effect reduces the enemy's Physical and Magic Power by an additional 2 / 4%.

image.png Poisoned Arrow +

Increases the power of the skill by 1.5 / 3% of the character's Physical Power.

 

Key Talents

 

image.png First Strike

Increases the damage of the character's auto-attacks and instant damage skills by 0.8% for every 10% of the target's remaining health. Attacks against full health targets have an additional 5% Penetration.

image.png Contempt for Weakness

Dealing damage with an auto-attack or instant damage skill applies Contempt for Weakness to the character for 6 sec, increasing Physical Power by 9% if the target is at full health. The effect decreases by 1% for every 10% of the target's missing health.

 

image.png Chieftain

 

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Lesser Talents

 

image.png Blow of the Spirits +

Increases the power of the skill by 2.25 / 4.5% of the character's Physical Power and by 3.25 / 6.5% of the character's Magic Power.

image.png Eagle Eye +

Increases the power of the skill by 0.75 / 1.5% of the character's Physical Power and by 1.5 / 3% of the character's Magic Power.

image.png Pack Support +

Increases the duration of the skill's effect by 0.15 / 0.3 sec.

image.png Bestial Wrath +

Adds 0.1 / 0.2% to the character's Penetration gained from the skill's effect.

 

Key Talents

 

image.png Balance of Power

Dealing physical damage increases the character's Magic Power by 6% for 4 sec, but this can only occur once per 5 sec. Dealing magic damage increases the character's Physical Power by 4% for 4 sec, but this can only occur once per 5 sec.

image.png Combat Harmony

Using base class skills reduces the cooldown timer of expert class skills currently on cooldown by 0.2 sec. Using expert class skills reduces the cooldown timer of base class skills currently on cooldown by 0.15 sec.

 

image.png Forsaken

 

image.png Death Knight

 

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Lesser Talents

 

image.png Thorn of Death +

Increases the power of the skill by 3.75 / 7.5% of the character's Physical Power.

image.png Aura of Hatred +

Adds 0.5 / 1% to the character's Accuracy gained from the skill's effect.

image.png Steel Hurricane +

Increases the power of the skill by 2.5 / 5% of the character's Physical Power and by 5 / 10% of the character's Magic Power.

image.png Saturation +

Adds 1.5 / 3% to the skill's effect.

 

Key Talents

 

image.png Healing Ichor

Grants a 20% chance to heal the character for 15% of the damage taken. This chance increases by 1.5% for every 5% of missing health.

image.png Unholiness

Reduces damage taken by 0.6% for every 10% of the character's remaining health. Healing received, including Health Steal, increases by 1% for every 10% of the character's missing health.

 

image.png Warlock

 

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Lesser Talents

 

image.png Arrow of Darkness +

Increases the power of the skill by 2.5 / 5% of the character's Magic Power.

image.png Shadow Sphere +

Increases the power of the skill by 5 / 10% of the character's Magic Power.

image.png Grimoire +

Adds 0.5 / 1% to the damage against the enemy gained from the skill's effect.

image.png Restful Might +

Adds 1 / 2% to the character's Magic Power gained from the skill's effect.

 

Key Talents

 

image.png Spirit Source

Increases the character's maximum energy by 15% and energy regeneration by 10%.

image.png Energy Decay

Dealing damage with an auto-attack or instant damage skill applies Energy Decay to the enemy for 4 sec, causing magic damage for 25% of the character's maximum energy (up to 60% of Magic Power) every 2 sec. Stacks up to 5 times on a single target.

 

image.png Necromancer

 

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Lesser Talents

 

image.png Fateful Link +

Adds 1 / 2% to the skill's effect.

image.png Poisonous Shield +

Increases the power of the skill by 1.5 / 3% of the character's Magic Power.

image.png Bone Shield +

Increases the power of the skill by 5 / 10% of the character's Magic Power.

image.png Infection +

Adds 1 / 2% to the skill's harmful effect.

 

Key Talents

 

image.png Cursed Bonds

Increases the damage and healing done by the character and party members in the same location by 8%, with a chance equal to the character's Critical Hit chance.

image.png Venomous Embrace

Dealing damage over time has a 60% chance to reduce the cooldown timer of a random class skill currently on cooldown by 0.4 sec, but this can only occur once per 0.4 sec.

 

image.png Charmer

 

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Lesser Talents

 

image.png Call +

Adds 3 / 6% to the strength of summoned monsters scaled by the character's Physical Power.

image.png Chaotic Assistance +

Adds 3 / 6% to the strength of summoned monsters scaled by the character's Magic Power.

image.png Demonic Pact +

The skill's effect increases the lifespan of monsters by an additional 3 / 6%.

image.png Eye of Darkness +

Adds 2 / 4% to the target's Physical and Magic Defense gained from the skill's effect.

 

Key Talents

 

image.png Unleash the Beast

Increases the movement speed of monsters summoned by Call, Chaotic Assistance, and Spawn of Gloom by 16%.

image.png Glory of the Pack

When a monster summoned by Call, Chaotic Assistance, or Spawn of Gloom dies, all summons gain Glory of the Pack for 18 sec, increasing inherited attributes by 3%. Stacks up to 3 times.


image.png Reaper

 

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Lesser Talents

 

image.png Indulgence of Chaos +

Adds 0.5 / 1% to the character's Attack Speed gained from the skill's effect.

image.png Exaltation +

Adds 1 / 2% to the character's Physical Power gained from the skill's effect.

image.png Demonic Appearance +

Adds 0.75 / 1.5% to the character's maximum health and energy gained from the skill's effect.

image.png Evisceration +

Increases the power of the skill by 2.5 / 5% of the character's Physical Power.

 

Key Talents

 

image.png Bloodbath

While in demonic form or partial metamorphosis, each subsequent auto-attack or instant damage skill increases damage by 1.5% (up to 12%). The bonus resets upon leaving demonic form or partial metamorphosis.

image.png Demonic Shade

For 8 sec after leaving demonic form or partial metamorphosis, your next auto-attack or instant damage skill restores 1 Hate for every 15% of missing health and 1 Hate for every 25% of remaining health. The damage of the attack is increased by 6% for every Hate gained.

 

Talent Expansion: Adventurers & Assassins

 

  Reveal hidden contents

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image.png Overcharge

When Disarm ends, removes 1 random harmful or control effect from the character and applies Overcharge for 12 sec, increasing Tenacity by 3 / 4 / 5% plus an additional 0.6 / 0.8 / 1% (up to 6 / 8 / 10%) for each second while under Sandy Disarm.

image.png Edge of Vengeance

When Disarm ends, 3 stacks of Edge of Vengeance are applied to the character for 20 sec. Each stack increases the damage of the next instant damage attack by 15% of the target's maximum health, capped at 200% of the character's combined Physical and Magic Power. One stack is consumed per attack.

 

Mage Mechanics: Towers

 

As outlined in the developer diaries, the Mage's Guild's unique mechanic centers on escorting a magic stone to a Tower and then battling through it. Each Mage undertakes the search and escort alone, but once a stone reaches its destination, the active Tower entrance becomes visible to the entire party. However, only members of the Mage's Guild can see the map markers and progress bar while the stone is on the move.

 

If a Mage with an active entrance joins a party, all other Mages' searches are temporarily paused. They'll resume once the Tower is cleared, the party returns to the surface, and no other entrances remain active. If several Mages in the same party have already discovered entrances, the party gains access to multiple Towers at once, each with its own entrance timer. Both the active entrance and the Tower run itself are time-limited, so act quickly! Cut through waves of monsters and fill the shared progress bar before the sands swallow the Tower.

 

Башня.gif

 

Once all waves are defeated, you'll receive a guaranteed personal reward, claim an additional random drop, and then exit the Tower. Rewards must be collected within 60 seconds of completing the dungeon, and only by those who are online inside the Tower.

 

Keep in mind that the Guild Unity skill cannot be used inside Towers.

 

New Tombs and Outposts

 

The warriors of Arinar have carved a bloody path through Almahad's Tombs and Outposts – but the true threats are only just beginning to stir! Update 13.0 brings brand new enemies to Tombs and Outposts, along with existing foes enhanced with new abilities. Every encounter will demand fresh strategies – what once worked may no longer be enough!

 

Гроб.mp4.gif

 

New Abilities for Almahad's Monsters and Bosses

 

The creatures of Almahad have long been feared for their lethal tricks – hypnosis, poison, and paralyzing curses have tested countless heroes of Arinar. Now, when venturing into the Valley of Bones and certain Tombs, Outposts, or Towers, you'll face a new threat: monsters and bosses capable of disarming your hero!

When disarmed, your equipped weapon disappears from your character, and any weapon-based skills are marked with a special indicator on both the skill bar and the Equipment menu.

 

disarmed_cut.png

 

With the introduction of this new Disarm effect, the rules for using skills in weaponless combat have also changed. If your character has no weapon equipped, they can no longer use:

  • Damage-dealing skills
  • Skills that apply harmful effects to enemies
  • Healing skills that scale with Physical or Magic Power

Encountering a disarming enemy could be fatal if you're unprepared! Only the knowledge hidden within the guild talent trees of Adventurers, Assassins, and Mages will give you the edge to counter Almahad's deadly new abilities.

 

Bosses of the Valley of Bones

 

The Last Mamun
Once, the Mardudeen rode desert mammoths into battle, sweeping enemies aside with their mighty tusks. But when the caliphate fell into ruin, those beasts vanished into the sands – except for one. Sustained by the Necromancer's sorcery, the Last Mamun has risen again and now brings doom to anyone who comes too close.

 

БоссКости1.mp4.gif

 

The First of the Lost
Long ago, Nesquarin created a race of servants to perform his hardest tasks, treating them with utter cruelty. When the Necromancer fell, his creations were left purposeless, uncertain why they were made or what to do. The Lost scattered throughout the Valley – and the very first among them still wanders near the remains of his master.

 

Phantom Nesquarin
Once a mighty necromancer – whose colossal bones still rest in the Valley of Bones – Nesquarin performed terrible rituals, cheating death for himself and his people. But his dark deeds brought a curse upon him, and now his spirit still roams the Valley, a haunting reminder of past power.

 

New Character Attribute: Skill Power

 

Skill Power
Increases the character's skill damage by the specified percentage, up to a maximum of 100%. This new bonus can be found in the Attack tab of the Attributes menu, and its maximum value is also shown in the bonus tooltip.

 

Achievements

 

Almahad is bringing 14 new achievements – 3 of them legendary! Earn reputation by unlocking the talents of the Mage's Guild, defeat bosses in the Valley of Bones, complete dynamic quests, and fight your way through the Towers! Conquerors of the Catacombs, prepare yourselves – 9 new personal achievements are now up for grabs! Explore the sprawling underground dungeon, seize the chance to escape through the evacuation exit, and outmatch your rivals in the shadowy halls of the Catacombs! 

 

Update 13.0 also adjusts the requirements for the Thirst for Adventure IV and Hidden in the Shadows IV achievements to reflect the introduction of new talents.

 

Activity Season 36

 

Shortly after Update 13.0 goes live, a new Activity Season begins! Explore Arinar, battle monsters and rival players, and complete daily and weekly missions – all while earning rewards for every step of the way!

To capture the full spirit of adventure on Almahad, the Battle Pass unlocks a bonus reward track packed with exclusive rewards, including a brand-new costume! Battle Pass holders will also gain:

  • More daily and weekly mission slots
  • Additional reward slot after redeeming all season rewards
  • Quick access to the Personal and Guild Storage
  • Free hairstyle changes at the Personal Hairdresser
  • Personal Knowledge Bank

New Tutorial Features for Beginners


Update 13.0 introduces enhanced tutorial features to help new players take their first steps in the world of Arinar. In the Character > Skills section of the radial menu, tooltips and learning aids will now guide characters up to level 7, walking them through the basics of unlocking and upgrading skills.

 

Other Changes

  • Fixed a bug on HyperOS devices that could cause the game client to freeze when sound and music were enabled
  • Full-screen mode is now properly supported when switching between windows on PC using Alt+Tab

The journey through Almahad continues, offering new horizons for fearless explorers! As part of Update 13.0, we're excited to showcase a selection of artworks from the winners of the Someone from the Desert contest. Thank you to all the talented artists for your contributions to the game!

 

That's all for now – but stay tuned for more details on rewards and gifts on release day!

 

See you at the open test!
The Warspear Online Team

yeah yeah, anyways when will we get a 3rd slot for SKILL BUILD? 2 slots isnt enough for hybrid classes like pala,dk,templar,chief. Different builds have different purposes, for example I need to have 1 pve, 1 pvp, and 1 for hybrid pvp/pve for Alamahad content in Golden Sands.

 

Preferably 5 slots for skill builds would be perfect.

 

2 should be the default, and the other 3 should be unlocked via miracle coins the same way you can unlock more bag space with mcoins.

 

Its annoying for me to buy many book of oblivions switching skill builds between physical and magic dmg paladin builds for pcp.

Posted
On 9/11/2025 at 9:24 PM, Gaunter said:

image.png Precision

Dealing damage with an auto-attack or instant damage skill 4 times within 8 sec applies Precision to the character for 14 sec, increasing Physical Power by 2% (up to 8%) every 3 sec. Reapplying the effect refreshes its duration.

whether they don't know or they are stupid about the ranger class which is getting worse with each update, they can't possibly not know that rangers in pvp always die in 1-2 hits by any class, the only class that doesn't have defense or heal or resist and dies quickly, I suggest to all new players, don't make a ranger class or you will regret it

Posted
5 hours ago, xenovski said:

yeah yeah, anyways when will we get a 3rd slot for SKILL BUILD? 2 slots isnt enough for hybrid classes like pala,dk,templar,chief. Different builds have different purposes, for example I need to have 1 pve, 1 pvp, and 1 for hybrid pvp/pve for Alamahad content in Golden Sands.

 

Preferably 5 slots for skill builds would be perfect.

 

2 should be the default, and the other 3 should be unlocked via miracle coins the same way you can unlock more bag space with mcoins.

 

Its annoying for me to buy many book of oblivions switching skill builds between physical and magic dmg paladin builds for pcp.

 

5 hours ago, xenovski said:

cry lil bro 😢😢😢😢😢😢

 

Posted (edited)
On 9/11/2025 at 4:24 PM, Gaunter said:

 

Unique Talents of the Mage's Guild

 

image.png Tower Exploration

Unlocks the Tower Search in the Golden Sands.

image.png Riding the Wind

Activating the Magic Stone increases the summoned monster's movement speed by 6 / 8 / 10% (up to 24 / 32 / 40%) every 2 sec while the character remains within 4 yards.

image.png Guardianship

Activating the Magic Stone heals the character for 3 / 4 / 5% of maximum health every 3 sec and reduces the damage taken by 6 / 8 / 10% while within 4 yards of the summoned monster.

image.png Orderly Convoy

If the summoned monster and a tower are in the same location when the Magic Stone is activated, Orderly Convoy is applied to the character and party members in that location, adding 20% to Skill Cooldown and 15% to Tenacity.

image.png Ward Sigil

Reduces critical damage from tower monsters by 10%.

image.png Fleeting Thrill

Clearing a monster wave inside a tower applies Fleeting Thrill to the character for 20 sec, increasing all damage against tower monsters by 2.4 / 3.2 / 4%. Stacks up to 3 times. Gaining a new stack resets the duration of all stacks.

image.png Last Stand

When fatal damage is taken inside a tower, the character avoids death, fully restoring health and energy while cleansing all harmful, control, and damage over time effects. Cooldown: 150 sec.

image.png Escape from Disarm

Each time the character's health drops by 20% of the maximum, there is a 3 / 4.5 / 6% chance to remove Disarm. The chance increases by 3 / 4.5 / 6% with each failed attempt, resetting to the base value when successful.

image.png Blood Tempering

Increases the character's Critical Hit Strength by 4 / 5 / 6% (up to 12 / 15 / 18%) for each 8 / 7 / 6 non-critical hits against tower monsters by the character or party members. The bonus recalculates every 12 sec. If the party is full and all members are present in the same location, the first 1 / 1 / 2 attacks after recalculation are guaranteed critical hits.

image.png Healing Echo

Damage taken from tower monsters heals the character for 1.5 / 2.25 / 3% of maximum health and all allies in the same location for 0.5 / 0.75 / 1% of maximum health, but this can only occur once per 4 sec.

image.png Battle Phalanx

Increases the character's Physical and Magic Power by 0.04 / 0.06 / 0.08% for each living player in the same location, up to a total maximum of 2 / 3 / 4%.

image.png Dual Defense

If the character's Physical Defense is higher, reduces enemy Penetration from physical attacks by 2 / 2.5 / 3% and from magic attacks by 0.6 / 0.8 / 1% for every 8% difference between defenses, up to a maximum of 4 / 5 / 6%. If the character's Magic Defense is higher, reduces enemy Penetration from magic attacks by 2 / 2.5 / 3% and from physical attacks by 0.6 / 0.8 / 1% for every 8% difference between defenses, up to a maximum of 4 / 5 / 6%.

image.png Under the Dune's Veil

While in the Golden Sands, every 6 / 5 / 4 uses of class skills have a 25% chance to grant Dune's Veil for 8 sec, absorbing damage equal to 9 / 12 / 15% of the character's maximum health. The chance increases by 5% with each failed attempt, resetting to the base value when successful

 

The unique mage guild talent is so awesome for tanks like Warden. Damage reductions and multiple healing talents, so good. I will say 10/10.

But this class-specific talent. which come with mage guild only for warden will never work unless it's pvp 1 vs 1, also let's be real, no one attack warden on purpose, warden is hard to kill so he is always ignored in Arena and so on until everyone else is dead then they finish him later because killing full gear warden almost takes forever. How about Pve? It's 99% of the time will not work, why? Because too many mobs and debuff is random, and they usually die fast.

If you make this talent better, this mage guild will be definitely the way to go for Warden.

 

On 9/11/2025 at 4:24 PM, Gaunter said:

image.png Unbreakable Barrier

When hit, you have a 25% chance from instant damage and a 15% chance from damage over time to apply Crushing Barrier to an enemy within 7 yards for 16 sec. After reaching 3 stacks, it deals physical damage for 80% of the character's Physical Power and stuns the enemy for 1.5 sec.

 

Edited by Pr0f
Posted
On 9/15/2025 at 1:52 AM, Blueranger said:

whether they don't know or they are stupid about the ranger class which is getting worse with each update, they can't possibly not know that rangers in pvp always die in 1-2 hits by any class, the only class that doesn't have defense or heal or resist and dies quickly, I suggest to all new players, don't make a ranger class or you will regret it

"Welcome to the dead class clan."

-Rogues, Reapers

Posted
On 9/11/2025 at 4:24 PM, Gaunter said:

image.png Glory of the Pack

When a monster summoned by Call, Chaotic Assistance, or Spawn of Gloom dies, all summons gain Glory of the Pack for 18 sec, increasing inherited attributes by 3%. Stacks up to 3 times.

 

Just to clarify, it says increases "inherited" attributes by 3% - does that mean a 3% flat increase of these attributes? 

 

Or a 3% increase for example: 10% accuracy * 1.03 = 10.3% accuracy?

Posted
On 9/17/2025 at 3:37 AM, blablablabla said:

 

Just to clarify, it says increases "inherited" attributes by 3% - does that mean a 3% flat increase of these attributes? 

 

Or a 3% increase for example: 10% accuracy * 1.03 = 10.3% accuracy?

13% not 10.3%

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